aloevera5 Posted May 28, 2015 Posted May 28, 2015 In GIMP it is RGB. The type is TrueColorAlpha. The bit depth is 8, but GIMP does not support higher bit depths yet. I used the command line tool ImageMagick and these settings seem pretty normal? I looked around wondering what was different with mine? C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Textures\Actors\Charac ter\slavetats\aloecaveman>identify -verbose "testtatorig.dds" Image: testtatorig.dds Format: DDS (Microsoft DirectDraw Surface) Class: DirectClass Geometry: 2048x2048+0+0 Units: Undefined Type: TrueColorAlpha Endianess: LSB Colorspace: sRGB Depth: 8-bit Channel depth: red: 8-bit green: 8-bit blue: 8-bit alpha: 8-bit Channel statistics: Pixels: 4194304 Red: min: 0 (0) max: 255 (1) mean: 7.16167 (0.028085) standard deviation: 38.2232 (0.149895) kurtosis: 28.9495 skewness: 5.45778 entropy: 0.0633504 Green: min: 0 (0) max: 255 (1) mean: 5.93683 (0.0232817) standard deviation: 32.3256 (0.126767) kurtosis: 32.2163 skewness: 5.70104 entropy: 0.063239 Blue: min: 0 (0) max: 255 (1) mean: 4.84997 (0.0190195) standard deviation: 26.9709 (0.105768) kurtosis: 36.3416 skewness: 5.98112 entropy: 0.0662794 Alpha: min: 0 (0) max: 255 (1) mean: 9.43344 (0.0369939) standard deviation: 48.1188 (0.188701) kurtosis: 22.0715 skewness: -4.90593 entropy: 0.0330154 Image statistics: Overall: min: 0 (0) max: 255 (1) mean: 65.8788 (0.258348) standard deviation: 37.2452 (0.146059) kurtosis: 168.662 skewness: 28.5214 entropy: 0.056471 Alpha: none #00000000 Rendering intent: Perceptual Gamma: 0.454545 Chromaticity: red primary: (0.64,0.33) green primary: (0.3,0.6) blue primary: (0.15,0.06) white point: (0.3127,0.329) Background color: white Border color: srgba(223,223,223,1) Matte color: grey74 Transparent color: none Interlace: None Intensity: Undefined Compose: Over Page geometry: 2048x2048+0+0 Dispose: Undefined Iterations: 0 Compression: DXT5 Orientation: Undefined Properties: date:create: 2015-05-26T23:21:36-06:00 date:modify: 2015-05-25T11:47:35-06:00 signature: 60c5e4a8aa06f21edc12bc01e2ea1d8c8978f260b83a517f797c9002966f13c6 Artifacts: filename: testtatorig.dds verbose: true Tainted: False Filesize: 5.593MB Number pixels: 4.194M Pixels per second: 68.76MB User time: 0.062u Elapsed time: 0:01.060 Version: ImageMagick 6.9.1-3 Q16 x64 2015-05-17 http://www.imagemagick.org
murfk Posted May 28, 2015 Author Posted May 28, 2015 In GIMP it is RGB. The type is TrueColorAlpha. The bit depth is 8, but GIMP does not support higher bit depths yet. I used the command line tool ImageMagick and these settings seem pretty normal? I looked around wondering what was different with mine? C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\Textures\Actors\Charac ter\slavetats\aloecaveman>identify -verbose "testtatorig.dds" Image: testtatorig.dds Format: DDS (Microsoft DirectDraw Surface) Class: DirectClass Geometry: 2048x2048+0+0 Units: Undefined Type: TrueColorAlpha Endianess: LSB Colorspace: sRGB Depth: 8-bit Channel depth: red: 8-bit green: 8-bit blue: 8-bit alpha: 8-bit Channel statistics: Pixels: 4194304 Red: min: 0 (0) max: 255 (1) mean: 7.16167 (0.028085) standard deviation: 38.2232 (0.149895) kurtosis: 28.9495 skewness: 5.45778 entropy: 0.0633504 Green: min: 0 (0) max: 255 (1) mean: 5.93683 (0.0232817) standard deviation: 32.3256 (0.126767) kurtosis: 32.2163 skewness: 5.70104 entropy: 0.063239 Blue: min: 0 (0) max: 255 (1) mean: 4.84997 (0.0190195) standard deviation: 26.9709 (0.105768) kurtosis: 36.3416 skewness: 5.98112 entropy: 0.0662794 Alpha: min: 0 (0) max: 255 (1) mean: 9.43344 (0.0369939) standard deviation: 48.1188 (0.188701) kurtosis: 22.0715 skewness: -4.90593 entropy: 0.0330154 Image statistics: Overall: min: 0 (0) max: 255 (1) mean: 65.8788 (0.258348) standard deviation: 37.2452 (0.146059) kurtosis: 168.662 skewness: 28.5214 entropy: 0.056471 Alpha: none #00000000 Rendering intent: Perceptual Gamma: 0.454545 Chromaticity: red primary: (0.64,0.33) green primary: (0.3,0.6) blue primary: (0.15,0.06) white point: (0.3127,0.329) Background color: white Border color: srgba(223,223,223,1) Matte color: grey74 Transparent color: none Interlace: None Intensity: Undefined Compose: Over Page geometry: 2048x2048+0+0 Dispose: Undefined Iterations: 0 Compression: DXT5 Orientation: Undefined Properties: date:create: 2015-05-26T23:21:36-06:00 date:modify: 2015-05-25T11:47:35-06:00 signature: 60c5e4a8aa06f21edc12bc01e2ea1d8c8978f260b83a517f797c9002966f13c6 Artifacts: filename: testtatorig.dds verbose: true Tainted: False Filesize: 5.593MB Number pixels: 4.194M Pixels per second: 68.76MB User time: 0.062u Elapsed time: 0:01.060 Version: ImageMagick 6.9.1-3 Q16 x64 2015-05-17 http://www.imagemagick.org Interesting. That's not what I saw on my end. They were 256 color, which is why I commented on it. Did you convert them to GIF or something somewhere along the line? Regardless, if you're seeing the same thing with truecolor textures, this wasn't the problem.
aloevera5 Posted May 29, 2015 Posted May 29, 2015 Nope Screenshots are bmp, then put into the dds tattoo body top layer cut and pasted in GIMP. I post screenshot in jpg I and have not needed gif for anything. Damn I was hoping you were on to something. At least I did learn a lot about colors and color depth. I will go try them in racemenu again directly seems odd they worked there.
aloevera5 Posted May 29, 2015 Posted May 29, 2015 Ok I figured out a workaround Racemenu also is applying a color to the picture tats. What I missed was the color it was applying by default is FFDDDDDD with a glow 0A000000. Slavetats light grey is close to the FFDDDDDD value. I can apply FFDDDDDD from the json file and looks like what I was expecting. Somehow the color is getting applied, it doesnt to basic tats though. I can just apply the color Racemenu uses and it seems to be ok. Thanks for looking at this. - Aloe
RagingGamer Posted May 29, 2015 Posted May 29, 2015 Loving this so far but I'm having 1 problem: When I open up the Slavetats MCM menu, many of the "tattoos" text just appear as squares. They work, like tattoos appear when I select them however I have no idea what im choosing because they have no visible text. I probably just installed it wrong but I cant really figure out what Im not doing properly so I could use some help
srayesmanll Posted May 29, 2015 Posted May 29, 2015 Loving this so far but I'm having 1 problem: When I open up the Slavetats MCM menu, many of the "tattoos" text just appear as squares. They work, like tattoos appear when I select them however I have no idea what im choosing because they have no visible text. I probably just installed it wrong but I cant really figure out what Im not doing properly so I could use some help You downloaded and installed the chinese version (file with the "_cn"). Happens quite a lot.
aloevera5 Posted May 30, 2015 Posted May 30, 2015 funny. I guess it should be changed to _CHINESE otherwise people think they are downloading the Larry King CNN version of Slavetats
murfk Posted May 30, 2015 Author Posted May 30, 2015 funny. I guess it should be changed to _CHINESE otherwise people think they are downloading the Larry King CNN version of Slavetats The what now?
murfk Posted May 30, 2015 Author Posted May 30, 2015 Beta testers needed I've been working on a companion mod for SlaveTats: SlaveGear. SlaveGear is a lot like SlaveTats, except that instead of applying and removing tattoos, it makes makes it easy to add and remove bondage gear from characters. Currently it knows about a range of items from Devious Devices Integration, Devious Devices Expansion, XiNafay Shoes, Turbosnowy's ballet boots, and a few items from vanilla Skyrim. Like SlaveTats, new gear can be added to the menus without using Creation Kit or Papyrus, in a way that should be easy for gear modders to integrate, if they choose, or for savvy users to customize. Also, it can strip arbitrary NPCs naked. Pretty cool, yeah? Well, I've gotten it to a point where it's working for me, and I need to know whether (or how, really) other people can break it, so I'm attaching a beta version to this post. If you're interested, please feel free to download and kick the tires. It does not require you to install any of the mods it knows about, so please try it with any combination of the gear mods (or none, if you're into canvas hoods and gags). Finally, if you have questions, comments, or bug reports, please PM them to me. No need to continue cluttering up this thread. SlaveGear-beta.7z
RagingGamer Posted May 31, 2015 Posted May 31, 2015 Loving this so far but I'm having 1 problem: When I open up the Slavetats MCM menu, many of the "tattoos" text just appear as squares. They work, like tattoos appear when I select them however I have no idea what im choosing because they have no visible text. I probably just installed it wrong but I cant really figure out what Im not doing properly so I could use some help You downloaded and installed the chinese version (file with the "_cn"). Happens quite a lot. Aha sorry, I didn't know what the CN stood for, thought it was an author's initials xD Thanks mate Edit: After re-installing Slavetats (1.1.1) The side text (Patterns etc.) appears as well as some of the tattoo's such as slave marks, preg and a couple others however anything below those still appear as squares. Have I done something wrong again or are those residue bugs from the CN version? Edit2: Yep, residue files from the CN version. Didn't realize I had to install all the other smaller Slavetats files. After installing them, they replaced the CN text and are now properly displayed. Great mod, thanks guys.
Dave0000 Posted June 1, 2015 Posted June 1, 2015 Hello, it used to work in my old save, but in new save its the but menu is empty and it says target it not compatible with overlays. i dont know what the problem is. can someone help please ?
Thermius Posted June 1, 2015 Posted June 1, 2015 Hello, it used to work in my old save, but in new save its the but menu is empty and it says target it not compatible with overlays. i dont know what the problem is. can someone help please ? More info would be nice.
Dave0000 Posted June 2, 2015 Posted June 2, 2015 it works again i have now installed full racemenu... i have used before only racemenu plugin to save slot space. and i gues because of new loot this got in wrong place but works fine with full racemenu.
nelsonshd Posted June 2, 2015 Posted June 2, 2015 I have no idea why , The Slavetats.esp is listed as not active when I run boss any idea? I updated my SKSE, Racemenu ,JContainer, SkyUI and SKSE
43deadwood Posted June 2, 2015 Posted June 2, 2015 Beta testers needed I've been working on a companion mod for SlaveTats: SlaveGear. SlaveGear is a lot like SlaveTats, except that instead of applying and removing tattoos, it makes makes it easy to add and remove bondage gear from characters. Currently it knows about a range of items from Devious Devices Integration, Devious Devices Expansion, XiNafay Shoes, Turbosnowy's ballet boots, and a few items from vanilla Skyrim. Like SlaveTats, new gear can be added to the menus without using Creation Kit or Papyrus, in a way that should be easy for gear modders to integrate, if they choose, or for savvy users to customize. Also, it can strip arbitrary NPCs naked. Pretty cool, yeah? Well, I've gotten it to a point where it's working for me, and I need to know whether (or how, really) other people can break it, so I'm attaching a beta version to this post. If you're interested, please feel free to download and kick the tires. It does not require you to install any of the mods it knows about, so please try it with any combination of the gear mods (or none, if you're into canvas hoods and gags). Finally, if you have questions, comments, or bug reports, please PM them to me. No need to continue cluttering up this thread. Just tried this out - have devious devices and zaz resources - everything worked great. It was nice to be able to try the various bindings. 'In game' they wouldn't remove but using the MCM menu they could switch without problem. Even triggered various quests. I'm using SexLab 1.60c.
thelordofroses Posted June 3, 2015 Posted June 3, 2015 has anyone figured out a fix for mosaic /black/ctd textures for the big multi-color tattoos? i've done everything from updating mods+video card too stripping mods off my list. the one thing i haven't done is downgrade the mods back to a time when they worked. ( which is a bad idea anyway) Tattoo packs: Beastess, Glevtats additional info: CBBE skin with HDT+CBBE bodyslide body Imperial Race non-custom ,no racemenu bodyshape changes, AMD Radeon HD 7700 series Video card ( 60fps ultra modded high res skyrim (30 in hot spring zone) ) SOLVED: remarkably stupid solution that i did since i shut off most of my HD mods. i set the display settings in LAUNCHER (not skse) to Ultra and set the antialiasing to 8 samples and anisotropic filtering to 16 went back into the game and tried the catgirl tent (back) from glevtats which before netted a mosaic now results in a perfectly fine load ( and i mean perfect i was fully expecting a fix this simple to either do nothing or cause more crashes)
BlackHoleEyes Posted June 3, 2015 Posted June 3, 2015 I have something of an issue. I tried this out a few days ago, worked real well. Did a slight adjusting of my Bodyslide Body, went back in, wanted to put the tattoos on a new character, but there's a bit of a bug. I wanted the Denial - Deny Me (pubis) tattoo, but it didn't appear when i put it on. Then i zoomed in using the free-cam from Sexlab, and the tattoo appeared. When i get really close, it shows, but when i pull away, like the default cam distance, then it kinda fades under the skin. What is this? It worked fine before.
Morferous Posted June 3, 2015 Posted June 3, 2015 I have no idea why , The Slavetats.esp is listed as not active when I run boss any idea? I updated my SKSE, Racemenu ,JContainer, SkyUI and SKSE Eh, why are you using BOSS? Master list is well over a year old and none of the new mods, updates or patches are properly recognized - if they are even recognized at all. Unless you are still using XP, then I recommend that you move to LOOT. https://loot.github.io/]https://loot.github.io/
sidfu Posted June 3, 2015 Posted June 3, 2015 Beta testers needed I've been working on a companion mod for SlaveTats: SlaveGear. SlaveGear is a lot like SlaveTats, except that instead of applying and removing tattoos, it makes makes it easy to add and remove bondage gear from characters. Currently it knows about a range of items from Devious Devices Integration, Devious Devices Expansion, XiNafay Shoes, Turbosnowy's ballet boots, and a few items from vanilla Skyrim. Like SlaveTats, new gear can be added to the menus without using Creation Kit or Papyrus, in a way that should be easy for gear modders to integrate, if they choose, or for savvy users to customize. Also, it can strip arbitrary NPCs naked. Pretty cool, yeah? Well, I've gotten it to a point where it's working for me, and I need to know whether (or how, really) other people can break it, so I'm attaching a beta version to this post. If you're interested, please feel free to download and kick the tires. It does not require you to install any of the mods it knows about, so please try it with any combination of the gear mods (or none, if you're into canvas hoods and gags). Finally, if you have questions, comments, or bug reports, please PM them to me. No need to continue cluttering up this thread. ok tested it and here what i found so far. first it has stuff listed that dont show up ingame. a good example are the shocking nipple pericings. inventory will say they equiped but nothing ingame besides that. second sometimes zoneing a npc that u equiped stuff on can become invisible. thrid mod seems to have issues removing items which can lead to a crash. stack: [slaveGearMCM (F8000800)].SlaveGearMCMMenu.ClearOptionBuffers() - "SKI_ConfigBase.psc" Line 885 [slaveGearMCM (F8000800)].SlaveGearMCMMenu.CloseConfig() - "SKI_ConfigBase.psc" Line 769 [sKI_ConfigManagerInstance (3A000802)].SKI_ConfigManager.OnMenuClose() - "ski_configmanager.psc" Line 122 [06/03/2015 - 09:29:11AM] error: Array index 123 is out of range (0-0) here is the error that happens when it fails to remove a item. if u have that error then say try to start sex its insant crash as sexlab tries to remove items that slave gear is still trying to remove.
murfk Posted June 3, 2015 Author Posted June 3, 2015 ok tested it and here what i found so far. first it has stuff listed that dont show up ingame. a good example are the shocking nipple pericings. inventory will say they equiped but nothing ingame besides that. Well, they're in DDx, so I added them to the list, but... yeah, I don't think the shocking items are really done yet. second sometimes zoneing a npc that u equiped stuff on can become invisible. The NPC becomes invisible, or the gear? I haven't seen that. thrid mod seems to have issues removing items which can lead to a crash. stack: [slaveGearMCM (F8000800)].SlaveGearMCMMenu.ClearOptionBuffers() - "SKI_ConfigBase.psc" Line 885 [slaveGearMCM (F8000800)].SlaveGearMCMMenu.CloseConfig() - "SKI_ConfigBase.psc" Line 769 [sKI_ConfigManagerInstance (3A000802)].SKI_ConfigManager.OnMenuClose() - "ski_configmanager.psc" Line 122 [06/03/2015 - 09:29:11AM] error: Array index 123 is out of range (0-0) here is the error that happens when it fails to remove a item. if u have that error then say try to start sex its insant crash as sexlab tries to remove items that slave gear is still trying to remove. That's an MCM bug. It happens when CloseConfig gets called twice without a call to OpenConfig between them.
sidfu Posted June 3, 2015 Posted June 3, 2015 ok tested it and here what i found so far. first it has stuff listed that dont show up ingame. a good example are the shocking nipple pericings. inventory will say they equiped but nothing ingame besides that. Well, they're in DDx, so I added them to the list, but... yeah, I don't think the shocking items are really done yet. second sometimes zoneing a npc that u equiped stuff on can become invisible. The NPC becomes invisible, or the gear? I haven't seen that. thrid mod seems to have issues removing items which can lead to a crash. stack: [slaveGearMCM (F8000800)].SlaveGearMCMMenu.ClearOptionBuffers() - "SKI_ConfigBase.psc" Line 885 [slaveGearMCM (F8000800)].SlaveGearMCMMenu.CloseConfig() - "SKI_ConfigBase.psc" Line 769 [sKI_ConfigManagerInstance (3A000802)].SKI_ConfigManager.OnMenuClose() - "ski_configmanager.psc" Line 122 [06/03/2015 - 09:29:11AM] error: Array index 123 is out of range (0-0) here is the error that happens when it fails to remove a item. if u have that error then say try to start sex its insant crash as sexlab tries to remove items that slave gear is still trying to remove. That's an MCM bug. It happens when CloseConfig gets called twice without a call to OpenConfig between them. well the npc disappearing could be just interaction from other mods, but the biggest to fix is the not removing items when u uncheck the box. like i said if it fails to remove a item then say any other mod trys to remove a item its automatic ctd. one thing i can tel u about it thou when it fails to remove the item if u go to there inventory it shows the item but its unequiped and u can try to take the item and it reequipsit. well ill try it again after zaz animations 605 is fixed as its broken right now
murfk Posted June 4, 2015 Author Posted June 4, 2015 well the npc disappearing could be just interaction from other mods, but the biggest to fix is the not removing items when u uncheck the box. like i said if it fails to remove a item then say any other mod trys to remove a item its automatic ctd. one thing i can tel u about it thou when it fails to remove the item if u go to there inventory it shows the item but its unequiped and u can try to take the item and it reequipsit. Yes, agreed. I'm updating the removal mechanism.
sidfu Posted June 4, 2015 Posted June 4, 2015 well the npc disappearing could be just interaction from other mods, but the biggest to fix is the not removing items when u uncheck the box. like i said if it fails to remove a item then say any other mod trys to remove a item its automatic ctd. one thing i can tel u about it thou when it fails to remove the item if u go to there inventory it shows the item but its unequiped and u can try to take the item and it reequipsit. Yes, agreed. I'm updating the removal mechanism. the reason it might not be removing themis that i use dd and dd for masses so they might be staying due to not having key? wouldnt for when it looks for items it uses the zaz and DD keywords to list items that probaly be better than haveing a manualy add list. it would also improve compatiablity.
asdasd123123 Posted June 5, 2015 Posted June 5, 2015 How do i save the DDS file? I have the plugin and all, but there are many different options and DXT1 doesn't render correctly. Do i use DXT5?
murfk Posted June 6, 2015 Author Posted June 6, 2015 How do i save the DDS file? I have the plugin and all, but there are many different options and DXT1 doesn't render correctly. Do i use DXT5? I use DXT5 with mipmaps
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