AsCaLus Posted May 17, 2016 Posted May 17, 2016 Question: I installed the mod, installed some packs, but I'm running into an issue. I can select tats in MCM but when I exit they don't show up and when I go back to the menu everything's reset. What am I doing wrong?
Sunja44 Posted May 19, 2016 Posted May 19, 2016 Having an issue with SlaveTats not showing up for the player character. ST shows up in the MCM fine after installation and I am able to select my player char or a nearby NPC/Follower, but while I am able to select the tattoo packs and adjust colors and all other stuff for nearby NPCs, I can't do that for my player char. The selection menu for my player char is completely greyed out and gives me no option to select anything. First I thought it's maybe an issue with the max number of allowed body layers you can adjust in the niovveride.ini, but I still can't select any options for my player char after increasing the max number to 12 body layers, while just using 10 in RaceMenu. Any idea ?
srayesmanll Posted May 19, 2016 Posted May 19, 2016 Having an issue with SlaveTats not showing up for the player character. ST shows up in the MCM fine after installation and I am able to select my player char or a nearby NPC/Follower, but while I am able to select the tattoo packs and adjust colors and all other stuff for nearby NPCs, I can't do that for my player char. The selection menu for my player char is completely greyed out and gives me no option to select anything. First I thought it's maybe an issue with the max number of allowed body layers you can adjust in the niovveride.ini, but I still can't select any options for my player char after increasing the max number to 12 body layers, while just using 10 in RaceMenu. Any idea ? Having 12 body slots in the ini but only using 10 in racemenu should open up 2 slots. Double check through racemenu and see if you see all 12 slots. 1 suggestion - move any tats in racemenu out of the top 2 slots and try again. Also, are you using the current version (version 1.1.1)? Another thing to note is if using mods that use ST to apply whip marks, etc may be taking up those open slots as well.
Fredfish Posted May 20, 2016 Posted May 20, 2016 Having an issue with SlaveTats not showing up for the player character. ST shows up in the MCM fine after installation and I am able to select my player char or a nearby NPC/Follower, but while I am able to select the tattoo packs and adjust colors and all other stuff for nearby NPCs, I can't do that for my player char. The selection menu for my player char is completely greyed out and gives me no option to select anything. First I thought it's maybe an issue with the max number of allowed body layers you can adjust in the niovveride.ini, but I still can't select any options for my player char after increasing the max number to 12 body layers, while just using 10 in RaceMenu. Any idea ? Are you using the Apropos mod or similar? Apropse reserves two slots for tear and tear tats.
Sunja44 Posted May 20, 2016 Posted May 20, 2016 Having an issue with SlaveTats not showing up for the player character. ST shows up in the MCM fine after installation and I am able to select my player char or a nearby NPC/Follower, but while I am able to select the tattoo packs and adjust colors and all other stuff for nearby NPCs, I can't do that for my player char. The selection menu for my player char is completely greyed out and gives me no option to select anything. First I thought it's maybe an issue with the max number of allowed body layers you can adjust in the niovveride.ini, but I still can't select any options for my player char after increasing the max number to 12 body layers, while just using 10 in RaceMenu. Any idea ? Having 12 body slots in the ini but only using 10 in racemenu should open up 2 slots. Double check through racemenu and see if you see all 12 slots. 1 suggestion - move any tats in racemenu out of the top 2 slots and try again. Also, are you using the current version (version 1.1.1)? Another thing to note is if using mods that use ST to apply whip marks, etc may be taking up those open slots as well. Thx, I found the issue. SlaveTats demands RaceMenu overlay slots and it dermands the first ones and so I had to shift my 10 body layers from positions 0-10 to position 2-12 and therefore reserved nr.1 and 2. Of course you need to do that for each body area you wanne use SlaveTats motives. I don't use Apropos or any other wear and tear system mod. The new Cane Marks addon (a support mod in another thread here) works well now, even for my player char. I still don't get it, why SlaveTats wasn't created as a RaceMenu addon by just providing overlays in the first place. It would be even better for mixing colors, but well, it works :-)
Vortec Posted May 20, 2016 Posted May 20, 2016 Will there be, or is there any more Pantyhose-Stocking plugins for this Mod?. I have the one's in the downloads.
srayesmanll Posted May 20, 2016 Posted May 20, 2016 I still don't get it, why SlaveTats wasn't created as a RaceMenu addon by just providing overlays in the first place. It would be even better for mixing colors, but well, it works :-) You can use the race menu color system for slave tats. Add the slave tats to your character, then do a "showracemenu" in the console. You can then go and use the racemenu color system to adjust the colors. To do this on any NPC (not just followers - ANYONE - although if you use EFF, you can do this on your followers through that), use ffabris' excellent Manipulator mod the same way - assign the tat through slave tats to a generic NPC, then use the strip and racemenu features of Manipulator to strip and adj the colors. One note - if you go into ST again after adjusting the colors using racemenu and adj a characters slave tats, all of that character's ST colors will revert so you will need to use showracemenu/manipulator to readjust the colors. Also if your PC is a vamp, the showracemenu is not designed to work with vampire races and is not advisable to try without other mods to prevent character borking (known issue with showracemenu and vamps).
srayesmanll Posted May 20, 2016 Posted May 20, 2016 Will there be, or is there any more Pantyhose-Stocking plugins for this Mod?. I have the one's in the downloads. The search functions on this site are not just for show, you know . Did a search for 'stockings', limited to 'titles only', and this came up as the first one i the list: http://www.loverslab.com/topic/46855-stockings-for-slavetats/?hl=stockings .
Vortec Posted May 20, 2016 Posted May 20, 2016 Will there be, or is there any more Pantyhose-Stocking plugins for this Mod?. I have the one's in the downloads. I apologize i meant too say that i have the Pantyhose/stocking Mods for Slavetats. My question is will there be any more or is anyone working them-you know for variety?.
nunu87 Posted May 24, 2016 Posted May 24, 2016 For some reason, my follower (UNP body) loss the pantyhose texture after loading a save. In SlaveTats MCM it tells me that my follower still use the actual pantyhose tat but the texture isn't on his body, i have to "refresh it" to appear again... Is this a know bug or its my game ? Also im using RaceMenu.
Ixmore Posted May 27, 2016 Posted May 27, 2016 For some reason, SlaveTats Doesn't Recognize that i have Jcontainers Installed and the MCM tells me that I have earlier version of it. Above that, It seems to work only at random. So I figured that there's a delay in loading or something in the load order that's messing with the Jcontainers version. I have the latest version SKSE, JContainers version is 3.2.6, Race Menu is 3.4.5, and skyUI is 5.1. Here's my load order and can someone please help me? 0 0 Skyrim.esm1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 EFFCore.esm 7 7 hdtHighHeel.esm 8 8 ZaZAnimationPack.esm 9 9 SexLab.esm10 a SexLabAroused.esm11 b Devious Devices - Assets.esm12 c Devious Devices - Integration.esm13 d daymoyl.esm14 e Schlongs of Skyrim - Core.esm15 f Devious Devices - Expansion.esm16 10 HighResTexturePack01.esp17 11 HighResTexturePack02.esp18 12 HighResTexturePack03.esp19 13 Unofficial High Resolution Patch.esp20 14 Weapons & Armor Fixes_Remade.esp21 15 Weapons & Armor_TrueWeaponsLvlLists.esp22 16 LostGrimoire.esp23 17 JaxonzEnhGrab.esp24 18 Book Covers Skyrim.esp25 19 SlaveTats.esp26 1a SpiderImbuing.esp27 1b movablespidercrafting.esp28 1c Coins of Tamriel V2 Legendary Edition.esp29 1d Height Adjusted Races with True Giants.esp30 1e SD Cages.esp31 1f Devious Devices - For the Masses II.esp32 20 SFO - Expanded Diversity.esp33 21 Captured Dreams.esp34 22 WATER DG + DB.esp35 23 sanguinesDebauchery.esp36 24 Cloaks.esp37 25 SexSlavesForVanillaBandits.esp38 26 Wintermyst - Enchantments of Skyrim.esp39 27 Character Creation Overhaul.esp40 28 CCO - Diverse Races And Genders.esp41 29 CCO - Dynamic Skill Progression.esp42 2a CCO - Oblivion Carry Weights.esp43 2b JiubQuestMarkers.esp44 2c Thieves Guild Requirements.esp45 2d EFFDialogue.esp46 2e UIExtensions.esp47 2f more plants all.esp48 30 FNIS.esp49 31 MoreAlbinoSpiders.esp50 32 Headtracking.esp51 33 Better Dynamic Snow.esp52 34 Moss Rocks - Legendary.esp53 35 TakeNotes.esp54 36 RaceMenu.esp55 37 RaceMenuPlugin.esp56 38 SFO - Dragonborn.esp57 39 Devious Devices For Him.esp58 3a SimpleSlavery.esp59 3b tos_amber_guard.esp60 3c tos_laintardale_hf.esp61 3d tos_oakwood_hf.esp62 3e tavernovens.esp63 3f tos_granitehall.esp64 40 Book Covers Skyrim - Lost Library.esp65 41 CCO - Permanent Birthsigns.esp66 42 SexLab_Dialogues.esp67 43 Skyrim Flora Overhaul.esp68 44 S_L_U_T_S.esp69 45 daymoyl_DawnguardAddon.esp70 46 SL99Exchanger.esp71 47 portal2mod.esp72 48 PerkusMaximus_Master.esp73 49 PerMa Expansion 1 - Wintermyst.esp74 4a PerkusMaximus_Mage.esp75 4b PerkusMaximus_Thief.esp76 4c PerMa_USLEEP master patch.esp77 4d PerkusMaximus_Warrior.esp78 4e BCS - PERMA Patch EN.esp79 4f SL99Exchanger_Patch_Coins of Tamriel V2 Legendary Edition.esp SL99Exchanger_Patch_Coins of Tamriel Legendary Edition.esp SL99Exchanger_Patch_Coins of Tamriel V2.esp SL99Exchanger_Patch_Coins of Tamriel.esp80 50 BooksOfSkyrim.esp81 51 MF_RadiantProstitution.esp82 52 Disband the Thieves Guild.esp PerMa_USKP master patch.esp83 53 SkyUI.esp84 54 dD - Realistic Ragdoll Force - Realistic.esp85 55 SOSRaceMenu.esp86 56 XPMSE.esp87 57 R18Pn - Inner Wear Set.esp88 58 RaceMenuMorphsCBBE.esp89 59 FNISSexyMove.esp90 5a wristbinder.esp91 5b DD FtM - Cloaks patch.esp92 5c NonSexLabAnimationPack.esp93 5d SexLabDefeat.esp94 5e mslDeviousCaptures.esp95 5f PuppetMaster.esp96 60 UnderPants.esp97 61 Schlongs of Skyrim.esp98 62 SOS - Smurf Average Addon.esp99 63 Devious Deviants.esp100 64 Skyrim_Strap_Ons.esp101 65 CD - Skyrim Strapon addonV3.esp102 66 DD For Him - Captured Dreams patch.esp103 67 SexLab Submit.esp104 68 zarias_restraints.esp105 69 CD - Zarias Restraints addon.esp106 6a ZazResources.esp107 6b LingerieSetCBBE3_2ByNausicaa.esp108 6c CalienteVanillaArmorTweaks.esp109 6d AddItemMenu.esp110 6e Alternate Start - Live Another Life.esp111 6f ImmerSlave.esp112 70 PatchusMaximus.esp113 71 Pre PaMa WAFR Patch.esp114 72 Bashed Patch, 0.esp
srayesmanll Posted May 27, 2016 Posted May 27, 2016 Some mods may have a version of it included that overwrote another later version. Safest thing to do is download JContainers separately from Nexus or here, then install it last. If you use mod organizer, after installing it separately make sure that JContainers is one of the highest priorities - I put it right above (really, below number-wise) than my skeleton. Not familiar with current NMM but you should be able to do something similar (make sure the separate JC is installed after all other mods).
Ixmore Posted May 27, 2016 Posted May 27, 2016 Some mods may have a version of it included that overwrote another later version. Safest thing to do is download JContainers separately from Nexus or here, then install it last. If you use mod organizer, after installing it separately make sure that JContainers is one of the highest priorities - I put it right above (really, below number-wise) than my skeleton. Not familiar with current NMM but you should be able to do something similar (make sure the separate JC is installed after all other mods). It worked thanks
neon_xeon Posted June 1, 2016 Posted June 1, 2016 Is there anyway to use BSA packed textures to use with this awesome mods? i am currently running out of storage space so i packed the tattoo packs textures into a nifty bsa using TES5archiever and placed it alongside SlaveTats.esp with name (SlaveTats.bsa and SlaveTats.bsl) but sadly it seems the textures did not load... did i do something wrong?
Louarnruz Posted June 7, 2016 Posted June 7, 2016 Somehow when I install a new mod it must overwrite something and tatoos disappear from custom followers, not from vanilla followers nor from my character. Would someone be kind enough and explain me where tatoo data is saved, there must be a way to prevent it or at least save that file for reapplying tatoos.
sethwarner08 Posted June 8, 2016 Posted June 8, 2016 I'm having an issue where Slavetats' MCM face section is empty. It worked fine earlier but all of a sudden i cant call any face textures. I can call hand and body textures but the face section is completely empty. Any help would be highly appreciated. Thanks.
srayesmanll Posted June 8, 2016 Posted June 8, 2016 I'm having an issue where Slavetats' MCM face section is empty. It worked fine earlier but all of a sudden i cant call any face textures. I can call hand and body textures but the face section is completely empty. Any help would be highly appreciated. Thanks. Did you update RaceMenu/NIOverride? The newer version has face tats off by default (due to a crash when PC is decapitated while having face tats). You have to modify the NIOverride.ini setting to re-enable the face tats.
WaxenFigure Posted June 8, 2016 Posted June 8, 2016 I'm having an issue where Slavetats' MCM face section is empty. It worked fine earlier but all of a sudden i cant call any face textures. I can call hand and body textures but the face section is completely empty. Any help would be highly appreciated. Thanks. Did you update RaceMenu/NIOverride? The newer version has face tats off by default (due to a crash when PC is decapitated while having face tats). You have to modify the NIOverride.ini setting to re-enable the face tats. Probably should update Slavetats to put that onto the MCM menu page when it detects no Face Slots are available, would save you from having to answer this same question over and over and over and over. Except of course for the vast number who don't read what's right in front of their face.
sethwarner08 Posted June 8, 2016 Posted June 8, 2016 I'm having an issue where Slavetats' MCM face section is empty. It worked fine earlier but all of a sudden i cant call any face textures. I can call hand and body textures but the face section is completely empty. Any help would be highly appreciated. Thanks. Did you update RaceMenu/NIOverride? The newer version has face tats off by default (due to a crash when PC is decapitated while having face tats). You have to modify the NIOverride.ini setting to re-enable the face tats. Ahh yeah i did do that, could you please help me with instructions on how i can modify the nioverride.ini and where to find it? Thanks in advance. Edit: Ok i modified Nioverride.ini present in the racemenu folder. Ill check in game in a bit and revert if it works. Thanks for being a helpful mod author srayesmanll, we really appreciate you.
sethwarner08 Posted June 8, 2016 Posted June 8, 2016 I'm having an issue where Slavetats' MCM face section is empty. It worked fine earlier but all of a sudden i cant call any face textures. I can call hand and body textures but the face section is completely empty. Any help would be highly appreciated. Thanks. Did you update RaceMenu/NIOverride? The newer version has face tats off by default (due to a crash when PC is decapitated while having face tats). You have to modify the NIOverride.ini setting to re-enable the face tats. Probably should update Slavetats to put that onto the MCM menu page when it detects no Face Slots are available, would save you from having to answer this same question over and over and over and over. Except of course for the vast number who don't read what's right in front of their face. I respectfully ask where this is stated "right in front of my face?"
karlpaws Posted June 8, 2016 Posted June 8, 2016 Probably should update Slavetats to put that onto the MCM menu page when it detects no Face Slots are available, would save you from having to answer this same question over and over and over and over. Except of course for the vast number who don't read what's right in front of their face. I respectfully ask where this is stated "right in front of my face?" As Wraith says it should be added, this particular note is obviously not in front of your face. The problem is that there are many questions in Loverslab threads asking about things that are posted in a mod's main page and people do not bother with minimal reading. On the other hand, there is a much missed search function that can search a specific thread for previously asked questions. http://www.loverslab.com/topic/25398-slavetats/?view=findpost&p=1482809
sethwarner08 Posted June 8, 2016 Posted June 8, 2016 Probably should update Slavetats to put that onto the MCM menu page when it detects no Face Slots are available, would save you from having to answer this same question over and over and over and over. Except of course for the vast number who don't read what's right in front of their face. I respectfully ask where this is stated "right in front of my face?" As Wraith says it should be added, this particular note is obviously not in front of your face. The problem is that there are many questions in Loverslab threads asking about things that are posted in a mod's main page and people do not bother with minimal reading. On the other hand, there is a much missed search function that can search a specific thread for previously asked questions. http://www.loverslab.com/topic/25398-slavetats/?view=findpost&p=1482809 Well that is a much more helpful suggestion, but claiming it was "right in front of my face" in a derogatory fashion (if it was indeed directed to me, since my post was quoted) was uncalled for when that was clearly not the case. Thanks for the help.
WaxenFigure Posted June 8, 2016 Posted June 8, 2016 Probably should update Slavetats to put that onto the MCM menu page when it detects no Face Slots are available, would save you from having to answer this same question over and over and over and over. Except of course for the vast number who don't read what's right in front of their face. I respectfully ask where this is stated "right in front of my face?" As Wraith says it should be added, this particular note is obviously not in front of your face. The problem is that there are many questions in Loverslab threads asking about things that are posted in a mod's main page and people do not bother with minimal reading. On the other hand, there is a much missed search function that can search a specific thread for previously asked questions. http://www.loverslab.com/topic/25398-slavetats/?view=findpost&p=1482809 Well that is a much more helpful suggestion, but claiming it was "right in front of my face" in a derogatory fashion (if it was indeed directed to me, since my post was quoted) was uncalled for when that was clearly not the case. Thanks for the help. You misread what I said. I suggested a change to the mod to put that information where it would serve most people and then said that should reduce the questions here except for the people who don't read what's in front of their face. I did not intimate that you failed to do anything but I have to admit, what I said wasn't unclear.
sethwarner08 Posted June 8, 2016 Posted June 8, 2016 Probably should update Slavetats to put that onto the MCM menu page when it detects no Face Slots are available, would save you from having to answer this same question over and over and over and over. Except of course for the vast number who don't read what's right in front of their face. I respectfully ask where this is stated "right in front of my face?" As Wraith says it should be added, this particular note is obviously not in front of your face. The problem is that there are many questions in Loverslab threads asking about things that are posted in a mod's main page and people do not bother with minimal reading. On the other hand, there is a much missed search function that can search a specific thread for previously asked questions. http://www.loverslab.com/topic/25398-slavetats/?view=findpost&p=1482809 Well that is a much more helpful suggestion, but claiming it was "right in front of my face" in a derogatory fashion (if it was indeed directed to me, since my post was quoted) was uncalled for when that was clearly not the case. Thanks for the help. You misread what I said. I suggested a change to the mod to put that information where it would serve most people and then said that should reduce the questions here except for the people who don't read what's in front of their face. I did not intimate that you failed to do anything but I have to admit, what I said wasn't unclear. Well i didn't really misread it, i considered both possible interpretations because like you suggested, it was unclear. As mentioned, my comment stands only if it was indeed directed to me, since my comment was quoted. I thought it may not be, because no part of that instruction was evident on the front page, which is why i added what i did in parenthesis. Either way, the important thing is to add that bit of data to the main page as it is a fundamental installation instruction in my opinion failing which an important component of the mod stays unavailable, im sure the able author will do so when he deems fit or at his earliest convenience.
sethwarner08 Posted June 9, 2016 Posted June 9, 2016 On a separate note, i remember i'd tried several workarounds to get Slavetats to work on un-named/generic NPC without success, does anyone know if that was resolved? Thanks in advance.
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