Jump to content

Recommended Posts

Posted

 

 

Hi,

I noticed that when my female PC raped a male NPC, it wrote dialogue for a consensual MF scene. I looked through the code and saw that the function DisplayAnimationStartChangeOrStageStartMessage in the file AproposDescription.psc only checks whether the Primary Actor is a victim, so it doesn't know the other actor is being raped and it plays normal FemaleActor_Male dialogue.

 

Are there any plans to support female rapist checks? Maybe add a ReverseRape or ReverseRapeStrapOn dialogues to the database?  I'm not sure how complicated it would be but would adding a second isVictim parameter solve the issue?

 

I never actually noticed that it did that.. which animations did you see, if more than one? Did it play standard vaginal/anal or a unique defined animation?

 

We were having a discussion in the feature request thread about female pc raping male npc, and being able to do just what you're asking. I thought it was more a limitation of Sexlab, and mods not giving the option to the player of choosing whether the rapist PC was in the 0 or 1 animation slot.

 

 

The female PC equipped a strapon and an anal rape scene played (the animation was rape, not consensual). The dialogue displayed implied that the female PC was recieving consensual anal sex while in fact she was giving non-consensual anal sex.

 

Looking through the code, it seems entirely possible to implement. I'll try to edit the script tonight and see what happens.

 

 

 

I know that there is no check for rape aggressor or rape victim, as that's what we were discussing on the other thread.  I'm more surprised that you got consensual sounding text instead of rape sounding text. Apropos should play rape files if the animation has the aggressive tag. Those files can be written as non-rape, but I'm guessing you did check that already.  My guess is that the animation looked like rape, and should have been, but was not tagged or called from Sexlab as such.

 

What mod did you use to initiate the sex scene?

 

Good luck on your coding. Hopefully Gooser will incorporate it, should it work out well.

 

Posted

 

 

 

Hi,

I noticed that when my female PC raped a male NPC, it wrote dialogue for a consensual MF scene. I looked through the code and saw that the function DisplayAnimationStartChangeOrStageStartMessage in the file AproposDescription.psc only checks whether the Primary Actor is a victim, so it doesn't know the other actor is being raped and it plays normal FemaleActor_Male dialogue.

 

Are there any plans to support female rapist checks? Maybe add a ReverseRape or ReverseRapeStrapOn dialogues to the database?  I'm not sure how complicated it would be but would adding a second isVictim parameter solve the issue?

 

I never actually noticed that it did that.. which animations did you see, if more than one? Did it play standard vaginal/anal or a unique defined animation?

 

We were having a discussion in the feature request thread about female pc raping male npc, and being able to do just what you're asking. I thought it was more a limitation of Sexlab, and mods not giving the option to the player of choosing whether the rapist PC was in the 0 or 1 animation slot.

 

 

The female PC equipped a strapon and an anal rape scene played (the animation was rape, not consensual). The dialogue displayed implied that the female PC was recieving consensual anal sex while in fact she was giving non-consensual anal sex.

 

Looking through the code, it seems entirely possible to implement. I'll try to edit the script tonight and see what happens.

 

 

 

I know that there is no check for rape aggressor or rape victim, as that's what we were discussing on the other thread.  I'm more surprised that you got consensual sounding text instead of rape sounding text. Apropos should play rape files if the animation has the aggressive tag. Those files can be written as non-rape, but I'm guessing you did check that already.  My guess is that the animation looked like rape, and should have been, but was not tagged or called from Sexlab as such.

 

What mod did you use to initiate the sex scene?

 

Good luck on your coding. Hopefully Gooser will incorporate it, should it work out well.

 

 

 

I'm afraid that effort would be redundant. I admit, I have not been very active in Apropos development, but i still have plans for the mod going foward. Back in April, I discussed with Decauk a whole new naming scheme (along with code changes) to support the scenarios you have been discussing.

 

We even iterated over some possible naming schemes, illustrated here:

 

https://docs.google.com/spreadsheets/d/1c4bXo3-QZC56zumsvPoKSfc4yV6nfKKLxLaZTS8Y4M0/pubhtml

 

There's probably some gaps in the scheme, so please feel free to comment.

Posted

<spoiler>

 


 

 

 

 

Hi,

I noticed that when my female PC raped a male NPC, it wrote dialogue for a consensual MF scene. I looked through the code and saw that the function DisplayAnimationStartChangeOrStageStartMessage in the file AproposDescription.psc only checks whether the Primary Actor is a victim, so it doesn't know the other actor is being raped and it plays normal FemaleActor_Male dialogue.

 

Are there any plans to support female rapist checks? Maybe add a ReverseRape or ReverseRapeStrapOn dialogues to the database?  I'm not sure how complicated it would be but would adding a second isVictim parameter solve the issue?

 

I never actually noticed that it did that.. which animations did you see, if more than one? Did it play standard vaginal/anal or a unique defined animation?

 

We were having a discussion in the feature request thread about female pc raping male npc, and being able to do just what you're asking. I thought it was more a limitation of Sexlab, and mods not giving the option to the player of choosing whether the rapist PC was in the 0 or 1 animation slot.

 

 

The female PC equipped a strapon and an anal rape scene played (the animation was rape, not consensual). The dialogue displayed implied that the female PC was recieving consensual anal sex while in fact she was giving non-consensual anal sex.

 

Looking through the code, it seems entirely possible to implement. I'll try to edit the script tonight and see what happens.
 

 

 

I know that there is no check for rape aggressor or rape victim, as that's what we were discussing on the other thread.  I'm more surprised that you got consensual sounding text instead of rape sounding text. Apropos should play rape files if the animation has the aggressive tag. Those files can be written as non-rape, but I'm guessing you did check that already.  My guess is that the animation looked like rape, and should have been, but was not tagged or called from Sexlab as such.

What mod did you use to initiate the sex scene?

Good luck on your coding. Hopefully Gooser will incorporate it, should it work out well.
 

 


 

I'm afraid that effort would be redundant. I admit, I have not been very active in Apropos development, but i still have plans for the mod going foward. Back in April, I discussed with Decauk a whole new naming scheme (along with code changes) to support the scenarios you have been discussing.

 

We even iterated over some possible naming schemes, illustrated here:

 

https://docs.google.com/spreadsheets/d/1c4bXo3-QZC56zumsvPoKSfc4yV6nfKKLxLaZTS8Y4M0/pubhtml

 

There's probably some gaps in the scheme, so please feel free to comment.

 

 

 

</spoiler>

 

That does look like good, I just did not realize it was still on the burner simmering.  Thought what you released was what you did, and just had to work on the same sex stuff.

 

I think some mods would need to have the female-rapes-male-by-cowgirl situation as an option, but the Sexlab framework itself might be where that needs to go. I just do not know where to ask that kind of question.
 

Posted

okay, this is prolly a real simple question and the answer will most likely make me smack my forehead and go "Duh!" but, I am pretty new to ModOrganizer and cannot get my custom db to work, can someone please tell me where i need to place it or what I need to do to make Apropos read it?

Posted

Custom DB should go into: Apropos\db\

or if you want to use a custom category: Apropos\db\your_custom_category's_name\

 

For MO you can create your database anywhere that is convenient

 

My_Custom_Apropos_DB <------- folder

  |__Apropos  <-----------folder inside My_Custom_Apropos_DB

        |__db  <---- folder inside Apropos. Place your description folders here

              |__CroolTool_Category  <------ folder or your custom category. You place your custom db folders here

 

 

When you have everything in the right folders, right click the folder My_Custom_Apropos_DB and zip it or 7zip it or whatever. You've just created an installable "mod" for MO.

Go into MO and install that mod. In the LEFT pane, make sure your custom DB is AFTER the main Apropos mod. 

 

So if Apropos is priority 120 (remember this is the LEFT pane.... not your plugin pane on the right), make your new DB mod priority 121. Remember to activate it.

 

Load your save and in Apropos MCM refresh the database.

 

Done

 

Posted

okay, this is prolly a real simple question and the answer will most likely make me smack my forehead and go "Duh!" but, I am pretty new to ModOrganizer and cannot get my custom db to work, can someone please tell me where i need to place it or what I need to do to make Apropos read it?

 

Probably you just need to find the folder in the MO structure where the Apropos mod is stored.  Simplest is find the mod in your list, right click and open in Explorer.

 

If you have a DB there already, you could just put it in a theme folder and put yours in another theme.  Just edit the themes file to add the names (or create folders for the themes present and put the DBs in those), and either set the other themes to 0 and yours to some number, or assign numbers to them based on how often you want the existing and new ones to show.

 

edit: beat by someone that made a colorful diagram.. dang.

Posted

Umm is there a way to set this mod so that it doesnt show girls like total sluts? For example i want to see messages describing current sex act but dont really want messages saying how she needs more cum, her boyfriend and father would be jealous, im better then her dog...

Posted

Umm is there a way to set this mod so that it doesnt show girls like total sluts? For example i want to see messages describing current sex act but dont really want messages saying how she needs more cum, her boyfriend and father would be jealous, im better then her dog...

 

Yes, there is a way, but that means you will have to edit the text files accordingly yourself. This is rather easy to do:

open the description text files with a text editor and use your imagination to rewrite the descriptions. When done editing, copy and paste the edited text into the text area on http://jsonlint.com/and click validate to see if there are no errors. When errorless, save the text files and overwriten them in your Apropos install.

Then start skyrim, go into the Apropos MCM and click on "update text files"(or something similar, forgot the correct term, sorry) to load up the adjusted files. From there on, you should get your own decriptions displayed.

Or alternatively, check out the thread for adjusted text files here and use the decriptions that others have used. (don't forget to load up the new files via the MCM)

 

hope this helps :) (and have fun!)

 

EDIT:

I forgot to mention that you can edit the decriptions file as well with less "slutty" decriptions. You have to activate the new descriptions in the MCM as well of course

 

Posted

So I messed around with the scripts a bit and managed to get female on male rape working. I haven't tested it much and the dialogue is just a gender-swapped version of straight male rape but I figured I'd upload it here incase someone was interested.

 

Use Mod manager to Install apropos and then install this. Make sure its positoned  after  apropos so it overwrites it.

Apropos FM Rape.zip

Posted

Gah nothing is working. All the wear and tear effects with "Blunt Pain" or "Burning Pain" in them such as "Vaginal Pain" or "Anal Pain" or "Strangulation" do not disappear no matter how much time passes. And I can't figure out how to remove them using the console. These should be implemented as physical injuries that automatically disappear after T minutes but were not implemented in this way for some reason. Instead they last indefinitely.

Posted

Gah nothing is working. All the wear and tear effects with "Blunt Pain" or "Burning Pain" in them such as "Vaginal Pain" or "Anal Pain" or "Strangulation" do not disappear no matter how much time passes. And I can't figure out how to remove them using the console. These should be implemented as physical injuries that automatically disappear after T minutes but were not implemented in this way for some reason. Instead they last indefinitely.

 

W&T effects should wear off once the associated body part recovers, it sounds like something's bugged with your setup.  Separate body parts should recover after a set period of time (which is set in the MCM menu with options to give you messages about it).  There isn't that much people can help you with unless you post a papyrus log however, other than saying that the debuffs aren't supposed to be permanent.  

 

If your save is messed up it may be simpler to uninstall the mod, run your save through a cleaner to get rid of leftover scripts/effects, and reinstall and see if W&T works as intended.

Posted

Hiya!  I, for the life of me, can't seem to get Apropos to work properly.  I have all the prerequisite mods installed, the mod itself seems to have installed properly, and everything seems to be functioning.  However, it does not display the detailed widgets during the SL events.  I'm getting a lot  of

10:16:02AM] Apropos Message Widget 00 : UpdateWidgetVisible -> False

in the Apogos log, but I can't figure out how to fix it.  Clearly, I'm missing something.  I do have the latest version of SkyUI installed.  However, I am using SkyUI Away as well, latest version.  I really just SkyUI for MCM.  But maybe I'm missing a setting in SkyUI or something?  I just don't know.  Any help would be really appreciated.  I really want to get this mod to work.  I especially like the idea of the Wear and Tear system with Slave Tats.  I'm attaching the full log nevertheless.  



apropos.0.log

Posted

 

Gah nothing is working. All the wear and tear effects with "Blunt Pain" or "Burning Pain" in them such as "Vaginal Pain" or "Anal Pain" or "Strangulation" do not disappear no matter how much time passes. And I can't figure out how to remove them using the console. These should be implemented as physical injuries that automatically disappear after T minutes but were not implemented in this way for some reason. Instead they last indefinitely.

 

W&T effects should wear off once the associated body part recovers, it sounds like something's bugged with your setup.  Separate body parts should recover after a set period of time (which is set in the MCM menu with options to give you messages about it).  There isn't that much people can help you with unless you post a papyrus log however, other than saying that the debuffs aren't supposed to be permanent.  

 

If your save is messed up it may be simpler to uninstall the mod, run your save through a cleaner to get rid of leftover scripts/effects, and reinstall and see if W&T works as intended.

 

 

What I have noticed is that if you get to the maximum wear and tear level, say 9, I think, then my character can never recover.  I have waited in game a week without sex.  No change.

 

I just used the debug settings to reset my character's wear and tear status.

 

There are issues with this mod.  I hope that the author will return and fix them.

 

Another issue that I have found is that the mod settings can't be saved or loaded.  Looks like the author did a derp and got some of the slashes wrong in the file path script.  Should be easy for him to fix.

 

I haven't experienced the wear and tear messages getting stuck in the widget that others have reported.  Could be something with their personal setups.  I used to use Estelle's apropos utility, but I stopped using it because I liked the widget better.  I may be misremembering, but I think the latest version did work with the latest version of apropos.  Since I used to use Estelle's, I still have One Tweak installed, since it also helps with things like tabbing out of the game without crashing, and also since AVG likes to either minimize my shit or bring my desktop taskbar to the front every time it updates, even after I told it to stop that shit... assholes.  Maybe my use of One Tweak is the difference?  If not, it could be OS and hardware.

 

Posted

Hiya!  I, for the life of me, can't seem to get Apropos to work properly.  I have all the prerequisite mods installed, the mod itself seems to have installed properly, and everything seems to be functioning.  However, it does not display the detailed widgets during the SL events.  I'm getting a lot  of

10:16:02AM] Apropos Message Widget 00 : UpdateWidgetVisible -> False

in the Apogos log, but I can't figure out how to fix it.  Clearly, I'm missing something.  I do have the latest version of SkyUI installed.  However, I am using SkyUI Away as well, latest version.  I really just SkyUI for MCM.  But maybe I'm missing a setting in SkyUI or something?  I just don't know.  Any help would be really appreciated.  I really want to get this mod to work.  I especially like the idea of the Wear and Tear system with Slave Tats.  I'm attaching the full log nevertheless.  

 

 

 

attachicon.gifapropos.0.log

 

Do you have any other mods that affect the HUD? Do you have Immersive FPV installed?

Posted

Do you have Immersive HUD installed and have it set to hide all widgets? I did and it did hide messages from apropos. Solved it by unchecking the option in iHUD menu.

Posted

 

 

Gah nothing is working. All the wear and tear effects with "Blunt Pain" or "Burning Pain" in them such as "Vaginal Pain" or "Anal Pain" or "Strangulation" do not disappear no matter how much time passes. And I can't figure out how to remove them using the console. These should be implemented as physical injuries that automatically disappear after T minutes but were not implemented in this way for some reason. Instead they last indefinitely.

 

W&T effects should wear off once the associated body part recovers, it sounds like something's bugged with your setup.  Separate body parts should recover after a set period of time (which is set in the MCM menu with options to give you messages about it).  There isn't that much people can help you with unless you post a papyrus log however, other than saying that the debuffs aren't supposed to be permanent.  

 

If your save is messed up it may be simpler to uninstall the mod, run your save through a cleaner to get rid of leftover scripts/effects, and reinstall and see if W&T works as intended.

 

 

What I have noticed is that if you get to the maximum wear and tear level, say 9, I think, then my character can never recover.  I have waited in game a week without sex.  No change.

 

I just used the debug settings to reset my character's wear and tear status.

 

There are issues with this mod.  I hope that the author will return and fix them.

 

Another issue that I have found is that the mod settings can't be saved or loaded.  Looks like the author did a derp and got some of the slashes wrong in the file path script.  Should be easy for him to fix.

 

I haven't experienced the wear and tear messages getting stuck in the widget that others have reported.  Could be something with their personal setups.  I used to use Estelle's apropos utility, but I stopped using it because I liked the widget better.  I may be misremembering, but I think the latest version did work with the latest version of apropos.  Since I used to use Estelle's, I still have One Tweak installed, since it also helps with things like tabbing out of the game without crashing, and also since AVG likes to either minimize my shit or bring my desktop taskbar to the front every time it updates, even after I told it to stop that shit... assholes.  Maybe my use of One Tweak is the difference?  If not, it could be OS and hardware.

 

 

 

Did it occur to you that W&T in Apropos has been used now for over a year, and it might be a problem on your side? The mod has been downloaded over 100k times and I haven't heard of your problem in a long time.

 

I personally play Skyrim - almost daily, and I always include Apropos. W&T has consistently worked fine across many game saves, and NPCs including some game characters from level 0 to level 80. So the mod is continuously tested by me on a daily basis.

 

There is a maximum W&T value, which defaults to 2000. You can easily go above what you are seeing as W&T = 9 and stay there a while. This is because some individuals didn't want the healing (9->8, 8->7) to start immediately. Basically anything above 800 is equivalent to 9. So you probbaly just have a large value.

 

If in doubt, enable Trace level debugging in MCM, which will spit out all the math going on.

Posted

Ah-ha, that was it:  Immersive Hud.  Thank you, Anrakis.  I figured it was something obvious.  Anyhow, the mod is now working perfectly.  Cheers! 

Posted

 

 

 

Gah nothing is working. All the wear and tear effects with "Blunt Pain" or "Burning Pain" in them such as "Vaginal Pain" or "Anal Pain" or "Strangulation" do not disappear no matter how much time passes. And I can't figure out how to remove them using the console. These should be implemented as physical injuries that automatically disappear after T minutes but were not implemented in this way for some reason. Instead they last indefinitely.

 

W&T effects should wear off once the associated body part recovers, it sounds like something's bugged with your setup.  Separate body parts should recover after a set period of time (which is set in the MCM menu with options to give you messages about it).  There isn't that much people can help you with unless you post a papyrus log however, other than saying that the debuffs aren't supposed to be permanent.  

 

If your save is messed up it may be simpler to uninstall the mod, run your save through a cleaner to get rid of leftover scripts/effects, and reinstall and see if W&T works as intended.

 

 

What I have noticed is that if you get to the maximum wear and tear level, say 9, I think, then my character can never recover.  I have waited in game a week without sex.  No change.

 

I just used the debug settings to reset my character's wear and tear status.

 

There are issues with this mod.  I hope that the author will return and fix them.

 

Another issue that I have found is that the mod settings can't be saved or loaded.  Looks like the author did a derp and got some of the slashes wrong in the file path script.  Should be easy for him to fix.

 

I haven't experienced the wear and tear messages getting stuck in the widget that others have reported.  Could be something with their personal setups.  I used to use Estelle's apropos utility, but I stopped using it because I liked the widget better.  I may be misremembering, but I think the latest version did work with the latest version of apropos.  Since I used to use Estelle's, I still have One Tweak installed, since it also helps with things like tabbing out of the game without crashing, and also since AVG likes to either minimize my shit or bring my desktop taskbar to the front every time it updates, even after I told it to stop that shit... assholes.  Maybe my use of One Tweak is the difference?  If not, it could be OS and hardware.

 

 

 

Did it occur to you that W&T in Apropos has been used now for over a year, and it might be a problem on your side? The mod has been downloaded over 100k times and I haven't heard of your problem in a long time.

 

I personally play Skyrim - almost daily, and I always include Apropos. W&T has consistently worked fine across many game saves, and NPCs including some game characters from level 0 to level 80. So the mod is continuously tested by me on a daily basis.

 

There is a maximum W&T value, which defaults to 2000. You can easily go above what you are seeing as W&T = 9 and stay there a while. This is because some individuals didn't want the healing (9->8, 8->7) to start immediately. Basically anything above 800 is equivalent to 9. So you probbaly just have a large value.

 

If in doubt, enable Trace level debugging in MCM, which will spit out all the math going on.

 

 

No, it didn't.  I wasn't aware that abuse ratings could go so high.  Who new that 12 nights in a row with a troll from Untamed would have such lasting effects?

 

What about the saving and loading of settings?

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...