srayesmanll Posted October 20, 2015 Posted October 20, 2015 Thanks, Gooser. Which mod do you recommend for aggressive animations and messages? I have tried Submit, but had issues. I have not tried Defeat. Any others (any non-combat options that would work with Apropos?) Many thanks Haven't used Submit in a long while. I only use Defeat. Some other mods start animations with victim turned on. Deviously Cursed Loot, for instance, lets you configure if that gets enabled in its MCM settings. This sounds very promising. But I see (from sexlab 1.60 page) that Defeat has been flagged as having issues with 1.60. I have been cautious for that reason. Is Defeat totally compatible with the latest Sexlab? It's really not that Defeat 5.1.0 has any specific problems with SL 1.60.2. It's that Defeat 5.1.0 has many issues in general (the same problems occur in 1.59c - I really wish that CPU would clarify that in the page). Currently I use Defeat 5b3.3 (don' t let the 'beta' tag fool you - it was a real release) with SL1.60.2 and have not found any problems with it yet. There is a link to the 5b3.3 version on the compatibility thread if you want to try that version. I haven't used submit in a long time, but from what I have read, the problems people were having with Submit and SL1.59c actually disappeared with SL1.60.2 (apparently the real issue was with PapyrusUtils and the new version included in sl1.60.2 cleared up the problem). There is a "fixed' version of Submit that WaxenFigure did - look for any post by WF and look in his signature - he has a link to the fixed version there.
Soulvexx Posted October 20, 2015 Posted October 20, 2015 For some reason my version became 'censored' all of a sudden. Words like cunt, dick, ass all dissapeared. Anybody else have this problem or somebody here who knows how to fix this?
Grimbold the unlovely Posted October 20, 2015 Posted October 20, 2015 A quick and dirty way to test is the spells from Sexlab ZZZ mod http://www.loverslab.com/files/file/240-sexlab-zzz/ It has "I rape you" and "You rape me" spells so you could do whichever with your followers and it should trigger Apropos W&T (though I don't use that myself) but it does flag the victim correctly. PS I've had more success with the 1.03 version and not the 2.0 one. Matchmaker works better for 2-4 people in consensual (don't know how to do non-con with it). This mod looks very interesting! Simple and to the point. If I read the description correctly, it allows you to make NPC rape (ie use "aggressive" animations) on another and so trigger the Apropos Wear and Tear visual effects. Is that right? If so, it is what I am looking for. Thanks!
karlpaws Posted October 20, 2015 Posted October 20, 2015 A quick and dirty way to test is the spells from Sexlab ZZZ mod http://www.loverslab.com/files/file/240-sexlab-zzz/ It has "I rape you" and "You rape me" spells so you could do whichever with your followers and it should trigger Apropos W&T (though I don't use that myself) but it does flag the victim correctly. PS I've had more success with the 1.03 version and not the 2.0 one. Matchmaker works better for 2-4 people in consensual (don't know how to do non-con with it). This mod looks very interesting! Simple and to the point. If I read the description correctly, it allows you to make NPC rape (ie use "aggressive" animations) on another and so trigger the Apropos Wear and Tear visual effects. Is that right? If so, it is what I am looking for. Thanks! The 1.03 version only does PC on NPC pairings... You can rape the NPC or have it rape the PC. The seduce spells don't seem to work, but I don't know why. I have had trouble getting the 2.0 version spells to work... I think either I don't cast them fast enough or don't hotkey things right to get it to work. My understanding is the same as yours though... pick two targets and pick regular or aggressive animation to start it.
Grimbold the unlovely Posted October 21, 2015 Posted October 21, 2015 I downloaded the zzz mod and the spells work for me (I downloaded a 2.1 version, more recent than 2.0). Still no WT effects, but this is not a problem, since I have discovered (by applying them manually) that the scars effects have a visible seam. I'm still pleased I got them though, since the dirt effect looks great on NPCs. I am going to write messages on a dirt theme. I am curious to try the dangerous nights mod. Has anyone used it with Apropos?
karlpaws Posted October 21, 2015 Posted October 21, 2015 I downloaded the zzz mod and the spells work for me (I downloaded a 2.1 version, more recent than 2.0). Still no WT effects, but this is not a problem, since I have discovered (by applying them manually) that the scars effects have a visible seam. I'm still pleased I got them though, since the dirt effect looks great on NPCs. I am going to write messages on a dirt theme. I am curious to try the dangerous nights mod. Has anyone used it with Apropos? It works... *shrug* since I don't use W&T as mentioned, I can't comment directly on whether they show up. It looks like DN2 does not call anims by aggressive... so I guess it wouldn't work. If you don't mind combat based sex mods though, might look at Leveling. Its a lightweight Defeat style mod, and it does use aggressive tags... my little test bunny got chain assaulted by a wolf pack before I realized I don't have the W&T texture pack installed. She's a nasty little doggy slut though, so she had fun.
DoctorPepper Posted October 23, 2015 Posted October 23, 2015 Apropos broke after installing MNC: I've uninstalled MNC since, reinstalled both JContainers and Apropos but nothing is fixing the missing messages. Most of the missing words are just genitals, e.g. 'I can feel (NPC) tightening around my as she comes.' Go into the MCM, Message Preferences, and Reset from Database. That fixed it for me.
Flashwitt Posted October 23, 2015 Posted October 23, 2015 Just discovered this updated version of Apropos, and took it for a spin. First- bravo for the whole system! It's brilliant in conception and execution, and I've had a great deal of fun too, expanding and adapting the synonyms list. (I just KNEW I'd one day find a use for the online thesaurus entries for "Fuck"!) The synonyms set up allows for incredible variety and keeps the animation descriptions from getting stale! I did quickly find that the pre-built descriptions spoiled a lot of my own immersion, I'm afraid, simply because violence and non-consent are intrinsic to my fetish, so lines suggesting "- you secretly love every minute," or "You find yourself lusting for more..." spoil my mood significantly. I do wish there were some division between full consent, reluctant/partial consent, and total non-consent descriptions, but I am content to edit them myself. In fact, as with the synonyms list, I find myself having a great deal of fun doing so, especially with the synonym tagging system! My only complaint is that the job of doing so is even more enormous than the last orc Schlong of Skyrim I encountered! That's a compliment, phrased as a complaint though- amazing amounts of work clearly went into this mod's construction! All that said- an observation: The maleactor_female aggressive/rape descriptors, (ie; Player rapes victim, as opposed to the reverse,) are incredibly more non-consentual, aggressive, violent, hostile, and often downright cruel, when compared to the femaleactor_male aggression/rape descriptions. Just thought I'd offer a wink and a nudge here- we gals- some of us at least- like it brutal too. So I won't apologize for taking a verbal machete to all the "secretly loving it" lines *LOL* Ahhhh but it's going to take weeks of work, I'm sure! How we do suffer for our kinks, don't we?
SugarBuns Posted October 23, 2015 Posted October 23, 2015 Question; how do people deal with the orgasm files/stage? When an animation plays it will go through all of it's stages, apropos will cycle through it's messages until a scene ends. However the final message from the orgasm file will only show after the scene has already stopped. I assume that this is because the last stage of an animation includes the orgasm but apropos doesn't detect this as a seperate stage? So you get this weird moment where characters are dressed and walking away and then it reads "omg he is cumming!". Is there a good solution for this?
karlpaws Posted October 23, 2015 Posted October 23, 2015 Question; how do people deal with the orgasm files/stage? When an animation plays it will go through all of it's stages, apropos will cycle through it's messages until a scene ends. However the final message from the orgasm file will only show after the scene has already stopped. I assume that this is because the last stage of an animation includes the orgasm but apropos doesn't detect this as a seperate stage? So you get this weird moment where characters are dressed and walking away and then it reads "omg he is cumming!". Is there a good solution for this? I think that is due to lag on your system. Different animations have a different number of stages, but the last stage, 3, 4 or 6 will be replaced by the orgasm file if the animation is not foreplay.
karlpaws Posted October 23, 2015 Posted October 23, 2015 Just discovered this updated version of Apropos, and took it for a spin. First- bravo for the whole system! It's brilliant in conception and execution, and I've had a great deal of fun too, expanding and adapting the synonyms list. (I just KNEW I'd one day find a use for the online thesaurus entries for "Fuck"!) The synonyms set up allows for incredible variety and keeps the animation descriptions from getting stale! I did quickly find that the pre-built descriptions spoiled a lot of my own immersion, I'm afraid, simply because violence and non-consent are intrinsic to my fetish, so lines suggesting "- you secretly love every minute," or "You find yourself lusting for more..." spoil my mood significantly. I do wish there were some division between full consent, reluctant/partial consent, and total non-consent descriptions, but I am content to edit them myself. In fact, as with the synonyms list, I find myself having a great deal of fun doing so, especially with the synonym tagging system! My only complaint is that the job of doing so is even more enormous than the last orc Schlong of Skyrim I encountered! That's a compliment, phrased as a complaint though- amazing amounts of work clearly went into this mod's construction! All that said- an observation: The maleactor_female aggressive/rape descriptors, (ie; Player rapes victim, as opposed to the reverse,) are incredibly more non-consentual, aggressive, violent, hostile, and often downright cruel, when compared to the femaleactor_male aggression/rape descriptions. Just thought I'd offer a wink and a nudge here- we gals- some of us at least- like it brutal too. So I won't apologize for taking a verbal machete to all the "secretly loving it" lines *LOL* Ahhhh but it's going to take weeks of work, I'm sure! How we do suffer for our kinks, don't we? I think you'll find that you're just the most recent person to post on the theme of the writing. I hope you are successful with your editing and post what you create. Gooser has also mentioned one of his plans for the mod include both femaleactor_male and male_femaleactor handling, so woman pc victim of male and woman pc raping male will be handled by separate files. I think the division of full consent, partial and willing messages is not possible at this point.. you would need to have input from the animation calling mod to specify if consent was given or not. The other option would be writing all of your UniqueAnimation files with wording based on the tags for the animation. Some have "loving" tags and shouldn't get called for full on rape, and some with dirty tags probably won't get called by marriage mods.
SugarBuns Posted October 23, 2015 Posted October 23, 2015 Question; how do people deal with the orgasm files/stage? When an animation plays it will go through all of it's stages, apropos will cycle through it's messages until a scene ends. However the final message from the orgasm file will only show after the scene has already stopped. I assume that this is because the last stage of an animation includes the orgasm but apropos doesn't detect this as a seperate stage? So you get this weird moment where characters are dressed and walking away and then it reads "omg he is cumming!". Is there a good solution for this? I think that is due to lag on your system. Different animations have a different number of stages, but the last stage, 3, 4 or 6 will be replaced by the orgasm file if the animation is not foreplay. Well I'm playing at 60fps without any sign of lag and it is definitely not replacing any stage. By extending the final animation time I sorta got it to work, since I think apropos just plays both text files in a row. The only issue I've seen so far is that sometimes it will go with the orgasm file first and the last stage second .
Flashwitt Posted October 24, 2015 Posted October 24, 2015 Just discovered this updated version of Apropos, and took it for a spin. First- bravo for the whole system! It's brilliant in conception and execution, and I've had a great deal of fun too, expanding and adapting the synonyms list. (I just KNEW I'd one day find a use for the online thesaurus entries for "Fuck"!) The synonyms set up allows for incredible variety and keeps the animation descriptions from getting stale! I did quickly find that the pre-built descriptions spoiled a lot of my own immersion, I'm afraid, simply because violence and non-consent are intrinsic to my fetish, so lines suggesting "- you secretly love every minute," or "You find yourself lusting for more..." spoil my mood significantly. I do wish there were some division between full consent, reluctant/partial consent, and total non-consent descriptions, but I am content to edit them myself. In fact, as with the synonyms list, I find myself having a great deal of fun doing so, especially with the synonym tagging system! My only complaint is that the job of doing so is even more enormous than the last orc Schlong of Skyrim I encountered! That's a compliment, phrased as a complaint though- amazing amounts of work clearly went into this mod's construction! All that said- an observation: The maleactor_female aggressive/rape descriptors, (ie; Player rapes victim, as opposed to the reverse,) are incredibly more non-consentual, aggressive, violent, hostile, and often downright cruel, when compared to the femaleactor_male aggression/rape descriptions. Just thought I'd offer a wink and a nudge here- we gals- some of us at least- like it brutal too. So I won't apologize for taking a verbal machete to all the "secretly loving it" lines *LOL* Ahhhh but it's going to take weeks of work, I'm sure! How we do suffer for our kinks, don't we? I think you'll find that you're just the most recent person to post on the theme of the writing. I hope you are successful with your editing and post what you create. Gooser has also mentioned one of his plans for the mod include both femaleactor_male and male_femaleactor handling, so woman pc victim of male and woman pc raping male will be handled by separate files. I think the division of full consent, partial and willing messages is not possible at this point.. you would need to have input from the animation calling mod to specify if consent was given or not. The other option would be writing all of your UniqueAnimation files with wording based on the tags for the animation. Some have "loving" tags and shouldn't get called for full on rape, and some with dirty tags probably won't get called by marriage mods. I have considered sharing my edits- but I don't think they'd be terribly useful to others, (except as a curiousity perhaps ) not so much because of specific, unusual fetishes as because I'm including in my edits several character-specific elements, relative to the various degradations she's subjected to. Well, okay- so that IS a particular "fetish of the moment" *lol* I confess, I'm currently running a gal who's the unfortunate offspring of an Altmer and a Nord. "Half-breed," "mongrel", mutt, and a slew of elf-sults probably wouldn't be effective for most folks. I considered the possibility of creating a more mainstream fetishy edit, but it's SO daunting! That's a lot of typing, not to mention a lot of literary creative juice. It may happen. One of these days. I've also actually been including "whispered" commentary from Sanguine, which pairs nicely with SD+ -again, not for everyone, but probably more popular an inclusion than the rather specific Elf-Nord thing. As to a set of pc-aggressive femaleactor_male files, I don't see that would be any problem at all, really, and by the same token, it should actually be simple enough to add categories to the themes, so that consent/partial-consent/non-consent could be perfectly addressed as well, without really ever needing to touch or look at animation tags at all. I had the impression that was actually the intention- to be able to choose to ONLY use commentary from the BDSM, or the Slutty, or the Hardcore sets. (of which, at the moment, there are virtually none.) While the animation tags seem like a useful thing, I haven't really grasped how to manage them from a player perspective. But the Synonym lists are entirely expandable/adaptable. For instance, in my editing work, I found the tag {BOOBS} to be distractingly juvenile, so I added a section, labeled it's tag {TITS}, and created a secondary list. Then as I was going along editing, I could use {TITS} myself, and not have to keep typing the alternative, plus I was able to do quick search/replace for the tag, so that I'd have better access and control over my character's {TITS} *lol* (Or rather, the tags used to express them.) I did not however entirely remove the {BOOBS} section in the Synonyms page, simply because the collection of text is SO vast, and I'm sure I will miss some replaced tags. I have found that missing tags seem to make my whole Skyrim refuse to launch. So, one could just create a series of aggressive femaleactor_male texts, and include them with the other texts in that folder, with it's own tag, like, femaleactor_male_revrape or femaleactor_male_strapon or something. To get that to work, I presume those texts would need to be properly reffed and tagged to tie them to animations, even if you created another subsection of the themes for Fem-Aggressive or whatever. My themes page would look like this: { "slutty": { "Weight": 0 }, "bdsm-C": { "Weight": 0 }, { "bdsm-PC": { "Weight": 0 }, { "bdsm-NC": { "Weight": 5 }, { "fem-agg": { "Weight": 0 }, "loving": { "Weight": 0 }, "hardcore": { "Weight": 0 } } The tags might not be that precisely, but each of those themes would have their own folder, as bdsm does currently. Also, those folders would contain a full set of descriptive pages of their own, to allow the player to be completely specific about choosing their theme- again- without having to rely as much on the admittedly difficult and unwieldy anim tags. The folders would contain empty templates, for example, for any relevantly tagged anims, to minimize the player's need to interact with those tags, as they may find that even more daunting than the massive text walls, (as I did.) This would increase the size of the mod signifigantly- unless those folders were just empty place-holders for plug-in sets that could be DL'ed here, or from a collection created by users of the mod... I ... uh... may be overthinking all of this...
Earen Posted October 24, 2015 Posted October 24, 2015 Haven't been here for a while.. where do I find some pre-made DB to look and try new themes feature?
Flashwitt Posted October 24, 2015 Posted October 24, 2015 Haven't been here for a while.. where do I find some pre-made DB to look and try new themes feature? Alas, as far as I know, those things only exist in my wishful imagination, at this point. I may be wrong- I'm fairly new to Apropos myself!
Earen Posted October 24, 2015 Posted October 24, 2015 Haven't been here for a while.. where do I find some pre-made DB to look and try new themes feature? Alas, as far as I know, those things only exist in my wishful imagination, at this point. I may be wrong- I'm fairly new to Apropos myself! No, hope there is something, there is also post Decauk's post #3 and #855 #873, but the first one doesn't contain themes yet. btw, I loke your's 'Sangune's whisper' idea
karlpaws Posted October 24, 2015 Posted October 24, 2015 Haven't been here for a while.. where do I find some pre-made DB to look and try new themes feature? Alas, as far as I know, those things only exist in my wishful imagination, at this point. I may be wrong- I'm fairly new to Apropos myself! Yes, there are some shared DBs. Decaulk has those linked, and there is another but I forget the page and name at the moment. Tags are not something you can control, they are used by mod authors to select which animations are picked when starting a scene. You can keep them in mind when writing dialog for an animation, so that the text might sorta fit the situation the animation is used in... if the author took that into consideration. I have had "fetish of the moment" themes of whispers from Sanquine as well, prayers to Dibella, Hircine, and others as well. I think you complete failed to get both the themes and tags concept, based on my reading of your post. There are only some tags that Gooser has programed this mod to watch for and use to pick generic dialog files. You cannot pick your own. Themes are selected at random based on the weights before picking a dialog file. At this point the theme has nothing to do with the animation selected or any tags it might have. To my knowledge that is.
Reesewow Posted October 24, 2015 Posted October 24, 2015 Tags are not something you can control, they are used by mod authors to select which animations are picked when starting a scene. You can keep them in mind when writing dialog for an animation, so that the text might sorta fit the situation the animation is used in... if the author took that into consideration. Just to note, this is incorrect. The AnimationPatchups.txt and the run animation patchups option in Apropos lets you add/remove tags as you like to any specific animation. I use it to add tags to any new animations that don't get picked up by generic descriptions for whatever reason (example, adding masturbation tags to leito's solo object animations so masturbation text shows up when they play).
karlpaws Posted October 24, 2015 Posted October 24, 2015 Tags are not something you can control, they are used by mod authors to select which animations are picked when starting a scene. You can keep them in mind when writing dialog for an animation, so that the text might sorta fit the situation the animation is used in... if the author took that into consideration. Just to note, this is incorrect. The AnimationPatchups.txt and the run animation patchups option in Apropos lets you add/remove tags as you like to any specific animation. I use it to add tags to any new animations that don't get picked up by generic descriptions for whatever reason (example, adding masturbation tags to leito's solo object animations so masturbation text shows up when they play). Not in the context of this: So, one could just create a series of aggressive femaleactor_male texts, and include them with the other texts in that folder, with it's own tag, like, femaleactor_male_revrape or femaleactor_male_strapon or something. To get that to work, I presume those texts would need to be properly reffed and tagged to tie them to animations, even if you created another subsection of the themes for Fem-Aggressive or whatever. My themes page would look like this: Also, I specified that as far as which dialogs are played, that is controlled by the animation called by a mod author. Yes we can change which tags are on which animations, but I'd say that's a level 103 or maybe 201 for what this user is trying to do. Knowing which tags are on an animation, whether the animation was added to the game with them or you changed the tag, will help a dialog author pick the tone that should go with an animation. This also all applies to dialogs written for animations listed in the Unique Animations file.
Flashwitt Posted October 25, 2015 Posted October 25, 2015 Tags are not something you can control, they are used by mod authors to select which animations are picked when starting a scene. You can keep them in mind when writing dialog for an animation, so that the text might sorta fit the situation the animation is used in... if the author took that into consideration. Just to note, this is incorrect. The AnimationPatchups.txt and the run animation patchups option in Apropos lets you add/remove tags as you like to any specific animation. I use it to add tags to any new animations that don't get picked up by generic descriptions for whatever reason (example, adding masturbation tags to leito's solo object animations so masturbation text shows up when they play). Not in the context of this: So, one could just create a series of aggressive femaleactor_male texts, and include them with the other texts in that folder, with it's own tag, like, femaleactor_male_revrape or femaleactor_male_strapon or something. To get that to work, I presume those texts would need to be properly reffed and tagged to tie them to animations, even if you created another subsection of the themes for Fem-Aggressive or whatever. My themes page would look like this: Also, I specified that as far as which dialogs are played, that is controlled by the animation called by a mod author. Yes we can change which tags are on which animations, but I'd say that's a level 103 or maybe 201 for what this user is trying to do. Knowing which tags are on an animation, whether the animation was added to the game with them or you changed the tag, will help a dialog author pick the tone that should go with an animation. This also all applies to dialogs written for animations listed in the Unique Animations file. I think you misunderstood my intention - the term "tag" has several meanings, just in the context of this mod alone. In that example, I was saying the file the mod user hypothetically would create would need to be tagged/titled appropriately, (eg: with the actual name of the anim it related to- if if were made for any specific animation at all,) any tags used in that context would need to be tags that were in fact connected to that animation, I imagine, although as I gather, a player absolutely can use this mod to alter those tags, if they know what they're doing. (I in fact, do not, and leave all the tag-switching functions for the more code-ambitious.) What I was saying about picking one's own tags was more in reference to the tagging system Gooser's implemented in the descriptives, to generate variable text descriptions. For example, if a post reads "{ACTIVE} smiles and runs his hands over {PRIMARY}'s {BOOBS}..." the tag {BOOBS} will be replaced by a random word selected from the Synonyms list under the heading {BOOBS}. You can both add/remove synonyms from any of those lists, and add new lists, with other tags you prefer or find more manageable. I didn't care for "Boobs" so I created a new list, named it {TITS}, and included under it all the terms I was happy with. The old "BOOBS" tag could stay, at that point, but I disliked it enough to go through and replace it with my new "TITS" tag in all the texts I was likely to be seeing or dealing with, via Auto-replace. There is also the theme issue, which still confuses me just a bit- it seems (after reading even deeper into the thread,) that what I envisioned as a novel way to use the themes was in fact, the very function Gooser intended for it. imagine my delight! My only remaining confusion stems from the specifics of application- whether one needs to implement subfolders under a given theme, or simply create the individual files there, in the main theme folder. Thus- whether it should be (...)Apropos\Db\bdsm\FemaleActor\FemaleActor_Masturbation_Orgasm.txt for example, or (...)Apropos\Db\bdsm\FemaleActor_Masturbation_Orgasm.txt. Whichever the case,I'm sure I'll sort that out. And further info on others' edits would be terrific! I'm really only working on a 2nd-Person PoV, non-consent set at the moment, though once I'm happy with it, I'll probably move on to other collections and sets!
Flashwitt Posted October 25, 2015 Posted October 25, 2015 ARGH! And now I've encountered the censorship thing. The missing synonyms. I've run the validator thingee repeatedly, pressed the refresh button countless times, triple and quadruple-checked all my syntax... uninstalled and re-installed the mod twice. The missing adjectives and synonyms are refusing to show themselves. Anyone else encounter this and have a suggestion?
karlpaws Posted October 25, 2015 Posted October 25, 2015 Tags are not something you can control, they are used by mod authors to select which animations are picked when starting a scene. You can keep them in mind when writing dialog for an animation, so that the text might sorta fit the situation the animation is used in... if the author took that into consideration. Just to note, this is incorrect. The AnimationPatchups.txt and the run animation patchups option in Apropos lets you add/remove tags as you like to any specific animation. I use it to add tags to any new animations that don't get picked up by generic descriptions for whatever reason (example, adding masturbation tags to leito's solo object animations so masturbation text shows up when they play). Not in the context of this: So, one could just create a series of aggressive femaleactor_male texts, and include them with the other texts in that folder, with it's own tag, like, femaleactor_male_revrape or femaleactor_male_strapon or something. To get that to work, I presume those texts would need to be properly reffed and tagged to tie them to animations, even if you created another subsection of the themes for Fem-Aggressive or whatever. My themes page would look like this: Also, I specified that as far as which dialogs are played, that is controlled by the animation called by a mod author. Yes we can change which tags are on which animations, but I'd say that's a level 103 or maybe 201 for what this user is trying to do. Knowing which tags are on an animation, whether the animation was added to the game with them or you changed the tag, will help a dialog author pick the tone that should go with an animation. This also all applies to dialogs written for animations listed in the Unique Animations file. I think you misunderstood my intention - the term "tag" has several meanings, just in the context of this mod alone. In that example, I was saying the file the mod user hypothetically would create would need to be tagged/titled appropriately, (eg: with the actual name of the anim it related to- if if were made for any specific animation at all,) any tags used in that context would need to be tags that were in fact connected to that animation, I imagine, although as I gather, a player absolutely can use this mod to alter those tags, if they know what they're doing. (I in fact, do not, and leave all the tag-switching functions for the more code-ambitious.) What I was saying about picking one's own tags was more in reference to the tagging system Gooser's implemented in the descriptives, to generate variable text descriptions. For example, if a post reads "{ACTIVE} smiles and runs his hands over {PRIMARY}'s {BOOBS}..." the tag {BOOBS} will be replaced by a random word selected from the Synonyms list under the heading {BOOBS}. You can both add/remove synonyms from any of those lists, and add new lists, with other tags you prefer or find more manageable. I didn't care for "Boobs" so I created a new list, named it {TITS}, and included under it all the terms I was happy with. The old "BOOBS" tag could stay, at that point, but I disliked it enough to go through and replace it with my new "TITS" tag in all the texts I was likely to be seeing or dealing with, via Auto-replace. There is also the theme issue, which still confuses me just a bit- it seems (after reading even deeper into the thread,) that what I envisioned as a novel way to use the themes was in fact, the very function Gooser intended for it. imagine my delight! My only remaining confusion stems from the specifics of application- whether one needs to implement subfolders under a given theme, or simply create the individual files there, in the main theme folder. Thus- whether it should be (...)Apropos\Db\bdsm\FemaleActor\FemaleActor_Masturbation_Orgasm.txt for example, or (...)Apropos\Db\bdsm\FemaleActor_Masturbation_Orgasm.txt. Whichever the case,I'm sure I'll sort that out. And further info on others' edits would be terrific! I'm really only working on a 2nd-Person PoV, non-consent set at the moment, though once I'm happy with it, I'll probably move on to other collections and sets! Apropos\Db\bdsm\FemaleActor\FemaleActor_Masturbation_Orgasm.txt is correct. Using that as an example, FemaleActor_Masturbation_Orgasm.txt does not contain tags. {ACTIVE} is not a tag either. Synonym, variable, text replacer, or several other things, but not tag. FemaleActor_Male_Vaginal_Stage1.txt contains the tag vaginal. At this point, the only tags gooser supports in the mod are vaginal, anal, oral, boobjob, lesbian, foreplay, cunnilingus, fisting, handjob, footjob. These tags can be used when naming description files for generic use. Thus, your examples of femaleactor_male_revrape or femaleactor_male_strapon are not valid as these tags do not exist in Sexlab at this time and are unsupported by Apropos (unlesss you name an animation "strapon" and list is in the UniqueAnimation file). Since I am not sure what you mean about naming specific files, you do not use tags when naming them. You do use the name of the animation, preceded by whether it is used for a male or female PC. FemaleActor_ArrokSittingForeplay_Stage1 MaleActor_ArrokBlowjob_Rape_Stage3 ... etc. In the Feature Request thread I did find the latest large database upload, which might give you some ideas. He did all of his in 3rd person but added a lot of synonyms. http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/page-44?do=findComment&comment=1311853
Flashwitt Posted October 26, 2015 Posted October 26, 2015 Tags are not something you can control, they are used by mod authors to select which animations are picked when starting a scene. You can keep them in mind when writing dialog for an animation, so that the text might sorta fit the situation the animation is used in... if the author took that into consideration. Just to note, this is incorrect. The AnimationPatchups.txt and the run animation patchups option in Apropos lets you add/remove tags as you like to any specific animation. I use it to add tags to any new animations that don't get picked up by generic descriptions for whatever reason (example, adding masturbation tags to leito's solo object animations so masturbation text shows up when they play). Not in the context of this: So, one could just create a series of aggressive femaleactor_male texts, and include them with the other texts in that folder, with it's own tag, like, femaleactor_male_revrape or femaleactor_male_strapon or something. To get that to work, I presume those texts would need to be properly reffed and tagged to tie them to animations, even if you created another subsection of the themes for Fem-Aggressive or whatever. My themes page would look like this: Also, I specified that as far as which dialogs are played, that is controlled by the animation called by a mod author. Yes we can change which tags are on which animations, but I'd say that's a level 103 or maybe 201 for what this user is trying to do. Knowing which tags are on an animation, whether the animation was added to the game with them or you changed the tag, will help a dialog author pick the tone that should go with an animation. This also all applies to dialogs written for animations listed in the Unique Animations file. I think you misunderstood my intention - the term "tag" has several meanings, just in the context of this mod alone. In that example, I was saying the file the mod user hypothetically would create would need to be tagged/titled appropriately, (eg: with the actual name of the anim it related to- if if were made for any specific animation at all,) any tags used in that context would need to be tags that were in fact connected to that animation, I imagine, although as I gather, a player absolutely can use this mod to alter those tags, if they know what they're doing. (I in fact, do not, and leave all the tag-switching functions for the more code-ambitious.) What I was saying about picking one's own tags was more in reference to the tagging system Gooser's implemented in the descriptives, to generate variable text descriptions. For example, if a post reads "{ACTIVE} smiles and runs his hands over {PRIMARY}'s {BOOBS}..." the tag {BOOBS} will be replaced by a random word selected from the Synonyms list under the heading {BOOBS}. You can both add/remove synonyms from any of those lists, and add new lists, with other tags you prefer or find more manageable. I didn't care for "Boobs" so I created a new list, named it {TITS}, and included under it all the terms I was happy with. The old "BOOBS" tag could stay, at that point, but I disliked it enough to go through and replace it with my new "TITS" tag in all the texts I was likely to be seeing or dealing with, via Auto-replace. There is also the theme issue, which still confuses me just a bit- it seems (after reading even deeper into the thread,) that what I envisioned as a novel way to use the themes was in fact, the very function Gooser intended for it. imagine my delight! My only remaining confusion stems from the specifics of application- whether one needs to implement subfolders under a given theme, or simply create the individual files there, in the main theme folder. Thus- whether it should be (...)Apropos\Db\bdsm\FemaleActor\FemaleActor_Masturbation_Orgasm.txt for example, or (...)Apropos\Db\bdsm\FemaleActor_Masturbation_Orgasm.txt. Whichever the case,I'm sure I'll sort that out. And further info on others' edits would be terrific! I'm really only working on a 2nd-Person PoV, non-consent set at the moment, though once I'm happy with it, I'll probably move on to other collections and sets! Apropos\Db\bdsm\FemaleActor\FemaleActor_Masturbation_Orgasm.txt is correct. Using that as an example, FemaleActor_Masturbation_Orgasm.txt does not contain tags. {ACTIVE} is not a tag either. Synonym, variable, text replacer, or several other things, but not tag. FemaleActor_Male_Vaginal_Stage1.txt contains the tag vaginal. At this point, the only tags gooser supports in the mod are vaginal, anal, oral, boobjob, lesbian, foreplay, cunnilingus, fisting, handjob, footjob. These tags can be used when naming description files for generic use. Thus, your examples of femaleactor_male_revrape or femaleactor_male_strapon are not valid as these tags do not exist in Sexlab at this time and are unsupported by Apropos (unlesss you name an animation "strapon" and list is in the UniqueAnimation file). Since I am not sure what you mean about naming specific files, you do not use tags when naming them. You do use the name of the animation, preceded by whether it is used for a male or female PC. FemaleActor_ArrokSittingForeplay_Stage1 MaleActor_ArrokBlowjob_Rape_Stage3 ... etc. In the Feature Request thread I did find the latest large database upload, which might give you some ideas. He did all of his in 3rd person but added a lot of synonyms. http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/page-44?do=findComment&comment=1311853 Fair enough, certainly- the disagreement was semantic, though. My use of the term "tag" was colloquial, rather than liturgical or technical. Thanks for clarifying the more accurate terminology- and too, for the link to the database DL! Much appreciateed, and I'm sure it'll be helpful indeed!
Flashwitt Posted October 26, 2015 Posted October 26, 2015 Alright- I think I know the source of the problem for the missing words, I'm just not sure why it's a problem. I've added a bunch of synonyms, taking extra care to be certain the lists' syntax was correct. But now it seems, if I use my own list, it drops ALL words from any page of descriptors which uses any of my custom synonyms. So, even common syn's from the default list disappear, IF I've used any custom syn's on the same page. Is there some trick to getting the syjnonyms to work, other than just proper syntax, and using the refresh button? Because I've hit that thing til my mouse finger bleeds, and it seems to have no effect at all for me. Neither does running the json validator. I've rebuilt the list several times, and I'm certain it only happens when I add custom synonyms. I can add to or remove syns from the default list and it doesn't break things. (though removed syns never seem to go away no matter what I do... ) Advice from the more experienced?
Earen Posted October 26, 2015 Posted October 26, 2015 Alright- I think I know the source of the problem for the missing words, I'm just not sure why it's a problem. I've added a bunch of synonyms, taking extra care to be certain the lists' syntax was correct. But now it seems, if I use my own list, it drops ALL words from any page of descriptors which uses any of my custom synonyms. So, even common syn's from the default list disappear, IF I've used any custom syn's on the same page. Is there some trick to getting the syjnonyms to work, other than just proper syntax, and using the refresh button? Because I've hit that thing til my mouse finger bleeds, and it seems to have no effect at all for me. Neither does running the json validator. I've rebuilt the list several times, and I'm certain it only happens when I add custom synonyms. I can add to or remove syns from the default list and it doesn't break things. (though removed syns never seem to go away no matter what I do... ) Advice from the more experienced? What encoding you use when saving the files? SHould be utf8. Online json validator will never detect wrong encoding
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