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[CLOSED] Project C.I.T.R.U.S. - Old WIP thread


blabba

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Posted

It's been done, but since the original mod author, even on the one posted here on LL, didn't have breasts and a pussy model for whatever reason. (The areas under the bra and panties are actually cut out)

Don't get your hopes up...

 

I may or may not fix it.

Also, I don't do texture work, I'm only doing a little bit for the new Hand UV's.

But if you know a better texturer, you should probably ask them about that stuff.

I took a shot at texture converting, andwhile I can do it, it's not fun/enjoyable for me :(

 

Yeah, usually something like ThePal's nudes are used for the textures of nipples and vagina. The breasts distort when npcs move which is disconcerting. I've been working on a version with BodySlide 2.0 and HDT 1.4 and that lets me use plenty of the textures and armors made for CBBE and bodyslide. It's still WIP though.

 

I mostly don't like the arms since the "arms" and "chubby arms" in bodyslide just make them kind of flabby shaped. :-|

 

 

 

a_9cea1181247c1_200.jpg

 

 

Posted

As this is the unibody and should work like the bodyslidesystem I was wondering if it would be possible at some point to utilise this ingame with the different bodypresets working at different intervals of the weightscale?

 

Unfortunately, the way the weight slider works in Skyrim wouldn't support that idea I don't think.

 

To elaborate on what blabba said, as I understand it, Skyrim takes the 0-weight body (femalebody_0) and the 100-weight body (femalebody_1) and automatically interpolates the weights between them.  There is no way to tell the game to use a different mesh (maybe femalebody_5?) at weight = 50, because the game has already calculated the 50-weight body based on the two other meshes.

Posted

i guess goes like 7b breasts slides, example:

wish dreamgirl body : 0--------------------100 Dreamgirl , just need push the slide till 100% to get pure dreamgirl like

wish adec body: 0--------------100 Adec , same push that slide till 100% to get pure adec

so people will can also do pures and also mixes using yours very taste. 

at least that makes more sense to me and goes more easier of doing like you said, no idea if you be like that, its just a speculation.

Posted

One more under-the-radar Skyrim mesh for you, blabba, in case it was overlooked:

 

Realistic Nude Female never had any TBBP or much in the way of outfit support (or, indeed, popular support), but I think it has a great shape that isn't quite like anything else.  I've used it in my body-by-race rotation for quite some time.

Posted

One more under-the-radar Skyrim mesh for you, blabba, in case it was overlooked:

 

Realistic Nude Female never had any TBBP or much in the way of outfit support (or, indeed, popular support), but I think it has a great shape that isn't quite like anything else.  I've used it in my body-by-race rotation for quite some time.

 

Not unique enough.

More than likely the shape can be replicated with the most likely vast amount of sliders out there

Posted

Blabba, idk if can possible, but can you contact shaydow and seen if can be possible add his celestial body (used for his race and also when active power) to unibody also? its kinda cbbe with really amazing ass xd, its k if cant or not permission given, but that use a custom body and the armors from there are amazing if can be used with unibody ill be a bless.

Celestial Race

Posted

Blabba, idk if can possible, but can you contact shaydow and seen if can be possible add his celestial body (used for his race and also when active power) to unibody also? its kinda cbbe with really amazing ass xd, its k if cant or not permission given, but that use a custom body and the armors from there are amazing if can be used with unibody ill be a bless.

Celestial Race

 

Dunno, would need a screenie, if the proportions are unique enough and something worth converting I'd go about asking.

 

BTW, I don't have any explicit permissions from any of the bodies I'm replicating (I just plan on doing a generic credit to all the body modders)

Mostly because I'm way too lazy to look up and track down all the names, also because the morphs are basically re-done from scratch and their bodies were used only as 'models'.

Posted

So if you don't know already, I'm the resident crazy wacko trying to figure out how to 'unify' All Body Mods into 1 standard universal mod that people could then take, pick, and choose the body 'features' they like. (AKA make a universal Body that's BodySlideable to Have all looks and features)

 

And I think I found a somewhat easy enough way to do that.

 

My new question is how should I best go about doing this in such a way that textures would also still work without having to be re-made as well as how best to go about doing this whole hands and feet mesh thing.

 

But I digress, I should first share with you some interesting photos that you may or may not like about my 'recent' discovery.

 

Here's CBBE body in BodySlide with CBBE textures:

 

 

 

paint.png

 

 

 

Here's a Real 7Base body in Bodyslide, my proof that I'm not tricking you into thinking it's the CBBE to 7Base Conversion body? The CBBE based textures are completely off, like they should be.

 

 

 

7base.png

 

 

 

Now watch the magic of sliders for Real 7Base Bombshell:

 

 

 

output_2_A6_ODz.gif

 

 

 

Pretty Neat eh?

 

Of course not all sliders work and such, but they can be easily fixed with some tweaks in 3DSMax and/or Outfit Studio

 

How did I achieve this magic? Will I share/make a tut on how to do this?

 

Well, the answer is pretty obvious if anyone out there thinks about it and has used Outfit Studio, but yea I'll share the how to and a guide probably later after I've heard back from the experts (Cell & Stuffed_Bunny) about any possible conflicts and or issues with doing things this way...

 

The Plan:

If all's good and I get a green light, I eventually plan on Ripping every single Body out there of all it's 'assets' and 'features' to make a universal slider set. Then phase 2 would probably find the highest poly body mod with decent amount of texture support (or someone who'd be willing to port textures over to lesser known Body Mods but have a higher vertex count) and fit sliders onto it. With Phase 3 finally being fixing/tweaking the weights to make it HDT compatible and resuming further work in Project FLESH and waiting for the brilliant guys at the Realistic Vagina thread to finish their work. (Optionally getting SOS mesh stuff for futa things)

 

Oh yea, if this Mad idea ever works out, it's gonna be hell to make armor conversions for...

 

Meh let me know what you think from an outfit/body modder's or user's standpoint. Does my plan sound stupid, farfetched and/or disillusioned? Or do you think it'd be a pretty cool idea and at least somewhat of an 'end-all' to exclusive body mods?

 

 

Alphav1 Testing Download:

 

Disclaimer: Highly suggested you use this body right now with Mod Organizer and to not use it on your Main playthrough. This body REQUIRES a T/BBP enabled SKELETON. I also highly suggest using Groovtama's edited skeleton.

 

Current features:

- New HDT weights for butt & breasts (try scaling them see if it comes out nice using xpms sliders for racemenu mod)

- All new body,hands,feet meshes

- Revised Mature skin textures (YOU MUST USE THE INCLUDED TEXTURES, the new hand meshes use an all new UV Map) Disclaimer: I haven't fixed up the hand normal maps yet.

- Other stuff... I forget it all but yea it's a big improvement.

 

Here's a screenshot of new body in-game: (I forgot to take a feet pic, but yea the feet are their too and they look way better now)

 

 

enb_2014_03_28_11_20_12_13.png

 

 

 

DOWNLOAD ALPHAv1

 

PLEASE post any problems or bugs you notice with the actual mesh (not the textures) here with some pics highlighting the problem.

Thanks!

 

 

Nice! balloon tits! =D

Posted

Huh I didn't even notice the OP changed to included a alpha test. Well I hope things go well with it and you can soon move to the next phase. I will be completely honest I never thought you would get this far with how ambitious your plan was. I am glad you have but I honestly thought it would prove to be to much. Great job and really look forward to the next part and when we can all start using it. :)

Posted

What about FNV Muscle Girl - http://www.nexusmods.com/newvegas/mods/42569/? 

 

I know, I know -.-

 

Lol, interesting.

 

I added it just cuz I wanna see nexus users faces on morphs for this.

Hell might even try the normals/textures just for lolz

(Sorry if above comments offend you and you are truly interested in said bodytypes.... Meant only as a lighthearted joke)

 

In other news, I'm going to update the OP soon... eventually... hopefully...

To reflect actual progress made on this and some more teaser shots and stuff.

Posted

Celestials body : image.jpg

image.jpg

 

 

I think that's do-able on the vanilla sliders.

Wait 'till the beta comes out, and if you can't get a close replication, then I'll go ahead and try making slider morphs out of the body.

Posted

 

i was thinking why dnt use the hands from : better hands or the ones from feminine hands ?

 

Cuz Vioxsis made even better hands and feet meshes. (they have nails on them...)

 

Wow impressive, now dnt get surprised if at middle of night you try search for your pc and dnt find that, its because i stolen that to test the beta hahaha, lol now i really really wanna test that, joke aside, can you give us a input how going be the slides or better saying how we can choose using unibody "regular/popular" body types? will be like i think using slides or another way? dnt need be exact answer just how you imagine, just to get a idea.

Posted

Hi,

 

I've just had a look at the update on the first post - nice work so far!

 

Just to make sure that I got this right: You are trying to create a new, high-poly "base shape" to replace CBBE in Caliente's Body Slide tool, right? With the aim to make it flexible enough to match any body shape out there. So all armors can be made for the Uni-Body and need no further conversions, just different slider setups (in other words: people should offer UniBody-Slider sets on the nexus in the future instead of body replacers). Is that what you're aiming for or did I get you wrong?

 

I ask this because I'm a little confused about your "alpha" download. To me, it looks like just an "ordinary" body replacer with no connection to BodySlide at all. Sorry for the dumb question, I'm a little confused right now ^^'

Posted

Hi,

 

I've just had a look at the update on the first post - nice work so far!

 

Just to make sure that I got this right: You are trying to create a new, high-poly "base shape" to replace CBBE in Caliente's Body Slide tool, right? With the aim to make it flexible enough to match any body shape out there. So all armors can be made for the Uni-Body and need no further conversions, just different slider setups (in other words: people should offer UniBody-Slider sets on the nexus in the future instead of body replacers). Is that what you're aiming for or did I get you wrong?

 

I ask this because I'm a little confused about your "alpha" download. To me, it looks like just an "ordinary" body replacer with no connection to BodySlide at all. Sorry for the dumb question, I'm a little confused right now ^^'

 

Yeap, that's sorta the idea.

 

Problem is, I've thrown away making the new sliders compatible with existing sliders or Bodyslide conversions.

Simply because their is no good way to maintain them and/or make good quality conversion with them.

 

The alpha download is an extremely old and outdated download that I most likely should go and delete. It's really terrible compared to what I have now. And yes, it didn't include sliders because I was asking for help on weights, which for the most part are fixed. There's still some weighting issues I gotta iron out though with the arms.

 

The body itself is a new body that Vioxsis made from scratch with UNP seams, including all new feet/hands and I decided I'd switch the Hands to newer and improved UV's that Vioxsis made. Of course I'll convert some basic textures over to the new UV's as best I can, though in the future I hope others can take up and perfect that part.

 

Posted

 

Yeap, that's sorta the idea.

 

Problem is, I've thrown away making the new sliders compatible with existing sliders or Bodyslide conversions.

Simply because their is no good way to maintain them and/or make good quality conversion with them.

 

The alpha download is an extremely old and outdated download that I most likely should go and delete. It's really terrible compared to what I have now. And yes, it didn't include sliders because I was asking for help on weights, which for the most part are fixed. There's still some weighting issues I gotta iron out though with the arms.

 

The body itself is a new body that Vioxsis made from scratch with UNP seams, including all new feet/hands and I decided I'd switch the Hands to newer and improved UV's that Vioxsis made. Of course I'll convert some basic textures over to the new UV's as best I can, though in the future I hope others can take up and perfect that part.

 

 

Ok, then I understood your idea the right way :)  I like the approach. The only other project which does it this way that I'm aware of is RealVag for CBBE - I think that more mods should take this route. In my opinion, the most severe drawback of CBBE is the comparably low poly count of the base model, and your approach seems to finally fix this! Caliente did a great job with the tools and general compatibility, and it's good to see that you are going the same way (basically by utilizing his tools).

 

I had a look at one of your videos where you implement a new morph target for a slider - wow man, that's an awful lot of work right there. I do have (very) basic skills with Blender, just enough to tell that you definitly know what you're doing :)

 

I do have a set of body/head/hand/feet/SOS textures that actually match with almost no visible seams, but I had to do a lot of manual editing on the *.dds files and it was a real pain in the behind since you can only GUESS how to adjust brightness and contrast to make the textures match up in the engine - ENB does many things to the colours and makes it a really difficult task. I'd gladly provide you with the textures to assist you with this awesome project, but since you use UNP seams, they won't be much use to you I'm afraid ^^'

 

 

So all that's left for me to say is: please go on with this project, you've certainly picked a tough one right there, but I strongly believe that it will be well worth the effort and that it will be well received by the community!

 

 

PS: If you ever need someone to try out and test your mod, I'd be glad to do so!

Posted

 

Ok, then I understood your idea the right way :)  I like the approach. The only other project which does it this way that I'm aware of is RealVag for CBBE - I think that more mods should take this route. In my opinion, the most severe drawback of CBBE is the comparably low poly count of the base model, and your approach seems to finally fix this! Caliente did a great job with the tools and general compatibility, and it's good to see that you are going the same way (basically by utilizing his tools).

 

I had a look at one of your videos where you implement a new morph target for a slider - wow man, that's an awful lot of work right there. I do have (very) basic skills with Blender, just enough to tell that you definitly know what you're doing :)

 

I do have a set of body/head/hand/feet/SOS textures that actually match with almost no visible seams, but I had to do a lot of manual editing on the *.dds files and it was a real pain in the behind since you can only GUESS how to adjust brightness and contrast to make the textures match up in the engine - ENB does many things to the colours and makes it a really difficult task. I'd gladly provide you with the textures to assist you with this awesome project, but since you use UNP seams, they won't be much use to you I'm afraid ^^'

 

 

So all that's left for me to say is: please go on with this project, you've certainly picked a tough one right there, but I strongly believe that it will be well worth the effort and that it will be well received by the community!

 

 

Thanks man!

 

I updated my OP completely, and reflected the various stages of work still needed to do and where I am at.

 

Hopefully soon I can get to the more fun and less tedious parts of the project!

Posted

I just read your new op and thanks for that - I've been watching your project for a while and you've written a very clear and readable roadmap of where you are, where you're going and some of the major unpaved roads you've got to navigate (to stretch the metaphor to the breaking point :).

 

Love the new project name, by the way.

Posted

Thanks for taking this on, it really needed to be done.  I've got a suggestion for another reference body Touched by Dibella.  I'm not familiar with every body on the lab but its definitely unique from everything else on nexus.

 

Been done already :P

http://www.loverslab.com/topic/30285-new-high-poly-body-on-nexus/?p=755789

 

Here's the gif again though:

TBD_Morph.jpg

 

There's some major issues with the body that will have to be re-worked if I want to port over it's legs to a slider.

I dunno, I'll see if I can fix it up, but that's all Phase 2 stuff anyway.

 

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