Sacremas Posted August 19, 2015 Posted August 19, 2015 Yeah I try to stay away from HDT enabled general equipment replacers. Better to restict it to sexy armors on just your companions or your character. A town full of women with HDT enabled breast, butt and possibly belly wandering around is a LOT of calculations to run all the time, and your processor will just frequently say "fuck you, I quit". THis is also the reason why you'll often see invisible NPCs, particularily in Riften.
Whacked Posted August 19, 2015 Posted August 19, 2015 Groovtama, thanks for all the work on this recently, seems all the bugs have been ironed out and the new skele is working well. I can't tell if this is related to the skeleton, since I never really noticed it before, but after the first update to 3.00 I noticed my skse_nioverride.log was pretty large each time I was messing with the styles in the XMPS mcm menu. It didn't seem to be freaking anything out so I just kept updating to your newest versions, and it "seemed" to not be as bad with each version. I've been on 3.13 since it came out and sometimes the log gets pretty big and sometimes not at all. When I get random ctds it is always pretty large, and when I play for long periods with no problems it isn't. The errors in it are not very discriptive (to me at least), I've attached the newest one to see if anyone has some insight.Thanks skse_nioverride.7z
Whacked Posted August 19, 2015 Posted August 19, 2015 Sorry for the Hijack, but I've been wrestling with the breasts stretching across the sky and invisible female npcs because I use remodeled armor with full breast belly and butt physics, and I'd love to get rid of it without completely dumbing down my setup. Sometimes it happens a lot, and others it's not an issue at all. Mostly a problem in open wilderness areas, which I think is strange, since there are hardly any NPCs around. I thought I had it reduced to a reasonable level after making sure to disable a couple of things in the enbocal.ini (I don't use any enb graphics options, only for the mem fixes), but I was reading that even having the graphics disabled, you still need to change a couple of things, like forceanisotropicfiltering and any AA options to false. After I did this it was greatly reduced, but not gone. I would remove some physics from the npc armors, but I'd still like to have the belly physics for Fill Her Up and Pregnancy mods. My problem is I'm not sure how to go about building the armor with just belly/breast or just belly physics without losing them for my PC.And to everyone's credit in this thread, I have done A LOT of reading on this issue and the majority of the answers I've seen are "yer dum, I don't have this problem" "you must be stupid and can't figure how to install HDT" ETC Very few responses that actually help (as in I can count them on one hand), which to me means those people answering don't know dick or understand the issue at all, and are just feeling superior because they have a simple setup that works for pc only. Sorry for the rant, and if anyone has some pointers on building my armors for limited physics on NPCs and full for PC, PM me or point me in the right direction, I won't post in this thread about it again.Thanks
HounDog Posted August 19, 2015 Posted August 19, 2015 I want to leave some feedback here on a possible issue i found, I started a new game with no mods so i could get a "clean" starting point for a new character so i used a minimal load order: Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espEFFCore.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espSkyUI.espdD - Realistic Ragdoll Force - Medium.espRedguard Override.espMichelle.espEFFDialogue.espUIExtensions.esp And after playing for a while i made a save while alone in a smal interior cell and then proceeded to load additional mods: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp EFFCore.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp KS Hairdo's.esp SkyUI.esp dD - Realistic Ragdoll Force - Medium.esp SOSRaceMenu.esp XPMSE.esp RaceMenu.esp RaceMenuPlugin.esp Redguard Override.esp MammothManor.esp ElysiumEstate.esp ElysiumEstate-HFNoKids.esp Bijin Warmaidens.esp Bijin Wives.esp Amanda.esp Lyla.esp Michelle.esp Misha.esp _aya_lin.esp EFFDialogue.esp UIExtensions.esp One of the first things i tried was the tattoo options on EFF and found that it wasn't working, when clicking the option on any follower it would just exit but the racemenu interface would never come up, i tried reinstalling all related mods (EFF, racemenu, XPMSE) but had no luck, in the end starting a new game with all 3 mods already installed fixed the problem. I'm not sure what caused the issue but the only thing i had that was different from previous playthroughs was the xpmse version (3.13) so, like i said i'm leaving this here as feedback for possible conflicts. (and EFF/RaceMenu seem to be finalized or abandoned) Worth noting are two error messages that flood my papyrus log: Error: UICosmeticMenu.ResetMenu() being called on an invalid object, aborting function call stack: <unknown self>.uiextensions.GetMenu() - "UIExtensions.psc" Line 24 [FollowerPluginTattoo (0A001188)].EFFPluginTattoos.OnMenuEntryTriggered() - "EFFPluginTattoos.psc" Line 20 [FollowerMenu (0A000EFE)].effmenuscript.activateMenu() - "EFFMenuScript.psc" Line 1116 [FollowerMenu (0A000EFE)].effmenuscript.XFL_TriggerMenu() - "EFFMenuScript.psc" Line 410 [FollowerMenu (0A000EFE)].effmenuscript.activateMenu() - "EFFMenuScript.psc" Line 790 [FollowerMenu (0A000EFE)].effmenuscript.XFL_TriggerMenu() - "EFFMenuScript.psc" Line 410 [FollowerMenu (0A000EFE)].effmenuscript.activateMenu() - "EFFMenuScript.psc" Line 537 [FollowerMenu (0A000EFE)].effmenuscript.XFL_TriggerMenu() - "EFFMenuScript.psc" Line 410 [FollowerMenu (0A000EFE)].effmenuscript.XFL_FollowerMenu() - "EFFMenuScript.psc" Line 387 <truncated stack> And: Error: Unable to call UnregisterForAllMenus - no native object bound to the script object, or object is of incorrect type stack: [Active effect 1 on (0001A69C)].XPMSEWeaponStyleScaleEffect.UnregisterForAllMenus() - "<native>" Line ? [Active effect 1 on (0001A69C)].XPMSEWeaponStyleScaleEffect.OnMenuClose() - "XPMSEWeaponStyleScaleEffect.psc" Line ? The first one disappeared on the new game and the second one is still showing up a lot but i have yet to see any adverse effect.
HounDog Posted August 19, 2015 Posted August 19, 2015 Sorry for the Hijack, but I've been wrestling with the breasts stretching across the sky and invisible female npcs because I use remodeled armor with full breast belly and butt physics, and I'd love to get rid of it without completely dumbing down my setup. Sometimes it happens a lot, and others it's not an issue at all. Mostly a problem in open wilderness areas, which I think is strange, since there are hardly any NPCs around. I thought I had it reduced to a reasonable level after making sure to disable a couple of things in the enbocal.ini (I don't use any enb graphics options, only for the mem fixes), but I was reading that even having the graphics disabled, you still need to change a couple of things, like forceanisotropicfiltering and any AA options to false. After I did this it was greatly reduced, but not gone. I would remove some physics from the npc armors, but I'd still like to have the belly physics for Fill Her Up and Pregnancy mods. My problem is I'm not sure how to go about building the armor with just belly/breast or just belly physics without losing them for my PC. And to everyone's credit in this thread, I have done A LOT of reading on this issue and the majority of the answers I've seen are "yer dum, I don't have this problem" "you must be stupid and can't figure how to install HDT" ETC Very few responses that actually help (as in I can count them on one hand), which to me means those people answering don't know dick or understand the issue at all, and are just feeling superior because they have a simple setup that works for pc only. Sorry for the rant, and if anyone has some pointers on building my armors for limited physics on NPCs and full for PC, PM me or point me in the right direction, I won't post in this thread about it again. Thanks If it helps, i used to have this issue but it was fixed when i tried Minou's HDT Physics the stretching boobs still happen from time to time but they "catch up" after a few seconds and the NPC never becomes invisible, and as a bonus the jigglyness is much nicer than in the default HDT package at least IMO. just make sure you use the full/mempatch version and also make sure that all your followers are using the same skeleton Good luck Edit: as an alternative if using CBBE and you want to minimize the number of npcs bouncing around just build the relevant armors (e.g. all clothing+bandit armors) in regular CBBE or C77 versions AND the nude body in CBBE HDT. I have not tried this but i assume this will give you belly/boob scaling while clothed and belly/boob scaling AND bounciness while naked.
srayesmanll Posted August 19, 2015 Posted August 19, 2015 Groovtama: Quick question - what specifically does the XPMSE.esp do? I assume this is what handles the MCM, plus the weapon node placements and selection of the draw animations, correct? If someone is using the default weapon nodes and default animations, is there any reason to have the XPMSE.esp active? Just curious.
CliftonJD Posted August 19, 2015 Posted August 19, 2015 Yeah I try to stay away from HDT enabled general equipment replacers. Better to restict it to sexy armors on just your companions or your character. A town full of women with HDT enabled breast, butt and possibly belly wandering around is a LOT of calculations to run all the time, and your processor will just frequently say "fuck you, I quit". THis is also the reason why you'll often see invisible NPCs, particularily in Riften. ya, for me I had invisible bodied women after I installed minou aradia bikini and another mod that distributes it to npc's any that wore that armor had invisible bodies so like you I won't be using replacers that have it Sorry for the Hijack, but I've been wrestling with the breasts stretching across the sky and invisible female npcs because I use remodeled armor with full breast belly and butt physics, and I'd love to get rid of it without completely dumbing down my setup. Sometimes it happens a lot, and others it's not an issue at all. Mostly a problem in open wilderness areas, which I think is strange, since there are hardly any NPCs around. I thought I had it reduced to a reasonable level after making sure to disable a couple of things in the enbocal.ini (I don't use any enb graphics options, only for the mem fixes), but I was reading that even having the graphics disabled, you still need to change a couple of things, like forceanisotropicfiltering and any AA options to false. After I did this it was greatly reduced, but not gone. I would remove some physics from the npc armors, but I'd still like to have the belly physics for Fill Her Up and Pregnancy mods. My problem is I'm not sure how to go about building the armor with just belly/breast or just belly physics without losing them for my PC. And to everyone's credit in this thread, I have done A LOT of reading on this issue and the majority of the answers I've seen are "yer dum, I don't have this problem" "you must be stupid and can't figure how to install HDT" ETC Very few responses that actually help (as in I can count them on one hand), which to me means those people answering don't know dick or understand the issue at all, and are just feeling superior because they have a simple setup that works for pc only. Sorry for the rant, and if anyone has some pointers on building my armors for limited physics on NPCs and full for PC, PM me or point me in the right direction, I won't post in this thread about it again. Thanks can't help with customizing your own armors, seems those who know that are busy with it invisible npc's use console inv to determine what it is they're wearing and fix the armor mesh or replace with different armor mesh Groovtama: Quick question - what specifically does the XPMSE.esp do? I assume this is what handles the MCM, plus the weapon node placements and selection of the draw animations, correct? If someone is using the default weapon nodes and default animations, is there any reason to have the XPMSE.esp active? Just curious. earlier versions before 3.0 groov said it handled the weapon scale also, at that time he said if you don't change anything weapon related from racemenu you didn't need the xpmse.esp loaded
Groovtama Posted August 19, 2015 Author Posted August 19, 2015 Groovtama: Quick question - what specifically does the XPMSE.esp do? I assume this is what handles the MCM, plus the weapon node placements and selection of the draw animations, correct? If someone is using the default weapon nodes and default animations, is there any reason to have the XPMSE.esp active? Just curious. The stuff mentioned and extra racemenu sliders, weapon scale corrections bethesda messed up (bows, arrows, etc.), weapon scales from racemenu sliders to the drawn weapon.
Sacremas Posted August 19, 2015 Posted August 19, 2015 Yeah I try to stay away from HDT enabled general equipment replacers. Better to restict it to sexy armors on just your companions or your character. A town full of women with HDT enabled breast, butt and possibly belly wandering around is a LOT of calculations to run all the time, and your processor will just frequently say "fuck you, I quit". THis is also the reason why you'll often see invisible NPCs, particularily in Riften. ya, for me I had invisible bodied women after I installed minou aradia bikini and another mod that distributes it to npc's any that wore that armor had invisible bodies so like you I won't be using replacers that have it Sorry for the Hijack, but I've been wrestling with the breasts stretching across the sky and invisible female npcs because I use remodeled armor with full breast belly and butt physics, and I'd love to get rid of it without completely dumbing down my setup. Sometimes it happens a lot, and others it's not an issue at all. Mostly a problem in open wilderness areas, which I think is strange, since there are hardly any NPCs around. I thought I had it reduced to a reasonable level after making sure to disable a couple of things in the enbocal.ini (I don't use any enb graphics options, only for the mem fixes), but I was reading that even having the graphics disabled, you still need to change a couple of things, like forceanisotropicfiltering and any AA options to false. After I did this it was greatly reduced, but not gone. I would remove some physics from the npc armors, but I'd still like to have the belly physics for Fill Her Up and Pregnancy mods. My problem is I'm not sure how to go about building the armor with just belly/breast or just belly physics without losing them for my PC. And to everyone's credit in this thread, I have done A LOT of reading on this issue and the majority of the answers I've seen are "yer dum, I don't have this problem" "you must be stupid and can't figure how to install HDT" ETC Very few responses that actually help (as in I can count them on one hand), which to me means those people answering don't know dick or understand the issue at all, and are just feeling superior because they have a simple setup that works for pc only. Sorry for the rant, and if anyone has some pointers on building my armors for limited physics on NPCs and full for PC, PM me or point me in the right direction, I won't post in this thread about it again. Thanks can't help with customizing your own armors, seems those who know that are busy with it invisible npc's use console inv to determine what it is they're wearing and fix the armor mesh or replace with different armor mesh Not the same thing, and not what we're talking about. HDT can turn a NPC distorted or invisible all on it's own in one area where she's working fine in another. That has nothing to do with a corrupted mesh, it's your processor's inability to calculate the HDT movements, which also causes the horizon stretching. Limitign it to just bellies or just breasts wouldn't do a thing for the problem, you'd still have the exact same issue. Either get rid of BBP movement at all, or go back to non-HDT, or learn to live with it. CLicking on a NPC that's distorted and typing "DIsable" then "Enable" in console will fix it, but this can be tedious if ti happens a lot. Hence why I've gone to non-bouncy armors. I keep bouncy on special clothes and armor I donwnload like TERA armors or Deserter X sexy armors that are only put on my character or companions, but for general replacers get rid of the HDT in general and save yourself a lot of headaches.
Whacked Posted August 19, 2015 Posted August 19, 2015 I do a fair bit of disable/enable..ing, but so far it hasn't driven me crazy. =)Groovtama - I haven't tested this theory thoroughly yet, but I went in and reset all the weapon adjustments in racemenu and played for awhile and the log was much smaller, but the same errors showed up in the nioverride log. Please let me know if it is to do with the skeleton or something else so I can track down the culprit.Thanks Edit - forget that, after starting the game and stopping it a few times and playing for a couple of hours, log stayed quite small. Just after I posted this I cranked up Skyrim again and the log filled up with errors again over and over.
WraithSlayer Posted August 19, 2015 Posted August 19, 2015 Groovtama: Quick question - what specifically does the XPMSE.esp do? I assume this is what handles the MCM, plus the weapon node placements and selection of the draw animations, correct? If someone is using the default weapon nodes and default animations, is there any reason to have the XPMSE.esp active? Just curious. The stuff mentioned and extra racemenu sliders, weapon scale corrections bethesda messed up (bows, arrows, etc.), weapon scales from racemenu sliders to the drawn weapon. So if I don't want the animations, sliders, or scale corrections, I can safely disable the plugin and the skeleton will still work, correct? I'm only asking because the installer doesn't allow the XPSME plugin to be disabled, so I was under the idea the skeleton wouldn't work properly without it.
XunTzu Posted August 20, 2015 Posted August 20, 2015 Still getting the non register errors for XPMSE and SOS now.I can play, but occasionally I end up experiencing massive script lag (3000ms+) if i play too long.
CliftonJD Posted August 20, 2015 Posted August 20, 2015 XunTzu, on 18 Aug 2015 - 03:08 AM, said: @CliftonJD I've been using MO since Aug 2014, I know how to install SKSE. I've installed SKSE before, the exact way the video guide explained it. You're still supposed to set the Data folder from the SKSE tree so that the Script folder gets loaded up by MO. My Aug14 profile had 130hrs, minimal CTDs (playing with uGrids 11) before I stopped playing, and when I started up again, decided to start a new char, cause I couldn't remember what I was doing before, and so many mods updated since then. The weapons position from XPMSE work, the weapons are moving in the position I set through MCM, but be it default or not, the Papyrus log fills up with that error. The Civil War Overhaul error I couldn't replicate or even figure out what the conditions where, the errors referring to mods I've never installed I've no idea where they're coming from, so at this point, I don't see any other option than start a new profile and start with incremental installations and track the Pap log from there. Edit: So I might've found the culprit, Estrus Chaurus+, latest version. With the .esp enabled, the XPMSE errors pop up, without it, it's gone. Going to test on main profile. Edit 2: CWO errors are occuring while inside Markarth. XPMSE errors occur when leaving the city. Attempting to replicate error in testing profile. Edit3: XPMSE error showed up in testing, so EC+ is a culprit. Probably any mod that requires XPMSE but hasn't updated to latest either 3.12 or 3.13 might be affected. EC+ page lists 2.8+ as a prereq, so I might go through the main mod pages first to check. Checking Sanguine's Debauchery+ next. The only reason at all you would be installing SKSE like that is if you run a completely unmodded game at times, or if you run profiles where SKSE is not used at all. If SKSE is used on every profile you have then there's no point at all installing it like that. have you fixed this yet @groovtama No one's ever told me that, I thought that's how you're supposed to install SKSE with MO. Going to rollback to pre un-installation and see if that effects anything (thinking it shouldn't) what does this mean Still getting the non register errors for XPMSE and SOS now. I can play, but occasionally I end up experiencing massive script lag (3000ms+) if i play too long. what's your current load order with papyrus log
haruhichan Posted August 21, 2015 Posted August 21, 2015 my weapon is fliping how to fix this have flip slider?
Badtanker Posted August 23, 2015 Posted August 23, 2015 I've updated from 2.75 to 3.13. now even though I've just updating I ran finis 5.5 and when and started a new game. I use dual sheath with pretty combat animations by dualsun. now when I go to draw my dual daggers or swords that is where I run into problems. the daggers or swords are on the back hip or back and when I draw my daggers I go into the T and slide around if I want to move with no daggers in hands, but when I draw my swords(there is no animation for sword drawing off of back) I go into the fighting stance but no swords in hand, they are still on my back and takes a bit but I can fight and acts like I have swords in hand. when I do the swords on hips they draw just fine. same with daggers on hips. any Ideas what might be causing this? I was figuring that the animations were getting confused so I unistalled all the animations for pretty combat and still have that problem.
WraithSlayer Posted August 23, 2015 Posted August 23, 2015 I've updated from 2.75 to 3.13. now even though I've just updating I ran finis 5.5 and when and started a new game. I use dual sheath with pretty combat animations by dualsun. now when I go to draw my dual daggers or swords that is where I run into problems. the daggers or swords are on the back hip or back and when I draw my daggers I go into the T and slide around if I want to move with no daggers in hands, but when I draw my swords(there is no animation for sword drawing off of back) I go into the fighting stance but no swords in hand, they are still on my back and takes a bit but I can fight and acts like I have swords in hand. when I do the swords on hips they draw just fine. same with daggers on hips. any Ideas what might be causing this? I was figuring that the animations were getting confused so I unistalled all the animations for pretty combat and still have that problem. FNIS has an option for "Groovtama's alternate animations for XPSME", did you enable it?
Badtanker Posted August 23, 2015 Posted August 23, 2015 I've updated from 2.75 to 3.13. now even though I've just updating I ran finis 5.5 and when and started a new game. I use dual sheath with pretty combat animations by dualsun. now when I go to draw my dual daggers or swords that is where I run into problems. the daggers or swords are on the back hip or back and when I draw my daggers I go into the T and slide around if I want to move with no daggers in hands, but when I draw my swords(there is no animation for sword drawing off of back) I go into the fighting stance but no swords in hand, they are still on my back and takes a bit but I can fight and acts like I have swords in hand. when I do the swords on hips they draw just fine. same with daggers on hips. any Ideas what might be causing this? I was figuring that the animations were getting confused so I unistalled all the animations for pretty combat and still have that problem. FNIS has an option for "Groovtama's alternate animations for XPSME", did you enable it? no didn't see that. guess I missed it figuring it was the same as usual. did discover that dual sheath on back and hips works great when I move them over to the sides. thanks I'll check that out. Edit: went to finis and seen what you had said about it. once I did that patch it's working just great. thanks
Leocid2 Posted August 25, 2015 Posted August 25, 2015 I have noticed that the "Maximum Skeleton XP32 Extended" version have been removed bone that control Cloak. You're thinking back to include the bone cloak? I make the comment, as these are needed to work bone conversions armor and clothes you wear Cloak.
Groovtama Posted August 26, 2015 Author Posted August 26, 2015 I have noticed that the "Maximum Skeleton XP32 Extended" version have been removed bone that control Cloak. You're thinking back to include the bone cloak? I make the comment, as these are needed to work bone conversions armor and clothes you wear Cloak. They were never used in any cloak mod.
blind1 Posted August 26, 2015 Posted August 26, 2015 Did .skse bloat problem really fixed? I use xpmse 3.13. When new game save .skse size was 120kb, but when I arrived riverwood .skse size 250kb.
Groovtama Posted August 26, 2015 Author Posted August 26, 2015 Did .skse bloat problem really fixed? I use xpmse 3.13. When new game save .skse size was 120kb, but when I arrived riverwood .skse size 250kb. yeah 250 is not much.
blind1 Posted August 26, 2015 Posted August 26, 2015 Did .skse bloat problem really fixed? I use xpmse 3.13. When new game save .skse size was 120kb, but when I arrived riverwood .skse size 250kb. yeah 250 is not much. But other .skse save size is 1170kb. And it still goes up.
Dubhorizon Posted August 26, 2015 Posted August 26, 2015 But other .skse save size is 1170kb. And it still goes up. You must have done something wrong. With XPMSE 3.13 I have started a new game last week, at level 30 now and been having no problems.
parruyo Posted August 26, 2015 Posted August 26, 2015 Did .skse bloat problem really fixed? I use xpmse 3.13. When new game save .skse size was 120kb, but when I arrived riverwood .skse size 250kb. yeah 250 is not much. But other .skse save size is 1170kb. And it still goes up. Yes same problem, increases and decreases alone.
KristyllLascivicious Posted August 27, 2015 Posted August 27, 2015 Regarding the nipple magic, has anyone gotten working ground animations? Through RaceMenu, setting the spell type seems to do nothing; my character still uses the animations as though casting from her hands. It goes so quickly I genuinely can't tell if the magic is actually coming from her hands or her nipples upon cast (idle is fine). The ground animations also come bundled in with Sexy Idle Animations. Is there a way to change this? To get the animations, I've had to get the ground ones from the original Nipple Magic. The animations work fine when I do this. However, with this applied, my character can't cast a ton of spells, either. Is this unique to the ground poses, or a problem overall? I'd love to stay grounded when casting magic - the flying animations seem a little overdone to me - but I can't seem to get this working for the life of me. Any suggestions?
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