darthroman Posted April 22 Author Posted April 22 (edited) 5 hours ago, BurgerBob7 said: Im kinda slow so bear with me how do i file load? Hand with finger up ☝️ shows you file loaded in the message that was upper (early), or go to main mod page open download button and you will see creature_animationsgroupData file archive, download it and unpack in to the data/aaf folder with replace old one. And I think this helps you to find loose animations Edited April 22 by darthroman 1
cosworth Posted April 22 Posted April 22 18 hours ago, darthroman said: Try this file (only for anim pack v.1.0.5 and AAF 1.5.5) tested DR_pack_Creatures_animationGroupData.zip 747 B · 1 download Thanks a lot, unfortunately it did not do the trick for me, hence I rolled back to AAF 1.1.5 and DR 1.0.5.
darthroman Posted April 22 Author Posted April 22 1 hour ago, cosworth said: Thanks a lot, unfortunately it did not do the trick for me, hence I rolled back to AAF 1.1.5 and DR 1.0.5. Something strange, because yesterday I installed AAF 1.5.5 and DR 1.0.5 and only this file was a problem, when I fixed it all started to work. I'm on OG version 1.10.163
cosworth Posted April 22 Posted April 22 1 minute ago, darthroman said: Something strange, because yesterday I installed AAF 1.5.5 and DR 1.0.5 and only this file was a problem, when I fixed it all started to work. I'm on OG version 1.10.163 I am also on OG 1.10. 163, so it should absolutely work. Perhaps there is another culprit to be found among my mods, will dig deeper next week. 1
Mimirue17 Posted April 22 Posted April 22 (edited) 1 hour ago, cosworth said: I am also on OG 1.10. 163, so it should absolutely work. Perhaps there is another culprit to be found among my mods, will dig deeper next week. not sure there is really a reason to use the new AAF versions, 1.1.2 is stable and works with everything. There are other mods that do not play nice with the latest versions if you check the comment sections on it. The basic foundation of most AAF oriented gameplay has many mods that are 5 years old and the authors are not around anymore. Luckily for use some modders have started to make new versions of some of them or patches that update them to newer mods. Edited April 22 by Mimirue17 1
darthroman Posted April 22 Author Posted April 22 20 minutes ago, Mimirue17 said: not sure there is really a reason to use the new AAF versions, 1.1.2 is stable and works with everything. There are other mods that do not play nice with the latest versions if you check the comment sections on it. The basic foundation of most AAF oriented gameplay has many mods that are 5 years old and the authors are not around anymore. Luckily for use some modders have started to make new versions of some of them or patches that update them to newer mods. Yes, for example @Holylokki doing big job to make life easier with all versions and old stuff with EAP support, and much more. Yes AAF 1.1.2 1.1.5 more stable
Cheburashka100500 Posted April 25 Posted April 25 On 4/21/2026 at 7:42 PM, darthroman said: Check to see if anything is overwriting files. For example, replacing the alien mesh with another mod, or maybe the installation sequence could be the problem. It also works stably on AAF 1.1.2, 1.1.5. Hi. Great job! Please tell me, did you make the alien animation, but in order for it to work in the game, you need the authors of such mods as AAF_Violate.esp, ProvocativePerks.esp to add it to the gameplay??
darthroman Posted April 25 Author Posted April 25 10 hours ago, Cheburashka100500 said: Hi. Great job! Please tell me, did you make the alien animation, but in order for it to work in the game, you need the authors of such mods as AAF_Violate.esp, ProvocativePerks.esp to add it to the gameplay?? Yes, Alien animations exist, you can use them via mods s AAF_Violate.esp, ProvocativePerks.esp or manualy via AAF menu and select actors 1
deathmorph Posted April 25 Posted April 25 1 hour ago, darthroman said: Yes, Alien animations exist, you can use them via mods s AAF_Violate.esp, ProvocativePerks.esp or manualy via AAF menu and select actors I don't see an option for Aliens in the MCM - neither in Violate nor in PP. Where exactly do you enable it?
BurgerBob7 Posted April 25 Posted April 25 (edited) 2 hours ago, deathmorph said: I don't see an option for Aliens in the MCM - neither in Violate nor in PP. Where exactly do you enable it? I got aliens to work you just need to download DR_pack_Creatures_animationGroupData which is provided in this sub so download that extract the file and put it in the aaf folder and then aliens should work. Edited April 25 by BurgerBob7 1
darthroman Posted April 25 Author Posted April 25 (edited) 3 hours ago, deathmorph said: I don't see an option for Aliens in the MCM - neither in Violate nor in PP. Where exactly do you enable it? If you use AAF 1.5.4 or 1.5.5 you must download quick fix, here (look some posts upper) or in start page DR_pack_Creatures_animationGroupData and replace old one by new one in Data\AAF folder. This is because the new AAF don't support the old file format, and the entire XML file for the group simply fell off. After fixing, all the animations that were in the group, including Molerat Alien and Yaoguai, should become available again, as I personally tested with AAF 1.5.5 and DR_animations_1.0.5. Edited April 25 by darthroman
Cheburashka100500 Posted April 26 Posted April 26 9 hours ago, darthroman said: Yes, Alien animations exist, you can use them via mods s AAF_Violate.esp, ProvocativePerks.esp or manualy via AAF menu and select actors For some reason, I can't surrender to the aliens. I have installed the Zetans - Alien invaders in the Commonwealth mod. Are there other alien races in it? Or the reason is in the PVPK and Violent settings. They need to activate the types of aggressors, but the alien race is simply not there.
darthroman Posted April 26 Author Posted April 26 6 minutes ago, Cheburashka100500 said: For some reason, I can't surrender to the aliens. I have installed the Zetans - Alien invaders in the Commonwealth mod. Are there other alien races in it? Or the reason is in the PVPK and Violent settings. They need to activate the types of aggressors, but the alien race is simply not there. You just answer for your question... I think this mod for aliens you use overwrite files for standard alien race, I didn't see that mod. It is possible that they are other race or using other meshes textures etc. 1
Cheburashka100500 Posted April 26 Posted April 26 (edited) 18 minutes ago, darthroman said: You just answer for your question... I think this mod for aliens you use overwrite files for standard alien race, I didn't see that mod. It is possible that they are other race or using other meshes textures etc. I simply couldn't find any other way to locate the aliens in the game, aside from the one sitting in the cave after the ship is destroyed. It remains to wait for him to fall from the sky. Edited April 26 by Cheburashka100500
deathmorph Posted April 26 Posted April 26 4 hours ago, darthroman said: If you use AAF 1.5.4 or 1.5.5 you must download quick fix, here (look some posts upper) or in start page DR_pack_Creatures_animationGroupData and replace old one by new one in Data\AAF folder. This is because the new AAF don't support the old file format, and the entire XML file for the group simply fell off. After fixing, all the animations that were in the group, including Molerat Alien and Yaoguai, should become available again, as I personally tested with AAF 1.5.5 and DR_animations_1.0.5. I installed the fix via Vortex. However, I don't see any options for Aliens in the MCM. Just like with Aggressotrons, there is unfortunately no surrender option in Violate, nor is there a corresponding setting in PP on my end.
darthroman Posted April 26 Author Posted April 26 21 minutes ago, deathmorph said: I installed the fix via Vortex. However, I don't see any options for Aliens in the MCM. Just like with Aggressotrons, there is unfortunately no surrender option in Violate, nor is there a corresponding setting in PP on my end. So must be created support in violate mod... but you can still check animations via AAF menu manually 1
darthroman Posted April 26 Author Posted April 26 38 minutes ago, Cheburashka100500 said: I simply couldn't find any other way to locate the aliens in the game, aside from the one sitting in the cave after the ship is destroyed. It remains to wait for him to fall from the sky. In vanilla game yes, only basic aliens, my animations support basic alien race, not mods, console command to check: player.placeatme 00184C51 (this is ID of basic alien), I create animations for creatures, but to support them all other mod creators must do some updates 1
deathmorph Posted April 26 Posted April 26 6 hours ago, darthroman said: So must be created support in violate mod... but you can still check animations via AAF menu manually Oh, that's a shame. Because I get the impression that some mods are no longer being actively maintained or updated.
darthroman Posted April 26 Author Posted April 26 30 minutes ago, deathmorph said: Oh, that's a shame. Because I get the impression that some mods are no longer being actively maintained or updated. You can visit violate mod page and in support pages ask if @Holylokki created support for Aliens or check his EAP patch 1
sena freeman Posted May 10 Posted May 10 (edited) Hi, nice animation. Olso like super mutant and dildo animaniton. I'd be interested in seeing more animations with super mutants an dildo stuff in future updates. And when can we expect a new version on this site? Unfortunately, there's no way to support the author on Patreon. sorry for bad english.I'd be intested in seeing more animations with super mutants in future updates. And when can we expect a new version on this site? Unfortunately, there's no way to support the author on Patreon.I'd be interested in seeing more animations with super mutants in future updates. And when can we expect a new version on this site? Unfortunately, there's no way to support the author on Par Edited May 10 by sena freeman 1
darthroman Posted May 12 Author Posted May 12 On 5/10/2026 at 4:47 PM, sena freeman said: Hi, nice animation. Olso like super mutant and dildo animaniton. I'd be interested in seeing more animations with super mutants an dildo stuff in future updates. And when can we expect a new version on this site? Unfortunately, there's no way to support the author on Patreon. sorry for bad english.I'd be intested in seeing more animations with super mutants in future updates. And when can we expect a new version on this site? Unfortunately, there's no way to support the author on Patreon.I'd be interested in seeing more animations with super mutants in future updates. And when can we expect a new version on this site? Unfortunately, there's no way to support the author on Par Hey, thanks for the comment. The new versions will continue the animation series for Super Mutants. You can also see the work in the upcoming animation packs in my Discord channel in the mod preview section.
andresjendry Posted May 18 Posted May 18 hello, i have an issue with the alien cock, is clipping thought their clothes, i was looking in to it but it only happens with this mod
archerthegrey Posted May 23 Posted May 23 noticed the feral hounds are missing the erection morphs when brought into outfit studio and in game
darthroman Posted May 24 Author Posted May 24 On 5/19/2026 at 12:57 AM, andresjendry said: hello, i have an issue with the alien cock, is clipping thought their clothes, i was looking in to it but it only happens with this mod If you see an alien like this outside of animations, it's not a mistake. He, like ghouls or other creatures in flaccid mode, is part of the suit.
darthroman Posted May 24 Author Posted May 24 17 hours ago, archerthegrey said: noticed the feral hounds are missing the erection morphs when brought into outfit studio and in game this mod not provide tri morphs for "feral hounds". Or for FEV Hounds! All morphs for creatures goes from UAP mod or from creature resources mod or from new creature resources 2 mod
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