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Posted
I can't figure out why the creatures don't have "those things" in their animations. I've installed all the resources for the mods, and the animations are working, but the creatures don't have "those things."
Posted
21 hours ago, raptorf-117 said:
I can't figure out why the creatures don't have "those things" in their animations. I've installed all the resources for the mods, and the animations are working, but the creatures don't have "those things."

These "things" are installed either through the UAP mod or the creature add-ons. If everything is installed, make sure nothing is overwriting your files. Read here RTFM

Posted
On 05.12.2025 at 15:04, darthroman said:

ŠÆ ничего не могу ŃŠ“ŠµŠ»Š°Ń‚ŃŒ с тем, что происхоГит в вашей стране. Дмотрите ответ Š²Ń‹ŃˆŠµ.

Yes, I understand. Thank you.

Posted (edited)

Love the new Double BJ animation, but the game crashes for me after the second girl starts. This happen to anyone else? The other new animations work great. Loving your work.

Ā 

EDIT: Resolved. Installed the Bad End mods and that animation seems to be working well now.

Edited by Magnum717
Posted
1 hour ago, Magnum717 said:

Love the new Double BJ animation, but the game crashes for me after the second girl starts. This happen to anyone else? The other new animations work great. Loving your work.

It works for me without any problems. Do you have ScreenArcherMenu installed?

Posted
1 hour ago, Magnum717 said:

I think I figured it out. Was missing the Bad End mods.

I confirm. I disabled BadEnd and got the same crash.
That's odd. BadEnd is required for two gallows animations. But its absence shouldn't cause a crash in the other animation. You simply won't have access to the gallows animations.
Perhaps the animation uses a resource from BadEnd, such as voiceovers or particles.

Posted
On 12/17/2025 at 4:30 PM, Magnum717 said:

I think I figured it out. Was missing the Bad End mods.

Yes, in animations I use Zaz particles from Bad End. So BadEnd must be installed.

Posted

I can start in these animations, but the second I switch out of a darth anim back in then the PC is moving with the animations, but the partner is not. Please help. I have reinstalled everything around aaf and I can't get it to stop breaking.

Posted
2 hours ago, MayzVor said:

I can start in these animations, but the second I switch out of a darth anim back in then the PC is moving with the animations, but the partner is not. Please help. I have reinstalled everything around aaf and I can't get it to stop breaking.

What are the names of the animations you switch between?

This isn't actually a bug.
It's caused by different methods being used to play animations.

Posted
2 hours ago, MayzVor said:

I can start in these animations, but the second I switch out of a darth anim back in then the PC is moving with the animations, but the partner is not. Please help. I have reinstalled everything around aaf and I can't get it to stop breaking.

So, please explain in detail what animation it is, what its name is, and under what conditions? Are you using the AAF menu and switching between them? This happens because of the characters' behaviors.

Posted

Ā 

Gosh sorry guys I was frustrated when I wrote that haha. I just sent you a message with the details on Patreon Darthro, but I will put it out here as well. If I initiate Darthro animations through the Home menu or through Sex Them Up with the active hotkey, then Darthro animations with Dogmeat will work fine with the Female Character. If I start in a different animation pack or leave a darthro Dogmeat animation to come back, then Dogmeat will idle animate while the FP will continue animating Darthros. The second I go to another animation pack the characters will sync up. I must have done something weird on my build. I have Autonomy Enhanced, all available animation packs, the latest build of Sex Em Up, Darthro, Savage Cabbage, Savage Cabbage Rescaling, Animated Fannies, and UAP Patch and Extended AAF Patch. Hope that is clear as to what is going on.

Posted
49 minutes ago, MayzVor said:

Ā 

Gosh sorry guys I was frustrated when I wrote that haha. I just sent you a message with the details on Patreon Darthro, but I will put it out here as well. If I initiate Darthro animations through the Home menu or through Sex Them Up with the active hotkey, then Darthro animations with Dogmeat will work fine with the Female Character. If I start in a different animation pack or leave a darthro Dogmeat animation to come back, then Dogmeat will idle animate while the FP will continue animating Darthros. The second I go to another animation pack the characters will sync up. I must have done something weird on my build. I have Autonomy Enhanced, all available animation packs, the latest build of Sex Em Up, Darthro, Savage Cabbage, Savage Cabbage Rescaling, Animated Fannies, and UAP Patch and Extended AAF Patch. Hope that is clear as to what is going on.

It's possible UAP and Extended are somewhere here, but it's more accurate because my animations use UAP materials but aren't overwritten by it. Extended might change something. Try disabling these packages individually and see if the error goes away. If so, you'll know where to start looking.

Posted

Definitly not a bug and ya it goes away without the EAP Patch. I really appreciate you Holylokki and Darthro. It was a good lesson to learn as well.

Posted
6 hours ago, MayzVor said:

and ya it goes away without the EAP Patch

This is impossible. AAF cannot switch between animations using different behaviors and animation methods. And EAP uses non-standard values for dogs in all animations except DR.

Posted

Ā  Well done on the top notch animations @darthroman!

I have a couple questions about how this mod uses the NSFW Creature Sound Pack, but this would be relevant for other animation mods that use the same sounds.Ā 

Ā 

Does anyone know if it's possible to integrate this with Custom Moans? I'm not sure how complicated it would be for me to create a patch.Ā 

Ā 

I considered replacing the moans in the Creature Sound Pack but thought it might be better to ask beforehand. The existing sound pack generally triggers short audio files in rapid succession; so if I replaced 0.45-1.00 second audio clip with a 2 second clip would that cause a problem beyond lip de-sync? Would a second moan be triggered before the longer replacement file finished playing, and so on? Apologies is this is a dumb question, thanks again for the new animations @darthroman.

Ā 

Ā 

Posted (edited)
1 hour ago, beesin said:

Custom Moans

CustomMoans is essentially a method demonstrator, not a full-fledged framework for creating external voiceovers.
DR uses UAPMoans for creature voiceovers, which is a further development of the CustomMoans method.
Both of these frameworks are incomplete in their current state. CustomMoans can only play a very limited set of regular sounds. UAPMoans contains many more voicesets, but can only play randomized sounds. What is not suitable for passive female voice acting.
A full-fledged framework for external animation voiceovers, combining the capabilities of UAPMoans and CustomMoans, is part of EAP.

In any case, one voiceset is 10 sound files in one folder, played in random order. You can replace them with your own. Or add a new voiceset. This will not affect lip animations in any way... because CustomMoans and UAPMoans do not have them. This feature added only in EAP.

Ā 

And calling sounds from the NSFW Creature Sound Pack is integrated directly into animations, tied to a specific frame.Ā And the only way to change them is to replace the original NSFW sounds.

Edited by Holylokki
Posted (edited)
On 12/29/2025 at 5:19 AM, beesin said:

Ā  Well done on the top notch animations @darthroman!

I have a couple questions about how this mod uses the NSFW Creature Sound Pack, but this would be relevant for other animation mods that use the same sounds.Ā 

Ā 

Does anyone know if it's possible to integrate this with Custom Moans? I'm not sure how complicated it would be for me to create a patch.Ā 

Ā 

I considered replacing the moans in the Creature Sound Pack but thought it might be better to ask beforehand. The existing sound pack generally triggers short audio files in rapid succession; so if I replaced 0.45-1.00 second audio clip with a 2 second clip would that cause a problem beyond lip de-sync? Would a second moan be triggered before the longer replacement file finished playing, and so on? Apologies is this is a dumb question, thanks again for the new animations @darthroman.

Ā 

Ā 

Hi, I created sounds for animations exactly by annotations in 3D scenes so timing is baked. So hard replacement can be made by changing exactly audio files, but I used leito grey and uap library. 🤷

Edited by darthroman
Posted
On 12/30/2025 at 3:17 PM, darthroman said:

Hi, I created sounds for animations exactly by annotations in 3D scenes so timing is baked. So hard replacement can be made by changing exactly audio files, but I used leito grey and uap library. 🤷

Ā Thanks!

Posted

Most of the animations work using AAF violate, however the missionary and oral job between human and FEVhound are not showing up... please help!

Posted
19 hours ago, gorbehfun said:

Most of the animations work using AAF violate, however the missionary and oral job between human and FEVhound are not showing up... please help!

Hi, all animations are working, if you use violate mod please check mod page, I think someone can explain or helpĀ 

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