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XP32 Maximum Skeleton (Special) Extended - XPMS(S)E


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Posted

animated sounds good. 

Like by kiss animation with thoungs. Or in animation from SL.

When someone can make the animation or add them in the Existing.

Thank you.

Posted

 

 

Head Pos

 

I dont find this option.Can you give me particular description.

 

 

Install Racemenu 3.0

Install XPMSE2.34

Type in "showracemenu"

Body scales

Head Position

 

 

Hmm, I have RM 3.0 and XMPS 2.34 installed and I can't find that slider option in the race menu...I just see a head option that inflates and deflates head size, but does nothing concerning just the y-axis...

 

 

Posted

 

if we use the most recent version of SOS

Just to clarify, SOS version 2.05.036 uses NiOverride but has a critical problem and I urge everybody that is using version 035 or 036 to upgrade to 2.05.037 as soon as possible. This 037 version doesn't use NiOverride.

The stable version 2.05.034 you get on the SOS main page is perfectly fine. No need to upgrade to 037 if you don't want to.

 

So the most recent version as we speak doesn't use NiOverride. I have plans for using it again in SOS, at least for the player.

 

 

well on the main download it shows most recent version is "2.05.034" which is the one i downloaded so does it uses nioverride?.  BTW thank you for help.

Posted

Mehh stupid me, it's under the Head category and not in Body scales.

 

Sorry, can't find it there and in no other slider section...I oversaw my installation, I have RM 3.0 + XPMS v2.34 + SOSFix.esp installed. I use XPMS default skeletons (the HDT core one + default 1st + 3rd person) + the XPMS-RM.esp. I get all sliders (weapon positions, genital sliders etc.), but I can't find that neck length / head position slider...

 

I use your Nexus XMPS version though, maybe you made a stealth update here on LL ? Both versions are listed with v2.34 though...

 

Maybe we talk about different things. There is already a neck size slider that alters the diameter of the neck, but not the neck length (it's maybe even a RM default feature). 

Posted

 

Mehh stupid me, it's under the Head category and not in Body scales.

 

Sorry, can't find it there and in no other slider section...I oversaw my installation, I have RM 3.0 + XPMS v2.34 + SOSFix.esp installed. I use XPMS default skeletons (the HDT core one + default 1st + 3rd person) + the XPMS-RM.esp. I get all sliders (weapon positions, genital sliders etc.), but I can't find that neck length / head position slider...

 

I use your Nexus XMPS version though, maybe you made a stealth update here on LL ? Both versions are listed with v2.34 though...

 

Maybe we talk about different things. There is already a neck size that alters the diameter of the neck, but not the neck length (it's maybe even a RM default feature). 

 

Nesux = LL 

 

I didn't do the poses I just call them-

Posted

 

 

that's not because of XPMSE.  that's the animator issue,  but than again can't blame them since so many skeleton out there.

 

 

 

I didn't do the poses I just call them-

 

is SexLab Aroused Animations http://www.loverslab.com/files/file/603-testwip-sexlab-aroused-animations-v2014-01-09/

Posted

 

 

 

that's not because of XPMSE.  that's the animator issue,  but than again can't blame them since so many skeleton out there.

 

 

 

I didn't do the poses I just call them-

 

is SexLab Aroused Animations http://www.loverslab.com/files/file/603-testwip-sexlab-aroused-animations-v2014-01-09/

 

Don't use the BBP skeleton rig map?

Posted

 

 

 

 

that's not because of XPMSE.  that's the animator issue,  but than again can't blame them since so many skeleton out there.

 

 

 

I didn't do the poses I just call them-

 

is SexLab Aroused Animations http://www.loverslab.com/files/file/603-testwip-sexlab-aroused-animations-v2014-01-09/

 

Don't use the BBP skeleton rig map?

 

I seem to have installed the XPMSE 2.33 with BBP skeleton rig-map option enabled

 

runFNIS tells me 129 bones if I remember correctly, but for safety.. now I install the new XPMSE v2.34 with BBP rig-map option enabled and see what happens in the game with the Aroused Animation

 

Avoidance of doubt.. I have to use or not I have to use the skeleton BBP rig-map enabled ?

Posted

FNIS:
- HDT: 115 Bones
- BBP: 129 Bones

 

129 is the BBP rig, because many animations are buggy it is not recommended to use the BBP rig at all that thing is just there for people who wanna use the Milk Machine animation and can live with the issues, if you don't want this kind of issues go with the default rig map meaning the fnis 115 bones version

Posted

Still can't find that damned neck length slider, but ok, it's not such an issue. One idea came up, is the number of sliders per submenu in Race Menu somehow limited ? If so, there should be an .ini setting somewhere to change that ?

 

I found spine sliders which cover a similar theme though, there should be just such a slider for the neck portion.

Posted

Still can't find that damned neck length slider, but ok, it's not such an issue. One idea came up, is the number of sliders per submenu in Race Menu somehow limited ? If so, there should be an .ini setting somewhere to change that ?

 

I found spine sliders which cover a similar theme though, there should be just such a slider for the neck portion.

found the missing slider^^

Guest plobis
Posted

I just want to pop in and say thank you for all the work you put into this.

Posted

 

Still can't find that damned neck length slider, but ok, it's not such an issue. One idea came up, is the number of sliders per submenu in Race Menu somehow limited ? If so, there should be an .ini setting somewhere to change that ?

 

I found spine sliders which cover a similar theme though, there should be just such a slider for the neck portion.

found the missing slider^^

 

 

Thx, I saw the mod update :-)

Posted

When i equip 2 dagger on back hip, both dagger visible. But when i equip 2 sword on back, only one is visible. (I use DSR)

Did i miss something ?

 

Is it a vanilla sword?

Posted

 

When i equip 2 dagger on back hip, both dagger visible. But when i equip 2 sword on back, only one is visible. (I use DSR)

Did i miss something ?

 

Is it a vanilla sword?

 

 

Yes, both are vanilla swords

I even tried equip longsword from Perma but still only 1 sword is visible

 

EDIT : solved

Posted

Thanks for your hard work. Have a few questions about sliders!
Are there any sliders for:
Actual Foot/Hand scale? (Right now, the scale sliders will scale the base of hand and foot, but have really long toes and fingers as they are not affected.)
Width of shoulders, torso? (There is length for torso sections, but you cannot adjust the width of the sections (for example, if I wanted to bring the thighs closer to together by adjusting pelvic width, or make a slimmer pelvis or slimmer torso))

I am now using racemenu, and do not see any sliders for these items. I have tried the racemenu sliders on nexus but his sliders also do not address these and have been very buggy for me. I might have to go back to outdated ECE just for these sliders.

Basically, this mods http://www.nexusmods.com/skyrim/mods/57440/?while it is ECE has everything I am missing. Will you hopefully include these kind of sliders in the future perhaps for racemenu?^^ Of course, I know nothing about the work it takes to do this, and am just asking about it.

 

Posted

hey ive read through your entire description section several times and im trying to figure out if nipple magic schlong shout is working for the male skeleton as well and if so which one? ive looked at the nif for the male skeleton using nifskope and i definitely see the the nipple magic nodes you added yet when i use the shout it comes from mouth still instead of schlong. 

 

so just to be clear am i doing something wrong or using the wrong version of the skeleton or did you simply not make this compatible with the male skeleton?

 

also the shlong shout anims on the nipple magic page are only for the female mesh i moved them to the male anim folder for those to work.

Posted

hey ive read through your entire description section several times and im trying to figure out if nipple magic schlong shout is working for the male skeleton as well and if so which one? ive looked at the nif for the male skeleton using nifskope and i definitely see the the nipple magic nodes you added yet when i use the shout it comes from mouth still instead of schlong. 

 

so just to be clear am i doing something wrong or using the wrong version of the skeleton or did you simply not make this compatible with the male skeleton?

 

also the shlong shout anims on the nipple magic page are only for the female mesh i moved them to the male anim folder for those to work.

racemenu

Posted

hey ive read through your entire description section several times and im trying to figure out if nipple magic schlong shout is working for the male skeleton as well and if so which one? ive looked at the nif for the male skeleton using nifskope and i definitely see the the nipple magic nodes you added yet when i use the shout it comes from mouth still instead of schlong. 

 

so just to be clear am i doing something wrong or using the wrong version of the skeleton or did you simply not make this compatible with the male skeleton?

 

also the shlong shout anims on the nipple magic page are only for the female mesh i moved them to the male anim folder for those to work.

 

 

Use Racemenu->Magic tab, then adjust the nipples/schlong (the Z nodes which is UP/Down , the X nodes which is inward/outward and the Y nodes which is left/right ) to match the nipples/schlong. But before you do that there should be 3 sliders by name Nipple,Nipple(left/right dont remember well since i am not in the game now) and Schlong you have to change the value in all 3 from 0 to 1.

 

Of course for these to work you need to have this mod installed first http://www.loverslab.com/files/file/1129-magic-nipple-cast-magic-from-nipple-and-more/ (all 4 parts which is MagicNippleSkeleton, MagicNippleSpells, SchlongShout and 1 of these 2 animations MagicNippleAnimation_Float/Ground not both animations just pick 1 )

 

If you use NMM just reinstall XPMSE(Use the default Skeleton not the BBP one ) after you install the MagicNipple mod , If however you use MO simply drag the XPMSE mod after the MagicNipple mod in the list. Of course in both cases you should use FNIS after you install them.

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