Groovtama Posted January 16, 2015 Author Posted January 16, 2015 The body scales sliders works wonderfully, but I have encountered a wield problem. Whenever I load my save, any save, some of my adjustments to the body scales would reset to it was before, but only for some of the sliders, I have no idea why this is happening, is it just me that I messed something up or someone else have this problem too? I mean if it is just me then I can just do showracemenu whenever I load up a save, but I just want to know that it is my own stupidity caused all this. Although, I hope not..... Which of them exactly. Holy shit that was a quick reply, Thanks~ I don't know about other sliders, I only adjust some of them, the head scale, waist, body to leg proportions and bow scale(for some reason). Other seems to work fine. Edit: I also made adjustments to left/right clavicle, left/right thigh, left/right calf, quiver scales, shield scales, dagger scales, sword scales, and shield scales, these sliders can save adjustments properly. Bow scales in body sclaes is nt the same slider as bow scales in weapons category but no clue why they would reset there is nothing changed.
RookieKing Posted January 16, 2015 Posted January 16, 2015 The body scales sliders works wonderfully, but I have encountered a wield problem. Whenever I load my save, any save, some of my adjustments to the body scales would reset to it was before, but only for some of the sliders, I have no idea why this is happening, is it just me that I messed something up or someone else have this problem too? I mean if it is just me then I can just do showracemenu whenever I load up a save, but I just want to know that it is my own stupidity caused all this. Although, I hope not..... Which of them exactly. Holy shit that was a quick reply, Thanks~ I don't know about other sliders, I only adjust some of them, the head scale, waist, body to leg proportions and bow scale(for some reason). Other seems to work fine. Edit: I also made adjustments to left/right clavicle, left/right thigh, left/right calf, quiver scales, shield scales, dagger scales, sword scales, and shield scales, these sliders can save adjustments properly. Bow scales in body sclaes is nt the same slider as bow scales in weapons category but no clue why they would reset there is nothing changed. Sorry for not being clear, all the weapon scales adjustments that I have done was done in the weapons category, I just tried again to be sure, and now the quiver scales is messed up too, but shield scales is still working. Sigh...I don't even..... Could there be anything that is over writing the data or something like that? LIke ECE sliders or something, oh and I don't have the More ECE sliders installed, could that be the problem?
Groovtama Posted January 16, 2015 Author Posted January 16, 2015 you can't use ECE namely Character Maker Extender with RM3.0, only presets, meshes and texturres, and the race. but that plugin is crap. http://www.loverslab.com/topic/22562-racemenu-or-ece/?p=1042995
RookieKing Posted January 17, 2015 Posted January 17, 2015 you can't use ECE namely Character Maker Extender with RM3.0, only presets, meshes and texturres, and the race. but that plugin is crap. http://www.loverslab.com/topic/22562-racemenu-or-ece/?p=1042995 Aha, Thanks, man. I disabled CME plugin and it works like a charm. Thanks again.
foreveraloneguy Posted January 17, 2015 Posted January 17, 2015 Just a shot, but this looks better than the default RR&F ragdolling. http://www.nexusmods.com/skyrim/mods/61455/? If you would, take a look. The thing I like most about it is with his XPMSE version, NPCs don't end up dead/ragdolled and leaning up in doors, against walls, bend over backwards at the knees, etc. They actually tend to fall to the ground. The rest of the RR&F stuff seems to still be working fine, as NPCs/my PC still don't go flying through the air every time it gets hit with something. So if you don't hate it, maybe consider adding it to the skeletons. Or not. lmao so when you die you do halo poser pose ? since when dying have to look good ? That cute dying mod is as fking stupid as Kissing - Immersive Lover's Comfort. And yet, not even close to as stupid or douchey as your post. Congratulations.
Toopsie Posted January 17, 2015 Posted January 17, 2015 Damn dude slow down. Every time I download this mod it's like you update it three times an hour later every single time.
charlievoviii Posted January 17, 2015 Posted January 17, 2015 Damn dude slow down. Every time I download this mod it's like you update it three times an hour later every single time. why are you complaining that he updates them too fast ? what is the difference ? no one force to download the new version. Most modders never update their shit or take forever. Constant updates meaning that person eager to advance and better the mod. So if you don't like the constant updates than don't download it the updates. It's your fault no one is forcing you to do it, so blame yourself if anyone. It's like a fat kid blaming his mom that he can't stop eating cause there's too much food in the house.
charlievoviii Posted January 17, 2015 Posted January 17, 2015 thanks groovtama for constant updates and better this mod. BTW is there anywhere i can see the updates log and changes made ? I feels bad keep asking what changes.
Groovtama Posted January 17, 2015 Author Posted January 17, 2015 Damn dude slow down. Every time I download this mod it's like you update it three times an hour later every single time. I made the mod content so I can update fast. Most of the time there are multiple updates are when I update the description thanks groovtama for constant updates and better this mod. BTW is there anywhere i can see the updates log and changes made ? I feels bad keep asking what changes. download page at the bottom, where it always was.
bahamut2119 Posted January 18, 2015 Posted January 18, 2015 Im having a issue with the latest release normally when I play a s&b character I don't like to see my shield when its not in use. I use dual sheath redux and sliders in rm with your plugin to shrink its size and push it into my body. Right now i'm having issues with this the scaling is holding firm from shield on back to in hand now I can fix this by popping into rm resizing then back out then back in again to out it back but its cropping up again every so often again. I am also missing a height slider in my body area did you remove that? Or should I be using the other rm esp now with yours as well last I knew you mentioned not to use them both. Edit: Looks like ya you do have to use both your race menu plugin and rms god dam me and deleting all my mods the other day im screwed for my prefered setup to get every thing working right looks like im forced to use 2 more esps then I want and one of them didn't work well for me last time (a auto unequip shield mod) Id much rather swap back a version or 2 when I could get everything working but I only have 2.4/2.41 of xpmse on my dam drive.
Groovtama Posted January 18, 2015 Author Posted January 18, 2015 Im having a issue with the latest release normally when I play a s&b character I don't like to see my shield when its not in use. I use dual sheath redux and sliders in rm with your plugin to shrink its size and push it into my body. Right now i'm having issues with this the scaling is holding firm from shield on back to in hand now I can fix this by popping into rm resizing then back out then back in again to out it back but its cropping up again every so often again. I am also missing a height slider in my body area did you remove that? Or should I be using the other rm esp now with yours as well last I knew you mentioned not to use them both. Edit: Looks like ya you do have to use both your race menu plugin and rms god dam me and deleting all my mods the other day im screwed for my prefered setup to get every thing working right looks like im forced to use 2 more esps then I want and one of them didn't work well for me last time (a auto unequip shield mod) Id much rather swap back a version or 2 when I could get everything working but I only have 2.4/2.41 of xpmse on my dam drive. Don't use Proper Weapon Scales because your method of hiding the shield doesn't work with it. PWS syncs scale data from racemenu from sheathed weapons with drawn weapons, so the weapon in the hand is as big as the weapon in the sheath, same goes for shields if you set the shield node to nearly zero then drawn shield will be nearly zero.
foreveraloneguy Posted January 18, 2015 Posted January 18, 2015 Im having a issue with the latest release normally when I play a s&b character I don't like to see my shield when its not in use. I use dual sheath redux and sliders in rm with your plugin to shrink its size and push it into my body. Right now i'm having issues with this the scaling is holding firm from shield on back to in hand now I can fix this by popping into rm resizing then back out then back in again to out it back but its cropping up again every so often again. I am also missing a height slider in my body area did you remove that? Or should I be using the other rm esp now with yours as well last I knew you mentioned not to use them both. Edit: Looks like ya you do have to use both your race menu plugin and rms god dam me and deleting all my mods the other day im screwed for my prefered setup to get every thing working right looks like im forced to use 2 more esps then I want and one of them didn't work well for me last time (a auto unequip shield mod) Id much rather swap back a version or 2 when I could get everything working but I only have 2.4/2.41 of xpmse on my dam drive. I'm not crazy about my shield showing either. But I just have a hot key to equip/unequip the shield. That's the best solution I've found so far.
bahamut2119 Posted January 18, 2015 Posted January 18, 2015 Don't use Proper Weapon Scales then your method of hiding the shield doesn't work with it. PWS syncs scale data from racemenu from sheathed weapons with drawn weapons, so the weapon in the hand is as big as the weapon in the sheath, same goes for shields if you set the shield node to nearly zero then drawn shield will be nearly zero. Ok ty I don't rescale my weapons for my fighter as much just minor tweaking for the bows they look to large for a shortbow so shouldn't cause any issues for her just gotta remember to re enable it for the assassin who resizes everything. I'm not crazy about my shield showing either. But I just have a hot key to equip/unequip the shield. That's the best solution I've found so far. To much for a guy with add and bipolar to try to remember to do every time lol i've done that before though prior to rescaling was possible for the shield altho skyui grouping does make it much easier.
Toopsie Posted January 18, 2015 Posted January 18, 2015 Damn dude slow down. Every time I download this mod it's like you update it three times an hour later every single time. why are you complaining that he updates them too fast ? what is the difference ? no one force to download the new version. Most modders never update their shit or take forever. Constant updates meaning that person eager to advance and better the mod. So if you don't like the constant updates than don't download it the updates. It's your fault no one is forcing you to do it, so blame yourself if anyone. It's like a fat kid blaming his mom that he can't stop eating cause there's too much food in the house. You seem to have taken a joke extremely seriously.
zelayasrevenge301 Posted January 19, 2015 Posted January 19, 2015 I tried to upgrade my skeleton from version 2.14 to 2.41 and for whatever reason all the extra racemenu sliders included in the XPMSE Plugin were gone. Any possible causes?
johann7124 Posted January 19, 2015 Posted January 19, 2015 I have also lost the weapon position sliders in RaceMenu. Was trying do some work on a skeleton for another race and adding the weapon nodes and cannot get the options to show up in Racemenu.
TnTTnT Posted January 19, 2015 Posted January 19, 2015 I tried to upgrade my skeleton from version 2.14 to 2.41 and for whatever reason all the extra racemenu sliders included in the XPMSE Plugin were gone. Any possible causes? Have you re-enable racemenuplugins.esp? From 2.2x onward, racemenuplugins.esp and racemenupluginsxpmse.esp can be co-activated.
Groovtama Posted January 19, 2015 Author Posted January 19, 2015 I tried to upgrade my skeleton from version 2.14 to 2.41 and for whatever reason all the extra racemenu sliders included in the XPMSE Plugin were gone. Any possible causes? You use a custom race with a seperate skeleton and didn't update the skeleton of the custom race? You have overwirtten XPMSE with some other mods and now on update the mod still overwrites it? You installed XPMSE with NMM, used the update function and it fucked up? Basically saying your character is not using the skeleton, the racemenu plugin was made for. If really all are missing update RaceMenu to 3.0 because 2.9 will not work. I have also lost the weapon position sliders in RaceMenu. Was trying do some work on a skeleton for another race and adding the weapon nodes and cannot get the options to show up in Racemenu. See above. And post the edited skeleton because if it doesn't work it wasn't made right.
johann7124 Posted January 19, 2015 Posted January 19, 2015 I have also lost the weapon position sliders in RaceMenu. Was trying do some work on a skeleton for another race and adding the weapon nodes and cannot get the options to show up in Racemenu. See above. And post the edited skeleton because if it doesn't work it wasn't made right. My problem is I am not seeing it on the normal races either. At least not the male's. Male Female The only thing I changed was the sex.
Groovtama Posted January 19, 2015 Author Posted January 19, 2015 I have also lost the weapon position sliders in RaceMenu. Was trying do some work on a skeleton for another race and adding the weapon nodes and cannot get the options to show up in Racemenu. See above. And post the edited skeleton because if it doesn't work it wasn't made right. My problem is I am not seeing it on the normal races either. At least not the male's. Male 2015-01-18_00001.jpg Female 2015-01-18_00002.jpg The only thing I changed was the sex. Did you installed XPMSE and overwrote the male skeleton it with SoS\SAM?
johann7124 Posted January 19, 2015 Posted January 19, 2015 I have also lost the weapon position sliders in RaceMenu. Was trying do some work on a skeleton for another race and adding the weapon nodes and cannot get the options to show up in Racemenu. See above. And post the edited skeleton because if it doesn't work it wasn't made right. My problem is I am not seeing it on the normal races either. At least not the male's. Male 2015-01-18_00001.jpg Female 2015-01-18_00002.jpg The only thing I changed was the sex. Did you installed XPMSE and overwrote the male skeleton it with SoS\SAM? Nope, I did this test right after installing 2.41 of XPMSE. I last upgraded SOS 1-15-2015
charlievoviii Posted January 19, 2015 Posted January 19, 2015 I have also lost the weapon position sliders in RaceMenu. Was trying do some work on a skeleton for another race and adding the weapon nodes and cannot get the options to show up in Racemenu. See above. And post the edited skeleton because if it doesn't work it wasn't made right. My problem is I am not seeing it on the normal races either. At least not the male's. Male 2015-01-18_00001.jpg Female 2015-01-18_00002.jpg The only thing I changed was the sex. Did you installed XPMSE and overwrote the male skeleton it with SoS\SAM? Nope, I did this test right after installing 2.41 of XPMSE. I last upgraded SOS 1-15-2015 somewhere along you overwrite XPMSE with some other skeleton. I use SOS i have all sliders. So if i were you i would remove/uninstall all your skeleton mods. Install XPMSE and it supporting mods and see.
johann7124 Posted January 19, 2015 Posted January 19, 2015 Doing a removal and a reinstall fixed the problem, but the install earlier today should have corrected it as well. On another note, why does the BBP skeleton hkx not have support for HDT?
Groovtama Posted January 19, 2015 Author Posted January 19, 2015 Doing a removal and a reinstall fixed the problem, but the install earlier today should have corrected it as well. On another note, why does the BBP skeleton hkx not have support for HDT? When you use NMM, it will keep track what you have overwritten and even if you update it will not overwrite the skeleton, and then NMM is pretty much fucked, that is why if anything doesn't work and nothing helps, if you use NMM, uninstall, delete, redownload, reinstall. that makes your NMM fine again. (That is why I don't recommend NMM, update function doesn't work best) Because it is: Not necessary and counterproductive. I explain it with a pendulum, you wanna have a pendulum that swings by the force you apply to it. But with BBP enabled, it is more like you grab the pendulum with your hand and move it where you want it. That means most of the time just the BBP animation plays and the HDT effect will be nullified and will look odd.
en_hawk Posted January 19, 2015 Posted January 19, 2015 Because it is: Not necessary and counterproductive. I explain it with a pendulum, you wanna have a pendulum that swings by the force you apply to it. But with BBP enabled, it is more like you grab the pendulum with your hand and move it where you want it. That means most of the time just the BBP animation plays and the HDT effect will be nullified and will look odd. I'm interested in this too. So its my understanding, based on this, that it is not inherently 'incompatible' per se, it just produces an undesired effect when used in conjunction with HDT(which honestly, HDT users should have known ahead of time). At that point why not just opt for users not to use BBP enabled animations, or strip the BBP rigging out of the animations rather than using this 'kludge' that is outright removing the functionality. Additionally, you're changing the bone order inside the rig files by doing this, which is going to break any animations out there based around different versions of the hkx. Your BBP rig's order matches up neatly vs the legacy XPMS 1.93, however the bones you have positioned afterwards('npc item' and 'wing') wind up getting their index changed as a result of the removal of the BBP bones in the default rig you supply. Animations in havok(well, skyrim's implementation at least) have bones referenced by index rather than a key>value system like the older kf files in previous games used. This means if you start messing with the bone order in your rig, you start breaking animations. As it stands, no one can reliably animate for the [albeit limited number of] extra animation bones you have included in your rig, as the difference in bone order between the bbp and non bbp skeletons throws a wrench into everything. What is the rationale behind this, if you don't mind me asking?
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