Saeros Posted June 19, 2014 Posted June 19, 2014 I found a little problem with this mod: http://www.nexusmods.com/skyrim/mods/27563/ when it rains, the slaves moving from their places to seek shelter.
ll819 Posted June 19, 2014 Posted June 19, 2014 I found a little problem with this mod: http://www.nexusmods.com/skyrim/mods/27563/ when it rains, the slaves moving from their places to seek shelter. "Everything in this mod is applied dynamically so it should work with any NPC in any location" - Unfortuntely that mod is working a little too well for you
WaxenFigure Posted June 19, 2014 Posted June 19, 2014 Is it a known issue where children have the "Sorry sir, you were saying something?" dialogue tree? Caused by the use of a killable children mod. Those are incompatible with adult situations since they accomplish their change by removing the flags that identify children, flags that are needed in order to exclude adult dialogue from those same children. Except I'm not using any killable children mods... Checked the mod, you are right in this case. The mod does not have a child check on it's quest or on it's public dialogues so it is the mod in this case which is broken. I'm so used to that question from people with killable children mods that I didn't even think to check this new mod first . The Sexlab Framework won't play a sex scene anyway but the mod needs to be fixed.
darkfender666 Posted June 19, 2014 Posted June 19, 2014 I have this issue: using version 20140605 everything worked, as i start the game a notificatin of a new quest happens and stuff. If i install the latest version instead, Whiterun gets back to normal ... and nothing happens as if i didn t install any mod at all. Can you help me? P.S. no errors on Tes5 edit
Quisling Posted June 19, 2014 Posted June 19, 2014 Checked the mod, you are right in this case. The mod does not have a child check on it's quest or on it's public dialogues so it is the mod in this case which is broken. I'm so used to that question from people with killable children mods that I didn't even think to check this new mod first . The Sexlab Framework won't play a sex scene anyway but the mod needs to be fixed. Well, the children in Dragonsreach are so objectionable I can well understand that assumption
Arcturus7777 Posted June 19, 2014 Posted June 19, 2014 I like the idea of this mod, and the quest seems fine. Congratulations on this exciting work ! However, the mod causing serious slowdowns and crashes. Naturally I wanted the full version If you're having problems, then this may help you http://www.nexusmods.com/skyrim/mods/50244/? The worst issue is also fixed by the latests SKSE alpha (memory allocation issues). I suggest having a look at either to fix your problems. It has helped me a lot getting a stable system. That indeed did help I think, lol, need to test it more. My knowledge is so low I am only sure 2 of the 4 things I did are actually installed.
jfraser Posted June 19, 2014 Posted June 19, 2014 I have this issue: using version 20140605 everything worked, as i start the game a notificatin of a new quest happens and stuff. If i install the latest version instead, Whiterun gets back to normal ... and nothing happens as if i didn t install any mod at all. Can you help me? P.S. no errors on Tes5 edit The download RAR isn't an installable file. You have to open it and extract the version you want (normal or light) and whichever options you want, then re-zip and install the extracted files. Make sure the file structure is right (i.e. make sure the first folder is data, etc).
pchs Posted June 19, 2014 Author Posted June 19, 2014 Hey guys, just to let you know: Currently I'm working on extending the 'enslavement' questline and experimenting with punishment scenes. I'll also work on bugfixes for bugs mentioned in this thread. Progress is somehow slow as the mod becomes much more complex and also as the summer is coming. Expect update in about 7-14 days. Stick with me. Cheers
Quisling Posted June 19, 2014 Posted June 19, 2014 Hey guys, just to let you know: Currently I'm working on extending the 'enslavement' questline and experimenting with punishment scenes. I'll also work on bugfixes for bugs mentioned in this thread. Progress is somehow slow as the mod becomes much more complex and also as the summer is coming. Expect update in about 7-14 days. Stick with me. Cheers For the moment I've conjured myself a key to get my stuff back, but looking forward to resuming things later...
afa Posted June 19, 2014 Posted June 19, 2014 I think Zeid has the key, you could just pick pocket him.
Quisling Posted June 19, 2014 Posted June 19, 2014 I think Zeid has the key, you could just pick pocket him. I don't know that he won't need it when futher stages of the quest are added.
cadejocr Posted June 20, 2014 Posted June 20, 2014 I have this issue: using version 20140605 everything worked, as i start the game a notificatin of a new quest happens and stuff. If i install the latest version instead, Whiterun gets back to normal ... and nothing happens as if i didn t install any mod at all. Can you help me? P.S. no errors on Tes5 edit The download RAR isn't an installable file. You have to open it and extract the version you want (normal or light) and whichever options you want, then re-zip and install the extracted files. Make sure the file structure is right (i.e. make sure the first folder is data, etc). With mod organizer just set the "data directory" to the desire sub-directory. Mod organizer allwasy display a green leyend saying "looks good". With nexus mod you have to rezip. Honestly if you plan to install deinstall mods, mod organizer is the best tool because you can create a profile for different toons, each one with different mods and your skyrim directory never get overwrite it.
DistrictGlamour Posted June 20, 2014 Posted June 20, 2014 Wow, this is an impressive mod.I love the general atmosphere this mod lends to Whiterun, and some of the "scenes" you come across are quite inventive! My only real suggestion would be to clean up some of the dialogue, to remove the use of slang.
D_ManXX2 Posted June 20, 2014 Posted June 20, 2014 This mod makes some funny addition with Dark investigation. Dark investigation needs the female player to uncover a slaver ring while there is slaver ring now right in Whiterun.
Guest Posted June 20, 2014 Posted June 20, 2014 Nice mod. It feels like the Carnival has come to Whiterun. But, not just any carnival, the Slave Carnival. All it needs now is someone selling cottoncandy.
Pinute Posted June 20, 2014 Posted June 20, 2014 The only real problem I've run across is navmesh issues (the most noticeable are the benches around the wolf pen), but I'm not sure how easy those are to fix.
jfraser Posted June 20, 2014 Posted June 20, 2014 Some do-gooder killed the wolf while i was talking to the twins last time I was there.
djkman12 Posted June 20, 2014 Posted June 20, 2014 I can't zip the file for some reason, or i think i'm doing it wrong i took the first file, then the 2 optionals to a folder then i extracted them to a zip and it's not working can someone tell me what i'm doing wrong? Or how to zip correctly? I've used the ModOrganizer but it said its wrong also.
jfraser Posted June 20, 2014 Posted June 20, 2014 I can't zip the file for some reason, or i think i'm doing it wrong i took the first file, then the 2 optionals to a folder then i extracted them to a zip and it's not working can someone tell me what i'm doing wrong? Or how to zip correctly? I've used the ModOrganizer but it said its wrong also. Make sure the top file is called data.
djkman12 Posted June 21, 2014 Posted June 21, 2014 Oohs ok thank you i think i put them all together wrong because it was never data first and the other 2 if i put them under the data it should be fine or the optionals i mean?
jfraser Posted June 21, 2014 Posted June 21, 2014 The zip folder should be the name of the mod. When you open it, the first file should be data.
djkman12 Posted June 21, 2014 Posted June 21, 2014 Thank you works out great! and i like the quests hope to see more soon :]
TnTTnT Posted June 21, 2014 Posted June 21, 2014 Great idea. However due to dramatically CTD increasing, I have to de-activate the mod after finish slave questline. Hope the mods will be further optimized to reduce stress to system.
check Posted June 21, 2014 Posted June 21, 2014 ok so the guy at the gate take my stuff and tell me to go see Zaid. But Zaid is nowhere to be found (and no questmarker shows up) I could spawn him with console if i had the refID but help zaid only gives me the baseID
Arcturus7777 Posted June 22, 2014 Posted June 22, 2014 Hey guys, just to let you know: Currently I'm working on extending the 'enslavement' questline and experimenting with punishment scenes. I'll also work on bugfixes for bugs mentioned in this thread. Progress is somehow slow as the mod becomes much more complex and also as the summer is coming. Expect update in about 7-14 days. Stick with me. Cheers One thing you could do is make the 300 gold quest repeatable, ie every time he sees you he asks for 300 more gold. And have a bounty on you if you do not bring it in a few days.
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