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Posted

Link fixed; that link apparently hasn't been changed since the forum software update. The masks are in. Since I keep tweaking stuff fairly constantly I'm holding off on any further updates until some time after Christmas.

Posted (edited)

What confuses me is that Hal added many of these things through SCR last time on his end?  For example that link to the masks is just the mesh/text.  The actual mask items are already in SCR, as well as all of the clothing 'armor asset items' I mentioned.

 

In any case, I'm sure you guys will sort things out.  Thanks for the update.

 

EDIT: Correction.  Error in fnvedit was with SCR beta.  No errors for stable.

Edited by t3589
Posted

The items were all in SCR, but I never actually told Store to get them and put them in vendor inventories. Originally I maintained all the inventories individually which meant I needed to update every time something was added to SCR. Then SCR started included vendor formlists that Hal would add items to directly as he added them to SCR. When those first started I pointed the relevant vendors to them so that any additional items added to SCR would automatically become available in Store. I just never quite managed to keep up with the new lists so as time went on, more things got added to SCR but since they were in new lists they weren't showing up in Store. The items disappearing is because I finally switched the rest of the vendors from lists in Store to lists in SCR, but didn't properly account for the differences between the lists I maintained and the ones Hal maintained.

Posted

The items were all in SCR, but I never actually told Store to get them and put them in vendor inventories. Originally I maintained all the inventories individually which meant I needed to update every time something was added to SCR. Then SCR started included vendor formlists that Hal would add items to directly as he added them to SCR. When those first started I pointed the relevant vendors to them so that any additional items added to SCR would automatically become available in Store. I just never quite managed to keep up with the new lists so as time went on, more things got added to SCR but since they were in new lists they weren't showing up in Store. The items disappearing is because I finally switched the rest of the vendors from lists in Store to lists in SCR, but didn't properly account for the differences between the lists I maintained and the ones Hal maintained.

Yeah sorry about that, I don't want to rush new lists as I add them in the beta as it would screw up SexoutStore for people using the stable versions. Then I forget I've added stuff of course :)

There's also a FNVEdit GREETING topic error in store related to it being removed in SCR beta, but it will wait till beta makes stable.

Posted

Has anyone ever run into an issue where the topics list in the GECK doesn't fill in? It's defaulting to the GREETING topic but not putting anything in the list so I can't get away from GREETING to edit anything else. Adding things to the topic list apparently does add them but they still don't actually appear in the list.

Posted

Check you did not filter on "Current Quest only".

I wasn't aware there was a way to not only show the opened quest's topics. Incidentally, I've noticed that not only is the topic list always blank, but the conditions list is always blank too.

post-10712-0-66131200-1419725210_thumb.png

There should be a GetIsID check in the Conditions box (I've confirmed it's present with FNVEdit) and three topics (GREETING, SexoutStoreQMainTBarter, and SexoutStoreQMainTBye) in the list on the left. Also the speaker for that fifth line isn't actually invalid.

Posted

Someone posted about that a few days ago, in the Fallout Technical support.

 

You have to resize all your columns they shrinked to a zero width. if they were empty you would still have the headers displayed.

 

(And the filter I was referring to is in the topic selection list box, not in this view).

 

 

 

Posted

Yep. The GECK has suddenly decided that all those columns should just default to zero width every single time the window is opened. It wasn't doing this last week, but now it's doing it on every system I have it on.

Posted

Having a similar issue with the bunny suit vendor and the bondage vendor as well, although it could be unrelated-still trying to make sure that I did everything right.

Posted

Their inventories are added using the exact same method as the other vendors. Have you tried leaving the cell and coming back in? The items are added when you enter the cell but if the vendor (and their inventory) are disabled when that script runs then the game may not properly add the items.

Posted

I think you need to talk to the security lady and choose the dialogue to have them pop up

Thanks :)  But actually, I had played sexout almost for a year, so I  already know that.

 

 

Their inventories are added using the exact same method as the other vendors. Have you tried leaving the cell and coming back in? The items are added when you enter the cell but if the vendor (and their inventory) are disabled when that script runs then the game may not properly add the items.

 

No , I'll try :)

Thanks for ur answer!

Edit: Still not add item and I also find Bunny Suit and bondage didn't add too

 

 

 

 

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Posted

Store is built on the latest stable version of SCR, which is 20140707.9. Try using that version.

 

I change to Stable Vesrion but still not add item

 

Edit I use this thread latest version( SexoutStore.esm ) and change SCR to Latest beta version and it just works fine (Just no another version ghost armor)

 

 

 

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Posted

If you weren't using the latest beta and you weren't using the latest stable, what version were you using?

Posted

If you weren't using the latest beta and you weren't using the latest stable, what version were you using?

 

I change twice

SCR latest beta + Latest SexoutStore = Missing Item

SCR Stable Version + Latest SexoutStore = Still Missing item

SCR latest Beta + past SexoutStore = Normal

 

 

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