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[CLOSED] Project C.I.T.R.U.S. - Old WIP thread


blabba

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Posted

Been awhile, thought I should update to show that this idea/concept is still being worked on by me and Vioxsis.

 

Here's a quick demo of What I was able to achieve with some Mudbox/3DSMax trickery:

 

 

Uni_Body_Sui_Guts.png

Uni_Body_Sui_Guts_2.png

Uni_Body_Sui_Guts_3.png

Uni_Body_Sui_Guts_4.png

 

 

 

The new Unibody was molded to shape the Oblivion SUI Guts Body (you can find it in the Body mods pack I posted recently) with some embellishments of my own.

Using Mudbox I 'Highlighted' the lines and depressions of the body as well as I kept the default UNP shoulders and just merged it onto the new SUI GUTS arms.

I did the latter more or less due to my laziness to actually try and fix the SUI GUTS arm.

 

The hands are a little weird, becuase I decided to keep the edge vertices locked and unmoved so there aren't any gaps, I smoothened it out as best I could but I think I need stuffed bunnies help figuring out how to make sliders that affect both the Body and the hands (if it's too much work you guys will just have to live with a little discrepency)

 

The horrid hip seams is because of some really bad UNP textures I downloaded from somewhere (I was too lazy to download HelloSanta's popular textures).

Hell If I get enough time after all this and HDT stuffs, I might take a shot at my own textures, though probably not going to be as good as the pro's out there. But you know for fun :)

 

Overall, let me know what you guys think of the body, what 'parts' of the body you like best (So I can potentially rip sliders from it), see if you want any more of the lines to be 'detailed' and so on.

 

edit: Forgot to mention the nips area is slightly misaligned, I hope no one minds the discrepency, if it's big enough I guess I can try fixing it...

Posted
Overall, let me know what you guys think of the body, what 'parts' of the body you like best (So I can potentially rip sliders from it), see if you want any more of the lines to be 'detailed' and so on.

 

Do you mean this body on screenshot? I'm a bit sleepy yes.

 

So what I like is: boobs scale, boobs shape, boobs angle and anything boobs.

 

Ass could be bigger though. And thighs. ZGGB please!

 

Posted

So first of all, what do you want to achieve with the body, blabba?

I suppose a fantasy body; exaggerated non gravity breasts, bum, legs and on the opposite an understated torso.

When starting a project, be sure what you want.*

 

Before I'm writing suggestions, I don't know how much details are possible with your polygons, so pardon me.

As for the 'details', I'll interpret them as anatomy.

I've only studied two semester physiotherapy, but something is still in my memory.

 

Details
I like the muscles along the spine, abs and the front view of the shoulders.

The scapulas (shoulder blades) and clavicle (collarbone) aren't visible. The pictures doesn't really show the hip bones, can't judge them.

If you want to go crazy with your details, then I'd suggest some spine bones, mostly visible at the upper buttock and the neck.

 

Overall shape

As for the whole body shape, if it's editable in bodyslide, you don't need to read any further.

I'm writing down my more realistic and personal taste and the criticism is less constructive.

 

 

*Don't take it too serious, for me the body is sitting too much between the chairs of cbbe, unp, 7b and those fat-giggling manga bodies, wanting to be everything - which is always fatal.

 

I'd go for a realistic pornstar body without silicon (August Ames for athletic and Brooklyn Chase for voluminously):

 

More weight on the arms (especially the upper ones), reduce all the leg muscles.

Frontview: Match the pelvis and the abdomen to each other.

Sideview: The arm is blocking the view, but I suppose the lower back is too tiny, without space for organs and the fat on the butt is way too much.

Delete the silicon, add gravity, but keep the round "underboobs" - that'll result in a perky look.

 

 

 

With best regards

Posted

The purpose of the body as I understand it is not a particualr shape, but to have an even

vertex distribution (is toplogy the right word?) at high enough resolution to be able to emulate

every other bodytype at acceptable precision. Though of course, you still can only have a single

UV map at a time (UNP for now).

 

Morphing a shape to a different bodytype has so far been.... slighty complicated, if quality matters.

Seems blabba found some tools to help make this process easier. Which in turn means you could

transfer other bodytype and slider shapes to a slightly more universal and higher-res body than

the existing UNP or CBBE variants.

 

Perhaps there's more to it. We'll see.  :-/

Posted

Threw together an experimental highres version of Dreamgirl. It's just a quick hack:

 

1. cloned it twice  2. subdivided one clone  3. made a smooth mulitres of the other

4. shrinkwrapped the subdivided one to the smooth version (except seams)

5. mirrored some boneweights from left to right, because the original had some problems on the arms, weird... :-/

6. exported and rebuilt skin in Outfit Studio, then ccompared the weights vs original

 

As before, I run into the problem with Blender exporting bad weights. However I found good advice here:

http://forums.nexusmods.com/index.php?/topic/893259-dismember-data-dont-export-from-blender/

 

So, now the weights looks accurate, and it seems to animate ok in game. Only problem is an odd seam mismatch

at the feet which I can't figure out. Vertices are correct, weighting are identical to original (only foot and calf bones),

but still this strange seam.... kudos to anyone who can figure out what causes it.

 

Unpack into Bodyslide and build. You'll need original DG installed first.

 

------------

 

Edit: Malystraza was kind enough to point out what the problem was. The bone translations was messed up.

So after testing the body with the armature of the original nif (which produced horrible seams), I checked

at which point the problem may have occured. The Blender export was correct, after Nifscope changes it

was still correct... so the only remaining suspect is Outfit Studio, which I used trying to unify the skin partitions.

 

So, new upload. Still just an experiment, but it seems to animate properly. If anything the weights should

in theory be slightly better than original Dreamgirl, at least the weirdly weighted arm.

 

If anyone likes to restore any smoothed out details of the original mesh, feel free to do so. I recommend

exporting/importing OBJ files to do any reshapes. Or slider shapes if you are so inclined.

Hi bunny, you helped me so much when i was using unpb, and later at cbbe bodyslilde also, really thanks, but back to topic i saw errors at hands / feet and some minor when body moves, kinda hard to explain so i make a video , so you can check and do the fixes better i guess, im also sending a mail with link for that incase of you miss that post.

Video Link :Humm, idk why dailymotion deleted my video and i flagged like adult... going so zip and post at cloustorage.

New link : https://mega.co.nz/#!EpljFSoK!6iJJl2gGOvDsdtXuuacOUFdZpRf7UiSFhcJ6zSLQRk0

Posted

My biggest wish is that newer body mods/skeletons would somehow improve shoulders. Contrary to popular tastes, it isn't breasts or butt that I find erotic, but the shoulders, nape and neck. So far Dreamgirl TBBP is closest to what I have in mind. Right now though, in all body mods, they're too rounded and shapeless, and the hands are disproportional to the body. It's easier said than done however, as modifying these kinds of things might upset a lot of built in game mechanics, especially where other mods are concerned.

Posted

My biggest wish is that newer body mods/skeletons would somehow improve shoulders. Contrary to popular tastes, it isn't breasts or butt that I find erotic, but the shoulders, nape and neck. So far Dreamgirl TBBP is closest to what I have in mind. Right now though, in all body mods, they're too rounded and shapeless, and the hands are disproportional to the body. It's easier said than done however, as modifying these kinds of things might upset a lot of built in game mechanics, especially where other mods are concerned.

 

You have me worried, as Shoulders (the under arm portions) are the most trickiest thing right now, and is the only part of the body I am doing 'Half measures' with.

 

The retopo tools I have do not currently handle some of the more advanced non UNP based shoulders currently.

 

I am more than willing to model at least 1 shoulder slider however. Any more than that depends on my motivation as well as demand.

 

If you are referencing the common Shoulder animation weighting issue, you can rest assured that it was and will be addressed and fixed (Vioxsis has got it down ;) )

 

Also, depending on how much detail is wanted/needed this could be more a question of normal maps than the actual mesh itself.

If you are willing to give me some reference model photo's or meshes I can take a look and try duplicating it.

 

Posted

 

Hi bunny, you helped me so much when i was using unpb, and later at cbbe bodyslilde also, really thanks, but back to topic i saw errors at hands / feet and some minor when body moves, kinda hard to explain so i make a video , so you can check and do the fixes better i guess, im also sending a mail with link for that incase of you miss that post.

Video Link :Humm, idk why dailymotion deleted my video and i flagged like adult... going so zip and post at cloustorage.

New link : https://mega.co.nz/#!EpljFSoK!6iJJl2gGOvDsdtXuuacOUFdZpRf7UiSFhcJ6zSLQRk0

 

 

Looks like you haven't installed Dreamgirl hands and feet.

 

There's an obvious vertex spike at the thigh, but no other apparent bugs. Other problem areas

are thighs-hips connection and the elbows, oh and the backside of the knees, but it's hard to

know how bad it is without comparing it to some other body side by side.

 

Posted

 

 

Hi bunny, you helped me so much when i was using unpb, and later at cbbe bodyslilde also, really thanks, but back to topic i saw errors at hands / feet and some minor when body moves, kinda hard to explain so i make a video , so you can check and do the fixes better i guess, im also sending a mail with link for that incase of you miss that post.

Video Link :Humm, idk why dailymotion deleted my video and i flagged like adult... going so zip and post at cloustorage.

New link : https://mega.co.nz/#!EpljFSoK!6iJJl2gGOvDsdtXuuacOUFdZpRf7UiSFhcJ6zSLQRk0

 

 

Looks like you haven't installed Dreamgirl hands and feet.

 

There's an obvious vertex spike at the thigh, but no other apparent bugs. Other problem areas

are thighs-hips connection and the elbows, oh and the backside of the knees, but it's hard to

know how bad it is without comparing it to some other body side by side.

 

 

i already installed entire body, just when i made the bodyslide for dg high poly turns like that, idk why

Edited : just reinstalled dreamgirl tbbp and works again , re-apply bodyslide and works nice, i guess its was my load order for dreamgirl , fixed that.

image.jpg

Just a question theres a way to make dreamgirl breasts bodyslide compatible? like till 7x O.o ,i love how fluid that body mod moves (dreamgirl), and wondering if can take some sliders from others.

Posted

How good is this body you ask?

 

What are the limits of the possible morphs for this body?

 

Will it really work for EVERY body out there past, present and future?

 

Well, here's proof of the versatility of this body!!!

(Warning: She-Hulk body contained, may cause mental scarring)

 

 

lol1.png

lol2.png

 

 

 

And if your wondering, yes I totally plan on making the arms, chest and legs sliders for the new body (just for kicks, probably not gonna be part of the main package though)

 

giggles aside, I'm pretty sure this body can be quite morphable, and nearly all you ask in terms of sliders/shapes will be achievable ;)

Posted

Apologies if this has already been asked/answered - but will it be easy to adapt an armour (even a heavily modded armour) to all these sliders? :huh:

 

(*note: I hope the answer does not involve Bodyslide 2. That will traumatise me. And make me cry. A lot)

Posted

 

Just a question theres a way to make dreamgirl breasts bodyslide compatible? like till 7x O.o ,i love how fluid that body mod moves (dreamgirl), and wondering if can take some sliders from others.

 

There is no really good bridge from cbbe or unp to Dreamgirl yet. The cbbe probably only works for

outfits, not body sliders. I did a naive unp->cb->dg conversion, but the results were horrible and not

fixable. Still useful for weight copying though, which I used to make a UNP mesh with DG weights.

 

At this point, it's probably better to make your own sliders, which can be a 10-20min job once

you know your way around Blender. Or just for fun, see how far you can go in Outfit Studio.

 

post-46434-0-54107600-1395499967_thumb.jpg

 

Edit: Oh crap, couldn't resist. Here's a few sliders to get you started.

Also included the UNP bodies with DG weights. Wrong place for them, but nvm.

 

DG Bodyslide.7z

 

Posted

Apologies if this has already been asked/answered - but will it be easy to adapt an armour (even a heavily modded armour) to all these sliders? :huh:

 

(*note: I hope the answer does not involve Bodyslide 2. That will traumatise me. And make me cry. A lot)

 

Considering this body was more or less made to be used with BoySlide, it's probably going to be about just as hard as it is currently to make bodyslide outfits. Hopefully, with forthcoming updates from Caliente this will prove to be less arduous.

 

Also, to make it easier for modders, I'll release a modders pack of .obj's and .nifs of all the possible combinations and end results, if they feel that they can get a better result for their armor by using a full fledged 3D software Package, then it'll be easier for them to import the body, and fit the outfit form them that way (will be longer, but more quality)

 

As a side note, I think I may be able to 'link' most existing armour conversions together for sliders. Provided that the person who converted the armor did not modify the outfit in anyway other than to fit to a new body.

So in theory, You can take an original outfit from say Shocky's conversion thread, swap out the body inside it to use the same shape version of Unibody, and do the same with the Shocky conversion. Then just make a slider in Bodyslide to make Shocky's conversion a simple .bsd morph :D

The above is a concept idea, but I really hope it can be achieved, I'll test to find out.

 

The good side?: You download 1 .nif, and a bunch of smaller .bsd files and you can literally have an endless combination of armours. With minimal effor, and quality ensured as they were fitted using a proper 3D studio application.

 

The bad side?: In this example I steal Shocky's good work and take the 'easy' way out. I can see something like this coming down to a permissions battle/issue. Possibly other issues might arise as well.

 

With all that being said, Yes this involve using BodySlide 2 in some way shape or form.

But really, I wouldn't be doing all this if I didn't see huge potential in the program in the first place.

 

Posted

 

 

Just a question theres a way to make dreamgirl breasts bodyslide compatible? like till 7x O.o ,i love how fluid that body mod moves (dreamgirl), and wondering if can take some sliders from others.

 

There is no really good bridge from cbbe or unp to Dreamgirl yet. The cbbe probably only works for

outfits, not body sliders. I did a naive unp->cb->dg conversion, but the results were horrible and not

fixable. Still useful for weight copying though, which I used to make a UNP mesh with DG weights.

 

At this point, it's probably better to make your own sliders, which can be a 10-20min job once

you know your way around Blender. Or just for fun, see how far you can go in Outfit Studio.

 

attachicon.gif1min.jpg

 

Edit: Oh crap, couldn't resist. Here's a few sliders to get you started.

Also included the UNP bodies with DG weights. Wrong place for them, but nvm.

 

attachicon.gifDG Bodyslide.7z

 

Jesus you guys are incredible amazing that, the day just started and im out of Likes, but belive ill back to exact same post and will give a like for sure, really thanks bunny ill take fun with that for sure.

Posted

 

Apologies if this has already been asked/answered - but will it be easy to adapt an armour (even a heavily modded armour) to all these sliders? :huh:

 

(*note: I hope the answer does not involve Bodyslide 2. That will traumatise me. And make me cry. A lot)

 

Considering this body was more or less made to be used with BoySlide, it's probably going to be about just as hard as it is currently to make bodyslide outfits. Hopefully, with forthcoming updates from Caliente this will prove to be less arduous.

 

Also, to make it easier for modders, I'll release a modders pack of .obj's and .nifs of all the possible combinations and end results, if they feel that they can get a better result for their armor by using a full fledged 3D software Package, then it'll be easier for them to import the body, and rfit the outfit form them that way (will be longer, but more quality)

 

As a side note, I think I may be able to 'link' most existing armour conversions together for sliders. Provided that the person who converted the armor did not modify the outfit in anyway other than to fit to a new body.

So in theory, You can take an original outfit from say Shocky's conversion thread, swap out the body inside it to use the same shape version of Unibody, and do the same with the Shocky conversion. Then just make a slider in Bodyslide to make Shocky's conversion a simple .bsd morph :D

The above is a concept idea, but I really hope it can be achieved, I'll test to find out.

 

The good side?: You download 1 .nif, and a bunch of smaller .bsd files and you can literally have an endless combination of armours. With minimal effor, and quality ensured as they were fitted using a proper 3D studio application.

 

The bad side?: In this example I steal Shocky's good work and take the 'easy' way out. I can see something like this coming down to a permissions battle/issue. Possibly other issues might arise as well.

 

With all that being said, Yes this involve using BodySlide 2 in some way shape or form.

But really, I wouldn't be doing all this if I didn't see huge potential in the program in the first place.

 

 

 

Ah crap - I've had to remove breast bones from my SeveNBase armours in 3dsMax because otherwise BBP happens. I've tried producing .nifs, and then producing a second "optional" set with the breast nodes removed in NifSkope, but then crashing happens. I've also added polys. :(

 

 

*cries*

 

Posted

 

Ah crap - I've had to remove breast bones from my SeveNBase armours in 3dsMax because otherwise BBP happens. I've also added polys. :(

 

*cries*

 

Not too bad, I actually think there's a way to overcome both these problems.

Hopefully my idea is right, and I will test it as soon as the actual body is ready first :)

 

Gotta take things 1 step at a time.

 

Also, another farfetched idea I have:

Extending this system and Outfit Studio to other bethesda games (Not sure what hurdles this might entail)

I think I remember once that I was able to successfully import a Fallout body I think (once I replaced the reference skelly for OS)

In either case this is probably a more 'radical' idea and is waaayyy down the road if it is even achievable. Probably should also ask Caliente & Cell about doing something like this :D

Posted

This is really cool, and makes me wonder if something I have envisioned for a long time is more than just science fiction. While the scope of this project is large enough for now, do you think it would be possible to create a ~truly~ universal body: one that abolishes the artificial binary between the male and female bodies and makes everything slider based? it would have to involve adaptive or swapping textures, but it looks like this project is going to run into that as well. 

Posted

This is really cool, and makes me wonder if something I have envisioned for a long time is more than just science fiction. While the scope of this project is large enough for now, do you think it would be possible to create a ~truly~ universal body: one that abolishes the artificial binary between the male and female bodies and makes everything slider based? it would have to involve adaptive or swapping textures, but it looks like this project is going to run into that as well. 

 

Technically doable in Outfit Studio (you can set custom texture paths) and generate the .nifs.

 

As for creating a Unisex body, that's not going to happen here in skyrim unfortunately, due to the way the ever popular SOS body works.

As well as how the breasts are setup between male and females. (Though if you look at the she-hulk body thing I did I guess that's not really too big of a hurdle)

Though it is 100% possible to make a Male Unibody variant so you can create male bodyslides. I can probably make a quick mockup to show it can be done and still retain seamless appearance with the schlongs.

 

Maybe if/when I try porting the unibody stuff over to another game like Fallout (still to be determined if this is possible even), then what you ask for of a complete Unisex body can be done, but it would require a whole new layout and build as well as new morphs, which I am personally not interested in doing :(

 

Posted

 

It would be nice if CHSBHC has its preset in Bodyslide and Outfit Studio.  :shy:

 

CHSBHC has been made into a slider preset ;)

Check the unofficial guide thread for cell's post or download the latest version of HDT body, it contains cell's fixes and new ADEC + CHSBHC conversion references.

 

Sounds interesting but I think you are right on armor mods, though in theory if you could combine all the bodies into a slider. Seems you could do the same with the armors, so when you make the character it detects your choices and then picks the correct armors to match. Of course that would mean either loading a bunch of armor types making it a huge mod or making the armor morph to match the body as well, which would be the best way to handle it but likely be a lot of work.

 

I think I may have stumbled onto a 'shortcut' for Pre-made conversions in Outfit Studio. Since a lot of currently made armors are already 'fitted' much better than stock OS can provide, I believe I can come up with a method to 'link' conversions made into a slider (.bsd) file, that way modders can still use their already existing well known fitted 3DSmax/Blender conversions but then reduce the size of download/install into an all-in-one by making it a slider transform.

 

As for the loading a bunch of armors, that's not how OS/BodySlide work, it stores vertex transformation data inside 'slider' files (.bsd) which are relatively small in size anywhere from 10kb to maybe 500kb for each. This is a lot more compressed than re-downloading a bunch of .nifs and textures. Also allows for a lot more customizability. Hell, if modders want to speed up their 'workflow' they can come up with a slider solely for their conversion purposes. Or even apply custom clothing effects (Like push-up effect for corsets, I made a topic about that already, feel free to search it if interested)

 

 

Any idea if this body will have belly bone support for pregnancy mods and such?

Posted

 

Any idea if this body will have belly bone support for pregnancy mods and such?

 

 

Probably, might take a bit to settle down on a good pregnancy weight but hey even if me or Vioxsis aren't the ones to do it, I'm sure someone on here will do it anyway. That's just the kind of place LL is ;)

Posted

 

 

Any idea if this body will have belly bone support for pregnancy mods and such?

 

 

Probably, might take a bit to settle down on a good pregnancy weight but hey even if me or Vioxsis aren't the ones to do it, I'm sure someone on here will do it anyway. That's just the kind of place LL is ;)

 

 

Yeah, making a good pregnancy weight is "fun", as in bashing your head against a wall repeatedly kind of fun.  I've been trying to teach myself weight painting in Blender 2.49, and while butt and even breast painting isn't too bad, I serve up pancakes and torpedoes on a daily basis in my search for a good and realistic belly.  Once this body is ready, I'm sure I'll give it a whirl though, if no one beats me to it.  If anything, the vertices on the model blabba showed us earlier in the thread look nice, even, and plentiful around the stomach, so it should make painting weights in that area easier than some bodies.

Posted

Teaser image:

 

 

 

test3.png

 

 

 

The image above is with Vioxsis' new first person hand mesh, which utilizes an all new UV layout that is much more improved over the vanilla one.

Downside is textures need to be compatible. Upside is, Vioxsis made some compatible textures, And I've successfully added a nail gloss specular map and Alpha channel in the hopes of one day getting a nail colour slider for racemenu (for all nails including the toenails :) ) gotta ask expired about that stuff though as I'm still learning.

 

As soon as Vioxsis is done with third person hand meshes I think we'll be able to move onto the next step of actually weighing and testing in game and then finally slider morph creations. (Unless of course Vioxsis decides to throw in a surprise twist and make new head meshes :unsure: )

 

Well, we're getting there folks!

Posted

Added a tentative Alpha download to the OP so you guys could try to give the new body a spin and spot any weighting or other mesh related problems.

 

The texture stuff will be fixed by me a little later, just want to see how the performance with the new mesh is on other people's computers as well as how good the weighting and stuff is.

After it passes this, and the weights are all fixed up and the hand normals patched up as well, I'll post it as a beta for more feedback while I work on the actual 'system' part of the body (which is the slider morphs for Bodyslide).

 

Also added a new in-game shot of the body to the OP as well so check that out!

Posted

Just tested, and animation goes all good, and till now (just tested a bit founded 2 minor glitches, one can be not a glitche because i think its made like that because sevenbase body), posting pics with that.

also posting a video so you can seen how goes with animation (pretty good at least for my taste, just the knee, kinda weird, belive look the video and you seen how weird that goes).

Link for animation : ( Look Knee Area at Animation )

About impact, at game, just got a spike soon start, for about 10 secs, after that all goes regular, using K enb 239 with enb series 251, also im using HDT PE like you can seen at video animation.

post-19248-0-33576900-1396055461_thumb.jpg

post-19248-0-13332000-1396055476_thumb.jpg

post-19248-0-47295100-1396055498_thumb.jpg

post-19248-0-78178000-1396055518_thumb.jpg

post-19248-0-63510400-1396055615_thumb.jpg

post-19248-0-96760500-1396055636_thumb.jpg

post-19248-0-05130700-1396055663_thumb.jpg

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