Sneaksmile Posted July 3, 2015 Posted July 3, 2015 Remove all tats from your character, then update the mod and everything will be fine. Back up your files - just in case. P.S. Sorry, my English is bad. Thanks! remove it also from NPC's? I do not really remember all those characters who I have put them tattoos, the creator of this mod should put a warning about this! Thank you.
Plumber Posted July 3, 2015 Posted July 3, 2015 the creator of this mod should put a warning about this! Nah, there is no terrible bugs in this mod, so no warning required. But Skyrim itself can be quite a pain in the ass sometimes. Extra precautions are not necessary, but they're always advisable.
murfk Posted July 3, 2015 Author Posted July 3, 2015 Hi! And congratulations on a wonderfull mod! I am trying to use SlaveTats in my mod, by using this function: SlaveTats.simple_add_tattoo(akactor, "Slave Marks", "Slave (pubic)") ,but I get this error in creation kit, after setting SlaveTats in the properties: Starting 1 compile threads for 1 files... Compiling "aaPUtil"... D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(0,0): unable to locate script NiOverride D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(65,15): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(65,26): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(65,8): cannot return a none from slots, the types do not match (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(67,15): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(67,26): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(67,8): cannot return a none from slots, the types do not match (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(69,15): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(69,26): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(69,8): cannot return a none from slots, the types do not match (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(71,15): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(71,26): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(71,8): cannot return a none from slots, the types do not match (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(626,30): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(626,41): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1024,19): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1024,30): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1034,48): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1034,59): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1034,25): type mismatch on parameter 3 (did you forget a cast?) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1035,47): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1035,58): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1035,25): type mismatch on parameter 3 (did you forget a cast?) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1036,23): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1036,34): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1036,90): cannot compare a none to a float (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1036,90): cannot relatively compare variables to None D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1052,19): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1052,30): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1075,19): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1075,30): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1098,19): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1098,30): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1139,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1139,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1141,7): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1141,18): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1142,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1142,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1144,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1144,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1147,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1147,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1149,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1149,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1151,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1151,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1153,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1153,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1171,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1171,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1175,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1175,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1178,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1178,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1180,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1180,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1182,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1182,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1185,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1185,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1187,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1187,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1190,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1190,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1192,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1192,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1196,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1196,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1236,7): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1236,18): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1236,38): cannot compare a none to a bool (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1237,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1237,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1239,11): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1239,22): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1239,42): cannot compare a none to a bool (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1372,12): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1372,23): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1375,16): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1375,27): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1375,47): cannot compare a none to a bool (cast missing or types unrelated) No output generated for aaPUtil, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on aaPUtil The mod is working flawlessly in the game, all the required mods are installed. I even tried to make SlaveTats a master for my mod with WyreBash, but it didn`t solve the compiling problem. I tried to search this thread for answers, but found none. Please help! Thanks! It looks like Creation Kit isn't finding the psc files for NetImmerse Override. Find them and copy them into Data/Scripts/Source and you should be able to move on to the next bug.
zgongo Posted July 3, 2015 Posted July 3, 2015 Hi! And congratulations on a wonderfull mod! I am trying to use SlaveTats in my mod, by using this function: SlaveTats.simple_add_tattoo(akactor, "Slave Marks", "Slave (pubic)") ,but I get this error in creation kit, after setting SlaveTats in the properties: Starting 1 compile threads for 1 files... Compiling "aaPUtil"... D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(0,0): unable to locate script NiOverride D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(65,15): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(65,26): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(65,8): cannot return a none from slots, the types do not match (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(67,15): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(67,26): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(67,8): cannot return a none from slots, the types do not match (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(69,15): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(69,26): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(69,8): cannot return a none from slots, the types do not match (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(71,15): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(71,26): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(71,8): cannot return a none from slots, the types do not match (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(626,30): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(626,41): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1024,19): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1024,30): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1034,48): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1034,59): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1034,25): type mismatch on parameter 3 (did you forget a cast?) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1035,47): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1035,58): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1035,25): type mismatch on parameter 3 (did you forget a cast?) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1036,23): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1036,34): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1036,90): cannot compare a none to a float (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1036,90): cannot relatively compare variables to None D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1052,19): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1052,30): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1075,19): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1075,30): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1098,19): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1098,30): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1139,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1139,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1141,7): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1141,18): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1142,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1142,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1144,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1144,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1147,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1147,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1149,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1149,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1151,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1151,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1153,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1153,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1171,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1171,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1175,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1175,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1178,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1178,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1180,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1180,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1182,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1182,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1185,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1185,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1187,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1187,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1190,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1190,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1192,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1192,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1196,4): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1196,15): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1236,7): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1236,18): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1236,38): cannot compare a none to a bool (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1237,8): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1237,19): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1239,11): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1239,22): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1239,42): cannot compare a none to a bool (cast missing or types unrelated) D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1372,12): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1372,23): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1375,16): variable NiOverride is undefined D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1375,27): none is not a known user-defined type D:\Games\Skyrim\Data\Scripts\Source\SlaveTats.psc(1375,47): cannot compare a none to a bool (cast missing or types unrelated) No output generated for aaPUtil, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on aaPUtil The mod is working flawlessly in the game, all the required mods are installed. I even tried to make SlaveTats a master for my mod with WyreBash, but it didn`t solve the compiling problem. I tried to search this thread for answers, but found none. Please help! Thanks! It looks like Creation Kit isn't finding the psc files for NetImmerse Override. Find them and copy them into Data/Scripts/Source and you should be able to move on to the next bug. It seems that installing RaceMenu wasn`t enough, I had to copy the scripts from netimmerse Override too Okay, that did it....on to the next problems Thanks!
Sneaksmile Posted July 3, 2015 Posted July 3, 2015 the creator of this mod should put a warning about this! Nah, there is no terrible bugs in this mod, so no warning required. But Skyrim itself can be quite a pain in the ass sometimes. Extra precautions are not necessary, but they're always advisable. Ha! well for that same reason because Skyrim can be a pain in the ass must be a warning! well, then I think nothing to worry about the NPCs with tattoos from this mod, after all I do not remember them all! some were just randomly. Thanks by the help.
rusty corkscrew Posted July 4, 2015 Posted July 4, 2015 Hi, I've got a request for a texturer here: I like the pantyhose you can add from one of the packs (I think it's B3lisario-stockings) with this mod, but it's a bit too high - you can often see it over the top of armor if there is skin around the waist showing. It would be really nice if someone could edit the pantyhose overlays so they aren't as high above the waist, or if that's not permitted by the mod's creator, make some new ones. Thanks.
derel2122 Posted July 7, 2015 Posted July 7, 2015 Downloaded all mods needed, the mod pack itself as well. Download the other option to RaceMenu and it still did not work. Any ideas?
Darkswirl Posted July 8, 2015 Posted July 8, 2015 Hey, got a bug: Recently had to flush my data folder because of a bad mod conflict that I couldn't identify, so when it came time to reinstall SlaveTats I got all the required files, installed them first, and then did everything else before loading the game. But the SlaveTats menu is all wonky, while every other MCM menu works fine. The SlaveTats menu has all of its options and words as missing unicode/characters (looks like [] but they're not brackets; not sure what else to call that). I reinstalled everything from the required files and made sure I had it all. I'm using SlaveTats-1.1_CN.7z with the Zoo, Criminal, and Heavy Cum packs (although I doubt that makes a difference, since they're just textures).
Content Consumer Posted July 8, 2015 Posted July 8, 2015 Hey, got a bug: Recently had to flush my data folder because of a bad mod conflict that I couldn't identify, so when it came time to reinstall SlaveTats I got all the required files, installed them first, and then did everything else before loading the game. But the SlaveTats menu is all wonky, while every other MCM menu works fine. The SlaveTats menu has all of its options and words as missing unicode/characters (looks like [] but they're not brackets; not sure what else to call that). I reinstalled everything from the required files and made sure I had it all. I'm using SlaveTats-1.1_CN.7z with the Zoo, Criminal, and Heavy Cum packs (although I doubt that makes a difference, since they're just textures). That's the problem. Those are chinese characters... download files without "CN" in the title.
Darkswirl Posted July 8, 2015 Posted July 8, 2015 Hey, got a bug: Recently had to flush my data folder because of a bad mod conflict that I couldn't identify, so when it came time to reinstall SlaveTats I got all the required files, installed them first, and then did everything else before loading the game. But the SlaveTats menu is all wonky, while every other MCM menu works fine. The SlaveTats menu has all of its options and words as missing unicode/characters (looks like [] but they're not brackets; not sure what else to call that). I reinstalled everything from the required files and made sure I had it all. I'm using SlaveTats-1.1_CN.7z with the Zoo, Criminal, and Heavy Cum packs (although I doubt that makes a difference, since they're just textures). That's the problem. Those are chinese characters... download files without "CN" in the title. Oh, my mistake. I don't know what a lot of acronyms for Skyrim and Mods in general mean, so I just assumed the biggest file that didn't say what texture pack it was was the main file. Thank you for the help!
sethwarner08 Posted July 8, 2015 Posted July 8, 2015 Hello, id really appreciate some help, is Slavetats not supposed to work on Bandits or Foresworn or non unique non names characters? Because it never does, if there is a workaround id really like some helps, thanks a bunch in advance.
murfk Posted July 8, 2015 Author Posted July 8, 2015 Hello, id really appreciate some help, is Slavetats not supposed to work on Bandits or Foresworn or non unique non names characters? Because it never does, if there is a workaround id really like some helps, thanks a bunch in advance. Sometimes, the Skyrim engine reports that it successfully applied an overlay, without the overlay actually appearing. There's a workaround, which is to: Open the console (~ key by default) Click on the character that isn't showing the tattoos (make sure the character is really selected, and not something else) type disable (character should disappear) (optional, sometimes it helps) use setnpcweight to change the character's weight (you can change it back immediately) type enable (character should reappear somewhere nearby)
sethwarner08 Posted July 8, 2015 Posted July 8, 2015 Hello, id really appreciate some help, is Slavetats not supposed to work on Bandits or Foresworn or non unique non names characters? Because it never does, if there is a workaround id really like some helps, thanks a bunch in advance. Sometimes, the Skyrim engine reports that it successfully applied an overlay, without the overlay actually appearing. There's a workaround, which is to: Open the console (~ key by default) Click on the character that isn't showing the tattoos (make sure the character is really selected, and not something else) type disable (character should disappear) (optional, sometimes it helps) use setnpcweight to change the character's weight (you can change it back immediately) type enable (character should reappear somewhere nearby) Gona try this out right away, one quick question, i know i've faced a LOT of issues changing NPC weights due to neck gaps and seams. Is there a way i can find out what a generic NPC's weight is before i change his/her weight? Like a Bandit Marauder or such? I ask so i can restore original weight right away. Let me know and ill try it out right away.
sethwarner08 Posted July 8, 2015 Posted July 8, 2015 Hello, id really appreciate some help, is Slavetats not supposed to work on Bandits or Foresworn or non unique non names characters? Because it never does, if there is a workaround id really like some helps, thanks a bunch in advance. Sometimes, the Skyrim engine reports that it successfully applied an overlay, without the overlay actually appearing. There's a workaround, which is to: Open the console (~ key by default) Click on the character that isn't showing the tattoos (make sure the character is really selected, and not something else) type disable (character should disappear) (optional, sometimes it helps) use setnpcweight to change the character's weight (you can change it back immediately) type enable (character should reappear somewhere nearby) Hello, I tried the above just as suggested but no luck, she reappears without any change whatsoever . Could you help with an alternate fix or what else i can do to make this work?
murfk Posted July 9, 2015 Author Posted July 9, 2015 Hello, id really appreciate some help, is Slavetats not supposed to work on Bandits or Foresworn or non unique non names characters? Because it never does, if there is a workaround id really like some helps, thanks a bunch in advance. Sometimes, the Skyrim engine reports that it successfully applied an overlay, without the overlay actually appearing. There's a workaround, which is to: Open the console (~ key by default) Click on the character that isn't showing the tattoos (make sure the character is really selected, and not something else) type disable (character should disappear) (optional, sometimes it helps) use setnpcweight to change the character's weight (you can change it back immediately) type enable (character should reappear somewhere nearby) Hello, I tried the above just as suggested but no luck, she reappears without any change whatsoever . Could you help with an alternate fix or what else i can do to make this work? I'm sorry, but I don't know what your problem might be if that didn't fix it. I can take a look at your Papyrus log, but apart from that, debugging options are limited here. With regard to your other question, SkyUI (or http://www.nexusmods.com/skyrim/mods/57046/?, I forget whiich) provides a way of examining character traits via the console. You can look at weight, and a lot of other nifty stuff, that way.
sethwarner08 Posted July 10, 2015 Posted July 10, 2015 Hello, id really appreciate some help, is Slavetats not supposed to work on Bandits or Foresworn or non unique non names characters? Because it never does, if there is a workaround id really like some helps, thanks a bunch in advance. Sometimes, the Skyrim engine reports that it successfully applied an overlay, without the overlay actually appearing. There's a workaround, which is to: Open the console (~ key by default) Click on the character that isn't showing the tattoos (make sure the character is really selected, and not something else) type disable (character should disappear) (optional, sometimes it helps) use setnpcweight to change the character's weight (you can change it back immediately) type enable (character should reappear somewhere nearby) Hello, I tried the above just as suggested but no luck, she reappears without any change whatsoever . Could you help with an alternate fix or what else i can do to make this work? I'm sorry, but I don't know what your problem might be if that didn't fix it. I can take a look at your Papyrus log, but apart from that, debugging options are limited here. With regard to your other question, SkyUI (or http://www.nexusmods.com/skyrim/mods/57046/?, I forget whiich) provides a way of examining character traits via the console. You can look at weight, and a lot of other nifty stuff, that way. Ok here is my Log based on what i felt was relevant, if you need more info do let me know (i have very limited papyrus knowledge). Highlighting a part of the log: [07/10/2015 - 08:35:39AM] [CF][Creature Apply] Failure on ["Mistwatch Bandit" [sOT_BanditVanilla < (000C00F5)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [07/10/2015 - 08:35:21AM] SlaveTats Menu: There are currently 2 known targets. [07/10/2015 - 08:35:21AM] SlaveTats Menu: The default target is Mistwatch Bandit [07/10/2015 - 08:35:21AM] SlaveTats Menu: Found nearby actor TarikoftheTropic [07/10/2015 - 08:35:21AM] SlaveTats Menu: Found nearby actor Kizomba Kao [07/10/2015 - 08:35:22AM] SlaveTats Menu: Setting up target selection choices. [07/10/2015 - 08:35:30AM] SlaveTats: Asked to add a tattoo (tattoo = 3091) [07/10/2015 - 08:35:30AM] SlaveTats: { [07/10/2015 - 08:35:30AM] SlaveTats: "Area": "BODY" [07/10/2015 - 08:35:30AM] SlaveTats: "credit": "TSS5062" [07/10/2015 - 08:35:30AM] SlaveTats: "Name": "Chest sperm-heavy" [07/10/2015 - 08:35:30AM] SlaveTats: "section": "Chest sperm-heavy" [07/10/2015 - 08:35:30AM] SlaveTats: "texture": "sperm_heavy\oral_body_sperm_heavy.dds" [07/10/2015 - 08:35:30AM] SlaveTats: } [07/10/2015 - 08:35:30AM] SlaveTats: Caller requested slot 0 [07/10/2015 - 08:35:36AM] SlaveTats: Asked to add a tattoo (tattoo = 3194) [07/10/2015 - 08:35:36AM] SlaveTats: { [07/10/2015 - 08:35:36AM] SlaveTats: "Area": "face" [07/10/2015 - 08:35:36AM] SlaveTats: "credit": "TSS5062" [07/10/2015 - 08:35:36AM] SlaveTats: "Name": "Facial sperm-heavy" [07/10/2015 - 08:35:36AM] SlaveTats: "section": "Facial sperm-heavy" [07/10/2015 - 08:35:36AM] SlaveTats: "texture": "sperm_heavy\facial_face_sperm_heavy.dds" [07/10/2015 - 08:35:36AM] SlaveTats: } [07/10/2015 - 08:35:36AM] SlaveTats: Caller requested slot 0 [07/10/2015 - 08:35:38AM] SlaveTats Menu: Leaving target Mistwatch Bandit. Queueing synchronization. [07/10/2015 - 08:35:38AM] SlaveTats: Beginning synchronization for Mistwatch Bandit [07/10/2015 - 08:35:38AM] SlaveTats: Applied Body [Ovl0] = Actors\Character\slavetats\sperm_heavy\oral_body_sperm_heavy.dds:0:0:False [07/10/2015 - 08:35:38AM] SlaveTats: Applied Face [Ovl0] = Actors\Character\slavetats\sperm_heavy\facial_face_sperm_heavy.dds:0:0:False [07/10/2015 - 08:35:38AM] SlaveTats: Cleared Body [Ovl1] [07/10/2015 - 08:35:39AM] SlaveTats: Cleared Body [Ovl2] [07/10/2015 - 08:35:39AM] SlaveTats: Cleared Body [Ovl3] [07/10/2015 - 08:35:39AM] SlaveTats: Cleared Body [Ovl4] [07/10/2015 - 08:35:39AM] SlaveTats: Cleared Body [Ovl5] [07/10/2015 - 08:35:39AM] SlaveTats: Cleared Face [Ovl1] [07/10/2015 - 08:35:39AM] SlaveTats: Cleared Face [Ovl2] [07/10/2015 - 08:35:39AM] SlaveTats: Cleared Hands [Ovl0] [07/10/2015 - 08:35:39AM] [CF][Creature Apply] Failure on ["Mistwatch Bandit" [sOT_BanditVanilla < (000C00F5)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [07/10/2015 - 08:35:40AM] SlaveTats: Cleared Hands [Ovl1] [07/10/2015 - 08:35:40AM] SlaveTats: Cleared Hands [Ovl2] [07/10/2015 - 08:35:40AM] SlaveTats: Cleared Feet [Ovl0] [07/10/2015 - 08:35:40AM] SlaveTats: Cleared Feet [Ovl1] [07/10/2015 - 08:35:40AM] SlaveTats: Cleared Feet [Ovl2] [07/10/2015 - 08:35:40AM] SlaveTats: Synchronization complete. [07/10/2015 - 08:35:41AM] Error: Cannot call GetValue() on a None object, aborting function call stack: [Active effect 21 on (00000014)].mzinGetDirtyOverTime.ApplyMagicEffects() - "mzinGetDirtyOverTime.psc" Line 116 [Active effect 21 on (00000014)].mzinGetDirtyOverTime.OnUpdateGameTime() - "mzinGetDirtyOverTime.psc" Line 44 [07/10/2015 - 08:35:41AM] warning: Assigning None to a non-object variable named "::temp19" stack: [Active effect 21 on (00000014)].mzinGetDirtyOverTime.ApplyMagicEffects() - "mzinGetDirtyOverTime.psc" Line 116 [Active effect 21 on (00000014)].mzinGetDirtyOverTime.OnUpdateGameTime() - "mzinGetDirtyOverTime.psc" Line 44 [07/10/2015 - 08:35:52AM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
Content Consumer Posted July 10, 2015 Posted July 10, 2015 I'm getting an odd bug. Solved... I hope. Ignore this post - it's a Sexlife bug. Whenever I open the Slavetats MCM and then close it, it causes all of my MCM menus to disappear. Screenshots: Open MCM Slavetats working Slavetats done Missing MCM This happens whether I add tattoos or not... i.e. I can just open the Slavetats menu, exit, and then it happens. If I do select tattoos, they apply normally. Here's my log: Papyrus.0.log What's really strange is that this is a new thing... I've never had this happen with slavetats before. I recently did a couple of things to my game: 1. Merged several follower mods together with xedit 2. Merged several armor and weapon mods together with xedit 3. Installed Sexlife 4. Updated DCL to 4.10 5. Installed Serial Strip I can't imagine that the merging is the issue, because I only picked those mods most likely to merge without issue (i.e. no scripts, no .bsa, etc). I'll try uninstalling Sexlife, see if that fixes it... EDIT: Nope, didn't fix it. Actually, it appears to work. Also uninstalled my merged mods to see if that was the issue, also no dice. I should mention that this is a completely new game I'm starting, so it's cleaner than the average clean save. I tried uninstalling Serial Strip too, also didn't fix the problem. Okay, I just tried uninstalling every single mod except for Slavetats (and SkyUI, racemenu, etc)... and now it's working fine. So it's a mod conflict, and I don't know which mod. Any ideas? Load order: Active Mod Files: • 00 Skyrim.esm • 01 Update.esm • 02 Unofficial Skyrim Patch.esp [Version 2.1.2] • 03 Dawnguard.esm • 04 Unofficial Dawnguard Patch.esp [Version 2.1.2] • 05 HearthFires.esm • 06 Unofficial Hearthfire Patch.esp [Version 2.1.2] • 07 Dragonborn.esm • 08 Unofficial Dragonborn Patch.esp [Version 2.1.2] • 09 ApachiiHairFemales.esm • 0A AzarHair.esm • 0B ApachiiHair.esm • 0C SerialStrip.esp • 0D SexLab.esm [Version 1.59b] • 0E BeeingFemale.esm [Version 1.14] • 0F SexLabAroused.esm • 10 CreatureFramework.esm [Version 1.0.0] • 11 soulgem-oven.esp • 12 Devious Devices - Assets.esm [Version 2.8.3] • 13 Fantasy Soundtrack Project.esp [Version 2.0] • 14 hdtHighHeel.esm • 15 SexlabInteractiveArousal.esm • 16 ZaZAnimationPack.esm • 17 Devious Devices - Integration.esm • 18 daymoyl.esm • 19 Devious Devices - Expansion.esm • 1A HighResTexturePack01.esp • 1B HighResTexturePack02.esp • 1C HighResTexturePack03.esp • 1D Unofficial High Resolution Patch.esp [Version 1.1.9] • 1E dcpack1.esp • 1F BFSEffects.esp • 20 SexLab Vanilla Voices.esp • 21 NB-Scars.esp • 22 RaceMenuPlugin.esp • 23 BarenziahQuestMarkers.esp • 24 DG and DB Axe Perks merged.esp • 25 CelticMusic.esp • 26 Celtic Music and FSP No Vanilla Patch.esp • 27 Atlas Compass Tweaks.esp • 28 DibellanDefender.esp • 29 BetterDestructionPerksC.esp • 2A BFAP v1.3.esp • 2B BFA_BeastAddOn.esp • 2C Sexy_LoadScreens2.esp • 2D BFA_BeastAddon_Workaround.esp • 2E Auto Unequip Ammo.esp • 2F dcc-mse-cowgirl.esp • 30 BloodthirstVampireFeeding.esp • 31 Better Runes - Greater Range and Multiple Cast.esp • 32 Apropos.esp • 33 BVFE_Serana.esp • 34 RaceMenuOverlayCompilation - UNP.esp • 35 MoreNastyCritters.esp • 36 IridumEyes2.0.esp • 37 NoFallDamageforVL.esp • 38 AzarHairPonyTail 03 - Havok.esp • 39 CastingGear.esp • 3A Combat Evolved.esp • 3B SlaveTats.esp • 3C Light Foot Only While Sneaking.esp • 3D Exhaustion.esp • 3E NPCWaterAIScripted.esp • 3F DawnguardDawnbreaker_HolyFireEd.esp • 40 adcSexlife.esp • 41 dD - Realistic Ragdoll Force - Realistic.esp • ++ ADEC_DragonbornArmors.esp • 42 ANewLookForSerana.esp • 43 FemaleWerewolf.esp • 44 NonSexLabAnimationPack.esp • 45 BlackLaceMiniDress.esp • 46 comvex-hmpriestess.esp • 47 SLIA - Dawnguard.esp • 48 ArmorEbonyRanger.esp • 49 DSCR.esp • 4A DualFlurrytoFlurry.esp • 4B Faster Bolts 75%.esp • 4C FasterArrows75.esp • 4D FCO - Follower Commentary Overhaul.esp • 4E FemaleMannequin_Hearthfires.esp • 4F FreckleMania.esp • 50 DPArmor.esp [Version 0.3] • ++ FullBootForKKSA.esp • 51 Dawnguard Radiant Quest Adjustment.esp • ++ GQJ_DG_vampireamuletfix.esp • 52 MagicSneakAttack.esp • 53 NoLockpicking - Novice.esp • 54 No Killmoves, No Killcams, No Killbites.esp • 55 nem-e5i5's RaceMenuPlugin.esp • 56 HearthFire Display Case Fix.esp • 57 SexLabDefeat.esp • 58 0VampireCatEyes.esp • 59 FaceMasksOfSkyrim.esp • 5A UnlimitedBookshelves.esp • 5B Brawl Bugs CE.esp • 5C Elemental Staves.esp • 5D Stenvar_Revamped.esp • 5E Better Assassins V2.esp • 5F K2 Naked Mage Jewelry.esp • 60 Leah Lilith Jewelry.esp • 61 Potions.esp • 62 LightAncientNordArmor.esp • 63 Mini Vamps.esp • 64 OMageCommonRobesV2.esp • 65 imp_helm_legend.esp • 66 Realistic Lighting Overhaul - Major City Interiors.esp • 67 DynamicTorches.esp • 68 PSMHFOverhaul.esp • 69 Babette.esp • 6A Rayya.esp • 6B RaceMenu.esp • 6C RealisticWaterTwo.esp • 6D SerialStripper.esp • 6E SexLab Aroused Creatures.esp • 6F SexLabNudeCreatures.esp • 70 SexLabNudeCreaturesDG.esp • 71 SexLabNudeCreaturesDB.esp • ++ SexLabNudesuitVariants.esp • 72 Sexy Armor Replacer Patch.esp • 73 Sexy_LoadScreens3.esp • 74 Sexy_LoadScreens4.esp • 75 Skyrim_Sexy_LoadScreens.esp • 76 SkyUI.esp • 77 DVA - Dynamic Vampire Appearance.esp • 78 SLIA - Dragonborn.esp • 79 SLIA - Skyrim.esp • 7A Speed Revised.esp • 7B Verdant - A Skyrim Grass Plugin.esp • 7C WetandCold.esp • 7D WetandCold - Ashes.esp • 7E Wintermyst - Enchantments of Skyrim.esp • 7F Better Deadly Bandits Weapon Only.esp • ++ GECK.O_Skyrim_MoreMales.esp • 80 sanguinesDebauchery.esp • 81 ethereal_elven_overhaul.esp • 82 HBR_Argonian_Replacer.esp • 83 HBR_Khajiit_Replacer.esp • 84 SkyrimCoinReplacerRedux.esp • 85 Realistic Lighting Overhaul - Major City Exteriors.esp • 86 SoS - The Wilds.esp [Version 1.13] • 87 SoS - Civilization.esp [Version 1.02] • 88 Captured Dreams.esp • 89 Thunderchild - Epic Shout Package.esp • 8A Improved Dragonrend Shout.esp • 8B SoS - The Dungeons.esp [Version 1.23] • 8C SSv2.esp • 8D JC_ArmorWeapons.esp • 8E Osare Underwear.esp • 8F Realistic Lighting Overhaul - Dungeons.esp • 90 PotemaRealFix.esp • 91 Cidhna Mine Expanded.esp • 92 Realistic Lighting Overhaul - Dawnguard Interiors.esp • 93 Realistic Lighting Overhaul - Weathers.esp • 94 realrainextended.esp • 95 SaturationBoost.esp • 96 Supreme Storms.esp • 97 Darker Bloodcursed Sky.esp • 98 Tamriel Reloaded Mountains.esp • 99 BetterDGEntrance.esp [Version 1.0] • 9A SexLab-Stories.esp • 9B HentaiCreatures.esp • 9C SexLab More Creatures.esp • 9D OMageReplacerPack.esp • 9E OpulentMageUSKPReplacerPatch.esp • 9F animal_mansion.esp • A0 xazPrisonOverhaul.esp • A1 xazPrisonOverhaul - Patch.esp • A2 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp • A3 SexLabSkoomaWhore.esp • A4 TradeBarter.esp • A5 Populated Dungeons Caves Ruins for USKP.esp • A6 RealisticWaterTwo - Legendary.esp • A7 SoS - Civilization-PatchRLOMajorCityInteriors.esp • A8 BetterHjerim.esp • A9 Cloaks.esp • AA NordNeeds.esp • AB Unique Booze Bottles Alternate Names Version.esp • AC BeastessLair.esp • AD UniqueBorderGates-All.esp • AE dawnguard sentries.esp • AF DeviouslyHelpless.esp • B0 DeviousRegulations.esp • B1 Populated Lands Roads Paths.esp • B2 Populated Forts Towers Places.esp • B3 Populated Cities Towns Villages.esp • B4 CoCo_TDM2.esp • B5 MeekoHuskyEssential.esp • B6 SLIA - The Devious Manual.esp • B7 MissingTotemPuzzlePillars.esp • B8 Atlas Map Markers.esp • B9 SimpleSlavery.esp • BA DibellasRecruit.esp • BB BesEss.esp • BC Aurora - Standing Stones of Skyrim.esp • BD Devious Cidhna.esp • BE Deviously Cursed Loot.esp • BF Alteration and Restoration redux.esp • C0 RestorationIdleFix.esp • C1 CollegeDaysWinterhold.esp • C2 SexLab_Dialogues.esp • C3 BeeingFemaleBasicAddOn.esp • C4 FSP - Unique Towns & Locations.esp • C5 Sword Master Armor.esp • C6 JC_Followers.esp • C7 Companions Radiant Quest Adjustment.esp • C8 SBF Beleval.esp • C9 Unique Uniques.esp [Version 1.8] • CA Populated Skyrim Prisons Cells.esp • CB SoS - The Dungeons-PatchRLODungeons.esp • CC SexLab-StoriesDevious.esp • CD SoS - Civilization-PatchRLOMinorCities.esp • CE Animated Weapon Enchants.esp • CF Lore Weapon Expansion.esp [Version 1.3] • D0 ElvenWeaponry.esp • D1 ElvenWeaponryFasterArrows75%.esp • D2 Faction Crossbows.esp [Version 1.2.1WAFR] • D3 TorchArrow-Dawnguard.esp • D4 Cloaks - Dawnguard.esp • D5 Enchanting Freedom.esp • D6 Water and Wind Destruction.esp • D7 Jase's Skills x5.esp • D8 bound weapons redux.esp • D9 Prometheus_BeastSkeletons.esp • DA daymoyl_DawnguardAddon.esp • DB UniqueBorderGates-All-BetterDGEntrance.esp • DC Atlas Dawnguard.esp • DD FSP - Dawnguard Edition.esp • DE The Paarthurnax Dilemma.esp [Version 1.2.8] • DF Slaves of Tamriel.esp • E0 HoldBorderBanners.esp • E1 DragonPriestMaskQuestMarkers.esp • E2 qayl.esp • E3 RewardYourFollowers.esp • E4 Devious Deviants.esp • E5 Atlas Dragonborn.esp • E6 Gildergreen Regrown.esp [Version 1.2.6] • E7 BVLT - Human.esp • E8 Apocalypse - The Spell Package.esp • E9 Atlas Hearthfire.esp • EA Dead Thrall on Anything level 100.esp • EB Apocalypse - More Apocalypse.esp • EC LustmordVampireArmor.esp • ED Lord Marshal and Steel Falcon.esp • EE Neo's Selene.esp • EF Real Clouds.esp • F0 TheEyesOfBeauty.esp [Version 9] • F1 SoS - The Dungeons-PatchRLOMajorCityInteriors.esp • F2 SoS - The Dungeons-PatchRLODungeonLighting.esp • F3 Wintermyst - Increased Damage.esp • F4 zzArmormashups.esp • F5 Alternate Start - Live Another Life.esp [Version 3.0.1] • F6 SexLabSolutions_PrisonOverhaul_and_LAL_Patch.esp • F7 Bashed Patch, 0.esp EDIT (hopefully final): Never mind after all, it was Old Man Withers Sexlife the whole time. The problem seems to stem from Sexlife MCM, but is intermittent (at least for me).
murfk Posted July 10, 2015 Author Posted July 10, 2015 @sethwarner08 The line you highlighted isn't relevant, unless Creature Framework messes with overlays. I don't think it does. Everything else looks like it happened properly. If you open the character in SlaveTats again, do you see the tattoos you previously selected?
sethwarner08 Posted July 10, 2015 Posted July 10, 2015 @sethwarner08 The line you highlighted isn't relevant, unless Creature Framework messes with overlays. I don't think it does. Everything else looks like it happened properly. If you open the character in SlaveTats again, do you see the tattoos you previously selected? Yes i do, they are always just as i set them, always.
murfk Posted July 11, 2015 Author Posted July 11, 2015 @sethwarner08 The line you highlighted isn't relevant, unless Creature Framework messes with overlays. I don't think it does. Everything else looks like it happened properly. If you open the character in SlaveTats again, do you see the tattoos you previously selected? Yes i do, they are always just as i set them, always. That means that the overlays are present on the character, with the right values in them. So, the problem is that, for some reason, they aren't being rendered. Does changing your angle or distance make them appear, or maybe flicker?
sethwarner08 Posted July 13, 2015 Posted July 13, 2015 @sethwarner08 The line you highlighted isn't relevant, unless Creature Framework messes with overlays. I don't think it does. Everything else looks like it happened properly. If you open the character in SlaveTats again, do you see the tattoos you previously selected? Yes i do, they are always just as i set them, always. That means that the overlays are present on the character, with the right values in them. So, the problem is that, for some reason, they aren't being rendered. Does changing your angle or distance make them appear, or maybe flicker? Hello, yes i checked from every angle, just no luck and no flicker either, ive also set slavetats after all texture mods. What could possibly be the reason?
murfk Posted July 13, 2015 Author Posted July 13, 2015 @sethwarner08 The line you highlighted isn't relevant, unless Creature Framework messes with overlays. I don't think it does. Everything else looks like it happened properly. If you open the character in SlaveTats again, do you see the tattoos you previously selected? Yes i do, they are always just as i set them, always. That means that the overlays are present on the character, with the right values in them. So, the problem is that, for some reason, they aren't being rendered. Does changing your angle or distance make them appear, or maybe flicker? Hello, yes i checked from every angle, just no luck and no flicker either, ive also set slavetats after all texture mods. What could possibly be the reason? The only thing I've thought of is that perhaps you're running near the edge of your video card's capabilities, and extra overlays are being skipped to keep up frame rate. You might try messing arund with your graphical settings, or try with (or without) ENB.
sethwarner08 Posted July 13, 2015 Posted July 13, 2015 @sethwarner08 The line you highlighted isn't relevant, unless Creature Framework messes with overlays. I don't think it does. Everything else looks like it happened properly. If you open the character in SlaveTats again, do you see the tattoos you previously selected? Yes i do, they are always just as i set them, always. That means that the overlays are present on the character, with the right values in them. So, the problem is that, for some reason, they aren't being rendered. Does changing your angle or distance make them appear, or maybe flicker? Hello, yes i checked from every angle, just no luck and no flicker either, ive also set slavetats after all texture mods. What could possibly be the reason? The only thing I've thought of is that perhaps you're running near the edge of your video card's capabilities, and extra overlays are being skipped to keep up frame rate. You might try messing arund with your graphical settings, or try with (or without) ENB. Unfortunately unless im missing something that is not the case. Im using 2 x GTX 980's SLI and when i am indoors the usage meter is well below 50% at any given point of time. I did try without an ENB and it did not make a difference either .
murfk Posted July 14, 2015 Author Posted July 14, 2015 @sethwarner08 The line you highlighted isn't relevant, unless Creature Framework messes with overlays. I don't think it does. Everything else looks like it happened properly. If you open the character in SlaveTats again, do you see the tattoos you previously selected? Yes i do, they are always just as i set them, always. That means that the overlays are present on the character, with the right values in them. So, the problem is that, for some reason, they aren't being rendered. Does changing your angle or distance make them appear, or maybe flicker? Hello, yes i checked from every angle, just no luck and no flicker either, ive also set slavetats after all texture mods. What could possibly be the reason? The only thing I've thought of is that perhaps you're running near the edge of your video card's capabilities, and extra overlays are being skipped to keep up frame rate. You might try messing arund with your graphical settings, or try with (or without) ENB. Unfortunately unless im missing something that is not the case. Im using 2 x GTX 980's SLI and when i am indoors the usage meter is well below 50% at any given point of time. I did try without an ENB and it did not make a difference either . Yeah, that should be sufficient (understatement of the year)
sethwarner08 Posted July 14, 2015 Posted July 14, 2015 @sethwarner08 The line you highlighted isn't relevant, unless Creature Framework messes with overlays. I don't think it does. Everything else looks like it happened properly. If you open the character in SlaveTats again, do you see the tattoos you previously selected? Yes i do, they are always just as i set them, always. That means that the overlays are present on the character, with the right values in them. So, the problem is that, for some reason, they aren't being rendered. Does changing your angle or distance make them appear, or maybe flicker? Hello, yes i checked from every angle, just no luck and no flicker either, ive also set slavetats after all texture mods. What could possibly be the reason? The only thing I've thought of is that perhaps you're running near the edge of your video card's capabilities, and extra overlays are being skipped to keep up frame rate. You might try messing arund with your graphical settings, or try with (or without) ENB. Unfortunately unless im missing something that is not the case. Im using 2 x GTX 980's SLI and when i am indoors the usage meter is well below 50% at any given point of time. I did try without an ENB and it did not make a difference either . Yeah, that should be sufficient (understatement of the year) Lol, so i guess as of now were out of options completely?
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