Jump to content

Recommended Posts

Posted

 

 

any chance of making a slight mod to it as in a mcm menu to allow animal actions ie when it comes to the being put on stage the player would be in a cage and have to wait her turn to be put on display with the mcm option for animal on it would place a dog in the cage and gets fucked by a dog until shes to be put on display

 

lately when i use simple slavery im instantly on the front with another female that wont shut up

 

also for the events if theres no buyers it could allow the option for the player to be locked in a cave with horny wolfs and the player has to get out if the player is seen by a wolf they will mate sort of like the line of site for spectator the player would have to kill that wolf off if spotted to carry on moving

While I recognize and respect everyone's kinks and fetishes, I am in no way interested in bestiality, so I won't be adding it. That said, some degrading scene while waiting your turn is a good idea.

 

When you say you're in front with another female, what do you mean? are you are arriving at the auction via some means other than DA? If so, updating your SS should fix that problem.

 

Edit: also, if you want to try your hand at the CK, if you build that wolf and cave scenario, I will be happy to add it as an outcome.

 

 

i mean im outside the cage on the small square in front of the cage door with a female stood behind me next time im on it ill take a print screen the female is stood on the square as well and wont shut up saying vannile lines like yes how can i help you and so on

 

 

That's what I thought. What mod sent you to SS? Do you have the latest version of SS (3.93)? 

Posted

it was loansharks of skyrim i think it was called when the timer ended to pay the loan off it blacked me out and when screen was visable it showed the player outside the cage the guy im ment to talk to the one that says shut up is at the side of the cage im guessing his right spot but player and other female slave is on the front of the cage door in the center i updated simple slavery esp date in data folder is 20/10/2015 i dont know if thats the latest version of the mod when i downloaded loansharks of skyrim i updated the simple slavery that was latest at the time

Posted

it was loansharks of skyrim i think it was called when the timer ended to pay the loan off it blacked me out and when screen was visable it showed the player outside the cage the guy im ment to talk to the one that says shut up is at the side of the cage im guessing his right spot but player and other female slave is on the front of the cage door in the center i updated simple slavery esp date in data folder is 20/10/2015 i dont know if thats the latest version of the mod when i downloaded loansharks of skyrim i updated the simple slavery that was latest at the time

I just uploaded the new one yesterday, so you don't have it. The new version puts you properly in the cage. It should be safe to upgrade mid-save (although clean saves are always recommended).

Posted

ok thanks ill download and try again later on i always do new saves with new characters i dont get far in the game

I do the same thing. The highest player level I've ever achieved is 34. I usually get to about level 10 before starting over. On the plus side, I can get through bleak falls blindfolded. XD
Posted

 

ok thanks ill download and try again later on i always do new saves with new characters i dont get far in the game

I do the same thing. The highest player level I've ever achieved is 34. I usually get to about level 10 before starting over. On the plus side, I can get through bleak falls blindfolded. XD

 

lol, that's a good reason I don't touch that quest until I've gotten past those early levels

no reason for slaves to think they're dragonborn

Posted

 

 

ok thanks ill download and try again later on i always do new saves with new characters i dont get far in the game

I do the same thing. The highest player level I've ever achieved is 34. I usually get to about level 10 before starting over. On the plus side, I can get through bleak falls blindfolded. XD

lol, that's a good reason I don't touch that quest until I've gotten past those early levels

no reason for slaves to think they're dragonborn

excellent point.
Posted

 

 

 

ok thanks ill download and try again later on i always do new saves with new characters i dont get far in the game

I do the same thing. The highest player level I've ever achieved is 34. I usually get to about level 10 before starting over. On the plus side, I can get through bleak falls blindfolded. XD
lol, that's a good reason I don't touch that quest until I've gotten past those early levels

no reason for slaves to think they're dragonborn

excellent point.

 

 

That is one reason I love Skyrim Unbound so much. I set it on random, and don't find out if I am Dragonborn until I finish off the first dragon. With the way my game is set up, that usually involves a lot of running away and letting others do the fighting. Funny thing is, no matter who I turn out to be, I am always a little disappointed.

I would love to see this as a starting point for Unbound. How cool would that be, instead of the headsman's block, you start on an auction block!

 

Posted

 

 

 

 

ok thanks ill download and try again later on i always do new saves with new characters i dont get far in the game

I do the same thing. The highest player level I've ever achieved is 34. I usually get to about level 10 before starting over. On the plus side, I can get through bleak falls blindfolded. XD
lol, that's a good reason I don't touch that quest until I've gotten past those early levels

no reason for slaves to think they're dragonborn

excellent point.

 

 

That is one reason I love Skyrim Unbound so much. I set it on random, and don't find out if I am Dragonborn until I finish off the first dragon. With the way my game is set up, that usually involves a lot of running away and letting others do the fighting. Funny thing is, no matter who I turn out to be, I am always a little disappointed.

I would love to see this as a starting point for Unbound. How cool would that be, instead of the headsman's block, you start on an auction block!

 

well that update for immerslave was just released so  that's entirely possible now http://www.loverslab.com/files/file/1241-immerslave-live-a-slaves-life/

Posted

 

 

 

 

 

ok thanks ill download and try again later on i always do new saves with new characters i dont get far in the game

I do the same thing. The highest player level I've ever achieved is 34. I usually get to about level 10 before starting over. On the plus side, I can get through bleak falls blindfolded. XD
lol, that's a good reason I don't touch that quest until I've gotten past those early levels

no reason for slaves to think they're dragonborn

excellent point.

That is one reason I love Skyrim Unbound so much. I set it on random, and don't find out if I am Dragonborn until I finish off the first dragon. With the way my game is set up, that usually involves a lot of running away and letting others do the fighting. Funny thing is, no matter who I turn out to be, I am always a little disappointed.

I would love to see this as a starting point for Unbound. How cool would that be, instead of the headsman's block, you start on an auction block!

well that update for immerslave was just released so that's entirely possible now http://www.loverslab.com/files/file/1241-immerslave-live-a-slaves-life/

That's Live Another Life, not Unbound, so if you switch to LAL, your wish will, indeed, come true.

Posted

just discovered the new "Immerslave" changes.

 

Wouldn't it add a lot of contend to SS if you would make use of some of the "immerslave" scenes in your mod in return ?

(i mean, ending up in one of the "immerslave" places after being sold)

 

 

Another idea (as an optional SS outcome):

after beeing sold at the auction one doesnt necessarily need to end up in an active "Master -> slave" rlationship,

but could rather be informed about events through Textboxes (like in "Skyrim Bound") just to end up somewhere on the map in bindings

and with an unplesant bounty (perhaps bounty hunters on your heels).

 

btw. Thx for the hard work

Posted

just discovered the new "Immerslave" changes.

 

Wouldn't it add a lot of contend to SS if you would make use of some of the "immerslave" scenes in your mod in return ?

(i mean, ending up in one of the "immerslave" places after being sold)

 

 

Another idea (as an optional SS outcome):

after beeing sold at the auction one doesnt necessarily need to end up in an active "Master -> slave" rlationship,

but could rather be informed about events through Textboxes (like in "Skyrim Bound") just to end up somewhere on the map in bindings

and with an unplesant bounty (perhaps bounty hunters on your heels).

 

btw. Thx for the hard work

thank you for the kind words. that's a good idea. But I would need logical reasons for that to happen. Why would someone pay money just to bind their slave and stick them out in the middle of nowhere?
  • 1 month later...
Posted

Why would someone pay money just to bind their slave and stick them out in the middle of nowhere?

 

 

Catch-and-release program?

"Go, little one, you're free now! Go back into the wild! Be one with nature!"

 

Buyer's remorse?

"Hey, wait a minute, this isn't the model I wanted! Ah hell, I'll just throw it out and go back to the shop for another one."

 

Sadism?

"Heh. That slave won't last five minutes tied up in the woods."

 

Forgetfulness?

"Aah, it's good to be back at the old hideout. Now, slave, come here and... wait, where is she? Shit, I must've left her behind somewhere!"

 

The most dangerous game?

"The slave is the Dragonborn, eh? This one needs a handicap. Let's just tie her up and dump her in the woods. If she survives the night, we'll start the hunt tomorrow."

 

Dragon attack?

"Ahar, my pretty new acquisition. I can't wait to get you back home and... what's that noise? Why is it so windyyYYAAAAAAAAAAAAAAAaaaaaaaaa......."

 

Spontaneous combustion?

"Ahar, my pretty new acquisition. I can't wait to get you back home and PHWOOMPH crackle crackle hiss..."

Posted

 

Why would someone pay money just to bind their slave and stick them out in the middle of nowhere?

 

 

Catch-and-release program?

"Go, little one, you're free now! Go back into the wild! Be one with nature!"

 

Buyer's remorse?

"Hey, wait a minute, this isn't the model I wanted! Ah hell, I'll just throw it out and go back to the shop for another one."

 

Sadism?

"Heh. That slave won't last five minutes tied up in the woods."

 

Forgetfulness?

"Aah, it's good to be back at the old hideout. Now, slave, come here and... wait, where is she? Shit, I must've left her behind somewhere!"

 

The most dangerous game?

"The slave is the Dragonborn, eh? This one needs a handicap. Let's just tie her up and dump her in the woods. If she survives the night, we'll start the hunt tomorrow."

 

Dragon attack?

"Ahar, my pretty new acquisition. I can't wait to get you back home and... what's that noise? Why is it so windyyYYAAAAAAAAAAAAAAAaaaaaaaaa......."

 

Spontaneous combustion?

"Ahar, my pretty new acquisition. I can't wait to get you back home and PHWOOMPH crackle crackle hiss..."

 

 

Also - makes a much more interesting form of "Execution" for capital crimes, could be linked by XPO etc.......

Posted

I think I've discovered a serious point of  incompatibility between SS and Deviously Cursed Loot. I'm not sure which mod is the problem, but when you put the two together, SS breaks pretty severely.

 

I'm pretty sure I've reduced my load order to the bare minimum, at this point:

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
SexLab.esm
SexLabAroused.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
daymoyl.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
SimpleSlavery.esp
Deviously Cursed Loot.esp
Devious Deviants.esp
XPMSE.esp
FNIS.esp
Alternate Start - Live Another Life.esp
 
 
I start a new game and use ASLAL to quickly get to a point where I can test it (camp in the woods, jump off the cliffs NNW of where you start, find a campsite with 3 bandits and let them smack the crap out of me for a bit), Things work as intended, until I black out and wake up on the floor of the auction house... or rather in the floor of the auction house. Rather than standing, waiting to talk to the guy outside the cell, I'm usually sprawled, ragdolled on the floor or against the wall, often both,  and once, I found myself walking in place (albeit, tilted at an odd angle). The key thing is that I have absolutely zero control, at that point. I can open my inventory and the menus, but I can't move or do anything. I can't even swing the camera around. At that point, the game is, effectively, broken, with no recourse but to load an earlier save. It's definitely Deviously Cursed Loot that's causing the problem, because I had like 60 other mods installed, and it worked fine... until I put that one in.
 
And, yes, I have the latest versions of everything, and I did run GenerateFNISForUsers (though MO) after selecting the mods in MO, and before starting the game.
 
Considering the fact that the mods tie in together, they should play more nicely than they do. As I said, I'm not sure if the problem is on your end, or theirs, but it's the content of this mod that breaks, so I figured I'd start  here.
Posted

 

I searched for an answer to this question, but was unsuccessful. My character went to auction, then was sold to Captured Dreams. Most of my inventory, including my armor, are gone, and there are no quest hints or markers to indicate what happened to it. Did it disappear forever, or is there a way to recover it?

I'm afraid you'll have to ask that question on the CD thread. This mod doesn't do anything with your stuff except unequip it.

 

 

i recently discovered from the dec thread that the captured dreams code might not have been rewritten - it's original intention was immerslave where the player has nothing to remove at game start

after discovering this i disabled it from dec, i'm just as curious about those items where - abouts if they exist

 

I think I've discovered a serious point of  incompatibility between SS and Deviously Cursed Loot. I'm not sure which mod is the problem, but when you put the two together, SS breaks pretty severely.

 

I'm pretty sure I've reduced my load order to the bare minimum, at this point:

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
SexLab.esm
SexLabAroused.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
daymoyl.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
SimpleSlavery.esp
Deviously Cursed Loot.esp
Devious Deviants.esp
XPMSE.esp
FNIS.esp
Alternate Start - Live Another Life.esp
 
 
I start a new game and use ASLAL to quickly get to a point where I can test it (camp in the woods, jump off the cliffs NNW of where you start, find a campsite with 3 bandits and let them smack the crap out of me for a bit), Things work as intended, until I black out and wake up on the floor of the auction house... or rather in the floor of the auction house. Rather than standing, waiting to talk to the guy outside the cell, I'm usually sprawled, ragdolled on the floor or against the wall, often both,  and once, I found myself walking in place (albeit, tilted at an odd angle). The key thing is that I have absolutely zero control, at that point. I can open my inventory and the menus, but I can't move or do anything. I can't even swing the camera around. At that point, the game is, effectively, broken, with no recourse but to load an earlier save. It's definitely Deviously Cursed Loot that's causing the problem, because I had like 60 other mods installed, and it worked fine... until I put that one in.
 
And, yes, I have the latest versions of everything, and I did run GenerateFNISForUsers (though MO) after selecting the mods in MO, and before starting the game.
 
Considering the fact that the mods tie in together, they should play more nicely than they do. As I said, I'm not sure if the problem is on your end, or theirs, but it's the content of this mod that breaks, so I figured I'd start  here.

 

that'd be a conflict between the cused loot's combat handles and daymoyl, simple slavery is where daymoyl put the player, but if everything worked before adding cursed loot then either adjust your combat settings in cursed loot or disable those

Posted

TES5Edit 3.0.32

 

Error check ran on SimpleSlavery.esp(version 4.1) :

 

[00:00] Checking for Errors in [03] SimpleSlavery.esp
[00:00] SimpleSlavery_visit2 [DLBR:03017343]
[00:00]     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
[00:00] SimpleSlavery_visit3 [DLBR:03019E88]
[00:00]     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
[00:00] SimpleSlavery_visit4 [DLBR:03019EAA]
[00:00]     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
[00:00] SimpleSlavery "Simple Slavery" [QUST:0300492E]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03028226] < Error: Could not be resolved >
[00:00] SimpleSlavery "Simple Slavery" [QUST:0300492E]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0303628D] < Error: Could not be resolved >
[00:00] [iNFO:030362A8] ('Uh...no, I...I mean, yes! Yes. Get back to...' in GRUP Topic Children of SimpleSlavery_FarmGuard3 "Sure thing. Hey, you don't look so good. Are you okay?" [DIAL:030362A7])
[00:00]     INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0303629D] < Error: Could not be resolved >
[00:00] [iNFO:03036298] ('Very well. Carry on.' in GRUP Topic Children of SimpleSlavery_FarmTalk3 "Understood, Master." [DIAL:03036297])
[00:00]     INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03036290] < Error: Could not be resolved >
[00:00] All Done!

.

.

.

.

.

And a cleaning log:

 

Removing: HuntersRestExterior01 [CELL:00009B7E] (in Tamriel "Skyrim" [WRLD:0000003C] at -14,-14)
Removing: GRUP Exterior Cell Sub-Block -2, -2
[Removing "Identical to Master" records done]  Processed Records: 835, Removed Records: 2, Elapsed Time: 00:00
[undeleting and Disabling References done]  Processed Records: 833, Undeleted Records: 0, Elapsed Time: 00:00

.

.

.

.

.

Normaly I'd just fix or even delete errors myself but with quest and script type errors in my exp. it's nothing but problems. Better off letting the author know and hope they fix it the proper way. If I had ESP I'd fill in the blanks myself :P  Really wanted to try this mod out with SD+ sense they sound like good fun together :) SD+ had a few quest errors too but they where easy enough to figure out just from the naming conventions used.

 

Not in any way a dig at you or your mod cuzz honestly ANY mod will be full of errors after it comes out of CC. Even from tiny edits CC will still fk something up on save. NEVER fails.

Posted

I really like this mod, but my items disappear after the auction, I did a search and all I could find was that this mod doesn't remove items, has that changed? and if so, where can I find my old items after being freed of bondage? default_sad.png (I tried it with multiple outcome possibilities, including ones that wouldn't remove items on their own)

Posted

I really like this mod, but my items disappear after the auction, I did a search and all I could find was that this mod doesn't remove items, has that changed? and if so, where can I find my old items after being freed of bondage? default_sad.png (I tried it with multiple outcome possibilities, including ones that wouldn't remove items on their own)

all depends on the outcome

nobody knows about captured dreams items as tho they're gone, but sd will put your items in a chest in the dreamworld

any other outcomes you'd have to report at their valid threads or ask us what mod, simple slavery just hands the player to other mods

Posted

 

I really like this mod, but my items disappear after the auction, I did a search and all I could find was that this mod doesn't remove items, has that changed? and if so, where can I find my old items after being freed of bondage? default_sad.png (I tried it with multiple outcome possibilities, including ones that wouldn't remove items on their own)

all depends on the outcome

nobody knows about captured dreams items as tho they're gone, but sd will put your items in a chest in the dreamworld

any other outcomes you'd have to report at their valid threads or ask us what mod, simple slavery just hands the player to other mods

 

 

I think everything is being lost prior to that. it occurs with the Mia's dungeon one, which it didn't even start me enslaved, the SLUTS one didn't have my stuff in the chest at the end either, and yes, SD enslavedment, even after being released (master killed) I didn't have anything or any information about how to get it back

 

Edit: actually, I just checked and all my items are gone when I'm at the auction, before being moved to another mod

Posted

 

 

I really like this mod, but my items disappear after the auction, I did a search and all I could find was that this mod doesn't remove items, has that changed? and if so, where can I find my old items after being freed of bondage? default_sad.png (I tried it with multiple outcome possibilities, including ones that wouldn't remove items on their own)

all depends on the outcome

nobody knows about captured dreams items as tho they're gone, but sd will put your items in a chest in the dreamworld

any other outcomes you'd have to report at their valid threads or ask us what mod, simple slavery just hands the player to other mods

 

 

I think everything is being lost prior to that. it occurs with the Mia's dungeon one, which it didn't even start me enslaved, the SLUTS one didn't have my stuff in the chest at the end either, and yes, SD enslavedment, even after being released (master killed) I didn't have anything or any information about how to get it back

 

Edit: actually, I just checked and all my items are gone when I'm at the auction, before being moved to another mod

 

your situation just gets weirder, what mod sent you to simple slavery, maybe you lost them before you got there

Posted

 

 

I really like this mod, but my items disappear after the auction, I did a search and all I could find was that this mod doesn't remove items, has that changed? and if so, where can I find my old items after being freed of bondage? default_sad.png (I tried it with multiple outcome possibilities, including ones that wouldn't remove items on their own)

all depends on the outcome

nobody knows about captured dreams items as tho they're gone, but sd will put your items in a chest in the dreamworld

any other outcomes you'd have to report at their valid threads or ask us what mod, simple slavery just hands the player to other mods

 

 

I think everything is being lost prior to that. it occurs with the Mia's dungeon one, which it didn't even start me enslaved, the SLUTS one didn't have my stuff in the chest at the end either, and yes, SD enslavedment, even after being released (master killed) I didn't have anything or any information about how to get it back

 

Edit: actually, I just checked and all my items are gone when I'm at the auction, before being moved to another mod

 

 

If you're using Death Alternative, you can get your items taken depending on your settings.

 

 

Posted

 

 

 

I really like this mod, but my items disappear after the auction, I did a search and all I could find was that this mod doesn't remove items, has that changed? and if so, where can I find my old items after being freed of bondage? default_sad.png (I tried it with multiple outcome possibilities, including ones that wouldn't remove items on their own)

all depends on the outcome

nobody knows about captured dreams items as tho they're gone, but sd will put your items in a chest in the dreamworld

any other outcomes you'd have to report at their valid threads or ask us what mod, simple slavery just hands the player to other mods

I think everything is being lost prior to that. it occurs with the Mia's dungeon one, which it didn't even start me enslaved, the SLUTS one didn't have my stuff in the chest at the end either, and yes, SD enslavedment, even after being released (master killed) I didn't have anything or any information about how to get it back

 

Edit: actually, I just checked and all my items are gone when I'm at the auction, before being moved to another mod

If you're using Death Alternative, you can get your items taken depending on your settings.

 

SS just unequips the player. Everything is still in your inventory. As others mentioned, though, if a different mod removed your stuff prior to sending you to the auction, your stuff will still be wherever that mod put it. I hadn't considered that possibility. Hmm...

Feature Request: Be able to assign weights/probabilities to the different outcomes via MCM.

 

Keep up the good work!

I've thought of that, but the whole point is that you have no control when you're a slave. That said,I do have plans to incorporate a more immersive way to sway things.
Posted

 

 

I searched for an answer to this question, but was unsuccessful. My character went to auction, then was sold to Captured Dreams. Most of my inventory, including my armor, are gone, and there are no quest hints or markers to indicate what happened to it. Did it disappear forever, or is there a way to recover it?

I'm afraid you'll have to ask that question on the CD thread. This mod doesn't do anything with your stuff except unequip it.

i recently discovered from the dec thread that the captured dreams code might not have been rewritten - it's original intention was immerslave where the player has nothing to remove at game start

after discovering this i disabled it from dec, i'm just as curious about those items where - abouts if they exist

 

I think I've discovered a serious point of incompatibility between SS and Deviously Cursed Loot. I'm not sure which mod is the problem, but when you put the two together, SS breaks pretty severely.

 

I'm pretty sure I've reduced my load order to the bare minimum, at this point:

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

SexLab.esm

SexLabAroused.esm

ZaZAnimationPack.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

daymoyl.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

RaceMenu.esp

RaceMenuPlugin.esp

SkyUI.esp

SimpleSlavery.esp

Deviously Cursed Loot.esp

Devious Deviants.esp

XPMSE.esp

FNIS.esp

Alternate Start - Live Another Life.esp

 

 

I start a new game and use ASLAL to quickly get to a point where I can test it (camp in the woods, jump off the cliffs NNW of where you start, find a campsite with 3 bandits and let them smack the crap out of me for a bit), Things work as intended, until I black out and wake up on the floor of the auction house... or rather in the floor of the auction house. Rather than standing, waiting to talk to the guy outside the cell, I'm usually sprawled, ragdolled on the floor or against the wall, often both, and once, I found myself walking in place (albeit, tilted at an odd angle). The key thing is that I have absolutely zero control, at that point. I can open my inventory and the menus, but I can't move or do anything. I can't even swing the camera around. At that point, the game is, effectively, broken, with no recourse but to load an earlier save. It's definitely Deviously Cursed Loot that's causing the problem, because I had like 60 other mods installed, and it worked fine... until I put that one in.

 

And, yes, I have the latest versions of everything, and I did run GenerateFNISForUsers (though MO) after selecting the mods in MO, and before starting the game.

 

Considering the fact that the mods tie in together, they should play more nicely than they do. As I said, I'm not sure if the problem is on your end, or theirs, but it's the content of this mod that breaks, so I figured I'd start here.

 

that'd be a conflict between the cused loot's combat handles and daymoyl, simple slavery is where daymoyl put the player, but if everything worked before adding cursed loot then either adjust your combat settings in cursed loot or disable those

Just turn DCL's defeat functions off completely if you have DAYMOL.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...