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Posted (edited)

Hi,

Why not displayed tags with index {WT} in Cyrillic or English. tags {FAROUSAL} {MAROUSAL} displayed normally.
all files have UTF-8 encoding and have been validated to JSON
SKSE 1.7.0+, JContainers 3.0+, SexLab 1.5x, SexLab Aroused Installing

Edited by WanGo
Posted

Hi gooser,

I have been trying to harmonize the debuffs of the various mods I use in my own little patch. I've been looking through the mod in TesEdit but the debuffs don't seem to be set up the same as other mods - via spells (the magnitudes are not specified). I think yours are applied via script? I might be able to recompile the script myself if you can give me an idea of what to look for. I'm specifically interested in the modifying factors for the speedmult variable right now. Stamina/Health/Magicka regen does not concern me as much for the moment. 

 

The problem I see is: slave boots + fill her up + apropro = a negative speedmult value -> not a whole lot of fun. I'm all for debuffs but they can snowball out of control. Heh, maybe a debuff framework mod is needed to specify maximums :)

 

Also one other small problem I've been having with apropos is the tear tattoos applied never seem to get removed once they have been applied...

Or perhaps that's a problem with slavetats itself?

 

Otherwise, great mod and keep up the good work! 

Posted

Can the JContainers from Nexus be used or only the one you have linked?

Because in the new version I cannot get the MCM menu to show up at all and it is not working during any sex scenes. This is with the new 2015 version.

Posted

I'm liking the widget and the descriptions a lot, they add tons to an already good experience. However I'm only getting the widget about every fifth to tenth encounter, otherwise all descriptions end up in console/papyrus.

Also I slept for like three days and my vampire girl's pussy still hasn't regenerated in any fashion, it's still doing -20 % heal and stamina rate, -5 % move speed, etc. Three days of sleep is enough to heal a real-life girl after the relatively light (non-animal, non-rape, non-daedric) abuse I did her, let alone a vampire girl. For now I'm shutting down wear and tear.

Posted

Hi gooser,

I have been trying to harmonize the debuffs of the various mods I use in my own little patch. I've been looking through the mod in TesEdit but the debuffs don't seem to be set up the same as other mods - via spells (the magnitudes are not specified). I think yours are applied via script? I might be able to recompile the script myself if you can give me an idea of what to look for. I'm specifically interested in the modifying factors for the speedmult variable right now. Stamina/Health/Magicka regen does not concern me as much for the moment. 

 

The problem I see is: slave boots + fill her up + apropro = a negative speedmult value -> not a whole lot of fun. I'm all for debuffs but they can snowball out of control. Heh, maybe a debuff framework mod is needed to specify maximums :)

 

Also one other small problem I've been having with apropos is the tear tattoos applied never seem to get removed once they have been applied...

Or perhaps that's a problem with slavetats itself?

 

Otherwise, great mod and keep up the good work! 

 

Actually, as of right now, the tear "tattoos" never get applied - unless you do them yourself - in which case, of course they're never removed. We're waiting on an update before the "wear and tear" system works.

Posted

I'm liking the widget and the descriptions a lot, they add tons to an already good experience. However I'm only getting the widget about every fifth to tenth encounter, otherwise all descriptions end up in console/papyrus.

Also I slept for like three days and my vampire girl's pussy still hasn't regenerated in any fashion, it's still doing -20 % heal and stamina rate, -5 % move speed, etc. Three days of sleep is enough to heal a real-life girl after the relatively light (non-animal, non-rape, non-daedric) abuse I did her, let alone a vampire girl. For now I'm shutting down wear and tear.

 

If your wear and tear is -really- high, it will take a while to go down, even if it drops from 10 to 9, etc.

 

Mine works, but I've never tried to rest for three days to rush it down either. May be running down from a real world timer.

Posted

This is my favorite Skyrim mod now! It makes roleplaying much more possible now that your character's mind is responding to what is happening to her or him.

 

But I've run into a problem. The Wear and Tear effects are no longer handled by the Apropos mod. So I have the maximum wear and tear effects even though the values are all listed as 0. The mod no longer removes or reduces the effects over time and my character is no longer listed as an actor for wear and tear which suggests to me that one part of the mod is no longer interacting with the other, hence why the effects never change. How can I remove the effects?


Ok, I'm back from The Witcher. 210 hours, Death March mode, no guides, all but 2 achievements (1 missed, 1 glitched). Fantastic game, definitely a candidate for best game ever.

 

 

That would be a vastly better game if you didn't have to play as Geralt. I despise being forced to play as a male thug character to the point where I simply don't have any fun and dislike any game that makes me play as a male thug character. That's also one of the reasons why I don't like Dark Souls.

 

For me the best game ever is Skyrim thanks to Apropos! :P

Posted

Quick question:

Tried a few things to see if I could get nested tags to work in the JSON files, but no luck. I thought I read something about nested with JContainers. Can you confirm that this isn't supported or am I doing something wrong? Not really the end of the world, but if it's possible I'd like to figure it out.

 

For example, I want a certain entry in the synonms file to reference another entry in the same file ie

    "{BOOBS}" :
    [
        "{BIG} boobs",
    ],

    "{BIG}" :
    [
        "large",

        "larger"
    ],

 

The return I get with {BOOBS} is '{BIG} boobs'. So I'm guessing that it reads the JSON file once, it doesn't go back and reference it again.

 

Thanks very much for any help!

Posted

Quick question:

Tried a few things to see if I could get nested tags to work in the JSON files, but no luck. I thought I read something about nested with JContainers. Can you confirm that this isn't supported or am I doing something wrong? Not really the end of the world, but if it's possible I'd like to figure it out.

 

For example, I want a certain entry in the synonms file to reference another entry in the same file ie

    "{BOOBS}" :

    [

        "{BIG} boobs",

    ],

    "{BIG}" :

    [

        "large",

        "larger"

    ],

 

The return I get with {BOOBS} is '{BIG} boobs'. So I'm guessing that it reads the JSON file once, it doesn't go back and reference it again.

 

Thanks very much for any help!

 

Hmm, correct me if I am wrong of course, but I think the synonym list is used only as a reference for the text files. In other words, you can't reference synonyms in the synonym file itself.

 

i.e. in the synonym file you make a reference {BOOBS} with a list of synonyms for breasts, and a reference for {BIG} with synonyms for that. Then in the text files, you can combine them to {BIG} {BOOBS}.

In game, when the text file and the lines is called, it will show up as, for example, "Betty's large bazonkas sway in the breeze"; large being a defined synonym for {BIG} and bazonkas a defined synonym for {BOOBS}.

 

I hope this makes sense?

 

 

Posted

 

Quick question:

Tried a few things to see if I could get nested tags to work in the JSON files, but no luck. I thought I read something about nested with JContainers. Can you confirm that this isn't supported or am I doing something wrong? Not really the end of the world, but if it's possible I'd like to figure it out.

 

For example, I want a certain entry in the synonms file to reference another entry in the same file ie

    "{BOOBS}" :

    [

        "{BIG} boobs",

    ],

    "{BIG}" :

    [

        "large",

        "larger"

    ],

 

The return I get with {BOOBS} is '{BIG} boobs'. So I'm guessing that it reads the JSON file once, it doesn't go back and reference it again.

 

Thanks very much for any help!

 

Hmm, correct me if I am wrong of course, but I think the synonym list is used only as a reference for the text files. In other words, you can't reference synonyms in the synonym file itself.

 

i.e. in the synonym file you make a reference {BOOBS} with a list of synonyms for breasts, and a reference for {BIG} with synonyms for that. Then in the text files, you can combine them to {BIG} {BOOBS}.

In game, when the text file and the lines is called, it will show up as, for example, "Betty's large bazonkas sway in the breeze"; large being a defined synonym for {BIG} and bazonkas a defined synonym for {BOOBS}.

 

I hope this makes sense?

 

 

Yes, makes perfect sense. Thanks very much for replying.

What I really want to do is make a synonm that only nests sometimes, not always {BIG} {BOOS}. Something like:

   "{RESTRAINT}" :

    [

        "restraint",

        "self {CONTROL}",

    ],

...

   "{CONTROL}" :

    [

        "control",

        "esteem",

    ],

 

Like you said, I don't think I can do that with the synonms file. I have to build out the list for {RESTRAINT} with all the values I want.

  "{RESTRAINT}" :

    [

        "restraint",

        "self control",

        "self esteem",

    ],

Which really isn't the end of the world, I just want to see if it's possible. I'm enjoying building some more complex synonms.

 

Anyway, thanks again!

 

 

Posted

 

 

 

Quick question:

Tried a few things to see if I could get nested tags to work in the JSON files, but no luck. I thought I read something about nested with JContainers. Can you confirm that this isn't supported or am I doing something wrong? Not really the end of the world, but if it's possible I'd like to figure it out.

 

For example, I want a certain entry in the synonms file to reference another entry in the same file ie

    "{BOOBS}" :

    [

        "{BIG} boobs",

    ],

    "{BIG}" :

    [

        "large",

        "larger"

    ],

 

The return I get with {BOOBS} is '{BIG} boobs'. So I'm guessing that it reads the JSON file once, it doesn't go back and reference it again.

 

Thanks very much for any help!

 

Hmm, correct me if I am wrong of course, but I think the synonym list is used only as a reference for the text files. In other words, you can't reference synonyms in the synonym file itself.

 

i.e. in the synonym file you make a reference {BOOBS} with a list of synonyms for breasts, and a reference for {BIG} with synonyms for that. Then in the text files, you can combine them to {BIG} {BOOBS}.

In game, when the text file and the lines is called, it will show up as, for example, "Betty's large bazonkas sway in the breeze"; large being a defined synonym for {BIG} and bazonkas a defined synonym for {BOOBS}.

 

I hope this makes sense?

 

 

 

Yes, makes perfect sense. Thanks very much for replying.

What I really want to do is make a synonm that only nests sometimes, not always {BIG} {BOOS}. Something like:

   "{RESTRAINT}" :

    [

        "restraint",

        "self {CONTROL}",

    ],

...

   "{CONTROL}" :

    [

        "control",

        "esteem",

    ],

 

Like you said, I don't think I can do that with the synonms file. I have to build out the list for {RESTRAINT} with all the values I want.

  "{RESTRAINT}" :

    [

        "restraint",

        "self control",

        "self esteem",

    ],

Which really isn't the end of the world, I just want to see if it's possible. I'm enjoying building some more complex synonms.

 

Anyway, thanks again!

 

I am not that versed in programming (not by a long shot), but I guess the "issue" with what you want, is that terms are defined by the ['s and "s. So anything between those (I can't think of the name for them! apostrophe and brackets?) thingies are considered the value.

You start by defining a term for which you want to make synonyms, i.e. "{BOOBS}" (as an example again). So the program knows that if it finds the {BOOBS}-tag in the documents, it should look for the defined values, which are between the ['s. So when in a document it finds {BOOBS}, it looks in the synonym list for those values, which come after the [.

Example, if you have:

 

"{BOOBS}":

[

"maracas",

"bazonkas",

"mammaries",

"breasts",

]

 

It will use those values as actual text and not as code. I don't know if there is a way around that. Perhaps you could try it as:

 

[

{BIG} "breasts"

]

 

and see if that will work? Perhaps in that case it will see the {BIG} as code and the "breasts" as text? I am not saying that will work though, but it is worth a try?

 

Posted

I noticed something recently I thought I'd mention. I am not sure if this came up before, though I think it may have. I am going to get this posted, and then try to find any other references in the thread, and post updates.

 

Here's an example, though I had this happen on other animations.  This playthrough I'm using a female PC, and had a female henchman NPC in the three way with a female NPC quest giver.

 

Animation: '3jiou Threesome' ('zjThreesome') (FFM,MFF,Dirty,Orgy,Blowjob,Doggy,DoggyStyle,Anal,Vaginal,Oral,BBP,sex,3jiou)

 

Apropos played lines from my FemaleActor_Female_Vaginal files. I thought it odd that it did not use Oral or Anal off the tags, based on listed order, but I do not know how they might be prioritized in the code, or what is letting it select a file.  It does not do this for all three way animations, so there must be something this and some animations have, and some do not.

 

Any insights?

Posted

 

 

 

 

Quick question:

Tried a few things to see if I could get nested tags to work in the JSON files, but no luck. I thought I read something about nested with JContainers. Can you confirm that this isn't supported or am I doing something wrong? Not really the end of the world, but if it's possible I'd like to figure it out.

 

For example, I want a certain entry in the synonms file to reference another entry in the same file ie

    "{BOOBS}" :

    [

        "{BIG} boobs",

    ],

    "{BIG}" :

    [

        "large",

        "larger"

    ],

 

The return I get with {BOOBS} is '{BIG} boobs'. So I'm guessing that it reads the JSON file once, it doesn't go back and reference it again.

 

Thanks very much for any help!

 

Hmm, correct me if I am wrong of course, but I think the synonym list is used only as a reference for the text files. In other words, you can't reference synonyms in the synonym file itself.

 

i.e. in the synonym file you make a reference {BOOBS} with a list of synonyms for breasts, and a reference for {BIG} with synonyms for that. Then in the text files, you can combine them to {BIG} {BOOBS}.

In game, when the text file and the lines is called, it will show up as, for example, "Betty's large bazonkas sway in the breeze"; large being a defined synonym for {BIG} and bazonkas a defined synonym for {BOOBS}.

 

I hope this makes sense?

 

 

 

Yes, makes perfect sense. Thanks very much for replying.

What I really want to do is make a synonm that only nests sometimes, not always {BIG} {BOOS}. Something like:

   "{RESTRAINT}" :

    [

        "restraint",

        "self {CONTROL}",

    ],

...

   "{CONTROL}" :

    [

        "control",

        "esteem",

    ],

 

Like you said, I don't think I can do that with the synonms file. I have to build out the list for {RESTRAINT} with all the values I want.

  "{RESTRAINT}" :

    [

        "restraint",

        "self control",

        "self esteem",

    ],

Which really isn't the end of the world, I just want to see if it's possible. I'm enjoying building some more complex synonms.

 

Anyway, thanks again!

 

I am not that versed in programming (not by a long shot), but I guess the "issue" with what you want, is that terms are defined by the ['s and "s. So anything between those (I can't think of the name for them! apostrophe and brackets?) thingies are considered the value.

You start by defining a term for which you want to make synonyms, i.e. "{BOOBS}" (as an example again). So the program knows that if it finds the {BOOBS}-tag in the documents, it should look for the defined values, which are between the ['s. So when in a document it finds {BOOBS}, it looks in the synonym list for those values, which come after the [.

Example, if you have:

 

"{BOOBS}":

[

"maracas",

"bazonkas",

"mammaries",

"breasts",

]

 

It will use those values as actual text and not as code. I don't know if there is a way around that. Perhaps you could try it as:

 

[

{BIG} "breasts"

]

 

and see if that will work? Perhaps in that case it will see the {BIG} as code and the "breasts" as text? I am not saying that will work though, but it is worth a try?

 

 

 

Very interesting idea, I gave it a shot. Unfortunatly the JSON format doesn't seem to allow this and returns an error.

I think you're right, it really just reads the text, might be out of luck.

Oh well, was worth the try, thanks again for the input!

Posted

I noticed something recently I thought I'd mention. I am not sure if this came up before, though I think it may have. I am going to get this posted, and then try to find any other references in the thread, and post updates.

 

Here's an example, though I had this happen on other animations.  This playthrough I'm using a female PC, and had a female henchman NPC in the three way with a female NPC quest giver.

 

Animation: '3jiou Threesome' ('zjThreesome') (FFM,MFF,Dirty,Orgy,Blowjob,Doggy,DoggyStyle,Anal,Vaginal,Oral,BBP,sex,3jiou)

 

Apropos played lines from my FemaleActor_Female_Vaginal files. I thought it odd that it did not use Oral or Anal off the tags, based on listed order, but I do not know how they might be prioritized in the code, or what is letting it select a file.  It does not do this for all three way animations, so there must be something this and some animations have, and some do not.

 

Any insights?

 

This animation would be best served with a unique set of description files, because it targets different body parts, and I imagine the animation moves through them during the stage transition. The way the logic is designed, and without a unique file to use, it would detect vag and use that throughout. Even if the logic were changed a little, to display a line from each of the body parts, there is no guarantee it would actually match up with what is playing, hence the need for a unique set of description files for zJThreesome.

Posted

 

I noticed something recently I thought I'd mention. I am not sure if this came up before, though I think it may have. I am going to get this posted, and then try to find any other references in the thread, and post updates.

 

Here's an example, though I had this happen on other animations.  This playthrough I'm using a female PC, and had a female henchman NPC in the three way with a female NPC quest giver.

 

Animation: '3jiou Threesome' ('zjThreesome') (FFM,MFF,Dirty,Orgy,Blowjob,Doggy,DoggyStyle,Anal,Vaginal,Oral,BBP,sex,3jiou)

 

Apropos played lines from my FemaleActor_Female_Vaginal files. I thought it odd that it did not use Oral or Anal off the tags, based on listed order, but I do not know how they might be prioritized in the code, or what is letting it select a file.  It does not do this for all three way animations, so there must be something this and some animations have, and some do not.

 

Any insights?

 

This animation would be best served with a unique set of description files, because it targets different body parts, and I imagine the animation moves through them during the stage transition. The way the logic is designed, and without a unique file to use, it would detect vag and use that throughout. Even if the logic were changed a little, to display a line from each of the body parts, there is no guarantee it would actually match up with what is playing, hence the need for a unique set of description files for zJThreesome.

 

 

Oh, I am trying to create unique files for the multiple actor anims, but I was wondering why it picked Vaginal over any of the others, and thought it might be something coded, not just picked by tag.

 

To clarify though, the uniques should be named FemaleActor_zjThreesome in this case?

 

Posted

 

 

I noticed something recently I thought I'd mention. I am not sure if this came up before, though I think it may have. I am going to get this posted, and then try to find any other references in the thread, and post updates.

 

Here's an example, though I had this happen on other animations.  This playthrough I'm using a female PC, and had a female henchman NPC in the three way with a female NPC quest giver.

 

Animation: '3jiou Threesome' ('zjThreesome') (FFM,MFF,Dirty,Orgy,Blowjob,Doggy,DoggyStyle,Anal,Vaginal,Oral,BBP,sex,3jiou)

 

Apropos played lines from my FemaleActor_Female_Vaginal files. I thought it odd that it did not use Oral or Anal off the tags, based on listed order, but I do not know how they might be prioritized in the code, or what is letting it select a file.  It does not do this for all three way animations, so there must be something this and some animations have, and some do not.

 

Any insights?

 

This animation would be best served with a unique set of description files, because it targets different body parts, and I imagine the animation moves through them during the stage transition. The way the logic is designed, and without a unique file to use, it would detect vag and use that throughout. Even if the logic were changed a little, to display a line from each of the body parts, there is no guarantee it would actually match up with what is playing, hence the need for a unique set of description files for zJThreesome.

 

 

Oh, I am trying to create unique files for the multiple actor anims, but I was wondering why it picked Vaginal over any of the others, and thought it might be something coded, not just picked by tag.

 

To clarify though, the uniques should be named FemaleActor_zjThreesome in this case?

 

 

 

You should have a folder:

 

...\Data\Apropos\db\FemaleActor_(registrar name) with files:

 

FemaleActor_(registrar name).txt

FemaleActor_(registrar name)_Orgasm.txt

FemaleActor_(registrar name)_Rape.txt
FemaleActor_(registrar name)_Rape_Orgasm.txt
FemaleActor_(registrar name)_Rape_Stage{n}.txt

FemaleActor_(registrar name)_Stage{n}.txt

 

etc.

 
Based on the log output, it appears that 'zjThreesome' is the registrar name, so the folders/files should be:
 
...\Data\Apropos\db\FemaleActor_zjThreesome
 

FemaleActor_zjThreesome.txt

FemaleActor_zjThreesome_Orgasm.txt

FemaleActor_zjThreesome_Rape.txt
FemaleActor_zjThreesome_Rape_Orgasm.txt
FemaleActor_zjThreesome_Rape_Stage{n}.txt   // where n = 1.. max stages

FemaleActorzjThreesome_Stage{n}.txt // where n = 1.. max stages

Posted

This is my favorite Skyrim mod now! It makes roleplaying much more possible now that your character's mind is responding to what is happening to her or him.

 

But I've run into a problem. The Wear and Tear effects are no longer handled by the Apropos mod. So I have the maximum wear and tear effects even though the values are all listed as 0. The mod no longer removes or reduces the effects over time and my character is no longer listed as an actor for wear and tear which suggests to me that one part of the mod is no longer interacting with the other, hence why the effects never change. How can I remove the effects?

Ok, I'm back from The Witcher. 210 hours, Death March mode, no guides, all but 2 achievements (1 missed, 1 glitched). Fantastic game, definitely a candidate for best game ever.

 

 

That would be a vastly better game if you didn't have to play as Geralt. I despise being forced to play as a male thug character to the point where I simply don't have any fun and dislike any game that makes me play as a male thug character. That's also one of the reasons why I don't like Dark Souls.

 

For me the best game ever is Skyrim thanks to Apropos! :P

 

I don't think it's fair to call Geralt a "thug". He's a very intelligent man. He definitely has problems keeping his dick in his pants but that doesn't make him a "thug".

 

Also, every game in the "Souls" series allows you to play as either gender. Demon's Souls (and I think Dark Souls 1) even had a few gender specific armor sets.

Posted

I've heard that Apropos is a pretty script-heavy mod, but are there any particular MCM settings that can be disabled to reduce its impact?

 

I've not heard that. I run it (obviously) on a heavily modded game (189 mods) on a medium-power system (1GB of GPU memory). I have never see it cause Stack Thrashing. There is some pausing when textures get applied via W&T. If you disable W&T that might speed things up.

Posted

Hi,

I noticed that when my female PC raped a male NPC, it wrote dialogue for a consensual MF scene. I looked through the code and saw that the function DisplayAnimationStartChangeOrStageStartMessage in the file AproposDescription.psc only checks whether the Primary Actor is a victim, so it doesn't know the other actor is being raped and it plays normal FemaleActor_Male dialogue.

 

Are there any plans to support female rapist checks? Maybe add a ReverseRape or ReverseRapeStrapOn dialogues to the database?  I'm not sure how complicated it would be but would adding a second isVictim parameter solve the issue?

Posted

Hi,

I noticed that when my female PC raped a male NPC, it wrote dialogue for a consensual MF scene. I looked through the code and saw that the function DisplayAnimationStartChangeOrStageStartMessage in the file AproposDescription.psc only checks whether the Primary Actor is a victim, so it doesn't know the other actor is being raped and it plays normal FemaleActor_Male dialogue.

 

Are there any plans to support female rapist checks? Maybe add a ReverseRape or ReverseRapeStrapOn dialogues to the database?  I'm not sure how complicated it would be but would adding a second isVictim parameter solve the issue?

 

I never actually noticed that it did that.. which animations did you see, if more than one? Did it play standard vaginal/anal or a unique defined animation?

 

We were having a discussion in the feature request thread about female pc raping male npc, and being able to do just what you're asking. I thought it was more a limitation of Sexlab, and mods not giving the option to the player of choosing whether the rapist PC was in the 0 or 1 animation slot.

Posted

 

I've heard that Apropos is a pretty script-heavy mod, but are there any particular MCM settings that can be disabled to reduce its impact?

 

I've not heard that. I run it (obviously) on a heavily modded game (189 mods) on a medium-power system (1GB of GPU memory). I have never see it cause Stack Thrashing. There is some pausing when textures get applied via W&T. If you disable W&T that might speed things up.

 

 

I will try that. :3

 

I'm not sure where I heard it. I may have been lied to.

Posted

Looking into my problem, I believe that there may be some compatibility issues between Apropros and Beeing Female. Once my character was registered as Pregnant by Beeing Female, the pregnancy duration increased as my character had sex, increasing from 9 days 22 hours to over 2000 days. Further testing will obviously be required.


 

This is my favorite Skyrim mod now! It makes roleplaying much more possible now that your character's mind is responding to what is happening to her or him.

 

But I've run into a problem. The Wear and Tear effects are no longer handled by the Apropos mod. So I have the maximum wear and tear effects even though the values are all listed as 0. The mod no longer removes or reduces the effects over time and my character is no longer listed as an actor for wear and tear which suggests to me that one part of the mod is no longer interacting with the other, hence why the effects never change. How can I remove the effects?


Ok, I'm back from The Witcher. 210 hours, Death March mode, no guides, all but 2 achievements (1 missed, 1 glitched). Fantastic game, definitely a candidate for best game ever.

 

 

That would be a vastly better game if you didn't have to play as Geralt. I despise being forced to play as a male thug character to the point where I simply don't have any fun and dislike any game that makes me play as a male thug character. That's also one of the reasons why I don't like Dark Souls.

 

For me the best game ever is Skyrim thanks to Apropos! :P

 

I don't think it's fair to call Geralt a "thug". He's a very intelligent man. He definitely has problems keeping his dick in his pants but that doesn't make him a "thug".

 

Also, every game in the "Souls" series allows you to play as either gender. Demon's Souls (and I think Dark Souls 1) even had a few gender specific armor sets.

 

 

That's the problem with making his character model thuggish. I get so turned off by it that I can't bring myself to even start playing the game.

 

As for Dark Souls, I tried to find an option to create a female character on the PS3 and was simply unable to. And after giving up and just starting the game I was so turned off by the crappy combat and poor decision to not have health regenerate that I stopped playing and never picked it up again. 

Posted

 

Hi,

I noticed that when my female PC raped a male NPC, it wrote dialogue for a consensual MF scene. I looked through the code and saw that the function DisplayAnimationStartChangeOrStageStartMessage in the file AproposDescription.psc only checks whether the Primary Actor is a victim, so it doesn't know the other actor is being raped and it plays normal FemaleActor_Male dialogue.

 

Are there any plans to support female rapist checks? Maybe add a ReverseRape or ReverseRapeStrapOn dialogues to the database?  I'm not sure how complicated it would be but would adding a second isVictim parameter solve the issue?

 

I never actually noticed that it did that.. which animations did you see, if more than one? Did it play standard vaginal/anal or a unique defined animation?

 

We were having a discussion in the feature request thread about female pc raping male npc, and being able to do just what you're asking. I thought it was more a limitation of Sexlab, and mods not giving the option to the player of choosing whether the rapist PC was in the 0 or 1 animation slot.

 

 

The female PC equipped a strapon and an anal rape scene played (the animation was rape, not consensual). The dialogue displayed implied that the female PC was recieving consensual anal sex while in fact she was giving non-consensual anal sex.

 

Looking through the code, it seems entirely possible to implement. I'll try to edit the script tonight and see what happens.

 

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