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Posted

which one?

 

I have two, but I'm not sure on where exactly the download for them are.

 

One I am sure is in this thread, but a search by the name I have did not find it.

 

The pack is named "Acazzi" and it has a tat with words scrawled all over the body.

 

There was another one called Grine, was posted in the Content Consumer's Alternate Starts thread, but the tattoo seems to be missing.

Posted

 

There was another one called Grine, was posted in the Content Consumer's Alternate Starts thread, but the tattoo seems to be missing.

 

 

I've actually made it a separate download for CCAS v11, because the mod's already big enough that uploading it is a real pain in the ass and prone to error. But IIRC in v10 it was still present...

I'll upload the separate pack to the CCAS page.

Posted

Face tats do not appear in the MCM menu, is there something I'm missing or any ideas?

 

The NIOverride.ini included in RaceMenu (or NIOverride if using the separate mod) has them disabled by default.  This is because there is a known bug where if a character (PC or NPC) is decapitated while have face overlays, the game will CTD.  This is described on the RaceMenu page (or NIOverride) somewhere (may have to dig a bit).  You have to manually turn it on in the NIOverride.ini.  Don't have access to mine right now, but if you are using ModOrganizer, double-click the mod (RM or NIO) and you should see an ini tab.  Look through the ini for something called bFaceOverlays (or something similar).  It is probably set to 0.  Set it to 1 and you should get the face overlays again.  BUT REMEMBER:  With face overlays on, you WILL CTD if your character is decapitated.  I believe killmove mods (Violens?) can remove decaps as an option.

Posted

 

is there a full body slave tats?

Nope. There are those that cover a lot but none that cover the whole body.

 

 

I've tried that with a personal tat pack (I was going for a latex look) but it didn't work out well.

Posted

Maybe, add "Full tattoo pack"? One archive that would include all tattoos from download section. For those who download all of them separately and then have "install, install, install,..."?

Posted

So all the packs still work with the new version, as the only thing updated is the way they get applied, right?

 

Right, all packs are compatible with the new version.

Posted

Thank you for the mod events.

 

You're welcome. It's something I've been meaning to add for a while.

Posted

I'm sorry to ask something so ridiculous, but Ive been searching for ages now. Normally I download (when I reinstall Skyrim and mod anew) every tattoo pack just for the fuck of it; but I hope to reduce the clutter in NMM this time around. Could you point me in the direction of the pack with the slave numbers? thats the one I've been using the most and I cant find it :s furthermore every tattoo pack I download renames itself to "DE Necro" in NMM - REALLY annoying.

Posted

I'm sorry to ask something so ridiculous, but Ive been searching for ages now. Normally I download (when I reinstall Skyrim and mod anew) every tattoo pack just for the fuck of it; but I hope to reduce the clutter in NMM this time around. Could you point me in the direction of the pack with the slave numbers? thats the one I've been using the most and I cant find it :s furthermore every tattoo pack I download renames itself to "DE Necro" in NMM - REALLY annoying.

 

Get the Property one

Posted

 

I'm sorry to ask something so ridiculous, but Ive been searching for ages now. Normally I download (when I reinstall Skyrim and mod anew) every tattoo pack just for the fuck of it; but I hope to reduce the clutter in NMM this time around. Could you point me in the direction of the pack with the slave numbers? thats the one I've been using the most and I cant find it :s furthermore every tattoo pack I download renames itself to "DE Necro" in NMM - REALLY annoying.

 

Get the Property one

 

 

Thank you, very much!

Posted

for the "Property Of" tats, how do you edit the text for the name of the owner?

 

I suppose you could make a new tat with an owner's name, but otherwise there is just options for mistress, master, or an Initial.

Posted

if u opened it up in tesvedit can u change the text options?

 

No, you need to edit the image used for the overlay, the Tes editors mostly just deal with the text/code read by the game, not other resources.  It would be like changing the spoken audio, while with tes edit I think you can change the dialog options or the subtitles.

Posted

 

if u opened it up in tesvedit can u change the text options?

No, you need to edit the image used for the overlay, the Tes editors mostly just deal with the text/code read by the game, not other resources. It would be like changing the spoken audio, while with tes edit I think you can change the dialog options or the subtitles.

thanks for the info.

Posted

Has something with the simple_add_tattoo modevent changed in 1.2? I'm using this:

SlaveTats.simple_add_tattoo(Game.GetPlayer(), "ccas", "Grine Woad", 76153)

In the script, to add a tattoo to the player, and the tattoo is not appearing. It was working with 1.1.

Manual application does work.

 

EDIT: This is my json file, just in case it's needed:

[
{"name": "Grine Woad", "section":"ccas", "texture":"ccas\\CCAS_Default.dds", "area":"Body", "spell_plugin":"ccas_starts.esp", "spell_formid":3516648}
]

I know that something had been done differently with the modevents in 1.2, but I can't seem to find out exactly what...

Posted

Took a look at a diff, the only thing noteworthy I could find was the addition of an alpha argument to simple_add_tattoo.

 

from (version 1.1.1)

bool function simple_add_tattoo(Actor target, string section, string name, int color = 0, bool last = true, bool silent = false) global
to (version 1.2)

bool function simple_add_tattoo(Actor target, string section, string name, int color = 0, bool last = true, bool silent = false, float alpha = 1.0) global
And the alpha thingy is applied that way:

JMap.setFlt(tattoo, "invertedAlpha", 1.0 - alpha)
Which "nullify" the argument by default.

 

 

Edit:

In the `apply_overlay` function, there are changes around that very argument. Some parameters passed along NiOverride changed from `1.0` to `alpha`, which in this case send `0.0`. Try to put alpha to 2.0 in your simple_add_tattoo see if it changes anything?

 

I only too a very succinct look, I may very be wrong. (Edit2: I was wrong, changing alpha would change nothing because 1.0 should still be the end result. I have to learn to properly analyze before putting fingers to key.)

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