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DESCRIPTION

This mod adds a cell with vendors that sell every playable item included in SexoutCommonResources, with the exception of the pregnant versions of armors that the Pregnancy mod auto-replaces (in those cases I sell the original base armor only). This very likely includes some mod-specific items that shouldn't be available to the player, so I will remove those on request.

 

A map marker is added (but not fast travel enabled) on load and is marked S.O. Bunker. The entrance is a bit before Primm.

 

TO MODDERS

Anyone who has a series of outfits/items/whatever added to SCR is welcome to request that I remove them from the Store altogether, move them from the main generic vendors to a special room/NPC, or anything like that. As long as I have the ability to do it and it doesn't somehow make it so inconvenient it defeats the purpose, I'll implement it.

 

PLEASE READ THIS BEFORE REPORTING ISSUES

This plugin takes the items contained within SCR and creates a location and vendors for them to be sold. None of the items for sale are actually present within the SexoutStore plugin. In other words, problems with the cell or the vendors (not selling things they should, for example) should be reported in this thread. Problems with the sold items themselves (such as missing/incorrect/broken/old textures/meshes/stats) need to be reported to the SexoutCommonResources thread as I am simply referencing the records within there and can't fix any errors that may be occurring. Any and all items held by RS officers (identifiable by the existence of a rank before their name in case their clothing is what's having a problem) are resources provided by this mod's .bsa and should be reported here.

 

LEGAL

During the period that SexoutStore (henceforth referred to as "the Mod") is under active development, the following restrictions shall be in effect:

  • The Mod may be translated into other languages and hosted without my permission as long as only the .esm file is hosted and the player is directed to this thread for the assets.
  • With the exception of the above, the Mod may not be hosted in any form on any site, with the exception of Lovers Lab, unless permission is requested and granted. Requests shall be made via PM and a lack of response shall be considered to be equivalent to a "No".
  • New mods requiring the Mod as a master may be created without permission as long as they do not alter or utilize existing NPCs, concepts, or events from the Mod.
  • New mods that alter or utilize existing NPCs, concepts, or events from the Mod must be approved by me to ensure that it properly fits within the current structure and future plans for the Mod.

The Mod will be considered to be inactive when/if one of two things occur; 1) I specifically state that the Mod is no longer under active development using a post in this thread, 2) I fail to log on to Lovers Lab for a period of ninety days. If the Mod is in an abandoned state, it, and all its original assets, may be freely distributed and modified as long as credit is given to me, with the exception that the mod may not be hosted in any form on the Nexus. Another Lovers Lab user may take over active development of the inactive Mod if they so desire. If no user has taken over active development, I reserve the right to remove the Mod's inactive status and resume active development myself at any time.

 

As the Mod is a resource, it will not at any point be in a finalized state.

 

If the Mod's status changes from inactive to active or finalized to active, any site that is currently hosting the Mod will be permitted to continue hosting the Mod in the form it was in when the Mod was declared inactive or finalized. Future updates may not be hosted without first satisfying the restrictions. This rule also applies to any site hosting the Mod before these restrictions were published.


  • Submitter
  • Submitted
    02/02/2013
  • Category
  • Requires
    Sexout Common Resources

 

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Update in OP.

 

CHANGELOG FOR 1/9/12 VERSION

  • Hisenth Lei's race fixed
  • Fixed various walls
  • Now one vendor per counter
  • Store individualization started
  • Proper lighting
  • Corridors and rooms for future expansion
  • Changed map marker name to match cell name
  • Mostly fixed sell-everything bug

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I'm debating whether or not to add names to all the NPCs or switch them all to titles (Light Armor Vendor, Medium Armor Vendor, etc.). Their first line of dialogue will always make it obvious what they're selling regardless, but would people prefer to be able to tell without talking to them?

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I'm debating whether or not to add names to all the NPCs or switch them all to titles (Light Armor Vendor' date=' Medium Armor Vendor, etc.). Their first line of dialogue will always make it obvious what they're selling regardless, but would people prefer to be able to tell without talking to them?

[/quote']

 

probably best to name them and avoid the angry comments regarding immersion breakers.

 

 

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I'm debating whether or not to add names to all the NPCs or switch them all to titles (Light Armor Vendor' date=' Medium Armor Vendor, etc.). Their first line of dialogue will always make it obvious what they're selling regardless, but would people prefer to be able to tell without talking to them?[/quote']

I wouldn't worry too much, just put some merchandise around or near each vendor, we'll remember after a few visits. Or dress them in some of their product.

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Doctor Zhiviga has that covered. He's in the room marked Clinic directly to your right as you enter.

 

I'm making names right now and adding in a vendor for the strapon. The next update should be relatively soon. Anyone feel like going on a scavenger hunt?

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Cool, sorry I 've loaded it but haven't actually been there yet, later on I need to give your doc the ability to do pregnancy testing & abortions somhow from pregnancy, we may have to put him in SCR to do it or have him access SCR dialoge or something, though I'm useless at dialogue :)

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Cool' date=' sorry I 've loaded it but haven't actually been there yet, later on I need to give your doc the ability to do pregnancy testing & abortions somhow from pregnancy, we may have to put him in SCR to do it or have him access SCR dialoge or something, though I'm useless at dialogue :)[/quote']You managed to touch on one of the few bits of characterization I have in mind right now (of course it can change). The doctor wouldn't do abortions, he sells birth control, condoms, regular stimpaks and the like. The nurse in the next room over, on the other hand, is designed to be the vendor for chems any new drugs that end up added to SCR. She might be more likely to go along with that, but she also might charge some ridiculous rate and there may be a chance of something going horribly wrong. Or not. Convenience for the player should always have a higher priority than anything else in this mod so if anything seems counter-intuitive it can be ignored.

 

The pregnancy test/abortion dialogue should probably be in SCR as I would assume that over time you'd want to have more NPCs capable of performing them than just the ones in my store. I could set the dialogue up for you if necessary.

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Update in OP.

 

CHANGELOG FOR 1/10/12 VERSION

  • Vendors now have caps to barter with
  • Knowledge is Power can be completed for Intelligence-based discount
  • Moved some vendor counters out of walls
  • Added four new vendor spots to main room
  • New vendor for strapon item
  • Most NPCs are now Vendor class variations as that seems to allow SexoutDiscounts support automatically
  • All but one vendor is now named

I would really like someone to make sure the quest is able to be completed, both in the scripted-correctly sense and the can-actually-get-there sense.

 

EDIT: This is why...

 

Do you think I have enough quest markers?

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You managed to touch on one of the few bits of characterization I have in mind right now (of course it can change). The doctor wouldn't do abortions' date=' he sells birth control, condoms, regular stimpaks and the like. The nurse in the next room over, on the other hand, is designed to be the vendor for chems any new drugs that end up added to SCR. She might be more likely to go along with that, but she also might charge some ridiculous rate and there may be a chance of something going horribly wrong. Or not. Convenience for the player should always have a higher priority than anything else in this mod so if anything seems counter-intuitive it can be ignored.

 

The pregnancy test/abortion dialogue should probably be in SCR as I would assume that over time you'd want to have more NPCs capable of performing them than just the ones in my store. I could set the dialogue up for you if necessary.[/quote']

Cool, yeah I'm thinking of making some of the hardcore creature abortions an advanced clinic only thing later, I have no clue of dialogue, if you could set up some sample dialogue for the existing vanilla clinic with Dr Usagi? would be great unless it's easier to add another NPC there, I can probably flesh it out and expand it once there are a few base bits in ther for me to work with. You ccould use any of the later versions of pregnancy and I'll merge it with the current in FNVEdit or just create a new plugin.

The pills are all easy to get, the needles a bit more rarer though.

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Cool' date=' yeah I'm thinking of making some of the hardcore creature abortions an advanced clinic only thing later, I have no clue of dialogue, if you could set up some sample dialogue for the existing vanilla clinic with Dr Usagi? would be great unless it's easier to add another NPC there, I can probably flesh it out and expand it once there are a few base bits in ther for me to work with. You ccould use any of the later versions of pregnancy and I'll merge it with the current in FNVEdit or just create a new plugin.

The pills are all easy to get, the needles a bit more rarer though.

[/quote']Do you want the doctor's dialogue to be just giving the player the pills/needles, or do you want it to be actually performing some procedure?

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Update in OP.

 

CHANGELOG FOR 1/11/12 VERSION

  • You can now talk to the new vendor
  • Support for new SCR versions up to 20120111.1
  • Navmesh
  • Vendors added to appropriate SCR formlists
  • Proper support for SexoutDiscounts
  • Banned vendors from SexoutRapers
  • Beds added to the Clinic

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Update in OP.

 

CHANGELOG FOR 1/12/12 VERSION

  • Fixed console spamming

 

I messed up some debug stuff and ended up spamming the console. Sorry about that. That's the only change, so if you don't care and have the 1/11/12 version, you don't have to redownload.

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Do you want the doctor's dialogue to be just giving the player the pills/needles' date=' or do you want it to be actually performing some procedure?[/quote'] Both I think as some doctors like the one in Novac for example aren't going to be performing proceedures in the paddock. But docs with access to a medical table etc would.
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I feel like an idiot/newbie here, but.. I have some glitches to report that are almost certainly my fault.

 

- Two of the vendors don't have bodies (invisible). Hisenth Lei and Mary Holm...something.

 

- At least one item (ball gag) is missing mesh (big red error thing), though the headgag works fine.

 

- Toy store has no toys. I thought she'd have the one strapon at least?

 

Using SCR 20120111, MixedBDSMStuff (has ballgag textures inside in Textures\ZAZ\...), ZAZ 20120109, Tryout datapack 01062012, and the latest version of the store. I don't have the maternity clothes installed right now, is that perhaps the issue?

 

My turn to be a pest reporting bugs that are probably my own fault.. sorry.. ;)

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- Two of the vendors don't have bodies (invisible). Hisenth Lei and Mary Holm...something.
All the vendors are using items from either the vanilla game or SCR as their active inventory. Mary uses the ZAZ stuff so she should be visible for you. I should point out that Lei is invisible for me too. I just assumed I had a missing datapack. Can anyone actually see her? 'Cause if no one can I have to change the outfit' date=' and then the name will make no sense (assuming anyone even noticed the reference there).
- At least one item (ball gag) is missing mesh (big red error thing), though the headgag works fine.
Testing that on my own install right now.
- Toy store has no toys. I thought she'd have the one strapon at least?
She should. I've been waiting to put that vendor in until we had the generic strapon. Checking on that now.
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Ahh did you use items from the ZAZ esp for Mary? I don't have that right now, just the main download with the models, textures, sounds, and anims. I didn't even know there was an ESP as well until today. I believe that equipment is being moved into the SCR ESM though, so I'll wait.

 

Ballgag and toys might be the same story.. do you have a ZAZ ESP in your load list?

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Ballgag and toys might be the same story.. do you have a ZAZ ESP in your load list?
Nope. I'm using only items from SexoutCommonResources.esp at this time. I have confirmed that the ball gag is indeed missing a mesh and that the toy vendor is indeed selling nothing. Since the ball gag is from SCR and I downloaded the mesh pack that went up with it, something needs to be asked about that on the SCR thread. The toy vendor is fixed now (I missed the sell flag) but is somehow getting 3000 extra caps to barter with from somewhere.

Now, if only I knew why Mary is selling clutter items that are sitting beside her, some random microfusion cells, and why she apparently is auto-unequipping the pregnant body suit I put in her inventory...and selling it.

 

I also have to remove the navmesh from inside the four counters (as the NPCs seem to prefer that navmesh to the main one for some reason) and from the stairs (as I just went into the cell while in combat mode and one of the vendors ran out of the cell and died).

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Gotcha, thanks for looking into those. I'll go post in the SCR thread about the missing mesh. That second doorway caught me by surprise, I thought I was going to fall through the world and die but... I just appeared in the OTHER doorway. How weird.. ;)

 

The pregnant thing, when you equip it, do it with the "can't remove" flag. "EquipItem blah 1"

 

 

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Update in OP.

 

CHANGELOG FOR 1/12/12 v2 UPDATE

  • Toy vendor actually sells items now (sorry that took three updates)
  • Removed central navmesh
  • Removed navmesh from stairs so vendors can't randomly get themselves killed

That second doorway caught me by surprise' date=' I thought I was going to fall through the world and die but... I just appeared in the OTHER doorway. How weird.. ;)[/quote']Did I forget to mark another one Inaccessible? I'll fix that for the next update.
The pregnant thing' date=' when you equip it, do it with the "can't remove" flag. "EquipItem blah 1"[/quote']Ah, that'll do it. Silly me equipped it via the NPC's inventory tab.

 

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Woah There ....

In the esp (in the op) Only the animations are loaded ( To make Life Easier to add them to SNG)

and the weapons

 

if ur missing the gag texture , U WILL NEED THE ZAZ DATA PACK im assuming

 

 

 

 

 

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That second doorway caught me by surprise' date=' I thought I was going to fall through the world and die but... I just appeared in the OTHER doorway. How weird.. ;)

[/quote']

Did I forget to mark another one Inaccessible? I'll fix that for the next update.

 

If you're facing back towards the doorway you enter from, off to the right is another door that leads to... nowhere, sort of, and it is unlocked.

 

The pregnant thing' date=' when you equip it, do it with the "can't remove" flag. "EquipItem blah 1"

[/quote']

Ah, that'll do it. Silly me equipped it via the NPC's inventory tab.

 

You might be able to flag it in there as well, I haven't messed with NPC inventory in the GECK enough to know.

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