jfraser Posted October 19, 2015 Author Posted October 19, 2015 Ok, Submissive Lola and Slaverun Reloaded will hopefully work now. Let me know!
sapho888 Posted October 19, 2015 Posted October 19, 2015 has the DA patch been updated as well or can we keep the previous one?
jfraser Posted October 19, 2015 Author Posted October 19, 2015 has the DA patch been updated as well or can we keep the previous one? The previous one should work fine, but let me know if that isn't the case.
mdragonminh Posted October 19, 2015 Posted October 19, 2015 when i talk to NPCs when wearing cuffs they always say "surprise surprise a helpless little woman, let me help you" and then remove my cuffs, how do i stop this?
CliftonJD Posted October 19, 2015 Posted October 19, 2015 when i talk to NPCs when wearing cuffs they always say "surprise surprise a helpless little woman, let me help you" and then remove my cuffs, how do i stop this? that's not simple slavery, closest I can think of is deviously helpless, but that dialog seems off for that mod too
DarkRose Posted October 19, 2015 Posted October 19, 2015 @mdradonminh it can be too Deviously Cursed loot. set the helpfull chance lower then or disable it full. set to *0*
jfraser Posted October 19, 2015 Author Posted October 19, 2015 I don't remember that being part of Helpless, but Rose is correct about Deviously Cursed Loot. That's probably your culprit. I haven't heard any news, good or bad, about how the latest updates have worked for people. I'm taking that as a good sign.
handsandarrows Posted October 19, 2015 Posted October 19, 2015 when i talk to NPCs when wearing cuffs they always say "surprise surprise a helpless little woman, let me help you" and then remove my cuffs, how do i stop this? It is from Maria Eden - it is the reason i had to stop using, it will break all other slavery mod with that force dialogue ---- I just had a quick game with the latest version, and after auction i ended up in Nightgate (?) Inn, surounded by number of NPC that had ID from your mod, but nothing else happen - any idea what that was?
jfraser Posted October 19, 2015 Author Posted October 19, 2015 when i talk to NPCs when wearing cuffs they always say "surprise surprise a helpless little woman, let me help you" and then remove my cuffs, how do i stop this? It is from Maria Eden - it is the reason i had to stop using, it will break all other slavery mod with that force dialogue ---- I just had a quick game with the latest version, and after auction i ended up in Nightgate (?) Inn, surounded by number of NPC that had ID from your mod, but nothing else happen - any idea what that was? That's from either Player Submissive or Submissive Lola, whichever you have. I don't have a good way to force a follower on the player - it can be done, but reports say it makes for sketchy gameplay - so you will need to choose one of the npc's, make them your follower, and then ask them to enslave you. Alex is working on a better integration, but for now, that's the only way to incorporate those mods. You'll just have to pretend it wasn't consensual.
handsandarrows Posted October 19, 2015 Posted October 19, 2015 when i talk to NPCs when wearing cuffs they always say "surprise surprise a helpless little woman, let me help you" and then remove my cuffs, how do i stop this? It is from Maria Eden - it is the reason i had to stop using, it will break all other slavery mod with that force dialogue ---- I just had a quick game with the latest version, and after auction i ended up in Nightgate (?) Inn, surounded by number of NPC that had ID from your mod, but nothing else happen - any idea what that was? That's from either Player Submissive or Submissive Lola, whichever you have. I don't have a good way to force a follower on the player - it can be done, but reports say it makes for sketchy gameplay - so you will need to choose one of the npc's, make them your follower, and then ask them to enslave you. Alex is working on a better integration, but for now, that's the only way to incorporate those mods. You'll just have to pretend it wasn't consensual. Aaaaaah i see, thank you!
CliftonJD Posted October 19, 2015 Posted October 19, 2015 I don't remember that being part of Helpless, but Rose is correct about Deviously Cursed Loot. That's probably your culprit. I haven't heard any news, good or bad, about how the latest updates have worked for people. I'm taking that as a good sign. nothing in the change log about fixing the log spam : [10/19/2015 - 02:05:55PM] error: Cannot call iQuestType() on a None object, aborting function call stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 143 [alias Player on quest SimpleSlavery (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] warning: Assigning None to a non-object variable named "::temp33" stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 143 [alias Player on quest SimpleSlavery (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] error: Cannot call iQuestType() on a None object, aborting function call stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 152 [alias Player on quest SimpleSlavery (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] warning: Assigning None to a non-object variable named "::temp33" stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 152 [alias Player on quest SimpleSlavery (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] error: Cannot call iQuestType() on a None object, aborting function call stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 161 [alias Player on quest SimpleSlavery (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] warning: Assigning None to a non-object variable named "::temp33" stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 161 [alias Player on quest SimpleSlavery (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] error: Cannot call iQuestType() on a None object, aborting function call stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 170 [alias Player on quest SimpleSlavery (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] warning: Assigning None to a non-object variable named "::temp33" stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 170 [alias Player on quest SimpleSlavery (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] error: Cannot call iQuestType() on a None object, aborting function call stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 143 [alias Player on quest SimpleSlavery (8200492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] warning: Assigning None to a non-object variable named "::temp33" stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 143 [alias Player on quest SimpleSlavery (8200492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] error: Cannot call iQuestType() on a None object, aborting function call stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 152 [alias Player on quest SimpleSlavery (8200492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] warning: Assigning None to a non-object variable named "::temp33" stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 152 [alias Player on quest SimpleSlavery (8200492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] error: Cannot call iQuestType() on a None object, aborting function call stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 161 [alias Player on quest SimpleSlavery (8200492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] warning: Assigning None to a non-object variable named "::temp33" stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 161 [alias Player on quest SimpleSlavery (8200492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] error: Cannot call iQuestType() on a None object, aborting function call stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 170 [alias Player on quest SimpleSlavery (8200492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/19/2015 - 02:05:55PM] warning: Assigning None to a non-object variable named "::temp33" stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 170 [alias Player on quest SimpleSlavery (8200492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 Papyrus.0.log
jfraser Posted October 19, 2015 Author Posted October 19, 2015 Do you have the DA patch installed? And does the game crash?
CliftonJD Posted October 20, 2015 Posted October 20, 2015 Do you have the DA patch installed? And does the game crash? yes and yes, most frequent crash I've had since removing the building errors from the logs tracking my inventory over a year ago
Asdityasdasd Posted October 20, 2015 Posted October 20, 2015 How is the death alternative supposed to work with this mod? I've tried installing the 3.8 version with the patch and the 3.71 with the in-built version. In both cases no other options appear in the DA MCM menu and after dying it only triggers the default DA scenes. Thanks!
Morferous Posted October 20, 2015 Posted October 20, 2015 Hello, jfraser. I keep having the same problem with this mod. For some reason it seems that it bypasses Xaz Prison Overhaul check and sends my character in to SS auction room, when guard finishes her off. I have tried to tweak all the settings the best that I can, but I can't seem to be able to fix this. XPO and SD+ are pretty much the only reasons why I am running with DA. It is not that bad thing that my character ends up to auction room from guard actions, but that she gains the bounty and ends up slavery with it can cause a loop, where enslaved character is hunted by the guard, getting killed again while being restrained, ending up back in to auction room again and whole setup is a mess again. This forces me to load the game prior of getting in to original conflict with guards. I did not have logging active, when I last encountered the problem. If you need a log, then I can mos certainly provide it. In the mean time I would ask if other players are experiencing similar problem or have I just somehow missed a setting from DA? I raised the XPO probability to maximum from DA, but I still ended up to SS auction room. This makes me to suspect that SS is now somehow bypassing crime event from it.This problem existed to me before current DA/No-DA version options. I remember posting about it before, though in that case my character ended getting spawned out of the auction room to get arrested by guards. Now she just stays in the auction room, while the event with guards fails. Thank you for keeping the mod up. It has been fun to use, but problem with guards is a bit tiresome for someone, who is often playing with a thief characters. I would be very happy, if something could be done about it.
jfraser Posted October 20, 2015 Author Posted October 20, 2015 Do you have the DA patch installed? And does the game crash?yes and yes, most frequent crash I've had since removing the building errors from the logs tracking my inventory over a year ago How is the death alternative supposed to work with this mod? I've tried installing the 3.8 version with the patch and the 3.71 with the in-built version. In both cases no other options appear in the DA MCM menu and after dying it only triggers the default DA scenes. Thanks! okay, clearly there is more to it than just adding and removing the DA script. Thanks for letting me know. I shall upload a full package tonight and scrap the non-DA plan until I can figure out how it works. Hello, jfraser. I keep having the same problem with this mod. For some reason it seems that it bypasses Xaz Prison Overhaul check and sends my character in to SS auction room, when guard finishes her off. I have tried to tweak all the settings the best that I can, but I can't seem to be able to fix this. XPO and SD+ are pretty much the only reasons why I am running with DA. It is not that bad thing that my character ends up to auction room from guard actions, but that she gains the bounty and ends up slavery with it can cause a loop, where enslaved character is hunted by the guard, getting killed again while being restrained, ending up back in to auction room again and whole setup is a mess again. This forces me to load the game prior of getting in to original conflict with guards. I did not have logging active, when I last encountered the problem. If you need a log, then I can mos certainly provide it. In the mean time I would ask if other players are experiencing similar problem or have I just somehow missed a setting from DA? I raised the XPO probability to maximum from DA, but I still ended up to SS auction room. This makes me to suspect that SS is now somehow bypassing crime event from it. This problem existed to me before current DA/No-DA version options. I remember posting about it before, though in that case my character ended getting spawned out of the auction room to get arrested by guards. Now she just stays in the auction room, while the event with guards fails. Thank you for keeping the mod up. It has been fun to use, but problem with guards is a bit tiresome for someone, who is often playing with a thief characters. I would be very happy, if something could be done about it. SS should only get chosen if you are defeated by bandits. Do you have any mods that might mess with factions? Perhaps a load order would help. Also, I apologize if I did not respond to your concern previously.
Morferous Posted October 20, 2015 Posted October 20, 2015 SS should only get chosen if you are defeated by bandits. Do you have any mods that might mess with factions? Perhaps a load order would help. Also, I apologize if I did not respond to your concern previously. You did and we made few jokes about it. So, don't worry. I can't get to my game computer right now, but I did a test this morning. I removed all the mods that had a slightest chance of interfering, but my character still ended up in to auction room, after I started completely a new game to test that out. It is still possible that problem is in my end, but I can't see how any mod I have would interfere with guard factions. Save from few LL mods connecting to SS, I only have survival and environment mods in my game - all up to date, sorted with LOOT and managed according to load order and graphical conflicts in MO left panel. Thus, I suspect that SS check might not be as solid, but I decided to ask about you and other peoples here, if I am only one experiencing this problem. If this is the case, then I will try to provide log and load order, when I next encounter this problem.
jfraser Posted October 20, 2015 Author Posted October 20, 2015 I haven't heard from anyone else about this issue, but maybe they just didn't post. Please provide the log and load order and, if you can, maybe a short fraps video of the occurrence so I can see the exact circumstances. If your system can't do that, no worries.
tlkfan28 Posted October 20, 2015 Posted October 20, 2015 Downloaded and installed the mod. Now how do I start it? Where do I enter startModEvent("SSLV Entry") ?
jfraser Posted October 20, 2015 Author Posted October 20, 2015 Bane_Master has fixed the DA issue in what seems in retrospect the most obvious way. I am an idiot. I will upload it shortly. Downloaded and installed the mod. Now how do I start it? Where do I enter startModEvent("SSLV Entry") ? Wait for a couple minutes for me to upload the new version, then get defeated by bandits (or, if you're not using DA, get sent by one of the mods that currently does that). Then talk to the guy in ebony armor in front of the cage.
CliftonJD Posted October 20, 2015 Posted October 20, 2015 Hello, jfraser. I keep having the same problem with this mod. For some reason it seems that it bypasses Xaz Prison Overhaul check and sends my character in to SS auction room, when guard finishes her off. I have tried to tweak all the settings the best that I can, but I can't seem to be able to fix this. XPO and SD+ are pretty much the only reasons why I am running with DA. It is not that bad thing that my character ends up to auction room from guard actions, but that she gains the bounty and ends up slavery with it can cause a loop, where enslaved character is hunted by the guard, getting killed again while being restrained, ending up back in to auction room again and whole setup is a mess again. This forces me to load the game prior of getting in to original conflict with guards. I did not have logging active, when I last encountered the problem. If you need a log, then I can mos certainly provide it. In the mean time I would ask if other players are experiencing similar problem or have I just somehow missed a setting from DA? I raised the XPO probability to maximum from DA, but I still ended up to SS auction room. This makes me to suspect that SS is now somehow bypassing crime event from it. This problem existed to me before current DA/No-DA version options. I remember posting about it before, though in that case my character ended getting spawned out of the auction room to get arrested by guards. Now she just stays in the auction room, while the event with guards fails. Thank you for keeping the mod up. It has been fun to use, but problem with guards is a bit tiresome for someone, who is often playing with a thief characters. I would be very happy, if something could be done about it. SS should only get chosen if you are defeated by bandits. Do you have any mods that might mess with factions? Perhaps a load order would help. Also, I apologize if I did not respond to your concern previously. You did and we made few jokes about it. So, don't worry. I can't get to my game computer right now, but I did a test this morning. I removed all the mods that had a slightest chance of interfering, but my character still ended up in to auction room, after I started completely a new game to test that out. It is still possible that problem is in my end, but I can't see how any mod I have would interfere with guard factions. Save from few LL mods connecting to SS, I only have survival and environment mods in my game - all up to date, sorted with LOOT and managed according to load order and graphical conflicts in MO left panel. Thus, I suspect that SS check might not be as solid, but I decided to ask about you and other peoples here, if I am only one experiencing this problem. If this is the case, then I will try to provide log and load order, when I next encounter this problem. for testing purposes ( if you haven't already ) try disabling prison overhaul or it's patches, especially if you have mo,--that'd be my first theory on conflict with ss as I had quit using that either before there was a patch or just before i'd heard of the po patches...for me it got to be too slow during scenes with the guards getting stuck transporting the prisoner back and forth, any reset functions only ended up making it start the scene over again--actually hated to part with the mod as I use immerslave with those high bounties
jfraser Posted October 20, 2015 Author Posted October 20, 2015 Bane_Master has fixed it. Delete all old versions and the patch and just download 3.81. Hopefully everything will work swimmingly now. edit: Er...he has fixed the DA integration vs. non-integration problem. Still working on what's going on with the prison conflict. Still, try it with 3.81, preferably on a new game, and see how it goes.
CliftonJD Posted October 21, 2015 Posted October 21, 2015 Bane_Master has fixed it. Delete all old versions and the patch and just download 3.81. Hopefully everything will work swimmingly now. edit: Er...he has fixed the DA integration vs. non-integration problem. Still working on what's going on with the prison conflict. Still, try it with 3.81, preferably on a new game, and see how it goes. the log changed some, but i'm guessing it won't trigger like this error: Cannot call iQuestType() on a None object, aborting function call stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 143 [ (11) on (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/20/2015 - 07:59:00PM] warning: Assigning None to a non-object variable named "::temp33" stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 143 [ (11) on (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/20/2015 - 07:59:00PM] error: Cannot call iQuestType() on a None object, aborting function call stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 152 [ (11) on (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/20/2015 - 07:59:00PM] warning: Assigning None to a non-object variable named "::temp33" stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 152 [ (11) on (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/20/2015 - 07:59:00PM] error: Cannot call iQuestType() on a None object, aborting function call stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 161 [ (11) on (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/20/2015 - 07:59:00PM] warning: Assigning None to a non-object variable named "::temp33" stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 161 [ (11) on (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/20/2015 - 07:59:00PM] error: Cannot call iQuestType() on a None object, aborting function call stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 170 [ (11) on (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 [10/20/2015 - 07:59:00PM] warning: Assigning None to a non-object variable named "::temp33" stack: [daymoyl_Monitor (13000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line 170 [ (11) on (7F00492E)].daymoyl_playervalidatequestalias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line 22 this is after cleaning uninstalling previous version and cleaning the save, don't know yet how it works with new saves and nothings happened yet for actual game play testing, just an informative update for now
Photonix Posted October 21, 2015 Posted October 21, 2015 Hey is there a version of this without submissive Lola? SL states it should not be used with things like Devious Devices and SD+ in their page, I used the old version of this mod and would like to update but not break my other working mods since I use DD and SD+ too!
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