archerthegrey Posted May 27 Posted May 27 On 5/24/2026 at 9:10 AM, darthroman said: this mod not provide tri morphs for "feral hounds". Or for FEV Hounds! All morphs for creatures goes from UAP mod or from creature resources mod or from new creature resources 2 mod i have all 3 and am having some missing morphs issues guess ill have to dig through m02 to figure it out
razzor69 Posted June 16 Posted June 16 Awesome job, i think we need people like you to make more monster/mutant/creature animations, because how boring fallout 4 vanilla has xD 2
Bigboiman556 Posted June 18 Posted June 18 (edited) the alien dih is not working and im using with Screen Archer trying to fix it but the sliders aren't showing and all of the creatures dont have sliders with screen archer but still testing it Edited June 18 by Bigboiman556
darthroman Posted June 18 Author Posted June 18 (edited) 4 hours ago, Bigboiman556 said: the alien dih is not working and im using with Screen Archer trying to fix it but the sliders aren't showing and all of the creatures dont have sliders with screen archer but still testing it You missed something... for DR creature animation pack 1.0.6 "sliders" is the Tri morphs files and they included with meshes of the creatures (you can check in folders of the creatures if they are exists for example Alien_Body.tri), look and read carefully is all necessary mods are installed, no other mod overwrites files, you have correct version of the Looks Menu installed for your game version etc. And try to install EAP mod for correct work creature behaviors Edited June 18 by darthroman
Mimirue17 Posted June 21 Posted June 21 It seems Mutant Hounds are missing penis assets from any pack, any idea if you could include it in your creature resources as UAP is not ever going to be updated.
darthroman Posted June 21 Author Posted June 21 7 hours ago, Mimirue17 said: It seems Mutant Hounds are missing penis assets from any pack, any idea if you could include it in your creature resources as UAP is not ever going to be updated. I won't be adding existing creatures to the resource pack until I decide to change or update something. You can download the UAP mod or creature resources and manually open the archive to copy the necessary files without installing the entire pack. To clarify, the UAP mod is on the required installation list because I used the creature resources from it for the animations.
Mimirue17 Posted June 21 Posted June 21 22 minutes ago, darthroman said: I won't be adding existing creatures to the resource pack until I decide to change or update something. You can download the UAP mod or creature resources and manually open the archive to copy the necessary files without installing the entire pack. To clarify, the UAP mod is on the required installation list because I used the creature resources from it for the animations. Oh ya of course I have uap installed, there are just a few creatures that it seemed to skip. I will attempt to copy the regular FEV hound into it so they have their junk.
katrina.balanchuk Posted June 30 Posted June 30 so is the patch for the rad roaches on AAF violate now part of the latest darthroman file, or is it still a seperate download? (and if so can someone link me? )
judge007 Posted June 30 Posted June 30 1 hour ago, katrina.balanchuk said: so is the patch for the rad roaches on AAF violate now part of the latest darthroman file, or is it still a seperate download? (and if so can someone link me? ) This might be it? https://www.loverslab.com/topic/105378-aaf-violate/page/272/#findComment-7200155 1
darthroman Posted June 30 Author Posted June 30 2 hours ago, katrina.balanchuk said: so is the patch for the rad roaches on AAF violate now part of the latest darthroman file, or is it still a seperate download? (and if so can someone link me? ) Sorry but patches for violate mod will be separated from my anim pack 1
katrina.balanchuk Posted June 30 Posted June 30 4 hours ago, darthroman said: Sorry but patches for violate mod will be separated from my anim pack Thank you for all you do. Another helpful Gent has linked the file. 1
judge007 Posted June 30 Posted June 30 22 minutes ago, katrina.balanchuk said: Thank you for all you do. Another helpful Gent has linked the file. No-one has ever accused me of being a gentleman before . . . 1
graythief90 Posted July 1 Posted July 1 I don't know if this is something on my end or a possible bug, but when when the anal animation, the one with the baseball bat, plays, my game completely crashes. And according to the crash log, says something about a NiObject::Clone(void)
darthroman Posted July 1 Author Posted July 1 11 hours ago, graythief90 said: I don't know if this is something on my end or a possible bug, but when when the anal animation, the one with the baseball bat, plays, my game completely crashes. And according to the crash log, says something about a NiObject::Clone(void) More info please......game ver, all mods installed for anim pack? AAF ver, how you call animation, did all files fro anim pack installed correctly (nothing overwrite them etc). On my side all clear and work
graythief90 Posted July 2 Posted July 2 11 hours ago, darthroman said: More info please......game ver, all mods installed for anim pack? AAF ver, how you call animation, did all files fro anim pack installed correctly (nothing overwrite them etc). On my side all clear and work 1. 1.10.163 (gog) 2. yes, all main requirements installed 3. recent aaf build 4. I test it through aaf to see if everything works, or when it gets triggered by Violate 5. All files installed properly. Every other animation works as intended, and aside from UAP and EAP, nothing is overwriting them. It's just that one baseball bat animation that has me scratching my head
darthroman Posted July 2 Author Posted July 2 6 hours ago, graythief90 said: 1. 1.10.163 (gog) 2. yes, all main requirements installed 3. recent aaf build 4. I test it through aaf to see if everything works, or when it gets triggered by Violate 5. All files installed properly. Every other animation works as intended, and aside from UAP and EAP, nothing is overwriting them. It's just that one baseball bat animation that has me scratching my head Ok, UAP doesn't affect my files in any way since the mod was made much earlier and doesn't overwrite my animations. But try disabling EAP and testing without it. 1
graythief90 Posted July 6 Posted July 6 On 7/2/2026 at 8:25 AM, darthroman said: Ok, UAP doesn't affect my files in any way since the mod was made much earlier and doesn't overwrite my animations. But try disabling EAP and testing without it. After a few days of fiddling, still ctding. Ran the crash log through Classic, and this is all it tells me
darthroman Posted July 6 Author Posted July 6 11 hours ago, graythief90 said: After a few days of fiddling, still ctding. Ran the crash log through Classic, and this is all it tells me Did you install BadEnd? For correct particle work?
JohnyBurner Posted July 7 Posted July 7 I suppose that the separate DR_pack_Creatures_animationGroupData file is no longer needed? I'm running OG with AAF 1.5.5 (it's probable that I'll update to 1.7.2 soon).
darthroman Posted July 7 Author Posted July 7 8 hours ago, JohnyBurner said: I suppose that the separate DR_pack_Creatures_animationGroupData file is no longer needed? I'm running OG with AAF 1.5.5 (it's probable that I'll update to 1.7.2 soon). Yes you are correct. This file was needed only for version 1.0.5 1
Angelvine Posted July 9 Posted July 9 Please, you can add FallEvil - Zombie Mega Pack at Fallout 4 Nexus - Mods and community for penis. Thank you kindly
darthroman Posted Thursday at 10:17 PM Author Posted Thursday at 10:17 PM 19 hours ago, Angelvine said: Please, you can add FallEvil - Zombie Mega Pack at Fallout 4 Nexus - Mods and community for penis. Thank you kindly Maybe someday, but not now. But you can try it yourself. It's not difficult. 😁
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