chuckdm Posted September 20, 2025 Posted September 20, 2025 I'll go ahead and add my own suggestion to the pile. A new kind of deal for the follower to offer: remote plug(s) (or piercings) in combat! The idea goes that your follower has determined you are a useless weakling in combat, so at least you can be entertaining while they fight your enemies. You wear a set of remote-activated plugs and/or piercings that the follower will automatically set off whenever combat starts. They do the fighting while you write on the ground for their amusement. DDI (and thus DD5) has already included remote plugs for ages, but nobody uses them. AFAIK they are only intended to be used on NPCs, but I've never seen anything saying they can't work on the PC. Always felt like an under-utilized piece of gear to me and this would be a perfect way to incorporate them. Alternatively, it shouldn't be exceedingly hard to make nipple and/or vaginal piercings with the remote keyword. You could probably even just add the keyword to the existing ones, but that might break something, idk.
crococat Posted September 20, 2025 Posted September 20, 2025 Hello, author. Had some troubles with straightjacket event. Is it possible to have option to disable some events? Just some events could go in conflict with other mods. Thanks for your work anyway
crococat Posted September 20, 2025 Posted September 20, 2025 I like yarl event. Waiting for same quality temple, guild, shop, tavern, home and other special places events 1
Polonium Posted September 21, 2025 Posted September 21, 2025 Question, how do you get the low willpower Forced Start? Other than just lowering resistance / willpower, are there any other start conditions or requirements? Is it just a matter of time?
NenyaBit Posted September 21, 2025 Posted September 21, 2025 4 hours ago, Polonium said: Question, how do you get the low willpower Forced Start? Other than just lowering resistance / willpower, are there any other start conditions or requirements? Is it just a matter of time? I think you need to have no followers, willpower <= 2, a devious device equipped (zad_Lockable or zad_DeviousCollar), and no heavy bondage. 1
Lozeak Posted September 21, 2025 Author Posted September 21, 2025 2 hours ago, NenyaBit said: I think you need to have no followers, willpower <= 2, a devious device equipped (zad_Lockable or zad_DeviousCollar), and no heavy bondage. Yep it's this. I'm adding a low will power and medium will power setting in MCM and for this it'll use the low value instead of 2 (default is 3) I will slowly change most willpower checks to use these number. I have also added (I think) so forced start trigger w/ heavy bondage w/ medium will power or less as long as you don't have a Quest DD on (basically a DD tagged with a quest) 16 hours ago, crococat said: Hello, author. Had some troubles with straightjacket event. Is it possible to have option to disable some events? Just some events could go in conflict with other mods. Yes, I'll add them. I did run through the event to test it and could find any issues. 17 hours ago, chuckdm said: I'll go ahead and add my own suggestion to the pile. A new kind of deal for the follower to offer: remote plug(s) (or piercings) in combat! The idea goes that your follower has determined you are a useless weakling in combat, so at least you can be entertaining while they fight your enemies. You wear a set of remote-activated plugs and/or piercings that the follower will automatically set off whenever combat starts. They do the fighting while you write on the ground for their amusement. DDI (and thus DD5) has already included remote plugs for ages, but nobody uses them. AFAIK they are only intended to be used on NPCs, but I've never seen anything saying they can't work on the PC. Always felt like an under-utilized piece of gear to me and this would be a perfect way to incorporate them. Alternatively, it shouldn't be exceedingly hard to make nipple and/or vaginal piercings with the remote keyword. You could probably even just add the keyword to the existing ones, but that might break something, idk. You can trigger things like that via scripts anyway so it's possible to do. I like the idea, no plans on doing anything like it at the moment but if I do I might add like everytime your follower gets hit, it'll trigger them and heal your follower if I did. 2
Lozeak Posted September 21, 2025 Author Posted September 21, 2025 (edited) So to give an update... I'm at the end of my time off and I've probably put in 20 odd hours or so into the new deal controller stuff and I made a massive amount of progress... (There is probably another 1000 lines of code and about half of that is dealing with a network of If statement and arrays in the MCM and it's something that I'm blow away by because it's something I couldn't of back when I first made this mod) Basically, on the papyrus side things are 80-95% done but the functionality is done. For those who care an outside mod that wants to add a deal needs to send a faction, deal name to the MCM and it adds to the list of choice and returns an ID DF now roll a variable which when it matches that ID the outside mod can use that as a condition so there deal is offered. On being accept the player gets the faction and the outside mod get which deal/tier it's on. With that faction the outside mod can do all the stuff it wants to do... Until the player buys out the deal (this is handled by DF mod) and the faction is removed. It has support for the old classic deals and people can make 3 stage deals because of this (don't really see this being used) What's left to be done... Saving and loading in the MCM Adding buying dialogue for every existing deal (40+ rules) Adding conditions to the existing content Adding buying out of deals MCM options for legacy Classic deal forks (The old system won't get deleted so I can always reverted back) This could take weeks/month and as it's a hobby I'm not rushing but I will say half done things don't really get forgotten with me. So it's unlikely I'd give up until the Deal controller is done and I've made an example mod to show how it work and terribly written API >>. That said, people that want content or are excited for it... I'll be honest, it might never happen like while I have plans, I want to get the mod in a stable and expandable state while fixing bugs and polishing the existing content. For example, it would be nice if you could save an outfit in MCM for whore armor to solve the problems people have and the sexlab calls are extremely basic and I'd like to improve them as well. (That said, my mod is sexlab P++ compatible because of it so there is that lol) That said, I feel I need to make as least some content to give an example mod of how an external mod can add deals so that's probably on the card at some point in the future and there is another like game/event I want to add that's pretty basic but I like the idea of. Then after all that, if I'm still in the mood I'll either be looking at Redux to see what I can/can't/want to use or doing something that has inspired me. TDLR: Roadmap : Deal controller update --> Example mod that'll add 1-3 deals. While bug fixing and polishing up existing content. After: Maybe nothing, Maybe something we'll see. Edited September 21, 2025 by Lozeak 3
gamer098 Posted September 22, 2025 Posted September 22, 2025 (edited) Just tried out the new alt start. I had a few issues. Not sure if it's just buggy or I did something wrong. I believe it was mentioned the alt start is default off but the MCM showed TRUE without me making any changes. However it didn't seem to start properly, even after setting the % to 100 and waiting 12 hours, my follower never triggered the start dialog, and stayed non-devious. I then toggled the alt start setting to ON (what is the difference in ON vs TRUE?), and this seemed to fix it. 12 hours later, my follower properly talks to me about requiring payment. Ambush One issue is my prior follower would spawn naked. Another issue is it seemed to happen repeatedly. Once they despawn, another ambush would happen, sometimes immediately, and sometimes later. Morning bondage I couldn't get this one to trigger. Not sure if it's supposed to be a consequence of dismissing the alt start, or something that happens when you have a "troublesome" follower. I tried both, and slept 8 hours both inside a city as well as outside, and it never happened. Happy to see this mod get some attention. It's pretty rare the original creator picks it up again, from what I've seen. My papyrus log in case it's useful. Papyrus.0.log Edited September 22, 2025 by gamer098 adding papyrus log 1
CaptainJ03 Posted September 22, 2025 Posted September 22, 2025 Some remarks to the Weird Potion quest. I used the forced start, which is a bit weird, because that can happen with any random NPC you've never seen before. Was able to trigger it with Tirwin which is nice, because she isn't recogised as a follower and I can't have her as DF. With this start, some of the dialogue isn't fitting. "I was a little worried that if you ever left me I wouldn't see you again. (...)" - well, some of the NPCs that triggered never saw me before! When the weakness hits, slot 32 never gets unequipped, only shoes and gloves, never body armour/clothing. Although Mistress states that she might want money or bind me in exchange for the cure, that never happens, it's always "your pathetic groveling and pleading will be enough this time." - it was already broken with DFC, did you fix that, or is it still broken? Might be an issue that the person I need to come for the cure never was and never will be my DF. Nonetheless, great to have this mod back, thank you! 1
Lozeak Posted September 22, 2025 Author Posted September 22, 2025 4 hours ago, gamer098 said: I believe it was mentioned the alt start is default off but the MCM showed TRUE without me making any changes. However it didn't seem to start properly, even after setting the % to 100 and waiting 12 hours, my follower never triggered the start dialog, and stayed non-devious. I then toggled the alt start setting to ON (what is the difference in ON vs TRUE?), and this seemed to fix it. 12 hours later, my follower properly talks to me about requiring payment. I forgot to set it off by default (done now) No difference between True/On it's just I didn't do the MCM properly for it. As for the adding I'll look at it but it might be because I think you need to change cell for the timer to start after you add the follower and when the timer is up you need change cell again. So it might be something to do with that. I will have a look. 4 hours ago, gamer098 said: Ambush One issue is my prior follower would spawn naked. Another issue is it seemed to happen repeatedly. Once they despawn, another ambush would happen, sometimes immediately, and sometimes later. I'll check script. The mod copies your follower are a certain point and well maybe it got unlucky/lucky. It shouldn't fire repeatly tho I'll need a runonce thing in the script will add soon. 4 hours ago, gamer098 said: Morning bondage I couldn't get this one to trigger. Not sure if it's supposed to be a consequence of dismissing the alt start, or something that happens when you have a "troublesome" follower. I tried both, and slept 8 hours both inside a city as well as outside, and it never happened. The chance rolls when you remove follower if the roll failed it will never happen but if the roll succeeds it will happen at some point when you sleep (it's not 100% of sleeping). It could be bugged and I'll double check it. 2 hours ago, CaptainJ03 said: I used the forced start, which is a bit weird, because that can happen with any random NPC you've never seen before. Was able to trigger it with Tirwin which is nice, because she isn't recogised as a follower and I can't have her as DF. With this start, some of the dialogue isn't fitting. "I was a little worried that if you ever left me I wouldn't see you again. (...)" - well, some of the NPCs that triggered never saw me before! So forced start is ment to fire on a guard and you find a follower unless I missed something so I'm not sure what's happening here. I wonder if it's the sold quest where you follower can sell you to anyone (including none follower and they should/might become followers). I will look for that dialouge and see if it gives me any clues. 2 hours ago, CaptainJ03 said: When the weakness hits, slot 32 never gets unequipped, only shoes and gloves, never body armour/clothing. Someone got an if statement backward with the new MCM stripping option 2 hours ago, CaptainJ03 said: Although Mistress states that she might want money or bind me in exchange for the cure, that never happens, it's always "your pathetic groveling and pleading will be enough this time." - it was already broken with DFC, did you fix that, or is it still broken? Might be an issue that the person I need to come for the cure never was and never will be my DF. I will go over the dialogue/script and double check everything is working. (There was a lot broken with the quest when I looked at and I fixed things until I got it to work but it's very likely there is some condition kicking about in some dialogue messing things up for a different part of it. I do know that different demand depend on willpower or the money you're carrying or it should.
CaptainJ03 Posted September 22, 2025 Posted September 22, 2025 3 hours ago, Lozeak said: So forced start is ment to fire on a guard and you find a follower unless I missed something so I'm not sure what's happening here. I wonder if it's the sold quest where you follower can sell you to anyone (including none follower and they should/might become followers). I will look for that dialouge and see if it gives me any clues. Sorry, a misunderstanding: The forced start of the Weird Potion quest. I already have a DF and agreed to way too many deals, so it's okay that it starts, but it's weird to chose a random NPC.
gamer098 Posted September 22, 2025 Posted September 22, 2025 (edited) 5 hours ago, Lozeak said: The chance rolls when you remove follower if the roll failed it will never happen but if the roll succeeds it will happen at some point when you sleep (it's not 100% of sleeping). It could be bugged and I'll double check it. Ok, I kept sleeping and was able to get it to trigger. It looks like it can trigger a few times. It does pick duplicate restraints sometimes. I ended up with 4 collars and pony boots in my inventory by the time I got the final "love follower_name" version. Something else I noticed is prior to becoming devious, the follower has no dialog to help with removing equipped devices. I think it would make sense to add a version of this dialog specific to the alt start. Maybe it can also trigger the start or increase the % chance. Edited September 22, 2025 by gamer098
Lozeak Posted September 22, 2025 Author Posted September 22, 2025 10 hours ago, CaptainJ03 said: Sorry, a misunderstanding: The forced start of the Weird Potion quest. I already have a DF and agreed to way too many deals, so it's okay that it starts, but it's weird to chose a random NPC. I think I originally had trigger only on merchants and/or inn keeper then it was changed to trigger on people you could marry in game with other conditions that never made it trigger unless the star aligned. I could go back to the original filter or merchants only or some other filter. My intent is it's kind of a soft bad end... it something that you want to avoid (getting that many deals) so making it easy to trigger once that condition was met was the intent. 9 hours ago, gamer098 said: Ok, I kept sleeping and was able to get it to trigger. It looks like it can trigger a few times. It does pick duplicate restraints sometimes. I ended up with 4 collars and pony boots in my inventory by the time I got the final "love follower_name" version. Yep it can trigger until you get a certain roll. As duplicate items I'll look into it. 9 hours ago, gamer098 said: Something else I noticed is prior to becoming devious, the follower has no dialog to help with removing equipped devices. The removal of devices is part of the debt system... I might be able to get the cost version of it across but it's probably located in a quest that is disable because Alt start is active. This I won't do yet (unless it's trivial) but it is something I thought about when I made Alt start is that players will lose access to a device removal system that is convenient but I didn't bother because Alt start wasn't meant to be fleshed out too much ... just another way to trigger a lot of debt or a more passive way to use DF while you do other stuff.
petterparker Posted September 23, 2025 Posted September 23, 2025 Is there any integration for this mod to be used with Skyrimnet?
lavatube Posted September 23, 2025 Posted September 23, 2025 I notice on the Alternate Start tab at the bottom right, the Simple Slavery % adjuster can't be changed. No matter what you set it to, it reverts to zero.
CaptainJ03 Posted September 23, 2025 Posted September 23, 2025 6 hours ago, Lozeak said: I think I originally had trigger only on merchants and/or inn keeper then it was changed to trigger on people you could marry in game with other conditions that never made it trigger unless the star aligned. I could go back to the original filter or merchants only or some other filter. My intent is it's kind of a soft bad end... it something that you want to avoid (getting that many deals) so making it easy to trigger once that condition was met was the intent. So a really bad end, and a surprising one. Would be nice if we can have a list from which the mod chooses from, like the potential SS++ buyers in SubLola, or at least a gender toggle.
Lozeak Posted September 23, 2025 Author Posted September 23, 2025 8 hours ago, petterparker said: Is there any integration for this mod to be used with Skyrimnet? no 8 hours ago, lavatube said: I notice on the Alternate Start tab at the bottom right, the Simple Slavery % adjuster can't be changed. No matter what you set it to, it reverts to zero. Will fix 4 hours ago, CaptainJ03 said: So a really bad end, and a surprising one. Would be nice if we can have a list from which the mod chooses from, like the potential SS++ buyers in SubLola, or at least a gender toggle. I'll put it on a todo list I still need to fix lola bug Hex told me about. This will probably come with saving an Outfit whore armor when I get around to it.
Kingslayer101 Posted September 23, 2025 Posted September 23, 2025 Do I need a new game for the new update? I just started a new game yesterday xD
Lozeak Posted September 23, 2025 Author Posted September 23, 2025 48 minutes ago, Kingslayer101 said: Do I need a new game for the new update? I just started a new game yesterday xD If you start a game with this version of DF then it should be fine to update and probably more safe than not updating because there bug fixes. Now, there is a chance it could break things but I don't think I changed anything that would do that (usually it's CK Quest properties that break stuff and I only updated some scripts + dialogue conditions) 1
Anunya Posted September 23, 2025 Posted September 23, 2025 19 hours ago, Lozeak said: The removal of devices is part of the debt system... I might be able to get the cost version of it across but it's probably located in a quest that is disable because Alt start is active. This I won't do yet (unless it's trivial) but it is something I thought about when I made Alt start is that players will lose access to a device removal system that is convenient but I didn't bother because Alt start wasn't meant to be fleshed out too much ... just another way to trigger a lot of debt or a more passive way to use DF while you do other stuff. Maybe asking a (non-devious) follower to remove a devious device is a way to start a devious follower relationship with them? Alternately, there's an RNG chance - maybe the follower helps you for free (or for a small fee), or maybe they offer to remove it for some debt and become a devious follower from there on out. Take your chances.
Anunya Posted September 23, 2025 Posted September 23, 2025 (edited) Great to see DF getting picked up and continued. When talking about additional content, I'd be amiss if I didn't mention one of my favourite little add-ons: Basically it replaces the ring in the ring deal with a big nose-ring. I'm hoping it'll work straight out of the box with the new version. Edited September 23, 2025 by Anunya 2
Clea Strange Posted September 24, 2025 Posted September 24, 2025 Is there a list of Various Events like the Yarl Event.
Lozeak Posted September 24, 2025 Author Posted September 24, 2025 (edited) 21 minutes ago, Clea Strange said: Is there a list of Various Events like the Yarl Event. In the MCM > Devious follower > Additional content. You'll see the toggles to disable them... I wrote some quick short hand text (in the help text when you hover over them) to help people work out how to activate them ... they aren't entirely accurate as I thing having enough debt will remove the willpower requirment and I think there is a willpower requirement for the sleeping on. Also dun is short for dungeon, Edited September 24, 2025 by Lozeak
Clea Strange Posted September 24, 2025 Posted September 24, 2025 16 minutes ago, Lozeak said: In the MCM > Devious follower > Additional content. You'll see the toggles to disable them... I wrote some quick short hand text (in the help text when you hover over them) to help people work out how to activate them ... they aren't entirely accurate as I thing having enough debt will remove the willpower requirment and I think there is a willpower requirement for the sleeping on. Also dun is short for dungeon, Thank you
Kainasai Posted September 25, 2025 Posted September 25, 2025 Hi, thank you so much for continuing to develop and support this mod. I have a small request: is it possible to make it optional so that when a companion gives you items to wear in towns (like a blindfold), they'll remove them from the player after they leave the town, like in Lupine's version?
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