Eikichi Onizuka Posted July 28, 2014 Posted July 28, 2014 Checking Blabba's Google Sheet on morphs which is linked in the OP, i see there are already UNP topmodel sliders. is in progress, but is only high weight (weight 100), no low weight preset, I want a base UNP Topmodel weight 0, with the slider to increase the size of the breast, so that everything is perfect UNP Topmodel body-shape from the best with low weight body, and offers greater compatibility with more UNP armor/outfits only with low body weight, for which stange reason, it is only in development the UNP Topmodel "high weight" preset ? does not make sense..! IMHO
Derethevil Posted July 28, 2014 Posted July 28, 2014 Im trying to get CITRUS to have belly reaction to SOS and SOS Equipable. But I can't for the life of me figure it out. Can anyone point me in the right direction. You probably have to change "NPC PreBelly" to "HDT Belly" in your hdt .xml. Hm tried that. Didnt work for me. Also found a NPC Belly (Not PreBelly). Should i change that one as well? Or maybe its cause of wrong use of nifs? Im using the femalehead for hdt.xml and malehands for hdtm.xml as it was mentioned in a tutorial on Loverslab. I've used someone elses files to get it to work before, as i was using HDT Body. Since i switched to CITRUS, that belly thingy isnt working anymore.
blabba Posted July 28, 2014 Author Posted July 28, 2014 Im trying to get CITRUS to have belly reaction to SOS and SOS Equipable. But I can't for the life of me figure it out. Can anyone point me in the right direction. You probably have to change "NPC PreBelly" to "HDT Belly" in your hdt .xml. Hm tried that. Didnt work for me. Also found a NPC Belly (Not PreBelly). Should i change that one as well? Or maybe its cause of wrong use of nifs? Im using the femalehead for hdt.xml and malehands for hdtm.xml as it was mentioned in a tutorial on Loverslab. I've used someone elses files to get it to work before, as i was using HDT Body. Since i switched to CITRUS, that belly thingy isnt working anymore. yea, check the collisions on the HDT.xml I'll need hdt log info and more details on what your setup is to provide further help.
hafertaler Posted July 29, 2014 Posted July 29, 2014 I'm really grateful for all the work you put into this and think it's amazing, what you managed to pull off so far with this. Now one thing I wasn't able to pull off in bodyslide with citrus, are good looking small breasts. There are basically two sliders (with perkiness and flatness 4) to effectively make them smaller with and before long they look really weird and I'm barely able to get any variety. I'm pretty sure, people who prefer them on the small side are in the minority, so I get why the focus lies on the ~15 different sliders to make 'em big, but if you get your PC up and running again (btw. good luck with that) and if you find some extra time to spend on the smaller side of things, it would be appreciated.
dTd Posted July 29, 2014 Posted July 29, 2014 To be honest, wouldn't unp skinny be a starting point for almost all the sliders, accepting of course if they make things larger?
blabba Posted July 29, 2014 Author Posted July 29, 2014 To be honest, wouldn't unp skinny be a starting point for almost all the sliders, accepting of course if they make things larger? That was the original plan. But then people wanted some backwards compatibility, Also taking into account time spent for outfit conversions, And then the stupid arm seams. In essence, this shit is trickier than it's supposed to be so i just took the easy way out and stuck with cbbe base shape with some whatever hands I had laying around. And no, I don't feel like re-doing all the sliders to make it more sensible. Others can do that if they wish.
Guest kimbale Posted July 29, 2014 Posted July 29, 2014 To be honest, wouldn't unp skinny be a starting point for almost all the sliders, accepting of course if they make things larger? That was the original plan. But then people wanted some backwards compatibility, Also taking into account time spent for outfit conversions, And then the stupid arm seams. In essence, this shit is trickier than it's supposed to be so i just took the easy way out and stuck with cbbe base shape with some whatever hands I had laying around. And no, I don't feel like re-doing all the sliders to make it more sensible. Others can do that if they wish. Reading back a page would show that i do just that.... Just not redoing but adding. (And yes, i made a good looking flat slider.)
xkallibar Posted July 30, 2014 Posted July 30, 2014 Can't wait for this to come out of beta so I can finally throw out the Jigsaw puzzle. Screw what others are saying. Citrus is a "great" idea. Do the hard mile now and win big later. Thanx so much.
Eireamhoin Posted July 30, 2014 Posted July 30, 2014 I've a small problem. When I install and overwrite the previous bodyslide install, I can't read the names of any of the sliders. Is there a way for me to make the actual slider take up less room, so I can read the headings? Did notice i can click on the wording, and move mouse and it'll slide over to reveal more.
ousnius Posted July 30, 2014 Posted July 30, 2014 I've a small problem. When I install and overwrite the previous bodyslide install, I can't read the names of any of the sliders. Is there a way for me to make the actual slider take up less room, so I can read the headings? Did notice i can click on the wording, and move mouse and it'll slide over to reveal more. Yeah, wait for the next version of BodySlide in which I fixed it.
fonglee Posted July 30, 2014 Posted July 30, 2014 I've a small problem. When I install and overwrite the previous bodyslide install, I can't read the names of any of the sliders. Is there a way for me to make the actual slider take up less room, so I can read the headings? Did notice i can click on the wording, and move mouse and it'll slide over to reveal more. Yeah, wait for the next version of BodySlide in which I fixed it. Is there any time frame on when that might be?
ousnius Posted July 30, 2014 Posted July 30, 2014 I've a small problem. When I install and overwrite the previous bodyslide install, I can't read the names of any of the sliders. Is there a way for me to make the actual slider take up less room, so I can read the headings? Did notice i can click on the wording, and move mouse and it'll slide over to reveal more. Yeah, wait for the next version of BodySlide in which I fixed it. Is there any time frame on when that might be? I would have announced it if I had one. But it should be within the next 4 weeks.
grandslasher Posted July 30, 2014 Posted July 30, 2014 can you post a bounce kit similar to project flesh for this body mesh? with the same amount of jigglyness that one had!
Monsto Brukes Posted July 30, 2014 Posted July 30, 2014 I've a small problem. When I install and overwrite the previous bodyslide install, I can't read the names of any of the sliders. Is there a way for me to make the actual slider take up less room, so I can read the headings? Did notice i can click on the wording, and move mouse and it'll slide over to reveal more. Yeah, wait for the next version of BodySlide in which I fixed it. Is there any time frame on when that might be? I would have announced it if I had one. But it should be within the next 4 weeks. lol NOW you dun goofed. Why would you hand someone a baseball bat knowing that they're going to give everyone within earshot a pirated copy and they're all going to beat you senseless with it? I can see it now . . . "Over A MONTH ago you said 4 weeks! I hate this mod! The devs are worthless!"
Akzyra Posted July 30, 2014 Posted July 30, 2014 I've a small problem. When I install and overwrite the previous bodyslide install, I can't read the names of any of the sliders. Is there a way for me to make the actual slider take up less room, so I can read the headings? Did notice i can click on the wording, and move mouse and it'll slide over to reveal more. Yeah, wait for the next version of BodySlide in which I fixed it. Is there any time frame on when that might be? I would have announced it if I had one. But it should be within the next 4 weeks. Are there plans for custom categories for sliders? Just like the "Advanced Slider" so you can extend them? Sorry if asked before, was on vacation for 10 days and you guys are very active so too much to review.
sweforce Posted July 30, 2014 Posted July 30, 2014 Skyrim are suffering from to many bodymods, outfits are spread out and that new excellent one, are of course not compatible with the body you are using. My hope is that Citrus will be so much better that it knocks out the rest and become the new standard. Time will tell.
Anon96 Posted July 30, 2014 Posted July 30, 2014 I don't mean to sound rude or unappreciative but how long do you expect this project to take until the initial release.
b00marrows Posted July 30, 2014 Posted July 30, 2014 I don't mean to sound rude or unappreciative but how long do you expect this project to take until the initial release. *sigh* impatient! LOL, i kid! Anyway... There's too many variables to give a definite release date, attempting to give a release date will only result in stress and the chance of failure where its not needed. could be months could be years... who knows....
blabba Posted July 30, 2014 Author Posted July 30, 2014 I don't mean to sound rude or unappreciative but how long do you expect this project to take until the initial release. *sigh* impatient! LOL, i kid! Anyway... There's too many variables to give a definite release date, attempting to give a release date will only result in stress and the chance of failure where its not needed. could be months could be years... who knows.... Basically what b00marrows said. With my computer having crashed and having almost finished setting up everything again, I've just decided to say fuck it. I refuse to download 3dsmax 2012 again just so I can import skeletons. So I'm hoping that Expired or someone can finish a nif plugin for 3dsmax 2014 or higher, and then I'll be able to resume progress.
b00marrows Posted July 30, 2014 Posted July 30, 2014 I don't mean to sound rude or unappreciative but how long do you expect this project to take until the initial release. *sigh* impatient! LOL, i kid! Anyway... There's too many variables to give a definite release date, attempting to give a release date will only result in stress and the chance of failure where its not needed. could be months could be years... who knows.... Basically what b00marrows said. With my computer having crashed and having almost finished setting up everything again, I've just decided to say fuck it. I refuse to download 3dsmax 2012 again just so I can import skeletons. So I'm hoping that Expired or someone can finish a nif plugin for 3dsmax 2014 or higher, and then I'll be able to resume progress. why not try 2013? it loads .nif files fine for me! Also what are you thinking in regards of bodyslide updates? they keep saying its happening, will that cause issues do you think?
sweforce Posted July 30, 2014 Posted July 30, 2014 I don't mean to sound rude or unappreciative but how long do you expect this project to take until the initial release. *sigh* impatient! LOL, i kid! Anyway... There's too many variables to give a definite release date, attempting to give a release date will only result in stress and the chance of failure where its not needed. could be months could be years... who knows.... Impatience can be a virtue, it has promoted many people into action. At some point someone impatient got sick of stabbing his dinner with a dull wooden spear and came up with the idea of putting a sharp pointy rock at the end of it and the flint tipped spear was born. I have seen many references to uncompleted mods as an excuse to start making their own and a new modder are born! ;P
blabba Posted July 30, 2014 Author Posted July 30, 2014 why not try 2013? it loads .nif files fine for me! Also what are you thinking in regards of bodyslide updates? they keep saying its happening, will that cause issues do you think? The nif plugin for 2013 and 2014 are the same. Yes they both load nifs, but they don't load and skin skeletons correctly. Which is a huge issue for animations/hdt effects.
ousnius Posted July 30, 2014 Posted July 30, 2014 Are there plans for custom categories for sliders? Just like the "Advanced Slider" so you can extend them? Sorry if asked before, was on vacation for 10 days and you guys are very active so too much to review. I would have to re-code the advanced section/slider UI generation almost from scratch to do that. I'll probably do so at some time, but not for the next version. Also what are you thinking in regards of bodyslide updates? they keep saying its happening, will that cause issues do you think? BodySlide updates won't do any bad to Citrus.
grandslasher Posted July 31, 2014 Posted July 31, 2014 can you post a bounce kit similar to project flesh for this body mesh? with the same amount of jigglyness that one had! shameless bump!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.