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XP32 Maximum Skeleton (Special) Extended - XPMS(S)E


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Posted

the race menu plugin doesnt seem to be working for me. i have install uninstalled, started new game reinstalled. no matter what i do i am not seeing any of the new sliders for SAM or leg length or anything.

Posted

soooo would this skeleton work with pregnacy mods?

 

 

O.o I see I have much to learn :huh:

 

That makes more sense though now that I think about it. HDT physics from my understanding 'seeds' the physics values from animations of TBBP...

 

So then I guess HDT overrides the actual Breast jiggle animations and replaces it as a inertia object...

Then that would mean that it acutally 'seeds' the values from the pre-bones as a KeyFrame (animated) object...

 

So now in my head I am thinking that if you implemented something like this... I could possibly achieve a jiggle belly without direct need of an animation moving the BELLY node, but instead seed the animations from the Pre-Belly node which has a 'translation' from the spine, in effect making it compatible with all animations out there...

 

If the above works, I'll feel like einstein B)

 

Edit: so many typos....

 

Also please correct me if I am wrong, I'm simply grasping at straws here, (also let me know if you know for a reason that this is impossible or not worth your time lol)

 

 

T\BBP and HDT fight over the breast and butt nodes that is the horrible problem^^. That's why HDT and TBBP together look horrible.^^ That's why a made a new rig map which disables the T\BBP when using HDT but still enableing support for wings and cloaks and hair and pussy.

Belly node changes are not a problem. Keyed animation for Belly node is a badder idea because belly node was never in a rig map.^^

 

Awesome! me gusta!

 

btw why i never get buttscale effect on my 7b bombshell ?:<

 

Because Bombshell 3.2/3.3 has no real BBP, only BBP without Butt bones (Extra jiggle one has TBBP without Butt bones). Such a setup was called BP (Breast Physic) in old UNPB releases but at some point people started using BBP for BP (don't ask me why). Only Sevenbase body with Buttbones is the TBBP one.

 

Wouldn't that break the current belly node supported pregnancy bodies if the bones are altered?

Pregnacy bodies just need the node and at the same position to look the same, what way I take to get there, doesn't interest the body^^

 

 

Thanks for this. Wonder if you could look at this fix - http://www.loverslab.com/topic/17328-xp32-issue/?p=396586 and maybe including it here? At least for bodyslide users it is necessary, because the default xpms ignores 'gravity' and other 'realistic' tweaks you make in bodyslide

Was a bug in 1.8 got already fixed in 1.9 (changes in breast translation and in the rig map by xp32), if you still have such high breast as in 1.8, it's probably the mesh, the animation or the hdt xml that is at fault.

 

 

Posted

I'm not sure what is going on, but enabling the skeleton can cause my frame-rate to drop by more than half. 

 

At first I thought it was textures, but when I reverted back to default settings in Mod Organizer, I narrowed it down to the XP32 Maximum Skeleton. As soon as I enable it, and generate FNIS to recognize that the skeleton has changed, there is a frame-rate cut in game.

 

I'm using alternate start, so when I'm in the creation screen, everything is fine. As soon as I exit the creation screen, the massive frame-rate drop starts.

 

I honestly thought it was textures and ENB at first, because how could a skeleton ever cause it? After turning off ENB and using normal textures while still getting the same result, I knew something was wrong.

Posted

I'm not sure what is going on, but enabling the skeleton can cause my frame-rate to drop by more than half. 

 

At first I thought it was textures, but when I reverted back to default settings in Mod Organizer, I narrowed it down to the XP32 Maximum Skeleton. As soon as I enable it, and generate FNIS to recognize that the skeleton has changed, there is a frame-rate cut in game.

 

I'm using alternate start, so when I'm in the creation screen, everything is fine. As soon as I exit the creation screen, the massive frame-rate drop starts.

 

I honestly thought it was textures and ENB at first, because how could a skeleton ever cause it? After turning off ENB and using normal textures while still getting the same result, I knew something was wrong.

HDT Log

Posted

I don't use HDT just your latest skeleton version and my character is more slow when he run normally.

 

EDIT: Nevermind. It was a problem with my memory on papyrus settings.

Posted

does the SOS plugin esp needed anymore if we use the most recent version of SOS ?  Also how do i get my follower or npc to put weapon on back also ?

As long as sos doesn't use NiOverride you need it.

Posted

if we use the most recent version of SOS

Just to clarify, SOS version 2.05.036 uses NiOverride but has a critical problem and I urge everybody that is using version 035 or 036 to upgrade to 2.05.037 as soon as possible. This 037 version doesn't use NiOverride.

The stable version 2.05.034 you get on the SOS main page is perfectly fine. No need to upgrade to 037 if you don't want to.

 

So the most recent version as we speak doesn't use NiOverride. I have plans for using it again in SOS, at least for the player.

Posted

Ask did the Thoung need a bone? For maybe later for a self working thoung.

( i am noob in this sorry then i post it false i remove it then)

Posted

Ask did the Thoung need a bone? For maybe later for a self working thoung.

( i am noob in this sorry then i post it false i remove it then)

Not really at the moment only if you want it animated.

Posted

 

Head Pos

 

I dont find this option.Can you give me particular description.

 

 

Install Racemenu 3.0

Install XPMSE2.34

Type in "showracemenu"

Body scales

Head Position

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