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Posted
On 5/24/2026 at 9:10 AM, darthroman said:

this mod not provide tri morphs  for "feral hounds". Or for FEV Hounds! All morphs for creatures goes from UAP mod or from creature resources mod or from new creature resources 2 mod

i have all 3 and am having some missing morphs issues guess ill have to dig through m02 to figure it out

 

  • 3 weeks later...
Posted

Awesome job, i think we need people like you to make more monster/mutant/creature animations, because how boring fallout 4 vanilla has xD

Posted (edited)

the alien dih is not working and im using with Screen Archer trying to fix it but the sliders aren't showing

and all of the creatures dont have sliders with screen archer but still testing it

Edited by Bigboiman556
Posted (edited)
4 hours ago, Bigboiman556 said:

the alien dih is not working and im using with Screen Archer trying to fix it but the sliders aren't showing

and all of the creatures dont have sliders with screen archer but still testing it

You missed something... for DR creature animation pack 1.0.6 "sliders" is the Tri morphs files and they included with meshes of the creatures (you can check in folders of the creatures if they are exists for example Alien_Body.tri), look and read carefully is all necessary mods are installed, no other mod overwrites files, you have correct version of the Looks Menu installed for your game version etc. And try to install EAP mod for correct work creature behaviors

Edited by darthroman
Posted

It seems Mutant Hounds are missing penis assets from any pack, any idea if you could include it in your creature resources as UAP is not ever going to be updated.

Posted
7 hours ago, Mimirue17 said:

It seems Mutant Hounds are missing penis assets from any pack, any idea if you could include it in your creature resources as UAP is not ever going to be updated.

I won't be adding existing creatures to the resource pack until I decide to change or update something.
You can download the UAP mod or creature resources and manually open the archive to copy the necessary files without installing the entire pack.

 

To clarify, the UAP mod is on the required installation list because I used the creature resources from it for the animations.

Posted
22 minutes ago, darthroman said:

I won't be adding existing creatures to the resource pack until I decide to change or update something.
You can download the UAP mod or creature resources and manually open the archive to copy the necessary files without installing the entire pack.

 

To clarify, the UAP mod is on the required installation list because I used the creature resources from it for the animations.

Oh ya of course I have uap installed, there are just a few creatures that it seemed to skip.   I will attempt to copy the regular FEV hound into it so they have their junk.

  • 2 weeks later...
Posted
2 hours ago, katrina.balanchuk said:

so is the patch for the rad roaches on AAF violate now part of the latest darthroman file, or is it still a seperate download? (and if so can someone link me? :) )

Sorry but patches for violate mod will be separated from my anim pack

Posted
22 minutes ago, katrina.balanchuk said:

Thank you for all you do.

Another helpful Gent has linked the file. :)

 

 

No-one has ever accused me of being a gentleman before . . .

Posted

I don't know if this is something on my end or a possible bug, but when when the anal animation, the one with the baseball bat, plays, my game completely crashes. And according to the crash log, says something about a NiObject::Clone(void)

Posted
11 hours ago, graythief90 said:

I don't know if this is something on my end or a possible bug, but when when the anal animation, the one with the baseball bat, plays, my game completely crashes. And according to the crash log, says something about a NiObject::Clone(void)

More info please......game ver, all mods installed for anim pack? AAF ver, how you call animation, did all files fro anim pack installed correctly (nothing overwrite them etc). On my side all clear and work

Posted
11 hours ago, darthroman said:

More info please......game ver, all mods installed for anim pack? AAF ver, how you call animation, did all files fro anim pack installed correctly (nothing overwrite them etc). On my side all clear and work

1. 1.10.163 (gog)

2. yes, all main requirements installed

3. recent aaf build

4. I test it through aaf to see if everything works, or when it gets triggered by Violate

5. All files installed properly. Every other animation works as intended, and aside from UAP and EAP, nothing is overwriting them. It's just that one baseball bat animation that has me scratching my head

Posted
6 hours ago, graythief90 said:

1. 1.10.163 (gog)

2. yes, all main requirements installed

3. recent aaf build

4. I test it through aaf to see if everything works, or when it gets triggered by Violate

5. All files installed properly. Every other animation works as intended, and aside from UAP and EAP, nothing is overwriting them. It's just that one baseball bat animation that has me scratching my head

Ok, UAP doesn't affect my files in any way since the mod was made much earlier and doesn't overwrite my animations. But try disabling EAP and testing without it.

Posted
On 7/2/2026 at 8:25 AM, darthroman said:

Ok, UAP doesn't affect my files in any way since the mod was made much earlier and doesn't overwrite my animations. But try disabling EAP and testing without it.

After a few days of fiddling, still ctding. Ran the crash log through Classic, and this is all it tells meScreenshot2026-07-06024459.png.1defd36bb4af722c7a767cdfc3ccabcb.pngScreenshot2026-07-06024527.png.f319d5e9b68cf13e028fd9e74252ee20.pngScreenshot2026-07-06024603.png.73ead01d5b4ee361014b90b34b93d126.pngScreenshot2026-07-06024623.png.db435d750708a22b2f9f850aa52959c2.png

Posted
11 hours ago, graythief90 said:

After a few days of fiddling, still ctding. Ran the crash log through Classic, and this is all it tells meScreenshot2026-07-06024459.png.1defd36bb4af722c7a767cdfc3ccabcb.pngScreenshot2026-07-06024527.png.f319d5e9b68cf13e028fd9e74252ee20.pngScreenshot2026-07-06024603.png.73ead01d5b4ee361014b90b34b93d126.pngScreenshot2026-07-06024623.png.db435d750708a22b2f9f850aa52959c2.png

Did you install BadEnd? For correct particle work? 

Posted

I suppose that the separate DR_pack_Creatures_animationGroupData file is no longer needed?

 

I'm running OG with AAF 1.5.5 (it's probable that I'll update to 1.7.2 soon).

Posted
8 hours ago, JohnyBurner said:

I suppose that the separate DR_pack_Creatures_animationGroupData file is no longer needed?

 

I'm running OG with AAF 1.5.5 (it's probable that I'll update to 1.7.2 soon).

Yes you are correct. This file was needed only for version 1.0.5

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