archerthegrey Posted May 27 Posted May 27 On 5/24/2026 at 9:10 AM, darthroman said: this mod not provide tri morphs for "feral hounds". Or for FEV Hounds! All morphs for creatures goes from UAP mod or from creature resources mod or from new creature resources 2 mod i have all 3 and am having some missing morphs issues guess ill have to dig through m02 to figure it out
razzor69 Posted June 16 Posted June 16 Awesome job, i think we need people like you to make more monster/mutant/creature animations, because how boring fallout 4 vanilla has xD 2
Bigboiman556 Posted Thursday at 11:22 AM Posted Thursday at 11:22 AM (edited) the alien dih is not working and im using with Screen Archer trying to fix it but the sliders aren't showing and all of the creatures dont have sliders with screen archer but still testing it Edited Thursday at 11:31 AM by Bigboiman556
darthroman Posted Thursday at 04:00 PM Author Posted Thursday at 04:00 PM (edited) 4 hours ago, Bigboiman556 said: the alien dih is not working and im using with Screen Archer trying to fix it but the sliders aren't showing and all of the creatures dont have sliders with screen archer but still testing it You missed something... for DR creature animation pack 1.0.6 "sliders" is the Tri morphs files and they included with meshes of the creatures (you can check in folders of the creatures if they are exists for example Alien_Body.tri), look and read carefully is all necessary mods are installed, no other mod overwrites files, you have correct version of the Looks Menu installed for your game version etc. And try to install EAP mod for correct work creature behaviors Edited Thursday at 04:02 PM by darthroman
Mimirue17 Posted Sunday at 09:39 AM Posted Sunday at 09:39 AM It seems Mutant Hounds are missing penis assets from any pack, any idea if you could include it in your creature resources as UAP is not ever going to be updated.
darthroman Posted Sunday at 04:48 PM Author Posted Sunday at 04:48 PM 7 hours ago, Mimirue17 said: It seems Mutant Hounds are missing penis assets from any pack, any idea if you could include it in your creature resources as UAP is not ever going to be updated. I won't be adding existing creatures to the resource pack until I decide to change or update something. You can download the UAP mod or creature resources and manually open the archive to copy the necessary files without installing the entire pack. To clarify, the UAP mod is on the required installation list because I used the creature resources from it for the animations.
Mimirue17 Posted Sunday at 05:12 PM Posted Sunday at 05:12 PM 22 minutes ago, darthroman said: I won't be adding existing creatures to the resource pack until I decide to change or update something. You can download the UAP mod or creature resources and manually open the archive to copy the necessary files without installing the entire pack. To clarify, the UAP mod is on the required installation list because I used the creature resources from it for the animations. Oh ya of course I have uap installed, there are just a few creatures that it seemed to skip. I will attempt to copy the regular FEV hound into it so they have their junk.
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