Mez558 Posted December 21, 2015 Posted December 21, 2015 Ok I'm going to say this, because I can't cope with it anymore, the mod is great and all, it's something I was honestly looking for to ressemble that Corruptions of Champions feeling. So I tried it few weeks ago, and had only a couple dozen chances to try it out so far, and after I did, I had to change something... There is. An awful. Amount of Scat descriptions and piss in this mod, sure you could say, my tastes are not for everyone and I should respect others' tastes, I have tried my best to try and remove all those lines from the data, but there are just too many, or at least I'm just not familiar enough with their locations to wipe them out, and everytime I play, I keep getting these nasty surprises, BOOM, "I want to suck the shit off your cock!" "Are you pissing in me?!" "His shit-covered cock". This has ruined my play in so many occassions I'm honestly tired to try and remove them already, I thought there would be just 2-3 lines in one or two animations, but it's EVERYWHERE. I'm not going to judge you if you're into this sort of thing, I would have been satisfied if I had at least an option somewhere to filter these lines entirely for my game, or if I knew all the places where these lines are contained, so that it would be much easier for me to remove them, but as of how it is right now, it has come to the point where I simply can't continue to play with this mod anymore, sadly, as much as I wanted a mod like this, I don't want to experience these awful mood killers anymore after having prepared a good act beforehand. Sincerely, an user. The descriptors or whatever they would be called are in text format under Skyrim\Data\Apropos\db\FemaleActor_Male you can go through these yourself to remove or edit the lines to your taste. Each line must end with a comma after the last quotation mark except the last line of that section (1st person, 2nd person etc) which must have no comma. Yes, that is a lot of work but not nearly as much work as creating the mod and all of them lines in the first place so get to it
Mez558 Posted December 21, 2015 Posted December 21, 2015 Is there a way to assign W&T to the PC and in doing so, the appropriate damage Tats? Was thinking if the "Left for Dead" option in Live another life could include a "Raped and Left for dead" choice. Not sure what you mean by "assign" ? You can always (assuming the player is being tracked for W&T) go into the W&T for the player, and set all three values to 9, wait 12 hours. Then you would have the tats applied, and the effects applied. i thinks that he mean to automatically apply the wear and tear when the Left for Dead option is selected. it should be possible, but either by editing the Live another life mod, or by making a new mod that add this. the latter option would be the best one ^^, Unfortunately the MCM option is only there once the player is being tracked and at the start of a game they are not Yes, basically, what Barak43 said. The ideal option would be a mod to add the W&T and all the corresponding tattoos and detrimental effects when choosing left for dead but since I am out of blues to boost my I.Q. and create said mod, is the W&T a spell effect that I could use the console to add?
gooser Posted December 21, 2015 Author Posted December 21, 2015 Is there a way to assign W&T to the PC and in doing so, the appropriate damage Tats? Was thinking if the "Left for Dead" option in Live another life could include a "Raped and Left for dead" choice. Not sure what you mean by "assign" ? You can always (assuming the player is being tracked for W&T) go into the W&T for the player, and set all three values to 9, wait 12 hours. Then you would have the tats applied, and the effects applied. i thinks that he mean to automatically apply the wear and tear when the Left for Dead option is selected. it should be possible, but either by editing the Live another life mod, or by making a new mod that add this. the latter option would be the best one ^^, Unfortunately the MCM option is only there once the player is being tracked and at the start of a game they are not Yes, basically, what Barak43 said. The ideal option would be a mod to add the W&T and all the corresponding tattoos and detrimental effects when choosing left for dead but since I am out of blues to boost my I.Q. and create said mod, is the W&T a spell effect that I could use the console to add? I'm not sure you can add magic effects to an actor via the console.
Mez558 Posted December 21, 2015 Posted December 21, 2015 I'm not sure you can add magic effects to an actor via the console. You are probably right. I was thinking of the draugr glowing eye effect that was removed by using player.addspell and player.removespell.
Guest Posted December 26, 2015 Posted December 26, 2015 Ok I'm going to say this, because I can't cope with it anymore, the mod is great and all, it's something I was honestly looking for to ressemble that Corruptions of Champions feeling. So I tried it few weeks ago, and had only a couple dozen chances to try it out so far, and after I did, I had to change something... There is. An awful. Amount of Scat descriptions and piss in this mod, sure you could say, my tastes are not for everyone and I should respect others' tastes, I have tried my best to try and remove all those lines from the data, but there are just too many, or at least I'm just not familiar enough with their locations to wipe them out, and everytime I play, I keep getting these nasty surprises, BOOM, "I want to suck the shit off your cock!" "Are you pissing in me?!" "His shit-covered cock". This has ruined my play in so many occassions I'm honestly tired to try and remove them already, I thought there would be just 2-3 lines in one or two animations, but it's EVERYWHERE. I'm not going to judge you if you're into this sort of thing, I would have been satisfied if I had at least an option somewhere to filter these lines entirely for my game, or if I knew all the places where these lines are contained, so that it would be much easier for me to remove them, but as of how it is right now, it has come to the point where I simply can't continue to play with this mod anymore, sadly, as much as I wanted a mod like this, I don't want to experience these awful mood killers anymore after having prepared a good act beforehand. Sincerely, an user. I thought I'd remove all of them? I've actually taken on board this criticism before, and had believed that all scat references were gone, but clearly some have been missed. The latest version, on the other thread, actually has the majority of the lines gutted and awaiting reassignment, and I don't intend to put any such lines back in. Still doing the same to the existing unique animation lines, but I do actually fully intend to remove all the shit/piss lines completely. Honestly, I'm not even sure why I ever actually wrote them. Neither of these fetishes actually do it for me; I think I was basically just trying to 'include everything' at one point. A2M/dirty cocks will still be referenced, but shit/piss will be removed. Can't give you an ETA on that, but as mentioned, the current version should have nothing like this in the generic files. One word of advice though; stay the fuck away from draugrs. EDIT: I'm actually aware of how much I actually used the word actually in this actual post.
whiskeyii Posted December 27, 2015 Posted December 27, 2015 Hello! Sorry if this was answered before, I haven't had time to go through the whole thread yet. So, long story short, I like my descriptions to be fluffier, more romantic. Which means I've been doing a lot of editing. And just for the heck of it, I thought I'd try doing some descriptions for Leito Cunnilingus 2, since there aren't any cunnilingus descriptions in FemaleActor_Male. (The closest in the database seems to be ArrokOral, but it's still closer to 69 than anything else.) Anyways, I thought I was doing everything correctly. I updated the UniqueAnimations file, created a new FemaleActor_LeitoCunnilingus2 folder, added in stages for the animation, used all three writing "voices", validated the files, and refreshed Apropos in MCM. However, nothing showed on screen, though the new descriptions work fine for other animations, even the unique ones that came out of the box. Am I missing something here? I've attached my Papyrus.0 and apropos.0 logs just in case. Glancing at it, it seems like nothing's loading for Leito Cunnilingus 2, though Leito Lotus (which just uses my standard FemaleActor_Male_Vaginal files) seems fine. P.S. I believe I'm using the latest version here: http://www.loverslab.com/files/file/818-apropos/ I downloaded the 2015 beta file. apropos.0.log Papyrus.0.log
Guest Posted December 27, 2015 Posted December 27, 2015 Have you added the animation name as 'true' to the Unique Animations text file in the db?
whiskeyii Posted December 27, 2015 Posted December 27, 2015 Yup, sure have! EDIT: Here's my folder structure as well. UniqueAnimations.txt
gooser Posted December 27, 2015 Author Posted December 27, 2015 Yup, sure have! EDIT: Here's my folder structure as well. Do those folders/files also exist under your C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\Apropos folder as well?
whiskeyii Posted December 27, 2015 Posted December 27, 2015 No, I use Mod Organizer, so my folders are under C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\ModOrganizer\mods\Apropos instead. EDIT: I just tried adding Apropos in manually into my Data folder as well, hoping it would override whatever was missing from Mod Organizer's version, but no dice. :/ I'm going to test if the same issue persists with an animation that already works with the standard files, the Leito Lotus from before. EDIT 2: Confirmed that Leito Lotus works. I wonder if it's as simple as a syntax error? LeitoCunnilingus2 was capitalized in it's folder structure, but for Lotus, I used "leitoLotus". I'm going to check if that makes a difference for some reason. EDIT 3: Okay. Well that didn't make a lick of difference, but looking through the console, I did notice that while Apropos recognizes Lotus as a unique animation when it plays, it doesn't do the same thing for Cunnilingus2. So I think the problem lies somewhere in my UniqueAnimations file. Maybe I'll try not having Cunnilingus2 dead last and see if that helps. EDIT 4: Nada. I even copy-pasted the folder name over twice (and added a lower-case 'L') to be extra sure, but the line "animation leitoCunnilingus2 is unique" never shows up in the console like it does for Leito Lotus, despite it being read into the database in the apropos.0 log. :/ Does it make any difference that Cunnilingus 2 is from the Non SexLab Animation Pack, by chance? apropos.0.log
gooser Posted December 27, 2015 Author Posted December 27, 2015 No, I use Mod Organizer, so my folders are under C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\ModOrganizer\mods\Apropos instead. EDIT: I just tried adding Apropos in manually into my Data folder as well, hoping it would override whatever was missing from Mod Organizer's version, but no dice. :/ I'm going to test if the same issue persists with an animation that already works with the standard files, the Leito Lotus from before. EDIT 2: Confirmed that Leito Lotus works. I wonder if it's as simple as a syntax error? LeitoCunnilingus2 was capitalized in it's folder structure, but for Lotus, I used "leitoLotus". I'm going to check if that makes a difference for some reason. EDIT 3: Okay. Well that didn't make a lick of difference, but looking through the console, I did notice that while Apropos recognizes Lotus as a unique animation when it plays, it doesn't do the same thing for Cunnilingus2. So I think the problem lies somewhere in my UniqueAnimations file. Maybe I'll try not having Cunnilingus2 dead last and see if that helps. I know why this is not triggering, and there is nothing you can do about it. Sorry. The reason for this is that there currently isn't support for pure cunninglingus animations. We still use tags as a launching place before looking for unique animation designations. This animation is tagged as: Leito,Sex,Straight,Dirty,Cunnilingus,MF
whiskeyii Posted December 27, 2015 Posted December 27, 2015 Oh, I see. Those tags work by searching the FemaleActor_Male files, right? So if I create a fileset inside of the FemaleActor_Male folder called FemaleActor_Male_Cunnilingus (Orgasm, Stage1, Stage2, etc.) and add the "Cunnilingus" tag to the Leito Cunnilingus 2 animation via the Animation Patchups file, would that work? EDIT: Doesn't really seem like it. Though, in that case, where in the database is the "Cunnilingus" tag in ZynLesbian and ArrokLesbian pointing to? Is it a set of FemaleActor_Female files?
gooser Posted December 27, 2015 Author Posted December 27, 2015 Oh, I see. Those tags work by searching the FemaleActor_Male files, right? So if I create a fileset inside of the FemaleActor_Male folder called FemaleActor_Male_Cunnilingus (Orgasm, Stage1, Stage2, etc.) and add the "Cunnilingus" tag to the Leito Cunnilingus 2 animation via the Animation Patchups file, would that work? EDIT: Doesn't really seem like it. Though, in that case, where in the database is the "Cunnilingus" tag in ZynLesbian and ArrokLesbian pointing to? Is it a set of FemaleActor_Female files? You could try adding "Vaginal" to the patchups for that animation, and [Rebuild] then it should work.
whiskeyii Posted December 27, 2015 Posted December 27, 2015 Oh, okay. Thanks, I'll give that a try. Is it possible to make custom tags and/or files to go along with that tag? Like if I turned all my FemaleActor_Male_Cunnilingus files into _Male_Leito tags? Or are the tags defined elsewhere in the mod, somewhere where users can't mess around with them on accident (or on purpose, in this case).
gooser Posted December 27, 2015 Author Posted December 27, 2015 Oh, okay. Thanks, I'll give that a try. Is it possible to make custom tags and/or files to go along with that tag? Like if I turned all my FemaleActor_Male_Cunnilingus files into _Male_Leito tags? Or are the tags defined elsewhere in the mod, somewhere where users can't mess around with them on accident (or on purpose, in this case). Tags are defined where the animations are created - either SexLab, NSAP, MNC, etc. Apropos Patchups simply just provides a way to add or remove tags for individual animations. Apropos looks for specific tags, like "Vaginal", etc. It will not recognize custom tags as part of its processing. It does support dynamic Synonyms, but those are not the same thing as Animation tags.
whiskeyii Posted December 28, 2015 Posted December 28, 2015 Oh, I see! I was under the mistaken impression that tags worked like Synonyms. Thanks for clearing that up for me.
gooser Posted December 28, 2015 Author Posted December 28, 2015 Oh, I see! I was under the mistaken impression that tags worked like Synonyms. Thanks for clearing that up for me. Yes, tags (and the unique system) work on selecting the description files; synonyms are used later once the target file has been selected, and then (random) synonyms are substituted, wear & tear placeholders are filled, etc.
karlpaws Posted December 28, 2015 Posted December 28, 2015 No, I use Mod Organizer, so my folders are under C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\ModOrganizer\mods\Apropos instead. EDIT: I just tried adding Apropos in manually into my Data folder as well, hoping it would override whatever was missing from Mod Organizer's version, but no dice. :/ I'm going to test if the same issue persists with an animation that already works with the standard files, the Leito Lotus from before. EDIT 2: Confirmed that Leito Lotus works. I wonder if it's as simple as a syntax error? LeitoCunnilingus2 was capitalized in it's folder structure, but for Lotus, I used "leitoLotus". I'm going to check if that makes a difference for some reason. EDIT 3: Okay. Well that didn't make a lick of difference, but looking through the console, I did notice that while Apropos recognizes Lotus as a unique animation when it plays, it doesn't do the same thing for Cunnilingus2. So I think the problem lies somewhere in my UniqueAnimations file. Maybe I'll try not having Cunnilingus2 dead last and see if that helps. I know why this is not triggering, and there is nothing you can do about it. Sorry. The reason for this is that there currently isn't support for pure cunninglingus animations. We still use tags as a launching place before looking for unique animation designations. This animation is tagged as: Leito,Sex,Straight,Dirty,Cunnilingus,MF Oh, I see. Those tags work by searching the FemaleActor_Male files, right? So if I create a fileset inside of the FemaleActor_Male folder called FemaleActor_Male_Cunnilingus (Orgasm, Stage1, Stage2, etc.) and add the "Cunnilingus" tag to the Leito Cunnilingus 2 animation via the Animation Patchups file, would that work? EDIT: Doesn't really seem like it. Though, in that case, where in the database is the "Cunnilingus" tag in ZynLesbian and ArrokLesbian pointing to? Is it a set of FemaleActor_Female files? You could try adding "Vaginal" to the patchups for that animation, and [Rebuild] then it should work. Oh, I see! I was under the mistaken impression that tags worked like Synonyms. Thanks for clearing that up for me. Yes, tags (and the unique system) work on selecting the description files; synonyms are used later once the target file has been selected, and then (random) synonyms are substituted, wear & tear placeholders are filled, etc. My understanding is that tags are how an animation is selected by Sexlab when requested by a modder. A prostitution mod requests an Oral, Blowjob anim and sexlab searches all of the anims for ones tagged with both (or one or the other, or one but not the other, etc, depending). Apropos will only trigger lines for certain tags, not all, and is partially why making your own won't matter to this mod. A mod like Sexlab Tools that lets you pick anims based on a tag would benefit, however. Depending on when you want the LeitoCunnilingus2 anim to be called, you could add the vaginal tag or oral or both, really.
westlife8708 Posted December 28, 2015 Posted December 28, 2015 I can't see any damage effect on the body although it's 8 6 4; 6 1 0 now. In the control panel, "add after_effect_2" did show after animation, however, slot is -1. I've changed human and default damage level to be 2000 instead of 20 and 10. Do you know what's happening?
halowaffle25 Posted December 30, 2015 Posted December 30, 2015 Hey, can anyone help me? whenever the characters have sex in-game, no messages pop up. also, apparently there is supposed to be an apropos widget, but I don't seem to have it.
gooser Posted December 30, 2015 Author Posted December 30, 2015 Hey, can anyone help me? whenever the characters have sex in-game, no messages pop up. also, apparently there is supposed to be an apropos widget, but I don't seem to have it. Yep its likely a mod conflict. Do you have installed: - Immersive First Person View - Any *HUD* mod
halowaffle25 Posted December 30, 2015 Posted December 30, 2015 No, but I do have XPMSE, and ever since I downloaded it my first person view has been wonky. Sky UI is fine, right?
gooser Posted December 30, 2015 Author Posted December 30, 2015 No, but I do have XPMSE, and ever since I downloaded it my first person view has been wonky. Well, I don't know about that. Practically everyone uses XPMSE and I only have heard reports (an experienced myself) issues with the messages not showing due to Immersive FPV or Immersive Hud, etc.
halowaffle25 Posted December 30, 2015 Posted December 30, 2015 ok, XPMSE isn't the problem I just tried disabling it, and my first person hud is still wrong... idk what to do.
barak43 Posted December 30, 2015 Posted December 30, 2015 ok, XPMSE isn't the problem I just tried disabling it, and my first person hud is still wrong... idk what to do. can you show us your load order ? might help
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