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XP32 Maximum Skeleton (Special) Extended - XPMS(S)E


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Posted

 

 

Glad to see new update. But could you please fix the bolt quiver bug? Bolt quiver still floats on the left side of body.

What bolt quiver there are 3 nodes that do it.

 

 

I don't know the technical details. 

 

Here are two screenshots showing how the bolt is positioned under default option. This problem has been reported long ago back in the original XP32 maximum skeleton, but never got fixed. If you can take a look at this, I would be really grateful.

2BZUpis.png

JPepR2L.png

 

What choice on the quivers and bolt quivers did you choose and what did you set in racemenu?

 

And is something overwritting the bolt quiver meshes, or is that a modified quiver mesh by xp32/me at all?

 

Edit: Found the problem, will be fixed in 2.3 (next skeleton version I'm doing)

 

I only read back a page or so, so if my question has been answered already just point me there and sorry for wasting time.

 

With the newer versions, which has RM V3B12 handle the weapon placements and spell placement on nipples can the nipple magic offsets be used to fix the issues with concentrated spells not firing. like by moving the placement out away from the body slightly? If so, which slider is that x.y.z?

The problem with the spells are the animations not being for them, where something is doesn't matter to the game.

 

Posted

I only read back a page or so, so if my question has been answered already just point me there and sorry for wasting time.

 

With the newer versions, which has RM V3B12 handle the weapon placements and spell placement on nipples can the nipple magic offsets be used to fix the issues with concentrated spells not firing. like by moving the placement out away from the body slightly? If so, which slider is that x.y.z?

The problem with the spells are the animations not being for them, where something is doesn't matter to the game.

 

 

K, That sucks but K.

Posted

 

 

 

Glad to see new update. But could you please fix the bolt quiver bug? Bolt quiver still floats on the left side of body.

What bolt quiver there are 3 nodes that do it.

 

 

I don't know the technical details. 

 

Here are two screenshots showing how the bolt is positioned under default option. This problem has been reported long ago back in the original XP32 maximum skeleton, but never got fixed. If you can take a look at this, I would be really grateful.

2BZUpis.png

JPepR2L.png

 

What choice on the quivers and bolt quivers did you choose and what did you set in racemenu?

 

And is something overwritting the bolt quiver meshes, or is that a modified quiver mesh by xp32/me at all?

 

Edit: Found the problem, will be fixed in 2.3 (next skeleton version I'm doing)

 

 

Thank you!!!!!!!!!!!!!!!!

 

Posted

So would it be okay to use RaceMenu V3B12 with this?

Posted

Looks like Groovtama has decided to get rid of all those skeletons stuffed into his closet?

Don't scare me like that, thought the Upload Manager deleted all files again...

Posted

No, no.... not yet. Though LL looks kinda bad lately. Bad gateways(also known as oblivion gates) everywhere, SQL errors...

Posted

Is there a guide on getting this to work with dual sheath redux? I'm kind of clueless when it comes to it

Intall this, install DSR (with the mesh packs), Run DSR Patcher, ..., Profit

Posted

No clue handle erection is the same as in the original sos plugin and just calls animation events which should be nothing else than what sos itself does.

Posted

idk if anyone has had issues with the sliders not showing and do i have to install this before racemenu mod or after? right now im uninstalling my mods i have and re doing them

Posted

idk if anyone has had issues with the sliders not showing and do i have to install this before racemenu mod or after? right now im uninstalling my mods i have and re doing them

 

Do you have the racemenu plugin add-on from this skeleton installed?

Posted

 

idk if anyone has had issues with the sliders not showing and do i have to install this before racemenu mod or after? right now im uninstalling my mods i have and re doing them

 

Do you have the racemenu plugin add-on from this skeleton installed?

 

 

si

Posted

Don't you keep both also read carefully the description of this skeleton more likely than not you didn't follow the instructions carefully.

Posted

I'm confused as to how I'm supposed to get the swords and axes etc to be on the back after upgrading to the latest version v2.24? I installed the plugin and the SoS plugin, but in my racemenu the old weaponsliders are simply gone. Can't really see any instructions on the frontpage that explains this, but if there is, please point me in the right direction.

Posted

I'm confused as to how I'm supposed to get the swords and axes etc to be on the back after upgrading to the latest version v2.24? I installed the plugin and the SoS plugin, but in my racemenu the old weaponsliders are simply gone. Can't really see any instructions on the frontpage that explains this, but if there is, please point me in the right direction.

 

Read the requirements section

Posted

 

I'm confused as to how I'm supposed to get the swords and axes etc to be on the back after upgrading to the latest version v2.24? I installed the plugin and the SoS plugin, but in my racemenu the old weaponsliders are simply gone. Can't really see any instructions on the frontpage that explains this, but if there is, please point me in the right direction.

 

Read the requirements section

 

 

I have all the requirements, even upgraded racemenu tp the betaversion to see if that was the cause of the issues. I now get an error about script version when I try start the game, and I tried the racemenupluginrepair, but still get the error.

Posted

 

 

I'm confused as to how I'm supposed to get the swords and axes etc to be on the back after upgrading to the latest version v2.24? I installed the plugin and the SoS plugin, but in my racemenu the old weaponsliders are simply gone. Can't really see any instructions on the frontpage that explains this, but if there is, please point me in the right direction.

 

Read the requirements section

 

 

I have all the requirements, even upgraded racemenu tp the betaversion to see if that was the cause of the issues. I now get an error about script version when I try start the game, and I tried the racemenupluginrepair, but still get the error.

 

You have old RaceMenu scripts in your folder, uninstall old versions properly. And don't use the loose script version on Nexus! That RaceMenu Repair has nothing to do with RaceMenu and is only for the Staff bug, otherwise it's useless.

Posted

 

 

 

I'm confused as to how I'm supposed to get the swords and axes etc to be on the back after upgrading to the latest version v2.24? I installed the plugin and the SoS plugin, but in my racemenu the old weaponsliders are simply gone. Can't really see any instructions on the frontpage that explains this, but if there is, please point me in the right direction.

 

Read the requirements section

 

 

I have all the requirements, even upgraded racemenu tp the betaversion to see if that was the cause of the issues. I now get an error about script version when I try start the game, and I tried the racemenupluginrepair, but still get the error.

 

You have old RaceMenu scripts in your folder, uninstall old versions properly. And don't use the loose script version on Nexus! That RaceMenu Repair has nothing to do with RaceMenu and is only for the Staff bug, otherwise it's useless.

 

 

Ah, that solved it. I didn't realize I had to uninstall everything that had to do with the old racemenu. Thanks for the help! :)

 

Posted

I'm looking all over RaceMenu 3 menu and I don't see weapon placement options, only scale options. What am I missing? I want swords & dagger to be on my back. I'm using SevenBase TBBP.

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