rydin Posted August 8, 2014 Posted August 8, 2014 I just downloaded this mod and was wondering how do you use it? I don't know what you've downloaded but if it is the animation files from this thread, they are not mods, just a resource for modders. What you want to download is 'More Nasty Critters'. Follow the instructions and requirements for that mod which includes these animations.
germanicus Posted August 9, 2014 Posted August 9, 2014 You truly have a great animations. I'm very impressed. Have you plan in the future to make female sucking dog's cock? Yanno, I experimented with a hand-job -> bj sort of thing for the dog. The canine member is rather large in size and makes a bj a bit difficult. The hj ran into some issues due to the dog / wolf overall size limiting positions to work with. Example, human actor cannot sit spread eagle with dog in front because the arms can't reach around the body of the dog lol I'm not sure what I'll do next but it needs to be something unique as burnout has become a real possibility lately. I was hoping the mini-dragon would work but doesn't seem to be the case unfortunately. Thank you for the answer. I could only imagine how difficult must be to create such animation.Let me ask one more thing, very similar to my post. What about dog/horse is doing a skull fuck while the female is on four legs or laying on her back. In that case, she doesn't have to use her arms on dog? I would love to see the horse doing a scull fuck too, if possible I apologize if I bothering you. You don't have to answer this if you feel not to.
Guest ornak Posted August 9, 2014 Posted August 9, 2014 I just downloaded this mod and was wondering how do you use it? Holy Satan guys, learn to read English. Dayelyte already updated main page, and wrote with BIG CYAN FONT (again) that this is merely an animation, not the mod.
diarawr Posted August 9, 2014 Posted August 9, 2014 I don't mind if they get transferred there, though Dentarr has pretty much been adding them to his More Nasty Critters mod as he finds them. In a related note, this is the kind of silliness that happens when I get bored lol Dovakhin.rar Oh my god that music track. XD
Korvas Posted August 9, 2014 Posted August 9, 2014 Some bad news. It looks like the dragon won't make it in game. My test runs did not go so well lol. The animation starts and the dragon turns into a ball of scales, claw and tail Guess they don't like being scaled down lol Oh well, it was for fun anyway. ....*sigh* oh well.
Darkening Demise Posted August 9, 2014 Posted August 9, 2014 Try bear maybe? That and Saber are lacking. Just got that video....what the ****?!?!??!?!? I'm afraid to see what else you got up your sleeve from boredom.
Dayelyte Posted August 9, 2014 Author Posted August 9, 2014 Try bear maybe? That and Saber are lacking. Just got that video....what the ****?!?!??!?!? I'm afraid to see what else you got up your sleeve from boredom. lol I did another anim for the in game test that didn't work out Maybe I'll add it to the existing one and reupload. Hell, since it wont go in game maybe I'll put some textures on it . . . At least I didn't cram the guy in there like I did for the Werewolf boredom test lol ( though I have received requests for such a thing )
Bawunga Posted August 9, 2014 Posted August 9, 2014 What about those creatures that don't have animations yet, like the Chaurus hunter? Or perhaps any of the Dwemer machines (pneumatic pistons anyone?) I could imagine the sphere centurion having some kind of unfolding 'instrument'. At the moment the Dwemer ruins are kind of uneventful for any unlucky adventurers... Also, thanks for all of your works so far Dayelyte, and don't forget to take a break if you need to!
Dayelyte Posted August 11, 2014 Author Posted August 11, 2014 Aight Iuki, this ones for you After taking a breather over the weekend, I added a third scene for the Side Doggy setup. So technically, there are now enough scenes to make it a standalone if you want to. It's long, ( 450 frames or 15 seconds ) so hopefully it won't go crazy within SexLab. Considering what the animation is though, the length was necessary I have already updated the main downloads section with the new files. I will add just the third files here as well as the preview. ( My apologies in advance for the small preview, the full size one was pushing 45 MB in size and my poor cell phone would probably catch fire trying to transfer that :| ) Enjoy. canine_on_side_s3.rar
HunterSoul Posted August 11, 2014 Posted August 11, 2014 Aight Iuki, this ones for you After taking a breather over the weekend, I added a third scene for the Side Doggy setup. So technically, there are now enough scenes to make it a standalone if you want to. It's long, ( 450 frames or 15 seconds ) so hopefully it won't go crazy within SexLab. Considering what the animation is though, the length was necessary I have already updated the main downloads section with the new files. I will add just the third files here as well as the preview. ( My apologies in advance for the small preview, the full size one was pushing 45 MB in size and my poor cell phone would probably catch fire trying to transfer that :| ) Enjoy. canine_on_side_s3.rar Side_Doggy_S3.gif Wow! That is some nice knot animation!
dentarr Posted August 11, 2014 Posted August 11, 2014 Aight Iuki, this ones for you After taking a breather over the weekend, I added a third scene for the Side Doggy setup. So technically, there are now enough scenes to make it a standalone if you want to. It's long, ( 450 frames or 15 seconds ) so hopefully it won't go crazy within SexLab. Considering what the animation is though, the length was necessary I have already updated the main downloads section with the new files. I will add just the third files here as well as the preview. ( My apologies in advance for the small preview, the full size one was pushing 45 MB in size and my poor cell phone would probably catch fire trying to transfer that :| ) Enjoy. Stunning! Added it to MNC 7.4 Now splitted into 2 animation entrys, one 5 Stage 2 position and a seperate one with your 3 stage spooning. All I can say is I really hope you make more of that!
Eikichi Onizuka Posted August 12, 2014 Posted August 12, 2014 Aight Iuki, this ones for you After taking a breather over the weekend, I added a third scene for the Side Doggy setup. So technically, there are now enough scenes to make it a standalone if you want to. It's long, ( 450 frames or 15 seconds ) so hopefully it won't go crazy within SexLab. Considering what the animation is though, the length was necessary I have already updated the main downloads section with the new files. I will add just the third files here as well as the preview. ( My apologies in advance for the small preview, the full size one was pushing 45 MB in size and my poor cell phone would probably catch fire trying to transfer that :| ) Enjoy. canine_on_side_s3.rar Side_Doggy_S3.gif An immense infinite THANK YOU!!! this third stage, Shines of your unmistakable, genius Magic touch!
Dayelyte Posted August 12, 2014 Author Posted August 12, 2014 dentarr / Luki: Glad you like it I'm going to try something similar to finish off the Dog on Top. Hopefully it turns out as well as the side one did though, position wise, will be harder to see anything I suppose.
KiWolfGirl Posted August 12, 2014 Posted August 12, 2014 that is just amazing knot-play its exactly the kind of thing i am looking for in more canine animations. I cant wait to see the one with the dog on top <- (closest thing to drooling lol)
dentarr Posted August 12, 2014 Posted August 12, 2014 dentarr / Luki: Glad you like it I'm going to try something similar to finish off the Dog on Top. Hopefully it turns out as well as the side one did though, position wise, will be harder to see anything I suppose. Thats why crafty mages invented those: Was thinking the same yesterday: "the other animation-sequence could use a happy ending like that too" What would be nice to see as a last stage is how the dog is trying to pull back out and gets stuck... think that hasnt been animated before...
wapi Posted August 12, 2014 Posted August 12, 2014 What skeleton/body are you using while animating? Ive always been using XPMS HDT as main skeleton, but for some reason I always have to realign actors manually ; it's not as smooth as your previews Maybe I should use your body instead of mine (that sounds weird haha) amazing work anyway keep it up!
Dayelyte Posted August 12, 2014 Author Posted August 12, 2014 What skeleton/body are you using while animating? Ive always been using XPMS HDT as main skeleton, but for some reason I always have to realign actors manually ; it's not as smooth as your previews Maybe I should use your body instead of mine (that sounds weird haha) amazing work anyway keep it up! Standard XP32 skeleton, UNP body. I looked into the XPMSE ( I think ) but it didn't deform the mesh correctly when I was testing it. It may have been me using a mesh not designed for that skeleton, or the skeleton may not yet have been complete. If you all know of a modern mesh / skeleton combo, let me know and I'll test it.
Dayelyte Posted August 12, 2014 Author Posted August 12, 2014 dentarr / Luki: Glad you like it I'm going to try something similar to finish off the Dog on Top. Hopefully it turns out as well as the side one did though, position wise, will be harder to see anything I suppose. Thats why crafty mages invented those: Was thinking the same yesterday: "the other animation-sequence could use a happy ending like that too" What would be nice to see as a last stage is how the dog is trying to pull back out and gets stuck... think that hasnt been animated before... Chance for humor there I think. Dog dragging the actor around trying to get loose lol I kicked around the idea of a post finish animation where the dog drags its butt across the ground in typical dog fashion Would have been hilarious lol
Eikichi Onizuka Posted August 12, 2014 Posted August 12, 2014 Standard XP32 skeleton, UNP body. UNP body is a good basis for animation, for better compatibility with all the bodies of the UNP family, UNP is the best choice! I deep tested the new Dogspooning animation (3 stage) my absolutely not meant to be a criticism, but just a suggestion : my conclusion is that if you want to be perfect work, accomplished in its fullness, animation stage must be 4.. it is very simple, do not need to do a new animation, you just have to take the stage 2, these make the third additional satage with twice the speed of the second stage, in this way the animation as a whole will be more complete and satisfying, the second stage is fine, but not precede the orgsmo and too slow, the basic idea is that the dog is so horny as if he had swallowed a pack of viagra / exciting, then the stage is too slow as the pace / speed to precede the last satage of ejaculating, I think you understand what I mean..
4love10 Posted August 12, 2014 Posted August 12, 2014 what version of sexlab do i need to play your newest animation,i have sexlab 1.39
Cyndi Posted August 12, 2014 Posted August 12, 2014 what version of sexlab do i need to play your newest animation,i have sexlab 1.39 SL 1.59 and More Nasty Critters, should have you up and running with them.
DarkRavage Posted August 12, 2014 Posted August 12, 2014 I wish there is a mod to allow my male char to rape female creatures doesnt involve summoning a "tamed" creature to rape.
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