Jump to content

Recommended Posts

Posted
On 5/24/2026 at 9:10 AM, darthroman said:

this mod not provide tri morphs  for "feral hounds". Or for FEV Hounds! All morphs for creatures goes from UAP mod or from creature resources mod or from new creature resources 2 mod

i have all 3 and am having some missing morphs issues guess ill have to dig through m02 to figure it out

 

  • 3 weeks later...
Posted

Awesome job, i think we need people like you to make more monster/mutant/creature animations, because how boring fallout 4 vanilla has xD

Posted (edited)

the alien dih is not working and im using with Screen Archer trying to fix it but the sliders aren't showing

and all of the creatures dont have sliders with screen archer but still testing it

Edited by Bigboiman556
Posted (edited)
4 hours ago, Bigboiman556 said:

the alien dih is not working and im using with Screen Archer trying to fix it but the sliders aren't showing

and all of the creatures dont have sliders with screen archer but still testing it

You missed something... for DR creature animation pack 1.0.6 "sliders" is the Tri morphs files and they included with meshes of the creatures (you can check in folders of the creatures if they are exists for example Alien_Body.tri), look and read carefully is all necessary mods are installed, no other mod overwrites files, you have correct version of the Looks Menu installed for your game version etc. And try to install EAP mod for correct work creature behaviors

Edited by darthroman
Posted
7 hours ago, Mimirue17 said:

It seems Mutant Hounds are missing penis assets from any pack, any idea if you could include it in your creature resources as UAP is not ever going to be updated.

I won't be adding existing creatures to the resource pack until I decide to change or update something.
You can download the UAP mod or creature resources and manually open the archive to copy the necessary files without installing the entire pack.

 

To clarify, the UAP mod is on the required installation list because I used the creature resources from it for the animations.

Posted
22 minutes ago, darthroman said:

I won't be adding existing creatures to the resource pack until I decide to change or update something.
You can download the UAP mod or creature resources and manually open the archive to copy the necessary files without installing the entire pack.

 

To clarify, the UAP mod is on the required installation list because I used the creature resources from it for the animations.

Oh ya of course I have uap installed, there are just a few creatures that it seemed to skip.   I will attempt to copy the regular FEV hound into it so they have their junk.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...