Kimy Posted December 8, 2015 Posted December 8, 2015 Just turn DCL's defeat functions off completely if you have DAYMOL. This. Cursed Loot's combat surrender feature was meant to REPLACE DAYMOYL as a lightweight alternative to it. Thus, it's by definition incompatible with it. That circumstance is also mentioned in Cursed Loot's Readme and respective MCM toggle, but hey, nobody ever reads a ReadMe!
Senick Posted December 8, 2015 Posted December 8, 2015 I really like this mod, but my items disappear after the auction, I did a search and all I could find was that this mod doesn't remove items, has that changed? and if so, where can I find my old items after being freed of bondage? (I tried it with multiple outcome possibilities, including ones that wouldn't remove items on their own)all depends on the outcomenobody knows about captured dreams items as tho they're gone, but sd will put your items in a chest in the dreamworld any other outcomes you'd have to report at their valid threads or ask us what mod, simple slavery just hands the player to other mods I think everything is being lost prior to that. it occurs with the Mia's dungeon one, which it didn't even start me enslaved, the SLUTS one didn't have my stuff in the chest at the end either, and yes, SD enslavedment, even after being released (master killed) I didn't have anything or any information about how to get it back Edit: actually, I just checked and all my items are gone when I'm at the auction, before being moved to another mod If you're using Death Alternative, you can get your items taken depending on your settings. SS just unequips the player. Everything is still in your inventory. As others mentioned, though, if a different mod removed your stuff prior to sending you to the auction, your stuff will still be wherever that mod put it. I hadn't considered that possibility. Hmm... I had been sent there by DA, I'll have to check the settings of everything else, probably just disable any setting available that might take my items that are attached to DA
Content Consumer Posted December 8, 2015 Posted December 8, 2015 Just turn DCL's defeat functions off completely if you have DAYMOL. This. Cursed Loot's combat surrender feature was meant to REPLACE DAYMOYL as a lightweight alternative to it. Thus, it's by definition incompatible with it. That circumstance is also mentioned in Cursed Loot's Readme and respective MCM toggle, but hey, nobody ever reads a ReadMe! Well, no. You're not supposed to read readmes, or OPs, etc.
jfraser Posted December 9, 2015 Author Posted December 9, 2015 TES5Edit 3.0.32 Error check ran on SimpleSlavery.esp(version 4.1) : [00:00] Checking for Errors in [03] SimpleSlavery.esp [00:00] SimpleSlavery_visit2 [DLBR:03017343] [00:00] DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL [00:00] SimpleSlavery_visit3 [DLBR:03019E88] [00:00] DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL [00:00] SimpleSlavery_visit4 [DLBR:03019EAA] [00:00] DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL [00:00] SimpleSlavery "Simple Slavery" [QUST:0300492E] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03028226] < Error: Could not be resolved > [00:00] SimpleSlavery "Simple Slavery" [QUST:0300492E] [00:00] QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0303628D] < Error: Could not be resolved > [00:00] [iNFO:030362A8] ('Uh...no, I...I mean, yes! Yes. Get back to...' in GRUP Topic Children of SimpleSlavery_FarmGuard3 "Sure thing. Hey, you don't look so good. Are you okay?" [DIAL:030362A7]) [00:00] INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0303629D] < Error: Could not be resolved > [00:00] [iNFO:03036298] ('Very well. Carry on.' in GRUP Topic Children of SimpleSlavery_FarmTalk3 "Understood, Master." [DIAL:03036297]) [00:00] INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03036290] < Error: Could not be resolved > [00:00] All Done! . . . . . And a cleaning log: Removing: HuntersRestExterior01 [CELL:00009B7E] (in Tamriel "Skyrim" [WRLD:0000003C] at -14,-14) Removing: GRUP Exterior Cell Sub-Block -2, -2 [Removing "Identical to Master" records done] Processed Records: 835, Removed Records: 2, Elapsed Time: 00:00 [undeleting and Disabling References done] Processed Records: 833, Undeleted Records: 0, Elapsed Time: 00:00 . . . . . Normaly I'd just fix or even delete errors myself but with quest and script type errors in my exp. it's nothing but problems. Better off letting the author know and hope they fix it the proper way. If I had ESP I'd fill in the blanks myself Really wanted to try this mod out with SD+ sense they sound like good fun together SD+ had a few quest errors too but they where easy enough to figure out just from the naming conventions used. Not in any way a dig at you or your mod cuzz honestly ANY mod will be full of errors after it comes out of CC. Even from tiny edits CC will still fk something up on save. NEVER fails. Thanks. Apparently I over-rely on LOOT to tell me if it needs cleaned. It failed to pick up on it, but after loading up TES5Edit and filtering, sure enough, errors that needed cleaned. Thanks for letting me know. Version 1.121 should be clean.
compuscribe Posted December 9, 2015 Posted December 9, 2015 Just turn DCL's defeat functions off completely if you have DAYMOL. This. Cursed Loot's combat surrender feature was meant to REPLACE DAYMOYL as a lightweight alternative to it. Thus, it's by definition incompatible with it. That circumstance is also mentioned in Cursed Loot's Readme and respective MCM toggle, but hey, nobody ever reads a ReadMe! Actually, I did see that and checked. It was already disabled. I still had issues. Maybe there's some other option I could tweak, but the mod has like 100 different settings I could tinker with, and I'm not testing each and every one in the hope that I find the magic combination that doesn't break in this, specific circumstance. I just removed this mod, since, other than the auction itself, it didn't add anything. It was just another way to get into the content of the other mods... though, I suppose i should mention the issue in the Cursed Loot thread, as well.
CliftonJD Posted December 9, 2015 Posted December 9, 2015 Just turn DCL's defeat functions off completely if you have DAYMOL. This. Cursed Loot's combat surrender feature was meant to REPLACE DAYMOYL as a lightweight alternative to it. Thus, it's by definition incompatible with it. That circumstance is also mentioned in Cursed Loot's Readme and respective MCM toggle, but hey, nobody ever reads a ReadMe! i figured as much, been wondering if you plan to hook into simple slavery and/or sd from your combat outcomes so that death alternative can be eliminated altogether
Kimy Posted December 9, 2015 Posted December 9, 2015 Just turn DCL's defeat functions off completely if you have DAYMOL. This. Cursed Loot's combat surrender feature was meant to REPLACE DAYMOYL as a lightweight alternative to it. Thus, it's by definition incompatible with it. That circumstance is also mentioned in Cursed Loot's Readme and respective MCM toggle, but hey, nobody ever reads a ReadMe! i figured as much, been wondering if you plan to hook into simple slavery and/or sd from your combat outcomes so that death alternative can be eliminated altogether It's on my to-do list.
jfraser Posted December 9, 2015 Author Posted December 9, 2015 It's also (hopefully still) on Goubo's list as an outcome for Defeat. The latest Prison Overhaul Patches has added it (thanks, Inte!). None of the various Submit authors appear to be active, since none have returned my messages. Just turn DCL's defeat functions off completely if you have DAYMOL. This. Cursed Loot's combat surrender feature was meant to REPLACE DAYMOYL as a lightweight alternative to it. Thus, it's by definition incompatible with it. That circumstance is also mentioned in Cursed Loot's Readme and respective MCM toggle, but hey, nobody ever reads a ReadMe! Actually, I did see that and checked. It was already disabled. I still had issues. Maybe there's some other option I could tweak, but the mod has like 100 different settings I could tinker with, and I'm not testing each and every one in the hope that I find the magic combination that doesn't break in this, specific circumstance. I just removed this mod, since, other than the auction itself, it didn't add anything. It was just another way to get into the content of the other mods... though, I suppose i should mention the issue in the Cursed Loot thread, as well. Surrender is not an option! We shall fix this! Please post a log and load order.
CliftonJD Posted December 9, 2015 Posted December 9, 2015 Just turn DCL's defeat functions off completely if you have DAYMOL. This. Cursed Loot's combat surrender feature was meant to REPLACE DAYMOYL as a lightweight alternative to it. Thus, it's by definition incompatible with it. That circumstance is also mentioned in Cursed Loot's Readme and respective MCM toggle, but hey, nobody ever reads a ReadMe! i figured as much, been wondering if you plan to hook into simple slavery and/or sd from your combat outcomes so that death alternative can be eliminated altogether It's on my to-do list. cool
CliftonJD Posted December 9, 2015 Posted December 9, 2015 thanks for bringing back the cursed collar, haven't seen it since the level cap was added to it and fixed, i guess level 1 is too high i'll never reach that
Siudhne Posted December 9, 2015 Posted December 9, 2015 Feature Request: Be able to assign weights/probabilities to the different outcomes via MCM. Keep up the good work! I've thought of that, but the whole point is that you have no control when you're a slave. That said,I do have plans to incorporate a more immersive way to sway things. You are confusing character agency with player agency. As a player, I already am in control no matter what. For example, I could remove the option for "Cursed Loot - Damsel in Distress" from the list of viable Simple Slavery outcomes. As a player I can even decide not to use Simple Slavery at all and play on the lowest difficulty setting (which would not be very fun). However, as a character, I have no such control. From an immersive point of view the character is unable to pick from one of the outcomes - the buyer decides what happens with you and you'll have to live with that. The only difference is that some results occur more often than others which, in turn, generates a more fun game experience because I, as the player, get to decide what I spend my time on. For example it happens that I do very much like the "Damsel in Distress" and "Cursed Collar" outcomes after defeat, but it happens that I don't like to play through them too often, because they take quite a lot of time to play through, and multiple playthroughs in a short amount of times get boring. Thus I would like the option (as a player) to better set up your game experience by adjusting the probabilities of Simple Slavery outcomes.
jfraser Posted December 9, 2015 Author Posted December 9, 2015 Feature Request: Be able to assign weights/probabilities to the different outcomes via MCM. Keep up the good work! I've thought of that, but the whole point is that you have no control when you're a slave. That said,I do have plans to incorporate a more immersive way to sway things. You are confusing character agency with player agency. As a player, I already am in control no matter what. For example, I could remove the option for "Cursed Loot - Damsel in Distress" from the list of viable Simple Slavery outcomes. As a player I can even decide not to use Simple Slavery at all and play on the lowest difficulty setting (which would not be very fun). However, as a character, I have no such control. From an immersive point of view the character is unable to pick from one of the outcomes - the buyer decides what happens with you and you'll have to live with that. The only difference is that some results occur more often than others which, in turn, generates a more fun game experience because I, as the player, get to decide what I spend my time on. For example it happens that I do very much like the "Damsel in Distress" and "Cursed Collar" outcomes after defeat, but it happens that I don't like to play through them too often, because they take quite a lot of time to play through, and multiple playthroughs in a short amount of times get boring. Thus I would like the option (as a player) to better set up your game experience by adjusting the probabilities of Simple Slavery outcomes. Fair point.
compuscribe Posted December 10, 2015 Posted December 10, 2015 Surrender is not an option! We shall fix this! Please post a log and load order. Well, I posted my load order, initially, but for the sake of convenience, here it is, again: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm daymoyl.esm hdtHighHeel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp SimpleSlavery.esp Deviously Cursed Loot.esp Devious Deviants.esp XPMSE.esp FNIS.esp Alternate Start - Live Another Life.esp Near as I can tell, that's basically the bare minimum to get all of those things running. As for the logs, I've attached some Papyrus logs... if that's not what you're looking for, let me know, and I'll try to hunt them up. I've also attached a screen shot to better illustrate the sort of thing I'm seeing when I wake up in the auction house. Papyrus.0.log Papyrus.1.log
CliftonJD Posted December 10, 2015 Posted December 10, 2015 Surrender is not an option! We shall fix this! Please post a log and load order. Well, I posted my load order, initially, but for the sake of convenience, here it is, again: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm daymoyl.esm hdtHighHeel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp SimpleSlavery.esp Deviously Cursed Loot.esp Devious Deviants.esp XPMSE.esp FNIS.esp Alternate Start - Live Another Life.esp Near as I can tell, that's basically the bare minimum to get all of those things running. As for the logs, I've attached some Papyrus logs... if that's not what you're looking for, let me know, and I'll try to hunt them up. I've also attached a screen shot to better illustrate the sort of thing I'm seeing when I wake up in the auction house. from what i can tell there's just too much data there: do you still have these issues without logging so many mods - try disabling the logs for cursed loot, devious devices, and daymoyl and see if you still get that same effect
compuscribe Posted December 10, 2015 Posted December 10, 2015 D'oh! I'm pretty sure I gave you the wrong log files, after all. The ones I attached earlier were created by the game, itself, by enabling the logging functions through editing the Skyrim.ini file. Here's the log from Mod Organizer (somewhat redacted). Otherwise... I'm not entirely sure how I would disable logging for specific mods. ModOrganizer_15_12_09_23_36.log
CliftonJD Posted December 10, 2015 Posted December 10, 2015 D'oh! I'm pretty sure I gave you the wrong log files, after all. The ones I attached earlier were created by the game, itself, by enabling the logging functions through editing the Skyrim.ini file. Here's the log from Mod Organizer (somewhat redacted). Otherwise... I'm not entirely sure how I would disable logging for specific mods. cursed loot and devious devices both have those options in their respective mcm to disable logging if you didn't turn it on for death alternative then it should only be logging problems so leave it like that, but that's where things need to be adjusted next try checking your bleedout settings, there shouldn't be anything set with your mods, onblackout will need to be adjusted if your opponent is a creature if you're using any creature mods (if not then don't touch those either) after that's done, there's a utility settings screen with diagnostics and status is the monitor running, the player alias filled and player essential - those should all be checked reset the player state and the black screen, might need to give it a couple minutes between save the game again from there before retesting edit: also try disabling ragdoll effect for now from death alternative player settings screen, you might need to install "realistic ragdolls and effects"
compuscribe Posted December 10, 2015 Posted December 10, 2015 I'll deal with these options in sets. cursed loot and devious devices both have those options in their respective mcm to disable loggingealistic ragdolls and effects" I did that, but nothing changed if you didn't turn it on for death alternative then it should only be logging problems so leave it like that, but that's where things need to be adjusted next try checking your bleedout settings, there shouldn't be anything set with your mods, onblackout will need to be adjusted if your opponent is a creature if you're using any creature mods (if not then don't touch those either) The only thing active in the Bleedout menu was Necromantic Absorption, and turning it off changed nothing. I left onblackout alone as suggested. after that's done, there's a utility settings screen with diagnostics and status is the monitor running, the player alias filled and player essential - those should all be checked Yeah, everything is working as it should be. reset the player state and the black screen, might need to give it a couple minutes between save the game again from there before retesting That didn't seem to do much, either. edit: also try disabling ragdoll effect for now from death alternative player settings screen, you might need to install "realistic ragdolls and effects" Disabling ragdoll gets past the immediate problem (not sure why I didn't try that, myself), but now, it freezes as soon as I'm on the auction block. It's not quite as bad. I can rotate the camera and zoom in and out to some degree (at least if I was already in 3rd person), but nothing else happens. The auctioneer should be going through his lines for the auction, but, instead, the only messages I see are the ones from my slowly increasing arousal. As for realistic ragdolls and effects, that's in my complete setup, but like I said, I stripped this one down to try to minimize the potential points of conflict. I don't know if it helps, but on the way to the auction block, I get two messages telling me I've completed stages of the Simple Slavery quest. Smile for the customers! Or at least try not to snarl. We're trying to make a profit here, you know. Stop dragging your feet. I'm hung over and don't feel like carrying you. I can't imagine that's working as intended, since it's just tagging the lines of dialogue. They even show up in the quest log... which is why I was able to type them out, verbatim. I've attached the latest log, in case it helps. Papyrus.0.log
200down Posted December 10, 2015 Posted December 10, 2015 Yeesh, thanks jfraser! Wasn't expecting a response that fast. Woot, get to try this bad boy out tonight
jfraser Posted December 10, 2015 Author Posted December 10, 2015 I'll deal with these options in sets. cursed loot and devious devices both have those options in their respective mcm to disable loggingealistic ragdolls and effects" I did that, but nothing changed if you didn't turn it on for death alternative then it should only be logging problems so leave it like that, but that's where things need to be adjusted next try checking your bleedout settings, there shouldn't be anything set with your mods, onblackout will need to be adjusted if your opponent is a creature if you're using any creature mods (if not then don't touch those either) The only thing active in the Bleedout menu was Necromantic Absorption, and turning it off changed nothing. I left onblackout alone as suggested. after that's done, there's a utility settings screen with diagnostics and status is the monitor running, the player alias filled and player essential - those should all be checked Yeah, everything is working as it should be. reset the player state and the black screen, might need to give it a couple minutes between save the game again from there before retesting That didn't seem to do much, either. edit: also try disabling ragdoll effect for now from death alternative player settings screen, you might need to install "realistic ragdolls and effects" Disabling ragdoll gets past the immediate problem (not sure why I didn't try that, myself), but now, it freezes as soon as I'm on the auction block. It's not quite as bad. I can rotate the camera and zoom in and out to some degree (at least if I was already in 3rd person), but nothing else happens. The auctioneer should be going through his lines for the auction, but, instead, the only messages I see are the ones from my slowly increasing arousal. As for realistic ragdolls and effects, that's in my complete setup, but like I said, I stripped this one down to try to minimize the potential points of conflict. I don't know if it helps, but on the way to the auction block, I get two messages telling me I've completed stages of the Simple Slavery quest. Smile for the customers! Or at least try not to snarl. We're trying to make a profit here, you know. Stop dragging your feet. I'm hung over and don't feel like carrying you. I can't imagine that's working as intended, since it's just tagging the lines of dialogue. They even show up in the quest log... which is why I was able to type them out, verbatim. I've attached the latest log, in case it helps. both those lines are intended, although they fire faster than I originally thought they would. SS works off of quest stages, so those are two stages firing back to back. Realistic Ragdolls and Force should be a part of every build - I would consider it an essential building block. Make sure you let the XPMSE skeleton overwrite it, though. You are standing on the block without dialogue because you don't have Fuz Doh-Ro Silent Voice installed. Yeesh, thanks jfraser! Wasn't expecting a response that fast. Woot, get to try this bad boy out tonight
jfraser Posted December 10, 2015 Author Posted December 10, 2015 Cliff, I think you've done more trouble shooting than I have with this mod at this point. Thanks, as always. I forgot all about the DA ragdoll setting. Scribe, do you have an up to date version of Death Alternative? I wonder because the ragdoll issue hasn't come up in quite a while.
IIIe Posted December 10, 2015 Posted December 10, 2015 Hello! I succesfully installed SS and got sold through loansharks. There are two problems though. First - I can't see shit. Blindfold is working regardless if I set blindfold visibility to 0% in Devious Devices, I get rid of all my slave equipment or I wait. There are no blindfold settings in MCM menu, so I don't know what to do. Playing with no visuals is not appealing :/ Second. After I've been sold, I get teleported to near "Weynon stones". Next to me standing Okas Sirlo, and I know this only because I was walking around ar random and pointed at him. He just stands there, even after I slept for several hours. Nothing is happening. I have SD+ installed and workind perfectly, and this is what I choosen in SS MCM menu as slave scenario. I really look forward to your answer, beacuse this mod is VERY promising. Shame that I cannot get it to run properly.
jfraser Posted December 10, 2015 Author Posted December 10, 2015 Hello! I succesfully installed SS and got sold through loansharks. There are two problems though. First - I can't see shit. Blindfold is working regardless if I set blindfold visibility to 0% in Devious Devices, I get rid of all my slave equipment or I wait. There are no blindfold settings in MCM menu, so I don't know what to do. Playing with no visuals is not appealing :/ Second. After I've been sold, I get teleported to near "Weynon stones". Next to me standing Okas Sirlo, and I know this only because I was walking around ar random and pointed at him. He just stands there, even after I slept for several hours. Nothing is happening. I have SD+ installed and workind perfectly, and this is what I choosen in SS MCM menu as slave scenario. I really look forward to your answer, beacuse this mod is VERY promising. Shame that I cannot get it to run properly. Thank you for the kind words. SS doesn't use blindfolds, so unfortunately I can't help much with that. Which versions of SS and SD do you have installed?
hamthe3rd Posted December 11, 2015 Posted December 11, 2015 If you are using the third person view, there should be a setting for the Blindfold to use that view and I set it at 50 percent. (so you can also see stuff that happens to the character and walk around as the Player sees, though a darker view, what is going on. This is in DD+ menu, but you can't do this while you have the Blindfold on, the setting will be unavailable until the device is removed.
compuscribe Posted December 11, 2015 Posted December 11, 2015 both those lines are intended, although they fire faster than I originally thought they would. SS works off of quest stages, so those are two stages firing back to back. Well, in that case, you might want to consider changing them to something more indicative of the stage they're supposed to represent, like "Talked to the guard" or "Got dragged to the auction block" or whatever those milestones are supposed to be. By repeating the dialogue it looks like a bug. Much like in The Matrix, deja vu is usually a sign of a glitch in the program, rather than an intended function. Realistic Ragdolls and Force should be a part of every build - I would consider it an essential building block. Make sure you let the XPMSE skeleton overwrite it, though. Nothing seemed utterly dependent on it, and I discovered the issue with my full load order, so its being there or not wasn't really changing anything. I've got the XPMSE skeleton near the very bottom of my load order to ensure it doesn't get overwritten by any of the other mods that are trying to do so, since I imagine it's probably the most compatible of the bunch. And just for the record, this is my full load order (I haven't added Simple Slavery back in, yet) Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm ApachiiHairFemales.esm Schlongs of Skyrim - Core.esm hdtHighHeel.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm MiasLair.esp Campfire.esm Devious Devices - Assets.esm Devious Devices - Integration.esm daymoyl.esm FM - HaafingarHall.esm SexLab - Sexual Fame.esm Devious Devices - Expansion.esm paradise_halls.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp SkyUI.esp UIExtensions.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsUUNP.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp RealisticNeedsandDiseases.esp RND_USKP-Patch.esp RND_Dawnguard-Patch.esp RND_Dragonborn-Patch.esp RealisticRoomRental.esp WetandCold.esp WetandCold - Ashes.esp Cloaks - Dawnguard.esp 1nivWICCloaksCRAFT.esp NonSexLabAnimationPack.esp sanguinesDebauchery.esp SD Cages.esp hydra_slavegirls.esp SexLabDefeat.esp Devious Devices - For the Masses II.esp mslDeviousCaptures.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp Captured Dreams.esp wolfclub.esp Cloaks.esp DD FtM - Cloaks WIC patch.esp NewmillerPiercings2.esp NewmillerPiercings3.esp CD - Newmiller Piercings addon.esp CD - Female Embassy Guards.esp Ballet Boots.esp TS_ECatsuit&Ballet.esp CD - TSECatsuits addonV3.esp TS_FetishWardrobe.esp TS_FetishWardrobe_Uncut.esp CD - TSFetish Wardrobe addonV3.esp Skyrim_Strap_Ons.esp CD - Skyrim Strapon addonV3.esp DarkStandalone.esp CD - DarkDiscipleStandaloneV3.esp TS_GimpHood.esp SC_Shiny Catsuits - CD Edition.esp dD - Realistic Ragdoll Force - Realistic.esp Devious Devices - Equip.esp Devious Loading Screens.esp DD - Interactions.esp Devious Devices - Males Addon.esp SDpatch - frostfall.esp PetCollar.esp Aradia Devious Expansion.esp zzLSAR.esp zzEstrus.esp EstrusChaurus.esp dD Enchanted Chests.esp GagSFX.esp GagSFXDawnguard.esp GagSFXHearthfires.esp GagSFXDragonborn.esp DeviousTraps.esp AliciaPainSlut.esp Trapped in Rubber.esp Deviously Cursed Loot.esp HeroineDistress.esp Frostfall.esp RND_HearthFires-Patch.esp FM - HHall Exterior.esp SexLab_Dialogues.esp Deviously Enslaved.esp paradise_halls_fellglow_slave_camp.esp TZ_LockingLatexHoods.esp daymoyl_DawnguardAddon.esp FM - UNP Merchants.esp SlaversHideout.esp ApachiiHelmetWigs.esp RND_AnimalLoot.esp FM - UNP Merchants HDT-LvLists.esp SSLToys.esp Neo's Slave Leia Renewal.esp zarias_restraints.esp CD - Zarias Restraints addon.esp submissivelola.esp sextoys-calyps-2.esp Sextoys Calyps Chest.esp CD - Calyps Sextoys addon.esp Shiny Catsuits.esp CD - ShinyRubberCatsuitsOnly addonV3.esp CD - Slave Leai renewal addon.esp CD - ShinyRubberCatsuits addonV3.esp CD - TS Gimp Hood addon.esp Bob's Boots UNP V1.0.esp paradise_halls_farengars_study.esp Devious Devices - Gags+.esp Devious Deviants.esp DeviouslyHelpless.esp Brawl Bugs CE.esp Masque of Clavicus Vile.esp Adhesive bandage.esp Elewin Pumps 2.esp TS_Whipcane.esp XPMSE.esp DCL-FF patch.esp FNIS.esp Alternate Start - Live Another Life.esp Alternate Start - Live A Deviant Life.esp ImmerSlave.esp TES5Merged.esp FNISspells.esp Bashed Patch, 0.esp You can see why I might wish to pare it down when trying to troubleshoot matters. You are standing on the block without dialogue because you don't have Fuz Doh-Ro Silent Voice installed. *facepalm* Again, it's part of my main load order, but I stripped it out from my tests to reduce conflicts. I swear I looked at the requirements, but somehow I didn't see that there. Scribe, do you have an up to date version of Death Alternative? I wonder because the ragdoll issue hasn't come up in quite a while. Yes, i do... complete with the 6.1.8 hotfix. I'm honestly surprised I'm the only one running into this issue, since it seems immensely reproduceable. Oh, well.
IIIe Posted December 11, 2015 Posted December 11, 2015 Hello! I succesfully installed SS and got sold through loansharks. There are two problems though. First - I can't see shit. Blindfold is working regardless if I set blindfold visibility to 0% in Devious Devices, I get rid of all my slave equipment or I wait. There are no blindfold settings in MCM menu, so I don't know what to do. Playing with no visuals is not appealing :/ Second. After I've been sold, I get teleported to near "Weynon stones". Next to me standing Okas Sirlo, and I know this only because I was walking around ar random and pointed at him. He just stands there, even after I slept for several hours. Nothing is happening. I have SD+ installed and workind perfectly, and this is what I choosen in SS MCM menu as slave scenario. I really look forward to your answer, beacuse this mod is VERY promising. Shame that I cannot get it to run properly. Thank you for the kind words. SS doesn't use blindfolds, so unfortunately I can't help much with that. Which versions of SS and SD do you have installed? SS ver. 4.121 SD from 2014-12.21 (maybe it's SDplus 302b) It turns out "arousalvisual" was the problem. After trying with disabling Advanced lights and FX, I disabled arousalvisuals and it's working now. Unfortunately after being sold, I get the message that quest "simple slavery" was finished, and I stand next to my supposed owner, who is however not my owner, and even refuses to "become a strong hand to guide me". Nothing happens while I am standing there in shackles. Experimenting what will happen after disabling SD scenario and only enabling Wolfclub.
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