Seeker999 Posted June 8 Posted June 8 2 hours ago, riko3 said: I see yeah makes sense. Tyvm, I really enjoy DFC I want to find a system where I could have 2 or 3 Devious Followers at the same time. This mod and DFC both continue where Lozeak left the original DF. IIRC DFC made a few changes, tried fixing some bugs, but I don't think it's been maintained for awhile. This mod has fixed some bugs and introduced some new features. I have made a few posts in this thread with observations, notes, etc. that you might find useful. Also, as far as bug fixes go, this one is more likely to fix them at some point. I am using EFF, and while only 1 follower is DF, the number of potential DF's I have traveling with me do affect debt. Don't know if this helps at all, but now you know 2
riko3 Posted June 8 Posted June 8 39 minutes ago, Seeker999 said: This mod and DFC both continue where Lozeak left the original DF. IIRC DFC made a few changes, tried fixing some bugs, but I don't think it's been maintained for awhile. This mod has fixed some bugs and introduced some new features. I have made a few posts in this thread with observations, notes, etc. that you might find useful. Also, as far as bug fixes go, this one is more likely to fix them at some point. I am using EFF, and while only 1 follower is DF, the number of potential DF's I have traveling with me do affect debt. Don't know if this helps at all, but now you know Oooo "the number of potential DF's I have traveling with me do affect debt." This is good! I use NFF. Hmm, okay. I midway through my tinkering with my 1 DFC 1 SD+ 1 Submissive Lola Master/Owner. Checking if Binding also gets me where I want. Ok, tyvm for the heads up, Seeker. 1
Moonpaw Posted June 17 Posted June 17 Im having a poblem with the mod. For some reason at some point it stopped saving who is my devious follower. I can use the debug menu to add someone as my DF but when i save and reload it says i have no DF and i have to add them again via debug. Is there a fix? Something i can try?
CaptainJ03 Posted June 18 Posted June 18 14 hours ago, Beskitu said: how do you install the voices? Just like any other mod. Give it your mod manager to digest and they'll do the magic. 4 hours ago, Moonpaw said: Im having a poblem with the mod. For some reason at some point it stopped saving who is my devious follower. I can use the debug menu to add someone as my DF but when i save and reload it says i have no DF and i have to add them again via debug. Is there a fix? Something i can try? On LE this mod needed a reset (on the system page of the MCM) quite often. Would surprise me if that changed on SE.
Seeker999 Posted July 2 Posted July 2 I am an idiot. There, I said it. I thought there was a bug in deal buyout when in chaos mode. I can't say there isn't, because I don't understand where some of the values are coming from, BUT. I didn't fully understand some of the values in chaos mode either and how they affected deal-related factors. I started playing around with them and voila! Buyout prices are more what I expected. So now I'm going to my previous posts on the subject and editing them. An observation, not a bug. I have force start checked and when I cleared my debt to my follower, making them dismissable, they went off the clock. All fine and good. However, I was near a guard who collared me and said we had to look for my owner, meanwhile my follower went back on the clock and I ended up having to reset the mod to clear everything so the guard isn’t following, etc. Another follower took up the DF mantle, so to speak, and all is well. When I pay for my follower to sleep in an inn, debt goes to 0. I don't do that often, so not a big deal. To me, anyway.
deviant51 Posted July 10 Posted July 10 does anyone else have the problem with a follower walking up to you (walking, never running) and initiating dialogue? if I dismiss the follower I can rehire them and it if fixed for a little while (until I load a save?). they just keep walking toward you and initiate dialogue. it is kind of creepy lol
Seeker999 Posted July 10 Posted July 10 36 minutes ago, deviant51 said: does anyone else have the problem with a follower walking up to you (walking, never running) and initiating dialogue? if I dismiss the follower I can rehire them and it if fixed for a little while (until I load a save?). they just keep walking toward you and initiate dialogue. it is kind of creepy lol It may not be from this mod. If a dialog is tabbed out too early, or a force-greet interrupted, then other things can get out of whack. Example: Body Search wasn't working right. Guards would approach, but I never got the dialog to initiate a body search. There was nothing wrong w/ Body Search. It was Dragonborn - where Miraak steals a dragon soul at Saering's Watch. Sometimes that doesn't complete properly and Miraak stays instead of returning to Apocrypha. To fix that I did a stopquest in the console. After that, the guards approached me and all the available dialog was there. Defeat mods can interfere with followers not interacting properly. Find the defeat quest for whatever mod you're using and trying 'resetquest xxx'. Do you have Alt. Start enabled in this mod? Forcegreets can sometimes happen if Devious Followers (2025) is installed and Alternate Start has been enabled. If alt start is enabled, then disabled but a vanilla(ai) follower is in the faction. Should be simple, just: removefac _DFAltFollower If a follower has its on AI and uses currentfollower faction then there are a few more stops which might or might not work. Disabling a follower does not currently disable them from the _DFAltFollower faction. Save. check their factions. You might have to: removefac _DFAltFollower and removefac _DMaster try to disable them as a DF in the mcm. check their factions again. Do one or both of the following if needed: Removefac _DFEnable addfac _DFDisable if still forcegreeting try resetai disable enable You might have to dismiss them, let them leave the cell, and then either wait a few ingame days or bring them to you and rehire them If none of the above work, probably have to revert to an earlier save, before the forcegreets. 1
deviant51 Posted July 13 Posted July 13 On 7/10/2026 at 4:29 PM, Seeker999 said: It may not be from this mod. If a dialog is tabbed out too early, or a force-greet interrupted, then other things can get out of whack. Example: Body Search wasn't working right. Guards would approach, but I never got the dialog to initiate a body search. There was nothing wrong w/ Body Search. It was Dragonborn - where Miraak steals a dragon soul at Saering's Watch. Sometimes that doesn't complete properly and Miraak stays instead of returning to Apocrypha. To fix that I did a stopquest in the console. After that, the guards approached me and all the available dialog was there. Defeat mods can interfere with followers not interacting properly. Find the defeat quest for whatever mod you're using and trying 'resetquest xxx'. Do you have Alt. Start enabled in this mod? Forcegreets can sometimes happen if Devious Followers (2025) is installed and Alternate Start has been enabled. If alt start is enabled, then disabled but a vanilla(ai) follower is in the faction. Should be simple, just: removefac _DFAltFollower If a follower has its on AI and uses currentfollower faction then there are a few more stops which might or might not work. Disabling a follower does not currently disable them from the _DFAltFollower faction. Save. check their factions. You might have to: removefac _DFAltFollower and removefac _DMaster try to disable them as a DF in the mcm. check their factions again. Do one or both of the following if needed: Removefac _DFEnable addfac _DFDisable if still forcegreeting try resetai disable enable You might have to dismiss them, let them leave the cell, and then either wait a few ingame days or bring them to you and rehire them If none of the above work, probably have to revert to an earlier save, before the forcegreets. I think Alt. Start is the problem. thanks for your extensive comment. how do I check factions? I just typed everything you said to be sure lol. only I think "addfac _DFDisable" should be "addfac _DFDisable 1" I did everything except the last one. when I tried to rehire her she force greeted me, despite me having alt start disabled this time, with the dialogue "we need to talk". only the first time. the other force greets that followed had no dialogue. obviously the dialogue didn't work. I tried again but this time enabling the alt start and the dialogue showed up. so I said "I'll pay you later to make the df work "normal". hope it keeps working this time. do you know if it is save to disable alt start? or should I not touch it when having a follower?
Seeker999 Posted July 13 Posted July 13 57 minutes ago, deviant51 said: how do I check factions? open the console, click on the npc and look at their factions. Use shift key to scroll. These are the related factions: _DFEnable, _DMaster, AltStartFollower, and _DFDisable. Since they're listed alphabetically, AltStartFollower will be closer to the top while the rest will be at or near the end. The reason I said you might have to dismiss her is that removing her from the faction doesn't remove the Alt. start package. Dismissing her gives her ai and other things the opportunity to reset. You can see her current package in the console as well. I think it's just below the factions. Since you got it working, I'm guessing all is well now. And you have the information for the future if you need it. I am using EFF and have 10 followers (not counting modded followers with their own AI) so I get to be surprised as to who begins the show, lol. 1 hour ago, deviant51 said: do you know if it is save to disable alt start? or should I not touch it when having a follower? Once you have the regular dialog (About my debt and deals, ...) it should be safe enough to disable it if you want. It won't hurt to leave it enabled a little bit while your DF relationship progresses. If you dismiss her later, you can always re-enable it again for the next follower, if you want. 1 hour ago, deviant51 said: I think "addfac _DFDisable" should be "addfac _DFDisable 1" probably 🙃 1
deviant51 Posted July 13 Posted July 13 1 hour ago, Seeker999 said: open the console, click on the npc and look at their factions. Use shift key to scroll. These are the related factions: _DFEnable, _DMaster, AltStartFollower, and _DFDisable. Since they're listed alphabetically, AltStartFollower will be closer to the top while the rest will be at or near the end. The reason I said you might have to dismiss her is that removing her from the faction doesn't remove the Alt. start package. Dismissing her gives her ai and other things the opportunity to reset. You can see her current package in the console as well. I think it's just below the factions. Since you got it working, I'm guessing all is well now. And you have the information for the future if you need it. I am using EFF and have 10 followers (not counting modded followers with their own AI) so I get to be surprised as to who begins the show, lol. Once you have the regular dialog (About my debt and deals, ...) it should be safe enough to disable it if you want. It won't hurt to leave it enabled a little bit while your DF relationship progresses. If you dismiss her later, you can always re-enable it again for the next follower, if you want. probably 🙃 played 2 hours without problems thank! 1
PhantomPanic Posted July 22 Posted July 22 (edited) Anyone have suggestions for the mod's MCM not showing up? I'm starting from a fresh install (AE). I'm not having issues with getting any other mods in my load order to show up in the MCM, and I know DF is installed because its items/quests show up when I search for them in the console. But no matter how long I wait or how many times I refresh the MCM with console commands, the MCM for DF never shows up. Edit: Figured it out, there was an issue with my Devious Devices install that was causing it to not fully initialize. The DD MCM would appear, but things weren't fully working in the background so DF could never start up. Got it working now! Edited July 27 by PhantomPanic
Choppytehbear Posted Thursday at 04:36 AM Posted Thursday at 04:36 AM On 7/21/2026 at 8:31 PM, PhantomPanic said: Anyone have suggestions for the mod's MCM not showing up? I'm starting from a fresh install (AE). I'm not having issues with getting any other mods in my load order to show up in the MCM, and I know DF is installed because its items/quests show up when I search for them in the console. But no matter how long I wait or how many times I refresh the MCM with console commands, the MCM for DF never shows up. Edit: Figured it out, there was an issue with my Devious Devices install that was causing it to not fully initialize. The DD MCM would appear, but things weren't fully working in the background so DF could never start up. Got it working now! How did you fix it? I am having the same issue.
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