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Can someone explain why people like UNP and 7base over CBBE?


Sabres

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Posted

 

I don't really have much of a preference between CBBE and UNP. They're both fine. I haven't tried 7base. It really all comes down to armor support. And that's what really pisses me off about body types in skyrim. There's like a million of them now and people keep making new ones and further splitting the armor resources.

 

I use CBBE because it's compatable with Devious Devices. DD is also compatable with UNPB, but I don't like UNPB.

 

Unfortunately for me I'm a flat chest fan and CBBE's minimum breast size is too big for my liking so I use CBBE slim. I love CBBE slim, but there's almost no armor support for it. I have to scrape by with normal CBBE armors and try to ignore that my character's breasts grow when equipping armor. Would bodyslide fix this problem? I don't really know anything about it. Do armors have to create special support for bodyslide?

 

 

If you want thin and some armor support then maybe try UNP Top Model? There are some big armor sets for it, like Brokefoot's Mashup and others, and all the boots/gloves/jewelry/head pieces for other UNP variants works, as do nearly all the stuff for UNP Skinny, UNPetite and so on (like Hmmm....What to Wear, LDW's cool stuff here on LL and others).

 

http://www.nexusmods.com/skyrim/mods/41051/?

 

At least there is more stuff for it than there is for CBBE Slim. Plus it's a higher poly body with much better available textures (the FSC Univision textures on the TM download page are excellent actually). And Top Model is ready for TBBP or HDT, even with the smaller breast sizes.

 

Sounds like trading one obscure body type for another. And from the screenshots, I don't like it anyways.

Posted

 

I have to totally disagree 27. I did need to get some other mods to correct things CBBE did wrong, but it actually was the only body type that let me have smaller breast size. All the other mods have the national bust being a 36DD and that drives me insane! There is the option in CBBE to make H-cup nightmares that make my back hurt just looking at them, but the strength of CBBE is that it easily lets you tailor bodies to your tastes.

 

 

There are several UNP variants that allow smaller breast sizes. Like base UNP (the new HDT version is my new favorite body), UNPCM, UNP Skinny, UNPetite, Venus and TopModel. Even UNPB can go down to small B cups. There are probably more.

 

Here is Top Model at 10% weight.

 

ScreenShot32.png

 

UNP at 10% weight.

 

ScreenShot15.png

 

Top Model at 30%.

 

ScreenShot20_zps779ae6a6.png

 

The best part is that there are quite a few clothing and armor mods available for these thinner UNP variants. And more of the bigger sets keep getting added from time to time.

 

 

Yes top model is what I use most... 0 to 10% weight and toss sg, real girls or fair skin on it and that's the base of my pc pretty much.

 

I used to use UNP Skinny - has been around for as long as any other I suppose, I used it over all because was easiest to deal with right off the bat ... no racemenu, etc... sliders,,, just drop and go, with a B sized cup. And the body looked more natural and less top heavy... like she were a b cup 30 26 29.  I'm not into large breast, smaller cup as C or B seem more athletic to me... get to D I imagine she'd knock herself out running.

 

I switched to top model a while back as I like it and is backward compatible - you can pull the wieght down to use unp skinny and unpettie armour and clothing easily. If I'm going to use sliders and edit I use top model, If not than unp skinny or petite will get you a to c cups and a more natural waist and hips...

 

 

Kattie CBBE? Really that's one of the more exaggerated. Has larger breast and a really more extreme proportions. I do not know how she came to the conclusion she did... unp is generally skinnier and less of an hour-glass. CBBE always looks like the character wore corsets from birth,, people went to caliente's model fpr larger breasts than unp, that was it's popular sell point at the time

 

I think the biggest thing is CBBE has that one vanilla armour replacer, but upn has quite a few too though not as complete, but how much different armor do you plan to wear during a game? Most the time am not wearing some vanilla based replacement, Speaking of which my favorite armor is still us Ashera's princess and the re textures people done to it... I just like rangers and rogue type things.

 

I do not think it matters so much anymore as weight sliders and texture overlays allow you yo do a lot with everything.

Posted

More vertices will most definitely be noticeable. Once you use a high poly body, it's just hard to go back to a low poly one.

 

Take the default unp/cbbe head mesh, for instance (click to see at original resolution):

 

 

 

cl5reinkx0not31z7.jpg

cl5rekxj53dfdb2df.jpg

 

 

 

The default unp/cbbe head mesh is on the left, and the high poly head mesh is on the right.

 

Pay special attention to the chin, the mouth, the ears, the nose, and even the eyes - the high poly version is noticeably less blocky.

 

A properly baked normal map can help alleviate the blockiness, but if you are using the default unp/cbbe head mesh, just zoom into your character's chin in game, you'll most likely notice the blockiness (only 3 verts control the lower chin for the vanilla head, that's something even a normal map can't fix).

 

 

 

The same is true for the body mesh; with more verts, you can create more realistic morphs that behave more naturally, such as:

 

 

 

cl5rk7xyho133zm4j.jpg

 

 

 

The whole squeezed and bulging breast morph would not have been possible without the high poly breast mesh.

Where can I find female head meshe and body meshe "high poly" compatible with UNP textures and XPMSE skeleton, please ? :blush:

Posted

 

Im just wondering because there is so much more sexy amrors and sexy stuff for UNP and Sevenbase.

 

CBBE has so much customization, you can adjust any part of the body you like, you can raise the boobs lower the boobs, move the nipples closer or farther apart, you can raise or lower them, you can change how fat they are all in 1 body slider.

 

Now UNP and Sevenbase have different options but not nearly as customizable, even tho the diff versions have diff boob sizes they still are the exact same shape... Yet they have way more support as far as people making armors, bikinis ect...

 

Sevenbase looks really good but am I the only one that thinks the nipples are to high and to close together? Just not natural looking. Even if it was a PB model with fake boobs still wouldn't look right lol.

 

I don't get it.

 

Im not bashing them, just wondering. I really like sevenbase but I just cant do it with the shape of them boobs. Wish they were as customizable as cbbe.

 

If your problem is boobs, then you might not really be in any frame to appreciate anything else. CBBE is fetish; pure fetish. UNP isn't. It's really that simple. CBBE is hyper exaggerated to fit a very specific fetish type, and that's the main purpose.

 

It's like an ENB like K or Jasmin. It's got all the oohs and aahs of very SPECIFIC range of taste and aesthetics and literally no provision for anything but that. CBBE, like the above ENBs is essentially relegated for taking exaggerated screenshots, and to that end, it's fine.

 

For gameplay and actually having a set of attributes that allow both variety and an upgrade to vanilla skyrim, it's simply not up to UNP's level. The CBBE mesh is simply not made for PLAYING and being played by; skyrim. The topology is wrecked, it deforms in absolutely immersion breaking ways, and for whatever reason, the skins and normals available for it absolutely pale in comparison to UNP and 7B.

 

CBBE is also super derivative of HGEC, and has many of the same issues that HGEC still hasn't fixed after how many years now, whilst UNP is specifically designed for skyrim's rendering pipeline and standard model referencing and it especially shows in cutsom animation, armor and outfitting.

 

UNP is also more realistic, and having a nation where thousands of people look like 70s swedish porn supermodels, even the anthropomorphic ones, completely wrecks any attempt at immersion, and that's pretty much CBBE in a nutshell.

 

 

*rolls eyes in annoyance* someone bashing CBBE for its "non realism" again how average and typical...we get the point its not realistic to many people have stated this and its getting old.

Posted

For me its because I don't understand how to use Bodyslide.

 

And the idea of wearing a body as a suit is kinda weird.  When it first came out I was worried about the suit being stripped off my character during a rape scene, and I haven't looked at bodyslide since. 

Posted

For me its because I don't understand how to use Bodyslide.

 

And the idea of wearing a body as a suit is kinda weird.  When it first came out I was worried about the suit being stripped off my character during a rape scene, and I haven't looked at bodyslide since. 

 

It's not a body suit though, it's a standalone generated body that replaces the standard CBBE one you have installed.

Posted

For me its because I don't understand how to use Bodyslide.

 

And the idea of wearing a body as a suit is kinda weird.  When it first came out I was worried about the suit being stripped off my character during a rape scene, and I haven't looked at bodyslide since. 

 

HAHA, typical ignorance....

Posted

I want to use UNP but for some reason no texture I try ever works correctly. I always end up with these freakish/shriveled looking hands.

 

The DreamGirl body already includes high-poly hands and feet.  And there are several options available for other UNP bodies:

 

High Poly Hands and Feet for UNP Bodies from Halofarm

http://mod.dysintropi.me/mods/skyrim/

 

Better Hand Mesh for UNP UNPB UNPC

http://www.nexusmods.com/skyrim/mods/30179/?

 

Feminine Hands CBBE UNP

http://www.nexusmods.com/skyrim/mods/49285/?

 

FemFeet Redesigned

http://www.nexusmods.com/skyrim/mods/37022/?

 

Posted

I don't use CBBE and I never will. But I can definitely see why people who do would rather stick with it than jump into the  UNP variant swamp.I'm completely over adopting new bodies personally, especially the so called UNP variants, it's getting to be like running a hamster wheel.

 

"here's my body mod, I spent ages on it, the poly count's off the hook....oh, it's not compatible with anything other than a tiny trickle of conversions done by my two fans, because I made it's wrists and ankles thinner and it's rack is shaped to my very exacting taste. Sorry about that". 

 

Fragmentation doesn't do anybody any good, it just fucks with the impetus to provide stuff we can all share in and sows confusion among modders new to the scene who must be absolutely bewildered by what seems like choice but turns out to be a succession of body mods that paint you into a corner. Meh. 

 

/rant

 

 

Posted

 

I want to use UNP but for some reason no texture I try ever works correctly. I always end up with these freakish/shriveled looking hands.

 

The DreamGirl body already includes high-poly hands and feet.  And there are several options available for other UNP bodies:

 

High Poly Hands and Feet for UNP Bodies from Halofarm

http://mod.dysintropi.me/mods/skyrim/

 

Better Hand Mesh for UNP UNPB UNPC

http://www.nexusmods.com/skyrim/mods/30179/?

 

Feminine Hands CBBE UNP

http://www.nexusmods.com/skyrim/mods/49285/?

 

FemFeet Redesigned

http://www.nexusmods.com/skyrim/mods/37022/?

 

I already have the High-Poly hands and feet By Halo, I already have the hands and feet of Halo, they are beautiful, but I seam visible on the hands, and I do not know how to solve, if you increase the weight, the stitching can be seen even more.. :(

 

 

I'm looking for a High-Poly Head compatible with the UNP and ECE v1.2 (no RaceMenu), exists somewhere a head like that ? :-/

Posted

I'm looking for a High-Poly Head compatible with the UNP and ECE v1.2 (no RaceMenu), exists somewhere a head like that ? :-/

What about one of Ran's head meshes? I have only used them with RaceMenu, though, and haven't tried one with ECE.

Posted

 

I'm looking for a High-Poly Head compatible with the UNP and ECE v1.2 (no RaceMenu), exists somewhere a head like that ? :-/

What about one of Ran's head meshes? I have only used them with RaceMenu, though, and haven't tried one with ECE.

 

 

They're not high poly, they simply have a different base shape but the amount of polygons is still the same.

 

Posted

 

 

I want to use UNP but for some reason no texture I try ever works correctly. I always end up with these freakish/shriveled looking hands.

 

The DreamGirl body already includes high-poly hands and feet.  And there are several options available for other UNP bodies:

 

High Poly Hands and Feet for UNP Bodies from Halofarm

http://mod.dysintropi.me/mods/skyrim/

 

Better Hand Mesh for UNP UNPB UNPC

http://www.nexusmods.com/skyrim/mods/30179/?

 

Feminine Hands CBBE UNP

http://www.nexusmods.com/skyrim/mods/49285/?

 

FemFeet Redesigned

http://www.nexusmods.com/skyrim/mods/37022/?

 

I already have the High-Poly hands and feet By Halo, I already have the hands and feet of Halo, they are beautiful, but I seam visible on the hands, and I do not know how to solve, if you increase the weight, the stitching can be seen even more.. :(

 

 

I'm looking for a High-Poly Head compatible with the UNP and ECE v1.2 (no RaceMenu), exists somewhere a head like that ? :-/

 

I'm far from an expert... what I do know is from experience. 

 

1. load order and/or shifting weight via sliders fixes a lot of these issues (i.e. Skeleton + body + sg texture + teeth + lips + hands + feet... in that order). Sometimes if I change up a texture I get get seams, I jump in racemenu - or whatever you use to adjust the character sizing - and fine tune and they go away or I could back out the additional polys replace the main body textures and then add the additional pieced polys back in. Both approaches seem to work.

Posted

I don't like the shape of CBBE.  It looks very fake to me.  Super fake.  Like an exaggerated Barbi doll or an anime character or something.  Nothing against Anime.  That's all fine and good but it just seems out of place in Skyrim.  Unless somebody did a total anime conversion for everything else in the game I just couldn't play using it.  

 

UNP (regular, not blessed is my preferred body.  I usually use UNPB and just turn the weight slider down though because it has better support and more outfits.  Lady Body is also very good, and if it had more support and more outfits I would probably use it instead.  

 

But I also don't use a whole bunch of skimpy mods and tend to play with realism mods.  That's just the way I like my Skyrim.  So no offense to those who used ADEC or other anime bodies and stuff.

Posted

I don't use CBBE and I never will. But I can definitely see why people who do would rather stick with it than jump into the  UNP variant swamp.I'm completely over adopting new bodies personally, especially the so called UNP variants, it's getting to be like running a hamster wheel.

 

"here's my body mod, I spent ages on it, the poly count's off the hook....oh, it's not compatible with anything other than a tiny trickle of conversions done by my two fans, because I made it's wrists and ankles thinner and it's rack is shaped to my very exacting taste. Sorry about that". 

 

Fragmentation doesn't do anybody any good, it just fucks with the impetus to provide stuff we can all share in and sows confusion among modders new to the scene who must be absolutely bewildered by what seems like choice but turns out to be a succession of body mods that paint you into a corner. Meh. 

 

/rant

Ah yes because those dang wrists and ankles are so visible with gloves and boots on  :P. But all joking aside I think the wrists and ankles should have been slimmed down sooner but to each his own I guess. As for the creation of armor mods and conversions making a UNP or CBBE is really about the same. If you want your CBBE users to be able to make use of bodyslide you have to create an object file for every slider you want to support. This boils down to about the same amount of work as doing a conversion for each of the main UNP bodies. As for DG I'm not sure why there isn't more conversions for it seeing as it and unp are so close in shape it would take little effort. Here is a quick comparison shot.

iIY29lk8jUSKm.png

 

But to answer the OP Vert count Vert count Vert count. Plus for me it has a more appealing default shape.

Posted

 

I don't use CBBE and I never will. But I can definitely see why people who do would rather stick with it than jump into the  UNP variant swamp.I'm completely over adopting new bodies personally, especially the so called UNP variants, it's getting to be like running a hamster wheel.

 

"here's my body mod, I spent ages on it, the poly count's off the hook....oh, it's not compatible with anything other than a tiny trickle of conversions done by my two fans, because I made it's wrists and ankles thinner and it's rack is shaped to my very exacting taste. Sorry about that". 

 

Fragmentation doesn't do anybody any good, it just fucks with the impetus to provide stuff we can all share in and sows confusion among modders new to the scene who must be absolutely bewildered by what seems like choice but turns out to be a succession of body mods that paint you into a corner. Meh. 

 

/rant

Ah yes because those dang wrists and ankles are so visible with gloves and boots on  :P. But all joking aside I think the wrists and ankles should have been slimmed down sooner but to each his own I guess. As for the creation of armor mods and conversions making a UNP or CBBE is really about the same. If you want your CBBE users to be able to make use of bodyslide you have to create an object file for every slider you want to support. This boils down to about the same amount of work as doing a conversion for each of the main UNP bodies. As for DG I'm not sure why there isn't more conversions for it seeing as it and unp are so close in shape it would take little effort. Here is a quick comparison shot.

iIY29lk8jUSKm.png

 

But to answer the OP Vert count Vert count Vert count. Plus for me it has a more appealing default shape.

 

 

I actually agree with him about the ridiculous number of different bodies to choose from.  It takes too long to convert the armor to each one to be worth doing.   If somebody is going to create a custom body at this point they are pretty much either not going to have any armor for it or they are going to have to do most of the conversions themselves to support it.  Anything that came out after CBBE, UNP and UNPB is in that boat.  If DG had been first, I'd be making mods for it instead of UNP.

Posted

 

 

snip

 

I actually agree with him about the ridiculous number of different bodies to choose from.  It takes too long to convert the armor to each one to be worth doing.   If somebody is going to create a custom body at this point they are pretty much either not going to have any armor for it or they are going to have to do most of the conversions themselves to support it.  Anything that came out after CBBE, UNP and UNPB is in that boat.  If DG had been first, I'd be making mods for it instead of UNP.

 

I wasn't saying by any means that one should make/convert armors for every body. Just saying it was about the same amount of work for each of the 2 main ones. Unless you do like most people and just make a stock/personal CBBE armor. Which defeats the whole purpose of using CBBE for the sliders. When a body was release isn't the only factor to consider 7B was around the same time as DG. Which was much later than UNP and CBBE  but has about the same amount of armor. IMHO it's a dice roll getting fans that are capable of converting armor is really the deciding factor. I think DG was just to close to the original UNP for most people to wanna make the swtich a "Go with what you know" thing.

Posted

 

 

 

snip

 

I actually agree with him about the ridiculous number of different bodies to choose from.  It takes too long to convert the armor to each one to be worth doing.   If somebody is going to create a custom body at this point they are pretty much either not going to have any armor for it or they are going to have to do most of the conversions themselves to support it.  Anything that came out after CBBE, UNP and UNPB is in that boat.  If DG had been first, I'd be making mods for it instead of UNP.

 

I wasn't saying by any means that one should make/convert armors for every body. Just saying it was about the same amount of work for each of the 2 main ones. Unless you do like most people and just make a stock/personal CBBE armor. Which defeats the whole purpose of using CBBE for the sliders. When a body was release isn't the only factor to consider 7B was around the same time as DG. Which was much later than UNP and CBBE  but has about the same amount of armor. IMHO it's a dice roll getting fans that are capable of converting armor is really the deciding factor. I think DG was just to close to the original UNP for most people to wanna make the swtich a "Go with what you know" thing.

 

 

7B came out almost 3 months before DG, which is a very long time considering the game was out for a little less than 2 years at that point. Bombshell basically has the best legs in the business(imo), and the 7B release was filled with a lot of drama on its Nexus comments page which likely brought the body a lot of attention(which is what mods need, good or bad, because the right person willing to convert massive, just needs to know it exists). Some LL members like Shocky made a huge impact by deciding to make mass conversions of armors/clothes to 7B, which seemingly made a lot of players switch to it(I know it did for me), as the excuse of not enough armors to choose from was null at that point.

 

One has to actually use DG and see how superior it moves and poses over everything else, to really appreciate it. Screenshots don't do that sort of thing justice. Matter fact, when people do comparisons to DG, I've always seen basic idle screenshots, and videos where they stop moving and just stand still to compare.

Posted

Just a while ago I checked out the DG body for myself. It is nice. Really nice. And when you run it through animations it does hold up well and distorts less than any others I've tried (Venus isn't bad either). I tried my favorite UNP textures with it and it looked fine as well.

 

Now the big question....how many armors and so on have been made for it? I'd like to use it, but if there isn't any support I won't bother.

Posted

Just a while ago I checked out the DG body for myself. It is nice. Really nice. And when you run it through animations it does hold up well and distorts less than any others I've tried (Venus isn't bad either). I tried my favorite UNP textures with it and it looked fine as well.

 

Now the big question....how many armors and so on have been made for it? I'd like to use it, but if there isn't any support I won't bother.

 

DG is a nicely done body. I think, imho, that it might possibly have the best weight painting off all the bodies released so far. The shape of the body though.. it leaves a lot to be desired for, at least in my opinion. I personally don't use it because the legs are unappetizing and quite frankly, a bit drab.

 

The lack of armor/clothing support for it doesn't help make the body shine either. You could always pick up blender or 3ds max and do some conversions for it. I'm sure there would be a lot of people who would buy you a beer or two for it. :)

Posted

 

One has to actually use DG and see how superior it moves and poses over everything else, to really appreciate it. Screenshots don't do that sort of thing justice. Matter fact, when people do comparisons to DG, I've always seen basic idle screenshots, and videos where they stop moving and just stand still to compare.

 

 

I'd actually say it's the opposite.

If you just play the game you'll not notice it's superior weighting since most animations are too fast to notice deformation. If you're creating a lot of screenshots however, and I'm not talking about just making portait shots or the same shot with different outfits, you'll notice pretty fast that all meshes except DG have extremely ugly looking limbs in certain poses.

 

Posted

 

 

One has to actually use DG and see how superior it moves and poses over everything else, to really appreciate it. Screenshots don't do that sort of thing justice. Matter fact, when people do comparisons to DG, I've always seen basic idle screenshots, and videos where they stop moving and just stand still to compare.

 

 

I'd actually say it's the opposite.

If you just play the game you'll not notice it's superior weighting since most animations are too fast to notice deformation. If you're creating a lot of screenshots however, and I'm not talking about just making portait shots or the same shot with different outfits, you'll notice pretty fast that all meshes except DG have extremely ugly looking limbs in certain poses.

 

 

 

I thought I mentioned poses though, and how comparisons I've seen just had someone's character standing there idle(not in poses to show). There are a lot of animations where I was able to pick up how fluid the movement was, especially with some of the tumbles I installed onto my TKdodge among others.

Posted

An extraordinary reason, it is the realism and the marvelous beauty, close to the absolute perfection of UNP Topmodel :heart:

post-204983-0-64606400-1405868047_thumb.jpg post-204983-0-84271500-1405868072_thumb.jpg post-204983-0-08405000-1405868371_thumb.jpg post-204983-0-11415300-1405868415_thumb.jpg post-204983-0-84383700-1405868433_thumb.jpg post-204983-0-16553700-1405868240_thumb.jpg


The Author of UNP Topmodel bodymeshe is now working on a nre updated version of the official Topmodel bodymeshe with all the nodes/bones for full HDT PE support and full-body collisions on brest, butt and belly, without having to resort to a unofficial bodymeshe built by Bodyslide

 

stay Tuned..! ^_^

Posted

An extraordinary reason, it is the realism and the marvelous beauty, close to the absolute perfection of UNP Topmodel :heart:

 

attachicon.gif2014-06-11_00019.jpg attachicon.gif2014-06-11_00023.jpg attachicon.gif2014-06-11_00011.jpg attachicon.gif2014-06-11_00004.jpg attachicon.gif2014-06-11_00007.jpg attachicon.gif2014-06-10_00057.jpg

 

 

The Author of UNP Topmodel bodymeshe is now working on a nre updated version of the official Topmodel bodymeshe with all the nodes/bones for full HDT PE support and full-body collisions on brest, butt and belly, without having to resort to a unofficial bodymeshe built by Bodyslide

 

stay Tuned..! ^_^

 

Looks extremely disproportionate at higher weights, lower weight is pretty ok though. But again another UNP based body with rather limited armor/clothing variations and support.

 

Posted

 

An extraordinary reason, it is the realism and the marvelous beauty, close to the absolute perfection of UNP Topmodel :heart:

 

attachicon.gif2014-06-11_00019.jpg attachicon.gif2014-06-11_00023.jpg attachicon.gif2014-06-11_00011.jpg attachicon.gif2014-06-11_00004.jpg attachicon.gif2014-06-11_00007.jpg attachicon.gif2014-06-10_00057.jpg

 

 

The Author of UNP Topmodel bodymeshe is now working on a nre updated version of the official Topmodel bodymeshe with all the nodes/bones for full HDT PE support and full-body collisions on brest, butt and belly, without having to resort to a unofficial bodymeshe built by Bodyslide

 

stay Tuned..! ^_^

 

Looks extremely disproportionate at higher weights, lower weight is pretty ok though. But again another UNP based body with rather limited armor/clothing variations and support.

 

UNP Topmodel is realistic only in the medium/small-weight, my screens are weight 0 with enlarged breasts with the ECE ( XPMSE breast slider

 

With high weight I cover the beauty of this one of a body is not real, which is always too slim ol breast giant SevenBase, the macanza high proportion of body weight is a deliberate choice of the author, the idea is to something to eat even more slender with tits goresse, mentro with small average weight is realistic, feminine and seductive and never vulgar, better UNP classic, skinny, petite or 7base. especially with weight zero UNP TM is unrivaled.

 

 

34604224.png

 

Tastes aside.. with all bodies "alternative" lack the armor and clothing dedicated, if only there were an easy tool to do immediate conversions armor with a few clik, it would be a little dream

 

 

Another beautiful body is DreamGirl..! :heart:

 

41784106.jpg

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