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Posted
7 hours ago, CaptainJ03 said:

What about the option to set all NPCs non devious in the Debug tab of the MCM? Never tried it myself, but shouldn't that do what you're asking for?

I think that's a bad idea; then all NPCs won't work with this mod. I suggested more selectively choosing the right companion, rather than excluding everyone.

Posted

Hi, I have an issue with exiting Lola enslavement. The Lola quests ends, there is a fade-to-black screen transition, but DF does not resume properly. 

 

If I try to resume DF manually, the follower (Vorstag) is not recognized as Devious: there is no DF recognized in MCM>Stats and manually toggling the follower as DF in MCM>General doesn't seem to do anything. 

 

The whole time, the firing topic is hidden so I cannot fire them normally, but there are no DF topics either.

MCM>Debug>Remove follower does fire the follower, but if I hire him again, the issue persists.

Other debug buttons don't seem to fix anything (except the MCM>Debug>Reset button but that's no fun).

 

An odd thing that may or may not be related: the final(?) topicinfo line of the Lola exiting process sporadically plays over and over again by any nearby NPC (guards, kids, anyone). The line is "You seemed to like that. So next time we'll do it for longer. [...]". It plays passively outside of conversation.

 

I'm using SL:TR version 2.1.13. I can provide more info as requested

Posted

Does the alt start respect the Devious Follower Toggle?

 

That is, if I modify a follower to be not devious, does that preclude them from triggering the alt start?

 

I have some followers in my game that I don't think would be devious for RP reasons, so I'd like to understand if enabling the Alt Start would potentially make them devious nonetheless.

Posted
5 hours ago, NenyaBit said:

I have an issue with exiting Lola enslavement. The Lola quests ends, there is a fade-to-black screen transition, but DF does not resume properly. 

Since Lupine had built this in DFC, I'll mention to @Lozeak that when Devious Followers uses Submissive Lola for its enslavement punishment, Sub Lola sends the mod event "SLTR Exit" to notify Devious Followers that the enslavement has completed.  Searching for that string should take you right to that part of the code in Devious Followers.

Posted

It would be amazing if you could somehow setup the menu so instead of modifying files to add a custom whore outfit you could instead put on the outfit you want to have as the whore outfit on then just press a button in the menu to add worn outfit as your whore outfit.

Posted

With the Weird Potion, I came across something I'd call a bug.

After being weakened again, I asked Mistress what terms there are for the temporary cure, and it was 5k gold (I had 10k with me)

I found that a bit steep, put some of that gold in a chest, so that I had less than 5k, and tried to ask again - but didn't get the topic "what do you want for my meal", only the "what terms" topic. I had hoped for a lesser sum (although she already stated her price) or that she'd insist on 5k even though I didn't have the money, and either laugh at me with a reply along the lines of "come back on your knees when you have the money" or that I had the opportunity to apologetically say that I can't afford it now.

Dropping this topic completely from the available answers feels like a bug.

Posted
2 hours ago, Na-mi-da said:

Thoughts on implementing Advanced Nudity Detection for the nudity related deals?

 

I love clothing control kink as much as anyone, but clothing categorization/detection mods always kind of suck.  Modders have been trying to do various permutation of clothing detection/slut wear/ clothing control since the game came out and none of them have ever really worked out.  

 

For AND to work out it really needs to be automated.  As it stands you pretty much are going to have to either spend hours assigning categories to dozens of outfits, or you are going to just assign them as you play to just the outfit your are 'supposed to wear' as you go.

 

The pregame option is likely literally hours of work... that's not fun or sexy.

 

The as-you-go option totally defeats the immersion of being ordered to wear something.  So you get a "wear a breast curtain" deal... and then you shop through your list of mods and YOU choose what fits.  Is that the fantasy?  Then you put this elaborate and cumbersome enforcement method with hundreds of hours of code behind it into play... and it never actually does anything, it's not forcing you to wear something, you literally just chose the outfit!  All you really earned is a bunch of buggy monitoring code running in the background.

 

Compare this to an ultra simple version of the same gameplay loop.  It already exists in the form of the slutty armor deal.  In that deal you select the one specific armor you will be 'told' to wear and then enforces you wearing it... How is this different? It's the exact same gameplay experience.

Posted
1 hour ago, Darkwing241 said:

 

I love clothing control kink as much as anyone, but clothing categorization/detection mods always kind of suck.  Modders have been trying to do various permutation of clothing detection/slut wear/ clothing control since the game came out and none of them have ever really worked out.  

 

For AND to work out it really needs to be automated.  As it stands you pretty much are going to have to either spend hours assigning categories to dozens of outfits, or you are going to just assign them as you play to just the outfit your are 'supposed to wear' as you go.

 

The pregame option is likely literally hours of work... that's not fun or sexy.

 

The as-you-go option totally defeats the immersion of being ordered to wear something.  So you get a "wear a breast curtain" deal... and then you shop through your list of mods and YOU choose what fits.  Is that the fantasy?  Then you put this elaborate and cumbersome enforcement method with hundreds of hours of code behind it into play... and it never actually does anything, it's not forcing you to wear something, you literally just chose the outfit!  All you really earned is a bunch of buggy monitoring code running in the background.

 

Compare this to an ultra simple version of the same gameplay loop.  It already exists in the form of the slutty armor deal.  In that deal you select the one specific armor you will be 'told' to wear and then enforces you wearing it... How is this different? It's the exact same gameplay experience.

 

All of this.

 

It's why I never bothered with SLS after I switched from LE to AE. It took about a good half-hour to use the xEdit keyword script to set up all the armor and clothing in LE. No such script exists publicly for SE/AE, and I wasn't about to write one for a single mod. AND is great with SLSF Reloaded and that's about it right now.

Posted
On 10/15/2025 at 2:14 AM, Intothisshit said:

Is there a way to alter a follower's personality?

 

As far as I know no. I didn't add this to the mod so I don't know 100%

 

On 10/18/2025 at 7:47 PM, Nikett7 said:

I think that's a bad idea; then all NPCs won't work with this mod. I suggested more selectively choosing the right companion, rather than excluding everyone.


You basically want an ignore list. Which I understand is a nice QoL feature but it is QoL and minor just disable/enable the mod as needed. Not to say I won't think about adding it but it's a feature you need to go in MCM to setup and have save system between games... and even then it's take so much time to setup as a player... I don't think it's worth the effort to add. 

 

 

On 10/18/2025 at 10:04 PM, NenyaBit said:

Hi, I have an issue with exiting Lola enslavement. The Lola quests ends, there is a fade-to-black screen transition, but DF does not resume properly. 

 

If I try to resume DF manually, the follower (Vorstag) is not recognized as Devious: there is no DF recognized in MCM>Stats and manually toggling the follower as DF in MCM>General doesn't seem to do anything. 

 

The whole time, the firing topic is hidden so I cannot fire them normally, but there are no DF topics either.

MCM>Debug>Remove follower does fire the follower, but if I hire him again, the issue persists.

Other debug buttons don't seem to fix anything (except the MCM>Debug>Reset button but that's no fun).

 

An odd thing that may or may not be related: the final(?) topicinfo line of the Lola exiting process sporadically plays over and over again by any nearby NPC (guards, kids, anyone). The line is "You seemed to like that. So next time we'll do it for longer. [...]". It plays passively outside of conversation.

 

On 10/19/2025 at 3:20 AM, Hex Bolt said:

Since Lupine had built this in DFC, I'll mention to @Lozeak that when Devious Followers uses Submissive Lola for its enslavement punishment, Sub Lola sends the mod event "SLTR Exit" to notify Devious Followers that the enslavement has completed.  Searching for that string should take you right to that part of the code in Devious Followers.


Added to the list of things I need to fix. In the case it might be difficult unless I can see the error easily.. we'll see. 
 

 

On 10/25/2025 at 9:46 PM, Na-mi-da said:

Thoughts on implementing Advanced Nudity Detection for the nudity related deals?


Basically, no. It could be done as a expansion mod in the future but I really have no plans for it. 

 

 

On 10/26/2025 at 12:23 AM, Darkwing241 said:

I love clothing control kink as much as anyone, but clothing categorization/detection mods always kind of suck.  Modders have been trying to do various permutation of clothing detection/slut wear/ clothing control since the game came out and none of them have ever really worked out.  

 

For AND to work out it really needs to be automated.  As it stands you pretty much are going to have to either spend hours assigning categories to dozens of outfits, or you are going to just assign them as you play to just the outfit your are 'supposed to wear' as you go.


 

Using a system like 
 

Is it done well here in my opinion. It is used for babodialouge and is automated. 

 

 

On 10/26/2025 at 12:23 AM, Darkwing241 said:

 

The pregame option is likely literally hours of work... that's not fun or sexy.

 

The as-you-go option totally defeats the immersion of being ordered to wear something.  So you get a "wear a breast curtain" deal... and then you shop through your list of mods and YOU choose what fits.  Is that the fantasy?  Then you put this elaborate and cumbersome enforcement method with hundreds of hours of code behind it into play... and it never actually does anything, it's not forcing you to wear something, you literally just chose the outfit!  All you really earned is a bunch of buggy monitoring code running in the background.

 

Compare this to an ultra simple version of the same gameplay loop.  It already exists in the form of the slutty armor deal.  In that deal you select the one specific armor you will be 'told' to wear and then enforces you wearing it... How is this different? It's the exact same gameplay experience.


I wouldn't say it's the exact same. I think it's more that he uses that mod and it allows nudity to be more dynamic and varied which I understand why it's could be more fun. So I don't thing the idea is bad.
But yes on the realistic side, it's very niche and not worth the time to add for the few people that would use it considering the additional problem integrating a mod to deal with nudity would cause. 

 

Posted
2 hours ago, Lozeak said:

Is it done well here in my opinion. It is used for babodialouge and is automated.

 I don't mean to belittle any particular effort, there are lots of people that have made impressive efforts at this sort of thing, t3nd0's ReProccer  is from 2012! Reproccer had slightly different motives, assigning armor values instead of kinky tags, and the input was crafting material based instead of string matching.   I'm not sure I'm sold that this is a very all encompassing solution though, string matching names is only going to catch items with pretty literal names and may produce false positive, like dress->eroticwear ect.  Partial automation is better than none though for sure, so this is a pretty great reccomendation.

 

My critique is meant more to be a warning.  The 'clothing control' mod is such a sisyphean task, that at this point I just want to warn modders away from it, or at least trying to it very literally.

Posted

i seem to have an odd issuee with both this version and the previous version whenever the mods are installed my PC is stuck in the crawling position only when standing still i tried this while naked and with my normal clothes unsure what causes it

  • 2 weeks later...
Posted (edited)

Got an idea. Would it be possible to create follower events where the follower comes up to you to offer knocking off like 500 gold for a kiss, ass slap, groping, or adding a random device? I feel it would be more immersive then the player smashing through the same dialogue when the debt is too high. 

Edited by lordgdavid
Posted
25 minutes ago, lordgdavid said:

Got an idea. Would it be possible to create follower events where the follower comes up to you to offer knocking off like 500 gold for a kiss, ass slap, groping, or adding a random device? I feel it would be more immersive then the player smashing through the same dialogue when the debt is too high. 

 

Skyrimnet.

Posted

Since a lot of people are talking about whore armor, I am going to add my 2 cents, fwiw.

Spoiler

I am currently using an old version of DF Redux (pre-Adversity framework, pre-Dynamic Dialog Replacer). It uses a .json file (I'll attach it as an example) for the different whore armors and the player can use top and bottom sets instead of one piece sets. Also, more than one armor can be in each category, the DF randomly chooses armor(s) for the dragonborn to wear. Finally, all the armors don't have to be installed, if the armors are not installed they are just not selected. As a user I don't have to do anything in game, and I don't have to worry about editing the .json file every game unless I'm adding armor I haven't used before. 

I don't know if something similar can be done w/o using a .dll. I know this version of DFR has a .dll and the .json file is in a SKSE plugin folder. Maybe it can't be done. However this approach does avoid having to go into the mcm to save/add an outfit. It's no more complex than replacing the files in the DFCustomWhore Armor folder. The only issue is that the script doesn't add the _DFWhore keyword to the separate bottoms, an oversight I fixed with a KID file.

Here's the .json I'm currently using. Like I said, it's just for the idea down the road when/if you decide to do something different with whore armor and if you like it, great. If not, that's fine too. 

whore-armor.json

 

Will this version work with multi-follower frameworks?

 

I also have some thoughts/questions about random npc's. I am intrigued by the possibility of a DF selling me to a khajit caravaner, for example. If I'm bad of course :)

Spoiler

I do have some concerns. 1) I don't want to be unable to play the game. I worry about broken quests, etc. 2) When you say random, are you including generic unnamed npc's? I wouldn't want my owner to exist one minute and then when I next travel to that location/cell they are gone. 2a) I use mods like 'Populated Roads' that spawn a number of npc's into the game. None are named beyond a description: Veteran, Noble, etc.  3) Some npc's are locked behind quests or normally inaccessible locations. I apologize if you've already considered these conditions/circumstances.

If complete randomization does become an issue, maybe the same effect can be achieved by a subset of the general population: unique named npc's who are merchants, innkeepers, blacksmiths, maybe even guard-captains or stewards or court wizards.

Like I said, just some thoughts.

 

Posted
On 10/5/2025 at 4:56 AM, Lozeak said:

Might consider having it be an auto option. As for being naked in towns ... well ... sure if you have both deals up at the same time or even aviable there is some overlap but that won't always be the case so I don't really consider that an issue. There are also some mods that make being naked infronts of guards a crime so going to a shop and taking them off does make it a little different than being naked in town too. 

Late reply, but part of what I really like about the piercing deal is that it feels a lot more like flashing a specific person rather than being forced to be nude in general. In theory one could use some combination of unequipping just slot 32+52 or using DAV to switch to more revealing versions of the armour in those slots.

 

I realize that the latter would be way too much work (and the former won't work as well for people not using multi-slot armour setups), but I'm generally in favour of any solution that helps the piercing deal nudity feel distinct from that of the nude deal, and feel like automatically removing slots in dialogue would help with that

 

One option would be to keep the current blocking dialogue when clothed, but include a dialogue option to undress and continue the conversation. For balance reasons you could make undressing incurr a guaranteed minor penalty to willpower (as well as some commentary from the NPC), and being caught not undressing incurrs the current debt/shock penalty (but only if the follower actually has line of sight)

 

That way there's an actual reason to disobey beyond simply forgetting to remove the apropriate armour slots, and you could add some interesting willpower interactions (unable to disobey on medium willpower, automatically undressing before being able to exit dialogue on low, etc.)

Posted (edited)

Hi, there! I have a 2.14 version can I just update to the newest version with current save?

 

Edit: Sorry I have DF redux

Edited by necronis
  • Lozeak changed the title to Devious Followers 2.03 (2025)
Posted
On 10/29/2025 at 3:37 AM, jinxweaverHD said:

i seem to have an odd issuee with both this version and the previous version whenever the mods are installed my PC is stuck in the crawling position only when standing still i tried this while naked and with my normal clothes unsure what causes it


Hard to say why it does this. Maybe you need a clean save maybe you need to rerun w/e animation controller you have. 

 

On 11/10/2025 at 9:30 AM, Seeker999 said:

Will this version work with multi-follower frameworks?


I know there are some multi follower supported stuff within the mod. I can't be sure if it's still compatible because things have been changed and have changed since. As far as I know when you have a devious follower you can't have another BUT debt will scale with how many followers you have.  If it doesn't let me know.    
 

 

On 11/15/2025 at 5:31 PM, necronis said:

Hi, there! I have a 2.14 version can I just update to the newest version with current save?


No. 100% need new save.

 

On 11/22/2025 at 9:54 PM, Beta The Slave said:

Oh how I wish a mod like this one would appear for Starfield.


Well I was planning to mod in starfield.... then I played the game. I'm sure with enough mod it can make the game passible but like fallout 4 it's just not for me.   
 

 

On 11/22/2025 at 9:54 PM, Beta The Slave said:

The Devious Followers mods are basically required for my Skyrim play-throughs now. 


I heard this a lot from people and it make me happy people like it a lot... Like, I legit made it because I wanted a mod like this didn't realize how good an idea it was till later.

-------

Uploaded an the most up to date version and really it doesn't add much outside some minor bug fixes...
I fixed the item passed to Lola mod as asked by Hexbolt (it shouldn't change anything)

The reason I uploaded because well the next step in what I'm working could bork the mod... so I wanted to save here before I get on with that.
As for when will content be added? Long time by the looks of it, things got more busy than expected with me so time/mood to work on the mod has been far less. 

Posted

@LozeakHeya!

There is most likely a debug dialogue got left in: whenever i speak to npc, i can ask them to make a new deal, selecting it prompts them to say a dialogue for the specific deal, but none of them get activated.

Posted

Hi, love to see that the mod is getting attention again, would it be possible that some special deals happens even without the previous ones? like getting ownership's "I want to use you" even without having all other chastity deals going on?

Posted
On 11/23/2025 at 8:09 PM, Lozeak said:

Well I was planning to mod in starfield.... then I played the game. I'm sure with enough mod it can make the game passible but like fallout 4 it's just not for me.   

I totally understand. And I am not nearly so egotistical as to believe other people should set aside their own interests to satisfy mine. I just love Devious Followers as a concept and basically don't play without it and a few other "mandatory" mods. So jumping into Starfield modding (and FO4) it's always a shame there isn't anything remotely comparable. 

 

Hopefully in a year or 2 the adult modding scene will explode like it did with Skyrim and FO4 and we get *something* comparable. But I'd settle for a Devious devices mod at the moment.

Posted (edited)

I'm trying to install this file but I'm getting two missing master messages 

Devious followers - cutting room floor patch

DF SLACS PATCH

I have never seen any of them befor and my google search is failing me .

Edited by danta
Posted
8 hours ago, danta said:

I'm trying to install this file but I'm getting two missing master messages 

Devious followers - cutting room floor patch

DF SLACS PATCH

I have never seen any of them befor and my google search is failing me .

Both are patches for other mods, you only need those files if you have the mods they are patching for

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