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Posted

OMFG!! Male on deer could be awesome IMO :DD but how about Male on Dog/Horse/Giantess/Female Dragon/Skeever/Bear/Sabre Cat/Wolf? I wonder to see that in game. No one can hide from evil of Dragonborn :DD but i'm not a modder, so for now i can only dream about that. :/ -sry for my English, it's not my first language.

Posted

Great animations but i cant get them to work. I put the werewolf files in Skyrim\Data\Meshes\actors\werewolfbeast\animations and the human files in Skyrim\Data\Meshes\actors\character\animations. I reset the sexlab animations, saved and loaded and it still does not work.

I was reading about editing the sexlab animation script but i have no idea how that works. Can anyone help me?

Guest Jenova23
Posted

Female falmer animations please or any other type of humaniod!!! maybe make a more voluptuous mesh also add some hdt to it.

Posted

Great animations but i cant get them to work. I put the werewolf files in Skyrim\Data\Meshes\actors\werewolfbeast\animations and the human files in Skyrim\Data\Meshes\actors\character\animations. I reset the sexlab animations, saved and loaded and it still does not work.

I was reading about editing the sexlab animation script but i have no idea how that works. Can anyone help me?

Sorry but...

 

Bear in mind this is not an operational mod, it is merely an animation resource for modders to utilize while building one.

 

With that being said, More Nasty Critters is that operational mod that uses this resource. Download that (and any other requirements that mods needs) and you'll be working. ^^

 

Dayelyte, you may want to maybe add a section that says 'Mods that use these animations' or something and put a link. Or not. :P

 

Posted

In all this flood of new requests.... are you creating a finishing stage for your dog-on-top animation set? I think something to finish it off would be nice  :D

Posted

I haven't even fired Max up at all for the past few days. 

 

I have another animation I need to finish before I consider any further work on critters. 

 

Been running into a lot of issues lately. Bunch of little stuff that just hits you from all angles . . . :| Frustrations built up and critical mass was achieved resulting in . . . .

 

I completely uninstalled everything Skyrim related ( hell, I wiped Steam completely out ) from my workstation and wiped all Skyrim related previews from FA and SoFurry a few days ago.  I'm pretty sure the residents are digging out the pitchforks and torches as I type this . . . :-/   ( or they're just scratching their heads wondering wtf happened ) 

 

This happens to me from time to time, so no worries. 

 

Still have backups on my laptop and network drives, so not all is lost.  I can't say when I'll have the finishing scene done for the dog on top due to time issues.  Be patient though, I'll eventually get it done. 

 

 

Trying to find the time ( we need a 36 hour day imo ) to dust off my modeling skills again, just not sure I want to do it with Max. 

Itching to create something in Zbrush, just can't seem to get any free time to do it. . . lol

 

Oy.

 

 

 

 

Posted

Just out of curiosity, do you have any plans for a male werewolf/female character blowjob animation? I'd love to have an animation like that to use in sexlab for my mod.

 

Either way, you do some amazing work, keep it up my friend.

 

I'd like to second this request. ;)  It may be difficult for a human, but might work better with two werewolves?

Posted

I haven't even fired Max up at all for the past few days. 

 

I have another animation I need to finish before I consider any further work on critters. 

 

Been running into a lot of issues lately. Bunch of little stuff that just hits you from all angles . . . :| Frustrations built up and critical mass was achieved resulting in . . . .

 

I completely uninstalled everything Skyrim related ( hell, I wiped Steam completely out ) from my workstation and wiped all Skyrim related previews from FA and SoFurry a few days ago.  I'm pretty sure the residents are digging out the pitchforks and torches as I type this . . . :-/   ( or they're just scratching their heads wondering wtf happened ) 

 

This happens to me from time to time, so no worries. 

 

Still have backups on my laptop and network drives, so not all is lost.  I can't say when I'll have the finishing scene done for the dog on top due to time issues.  Be patient though, I'll eventually get it done. 

 

 

Trying to find the time ( we need a 36 hour day imo ) to dust off my modeling skills again, just not sure I want to do it with Max. 

Itching to create something in Zbrush, just can't seem to get any free time to do it. . . lol

 

Oy.

 

Even if you never give us anything again, you've done a lot for us and I appreciate it.  Your work has always been exemplary and in all honesty your animations have kept Skyrim installed on my system for far longer than it would have been normally.

 

Of course I look forward with hope to the day when you feel you can contribute again, but I think we can all understand your feelings on the matter.  As a fellow artist--sketch and portraits, though, not 3D modelling and animation--I know sometimes things don't work the way you want them to when you're trying to create, and the frustration builds to pretty intense proportions.

 

Good luck with your other work, and again, I hope to see you back again when the muse grabs hold.

 

Posted

I haven't even fired Max up at all for the past few days. 

 

I have another animation I need to finish before I consider any further work on critters. 

 

Been running into a lot of issues lately. Bunch of little stuff that just hits you from all angles . . . :| Frustrations built up and critical mass was achieved resulting in . . . .

 

I completely uninstalled everything Skyrim related ( hell, I wiped Steam completely out ) from my workstation and wiped all Skyrim related previews from FA and SoFurry a few days ago.  I'm pretty sure the residents are digging out the pitchforks and torches as I type this . . . :-/   ( or they're just scratching their heads wondering wtf happened ) 

 

This happens to me from time to time, so no worries. 

 

Still have backups on my laptop and network drives, so not all is lost.  I can't say when I'll have the finishing scene done for the dog on top due to time issues.  Be patient though, I'll eventually get it done. 

 

 

Trying to find the time ( we need a 36 hour day imo ) to dust off my modeling skills again, just not sure I want to do it with Max. 

Itching to create something in Zbrush, just can't seem to get any free time to do it. . . lol

 

Oy.

 

I hope you have someone to talk to, because talking about problems is what helps most when you're frustrated. Take a break, do something you really enjoy and, most importantly, do not feel forced by anyone to keep on working. You have already contributed incredibly much quality-work to this community. Take your time and take it easy. A healthy Dayelyte is more helpful than one that keeps on pressing like a zombie ~_^

Posted

I just logged back in after a while and read through some of these comments. It looks as though, from what I've seen, that Dragon animations still may be possible, hope still lives!

Posted

For those wanting to start playing around with animating on your own, I have a scene file for both 2010 and 2012 Max that contains the actors I have animated with thus far.  It contains the skeleton and mesh files for each actor.  In addition, some IK systems are in place though you can add additional ones if you feel you need to. 

 

Everything is sorted, named and organized into their own layers based on how I set things up prior to starting an animation.  Each actor can be globally selected and then moved about via the Named Selection Sets dropdown box located between the " Spinner Snap Toggle " and " Mirror " buttons in the top toolbar. 

 

Human Male

Human Female

Female Werewolf

Female Atronach

Canine

 

Feel free to do with it as you will. . . :D

 

 

 

 

Skyrim_Assets_v2010.rar

Skyrim_Assets_2012.rar

Posted

I wanted to get started but all those links and requirements and shit what too much to bare all at once. That old message you sent me. So I got rid of everything. Maybe one day I'll crack down and join the animation team. But for now, it doesn't seem probable. Just was going to do canine and female foreplay/oral animations. (Though Sexlab will always recognize creatures as rapist and human as victim no matter what kind of animation you make)

Posted

For those wanting to start playing around with animating on your own, I have a scene file for both 2010 and 2012 Max that contains the actors I have animated with thus far.  It contains the skeleton and mesh files for each actor.  In addition, some IK systems are in place though you can add additional ones if you feel you need to. 

 

Everything is sorted, named and organized into their own layers based on how I set things up prior to starting an animation.  Each actor can be globally selected and then moved about via the Named Selection Sets dropdown box located between the " Spinner Snap Toggle " and " Mirror " buttons in the top toolbar. 

 

Human Male

Human Female

Female Werewolf

Female Atronach

Canine

 

Feel free to do with it as you will. . . :D

 

Thanks for uploading these. Shame I have 2011 but I'll still try and see if they will work. :D

 

Posted

For those wanting to start playing around with animating on your own, I have a scene file for both 2010 and 2012 Max that contains the actors I have animated with thus far.  It contains the skeleton and mesh files for each actor.  In addition, some IK systems are in place though you can add additional ones if you feel you need to. 

 

Everything is sorted, named and organized into their own layers based on how I set things up prior to starting an animation.  Each actor can be globally selected and then moved about via the Named Selection Sets dropdown box located between the " Spinner Snap Toggle " and " Mirror " buttons in the top toolbar. 

 

Human Male

Human Female

Female Werewolf

Female Atronach

Canine

 

Feel free to do with it as you will. . . :D

 

To save the animation need two files for each character, 1) for Havok -  "name".HKO

 

                                                                                           2 - bone Rig.txt

 

You can place them for 2010 3 ds max...Help much more, just started :)

Posted

Pretty easy to create your own bone rigs. You'll need the hkxcmd.exe file to do it though.

 

The syntax is: hkxcmd dumplist skeleton.hkx ( where the skeleton.hkx file is the skeleton for the actor you are animating )

 

The output of that command is the bone/rig list needed by Havok. I typically rename them to something like werewolf_bonelist.txt

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