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Posted (edited)
15 hours ago, Holylokki said:

This gorilla is from Nuka. It's already in Violate_DLC_patch. And I was able to surrender to it without any problem.
You must be in combat with an NPC to be able to trigger Violate.

  

Of course, that's why it should overwrite the file from the EAP. Until I add this edit to the EAP.

ok I reinstalled everything just to make sure it was in there correctly installed in this order in MO2

AAF 1.1.1Beta

Violate 1.61 with DLC Patch selected

DR support Patch v1.3 (I have this pack installed v1.03B along with Doe Penis patch 1.03b)

Creature Pack 3.01

DLC Creature Pack v01

Extended AAF Patch

The Modded DLC Patch

 

manually started scenes work with all versions of Gorillas.   I went to NW to test them - same results - Manual sex works - When aggroed Violate says no one to surrender to.

Everything shows up when installing the Extended AAF Patch (minus the male on male stuff - I do not play Male characters) and left everything at default selections.

Not sure what other creatures that should work are not - I know Some of the FH ones do work - Gulpers and Fog Crawlers for example.

 

this is a downgraded version 163

Edited by Mimirue17
Posted (edited)
10 hours ago, Mimirue17 said:

I went to NW to test them - same results - Manual sex works - When aggroed Violate says no one to surrender to.

It just sould work with EAP.
Check your violate settings.
You might have a follower that's preventing surrender. I once had this problem with a broken follower in broken save. And for a long time, I couldn't figure out why violate wasn't working.

7 hours ago, dizzydills said:

Any patches for Aliens (Zetans)?

Upd. Ok, I made a patch for the additional creatures from DR_v1.05+

Violate ESP DR_v1.05 Patch.zip

Edited by Holylokki
Posted
10 hours ago, Holylokki said:

It just sould work with EAP.
Check your violate settings.
You might have a follower that's preventing surrender. I once had this problem with a broken follower in broken save. And for a long time, I couldn't figure out why violate wasn't working.

Upd. Ok, I made a patch for the additional creatures from DR_v1.05+

Violate ESP DR_v1.05 Patch.zip 3.29 kB · 0 downloads

Well I got frustrated with this so deleted every non animation AAF file and started installing them one at a time (and tested on the Ghoulrillas in NW)....and all of them are installed and it 'Just Works' now.....not even sure what the issue was (I also deleted all the saved F4SE files that are created along the way of the builds - which might have been the issue in the 1st place)

Posted
On 12/22/2025 at 3:33 AM, Holylokki said:

It just sould work with EAP.
Check your violate settings.
You might have a follower that's preventing surrender. I once had this problem with a broken follower in broken save. And for a long time, I couldn't figure out why violate wasn't working.

Upd. Ok, I made a patch for the additional creatures from DR_v1.05+

Violate ESP DR_v1.05 Patch.zip 3.29 kB · 0 downloads

That was fast! Thank you so much! Merry Christmas indeed!

 

Posted (edited)

Anyone know if I can disable certain npcs (mostly followers) from approaching pc? I am playing sim settlements 2 doing the quest from that mod where jake follows you and he keeps sneaking up/approaching all the time. Is this because he is a modded npc or will this also happen with other companions?

Edited by DFG28
Posted

Would it be possible to incorporate it to have the option to send the player to my Auction House mod after defeat? It would need to run "coc AuctionHouse" after defeat.

 

 

Posted
On 12/10/2025 at 7:41 PM, blader00711 said:

So far I have only tested this with Raiders and Ghoul. For Ghouls it works fine, for Raiders it says AAF Violate aborted when going to start animation in the debug message in top left corner.

 did you fund a solution ? i am at the exact same point

 

Posted

So, issue found. I searched the thread. When you have handcuffs from real handcuffs equipped and you find the bosses loot trunk.

What occurred?
The boss was killed by another faction of raiders, who were assaulting the area. As a result I was able to now loot the trunk.
Problem is, I go to loot the trunk and the handcuffs only let me take one or two small items. The Trunk changes from RED to an ugly Green trunk and my items are GONE forever.

How do we prevent this? Just get out of the real handcuffs first?

Posted
I can't get the NPCs in dialogues to start the cutscenes. 
Is this a persistent bug or something else entirely? 
It seems like nobody has used these mods for a while, 
and I don't know if they're still being updated.
Posted
On 12/24/2025 at 2:53 AM, DFG28 said:

Anyone know if I can disable certain npcs (mostly followers) from approaching pc? I am playing sim settlements 2 doing the quest from that mod where jake follows you and he keeps sneaking up/approaching all the time. Is this because he is a modded npc or will this also happen with other companions?

This is most likely not triggered by AAF Violate, but rather by "Sexual Harassment" , and there you can exclude followers from molesting your PC.
Not sure, though, how well that works with followers coming from a mod. 

  • 2 weeks later...
Posted

After too many years I've returned to FO4 and with it - a new selection of mods I could never have used with my 'pre-creation club' version that couldn't even use Mod Manager.

 

So with this AND Devious Devices (among others) I decided to see what was what - oh boy . . .   fresh from the vault and I just had to engage that dead and bound NPC on the road between Sanctuary and Red Rocket.

 

I had no map markers, no nothing but a level 1 or 2 perhaps trying to find Goodneighbor after so many years - I looked like a bondage model advertisement that just kept getting attacked, raped and loaded with another DD item till there were no more open slots. I could barely see, couldn't walk fast, continuously having the mods treat me like meaningless garbage before I found relief. Yes, I stumbled slowly from Red Rocket near Sanctuary all the way to Goodneighbor - it took hours.

 

They say Kenji doesn't care about the player - That game isn't the only one. Geesh, what a brutal welcome back.

 

Thanks for this!

Posted
5 hours ago, SexyShani said:

any plans for a newer updated version in the near future

 

Given that the author has been inactive since last July, I'd rate the odds of an update as unfortunately low. 

Posted (edited)

I haven't modded in awhile, but I have had some experience working with skyrim and Bg3 recently, only now getting back into Fallout 4 so please be patient if I'm an idiot but I was wondering if anyone would be able to help me figure out why my AAF Violate settings keep reverting whenever I close my MCM. I have no issues with mods like Sexual harrasment, but despite my best effort I can't get AAFViolate to work due to this issue.

 

I am currently running build 1.10.163, I do not have private profile redirector installed,

Use MO2 for my mods and have F4SE V0.6.23, AAF 161.1Beta, MCM 1.39, AAF violate V1.61, and have followed the installation guide for AAF everyone posts: (https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-~-04january2026/).

 

I'm not sure why this issue persists, as I seemingly have no other problem with the mods. But I am desperate at this point as everything else I want to use for my run is working, I am willing to post my load order if needed or answer anything I can, any help would be greatly appreciated.

Edited by allroseskate
Posted (edited)

anyone else not getting any animations when using the sneak + active key for assault? I have AAF properly installed, vanilla + kinky themes, and the requirements for violate. it has been a long time since I modded fo4 so maybe it's something obvious. playing on NG 1.10.984, .ini edited ofc.

nvm, just realized it is a SEU feature that I'm trying to use, not violate. though, now that I think about it, enemies don't seem to be surrendering, even when placing the chance at 100%.

Edited by joawm
correction
Posted
1 hour ago, herofucker2255 said:

everytime i hit the surrender button this message pops up

That's not Violate's problem.
Your AAF isn't working due to incompatibility between LLFP and game versions.
Before testing game mods, you should always manually check AAF functionality.

Posted
On 1/20/2026 at 10:07 PM, allroseskate said:

I haven't modded in awhile, but I have had some experience working with skyrim and Bg3 recently, only now getting back into Fallout 4 so please be patient if I'm an idiot but I was wondering if anyone would be able to help me figure out why my AAF Violate settings keep reverting whenever I close my MCM. I have no issues with mods like Sexual harrasment, but despite my best effort I can't get AAFViolate to work due to this issue.

 

I am currently running build 1.10.163, I do not have private profile redirector installed,

Use MO2 for my mods and have F4SE V0.6.23, AAF 161.1Beta, MCM 1.39, AAF violate V1.61, and have followed the installation guide for AAF everyone posts: (https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-~-04january2026/).

 

I'm not sure why this issue persists, as I seemingly have no other problem with the mods. But I am desperate at this point as everything else I want to use for my run is working, I am willing to post my load order if needed or answer anything I can, any help would be greatly appreciated.

My 1st suggestion is to get a current version of AAF from their discord, current version is 1.1.2.   It does come with version dll files for multiple versions of FO4 (in the AAF folder) so make sure to delete the one that is for the incorrect version of you install (keep the one labelled 163 obviously).   You also should make a file from the overwrite of MO2 after you exit the game for mcm settings (it will be labeled MCM), just name it MCM Games files or something and activate the plugin - that should store you mcm settings for your mods.

Posted
On 1/1/2026 at 12:00 PM, i2bewardaddy said:

 did you fund a solution ? i am at the exact same point

 

Aborted AAF scenes mean you are missing the required animation packs that it is trying to call (or have incorrect or outdated versions), other possible issue is a really old version of AAF or other files.   Make sure to check 'The Manual" for what current versions of mods you should be using and any setup that needs to be done for them.

Posted
On 1/29/2026 at 2:41 AM, Holylokki said:

That's not Violate's problem.
Your AAF isn't working due to incompatibility between LLFP and game versions.
Before testing game mods, you should always manually check AAF functionality.

any idea how to fix? sorry if im being stupid about this, just been trying stuff for a bit nothing working

Posted
10 minutes ago, egoproda said:

any idea how to fix? sorry if im being stupid about this, just been trying stuff for a bit nothing working

 

You need a different version of LLFP, the one you have likely isn't right since its not meant for your version of Fallout 4.

 

If you have a few mods from here you may also be overwriting the LLFP plugin somewhere in your load order with a different version.

Posted

Hi, I've encountered some strange things.

My "change of joining gangbang" is always otomaticaly set to 90.. i try lowered it to other values but after a while it goes up again into 90

Does anyone has same problem?

 

Thd

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