jr3127 Posted June 11, 2014 Posted June 11, 2014 When I try to open it with Nifskope I get this: ""device position incorrect after block number 3 (NiSkinInstance) at 0xd4bd ended at 0xd521 (expected 0xd51d)"" ""array Bone List much too large. 1065353216 bytes requested"" ""device position incorrect after block number 4 (NiSkinData) at 0xd51d ended at 0xd556 (expected 0x12740)"" ""array Skin Partition Blocks much too large. 1026141038 bytes requested"" ""device position incorrect after block number 5 (NiSkinPartition) at 0x12740 ended at 0x12744 (expected 0x18cea)"" ""array Extra Data List invalid"" ""device position incorrect after block number 6 (BSLightingShaderProperty) at 0x18cea ended at 0x18cf6 (expected 0x18d4e)"" ""array Textures much too large. 1073741824 bytes requested"" ""device position incorrect after block number 7 (BSShaderTextureSet) at 0x18d4e ended at 0x18d52 (expected 0x18dcd)"" ""device position incorrect after block number 8 (NiTriShape) at 0x18dcd ended at 0x18e36 (expected 0x18e2e)"" ""device position incorrect after block number 9 (NiTriShapeData) at 0x18e2e ended at 0x14f6df (expected 0x23b22)"" ""device position incorrect after block number 10 (NiSkinInstance) at 0x23b22 ended at 0x23b26 (expected 0x23b62)"" ""device position incorrect after block number 11 (NiSkinData) at 0x23b62 ended at 0x23b92 (expected 0x27cc1)"" ""device position incorrect after block number 12 (NiSkinPartition) at 0x27cc1 ended at 0x27cc5 (expected 0x2cff1)"" ""device position incorrect after block number 13 (BSLightingShaderProperty) at 0x2cff1 ended at 0x2cff5 (expected 0x2d055)"" ""device position incorrect after block number 14 (BSShaderTextureSet) at 0x2d055 ended at 0x2d059 (expected 0x2d111)"" ""device position incorrect after block number 15 (NiTriShape) at 0x2d111 ended at 0x2d115 (expected 0x2d172)"" ""device position incorrect after block number 16 (NiTriShapeData) at 0x2d172 ended at 0x2d176 (expected 0x4e006)"" ""device position incorrect after block number 17 (NiSkinInstance) at 0x4e006 ended at 0x4e00a (expected 0x4e04a)"" ""device position incorrect after block number 18 (NiSkinData) at 0x4e04a ended at 0x4e07a (expected 0x5a421)"" ""device position incorrect after block number 19 (NiSkinPartition) at 0x5a421 ended at 0x5a425 (expected 0x69423)"" ""device position incorrect after block number 20 (BSLightingShaderProperty) at 0x69423 ended at 0x69427 (expected 0x69487)"" ""device position incorrect after block number 21 (BSShaderTextureSet) at 0x69487 ended at 0x6948b (expected 0x69543)"" ""device position incorrect after block number 22 (NiTriShape) at 0x69543 ended at 0x69547 (expected 0x695a4)"" ""device position incorrect after block number 23 (NiTriShapeData) at 0x695a4 ended at 0x695a8 (expected 0x79c90)"" ""device position incorrect after block number 24 (NiSkinInstance) at 0x79c90 ended at 0x79c94 (expected 0x79cc4)"" ""device position incorrect after block number 25 (NiSkinData) at 0x79cc4 ended at 0x79cf4 (expected 0x7ccbb)"" ""device position incorrect after block number 26 (NiSkinPartition) at 0x7ccbb ended at 0x7ccbf (expected 0x84b5f)"" ""device position incorrect after block number 27 (BSLightingShaderProperty) at 0x84b5f ended at 0x84b63 (expected 0x84bc3)"" ""device position incorrect after block number 28 (BSShaderTextureSet) at 0x84bc3 ended at 0x84bc7 (expected 0x84c42)"" ""device position incorrect after block number 29 (NiTriShape) at 0x84c42 ended at 0x84c46 (expected 0x84ca3)"" ""device position incorrect after block number 30 (NiTriShapeData) at 0x84ca3 ended at 0x84ca7 (expected 0xa6ae7)"" ""device position incorrect after block number 31 (NiSkinInstance) at 0xa6ae7 ended at 0xa6aeb (expected 0xa6b2b)"" ""device position incorrect after block number 32 (NiSkinData) at 0xa6b2b ended at 0xa6b5b (expected 0xb2ecc)"" ""device position incorrect after block number 33 (NiSkinPartition) at 0xb2ecc ended at 0xb2ed0 (expected 0xc2b2c)"" ""device position incorrect after block number 34 (BSLightingShaderProperty) at 0xc2b2c ended at 0xc2b30 (expected 0xc2b90)"" ""device position incorrect after block number 35 (BSShaderTextureSet) at 0xc2b90 ended at 0xc2b94 (expected 0xc2c4c)"" ""device position incorrect after block number 36 (NiTriShape) at 0xc2c4c ended at 0xc2c50 (expected 0xc2cad)"" ""device position incorrect after block number 37 (NiTriShapeData) at 0xc2cad ended at 0xc2cb1 (expected 0xc420d)"" ""device position incorrect after block number 38 (NiSkinInstance) at 0xc420d ended at 0xc4211 (expected 0xc4225)"" ""device position incorrect after block number 39 (NiSkinData) at 0xc4225 ended at 0xc4255 (expected 0xc4922)"" ""device position incorrect after block number 40 (NiSkinPartition) at 0xc4922 ended at 0xc4926 (expected 0xc5346)"" ""device position incorrect after block number 41 (BSLightingShaderProperty) at 0xc5346 ended at 0xc534a (expected 0xc53aa)"" ""device position incorrect after block number 42 (BSShaderTextureSet) at 0xc53aa ended at 0xc53ae (expected 0xc542f)"" ""device position incorrect after block number 43 (NiTriShape) at 0xc542f ended at 0xc5433 (expected 0xc5490)"" ""device position incorrect after block number 44 (NiTriShapeData) at 0xc5490 ended at 0xc5494 (expected 0xcbcae)"" ""device position incorrect after block number 45 (NiSkinInstance) at 0xcbcae ended at 0xcbcb2 (expected 0xcbcd6)"" ""device position incorrect after block number 46 (NiSkinData) at 0xcbcd6 ended at 0xcbd06 (expected 0xce117)"" ""device position incorrect after block number 47 (NiSkinPartition) at 0xce117 ended at 0xce11b (expected 0xd120f)"" ""device position incorrect after block number 48 (BSLightingShaderProperty) at 0xd120f ended at 0xd1213 (expected 0xd1273)"" ""device position incorrect after block number 49 (BSShaderTextureSet) at 0xd1273 ended at 0xd1277 (expected 0xd132f)"" ""device position incorrect after block number 50 (NiTriShape) at 0xd132f ended at 0xd1333 (expected 0xd1390)"" ""device position incorrect after block number 51 (NiTriShapeData) at 0xd1390 ended at 0xd1394 (expected 0xd7674)"" ""device position incorrect after block number 52 (NiSkinInstance) at 0xd7674 ended at 0xd7678 (expected 0xd76b8)"" ""device position incorrect after block number 53 (NiSkinData) at 0xd76b8 ended at 0xd76e8 (expected 0xd9655)"" ""device position incorrect after block number 54 (NiSkinPartition) at 0xd9655 ended at 0xd9659 (expected 0xdc5b9)"" ""device position incorrect after block number 55 (BSLightingShaderProperty) at 0xdc5b9 ended at 0xdc5bd (expected 0xdc61d)"" ""device position incorrect after block number 56 (BSShaderTextureSet) at 0xdc61d ended at 0xdc621 (expected 0xdc6a0)"" ""device position incorrect after block number 57 (NiTriShape) at 0xdc6a0 ended at 0xdc6a4 (expected 0xdc701)"" ""device position incorrect after block number 58 (NiTriShapeData) at 0xdc701 ended at 0xdc705 (expected 0xea9d1)"" ""device position incorrect after block number 59 (NiSkinInstance) at 0xea9d1 ended at 0xea9d5 (expected 0xeaa05)"" ""device position incorrect after block number 60 (NiSkinData) at 0xeaa05 ended at 0xeaa35 (expected 0xefc9e)"" ""device position incorrect after block number 61 (NiSkinPartition) at 0xefc9e ended at 0xefca2 (expected 0xf6cf0)"" ""device position incorrect after block number 62 (BSLightingShaderProperty) at 0xf6cf0 ended at 0xf6cf4 (expected 0xf6d54)"" ""device position incorrect after block number 63 (BSShaderTextureSet) at 0xf6d54 ended at 0xf6d58 (expected 0xf6e10)"" ""device position incorrect after block number 64 (NiTriShape) at 0xf6e10 ended at 0xf6e14 (expected 0xf6e71)"" ""device position incorrect after block number 65 (NiTriShapeData) at 0xf6e71 ended at 0xf6e75 (expected 0x1031a1)"" ""device position incorrect after block number 66 (NiSkinInstance) at 0x1031a1 ended at 0x1031a5 (expected 0x1031c9)"" ""device position incorrect after block number 67 (NiSkinData) at 0x1031c9 ended at 0x1031f9 (expected 0x107a80)"" ""device position incorrect after block number 68 (NiSkinPartition) at 0x107a80 ended at 0x107a84 (expected 0x10d7a6)"" ""device position incorrect after block number 69 (BSLightingShaderProperty) at 0x10d7a6 ended at 0x10d7aa (expected 0x10d80a)"" ""device position incorrect after block number 70 (BSShaderTextureSet) at 0x10d80a ended at 0x10d80e (expected 0x10d8c6)"" ""device position incorrect after block number 71 (NiTriShape) at 0x10d8c6 ended at 0x10d8ca (expected 0x10d927)"" ""device position incorrect after block number 72 (NiTriShapeData) at 0x10d927 ended at 0x10d92b (expected 0x1101ff)"" ""device position incorrect after block number 73 (NiSkinInstance) at 0x1101ff ended at 0x110203 (expected 0x110223)"" ""device position incorrect after block number 74 (NiSkinData) at 0x110223 ended at 0x110253 (expected 0x110c6c)"" ""device position incorrect after block number 75 (NiSkinPartition) at 0x110c6c ended at 0x110c70 (expected 0x111f70)"" ""device position incorrect after block number 76 (BSLightingShaderProperty) at 0x111f70 ended at 0x111f74 (expected 0x111fd4)"" ""device position incorrect after block number 77 (BSShaderTextureSet) at 0x111fd4 ended at 0x111fd8 (expected 0x112053)"" ""device position incorrect after block number 78 (NiTriShape) at 0x112053 ended at 0x112057 (expected 0x1120b4)"" ""device position incorrect after block number 79 (NiTriShapeData) at 0x1120b4 ended at 0x1120b8 (expected 0x114f6c)"" ""device position incorrect after block number 80 (NiSkinInstance) at 0x114f6c ended at 0x114f70 (expected 0x114f8c)"" ""device position incorrect after block number 81 (NiSkinData) at 0x114f8c ended at 0x114fbc (expected 0x11597d)"" ""device position incorrect after block number 82 (NiSkinPartition) at 0x11597d ended at 0x115981 (expected 0x116fb1)"" ""device position incorrect after block number 83 (BSLightingShaderProperty) at 0x116fb1 ended at 0x116fb5 (expected 0x117015)"" ""device position incorrect after block number 84 (BSShaderTextureSet) at 0x117015 ended at 0x117019 (expected 0x117094)"" ""device position incorrect after block number 85 (NiTriShape) at 0x117094 ended at 0x117098 (expected 0x1170f5)"" ""device position incorrect after block number 86 (NiTriShapeData) at 0x1170f5 ended at 0x1170f9 (expected 0x11895d)"" ""device position incorrect after block number 87 (NiSkinInstance) at 0x11895d ended at 0x118961 (expected 0x11897d)"" ""device position incorrect after block number 88 (NiSkinData) at 0x11897d ended at 0x1189ad (expected 0x118f7e)"" ""device position incorrect after block number 89 (NiSkinPartition) at 0x118f7e ended at 0x118f82 (expected 0x119a8a)"" ""device position incorrect after block number 90 (BSLightingShaderProperty) at 0x119a8a ended at 0x119a8e (expected 0x119aee)"" ""device position incorrect after block number 91 (BSShaderTextureSet) at 0x119aee ended at 0x119af2 (expected 0x119b6d)"" ""device position incorrect after block number 92 (NiTriShape) at 0x119b6d ended at 0x119b71 (expected 0x119bce)"" ""device position incorrect after block number 93 (NiTriShapeData) at 0x119bce ended at 0x119bd2 (expected 0x11c28e)"" ""device position incorrect after block number 94 (NiSkinInstance) at 0x11c28e ended at 0x11c292 (expected 0x11c2b2)"" ""device position incorrect after block number 95 (NiSkinData) at 0x11c2b2 ended at 0x11c2e2 (expected 0x11d10f)"" ""device position incorrect after block number 96 (NiSkinPartition) at 0x11d10f ended at 0x11d113 (expected 0x11e34f)"" ""device position incorrect after block number 97 (BSLightingShaderProperty) at 0x11e34f ended at 0x11e353 (expected 0x11e3b3)"" ""device position incorrect after block number 98 (BSShaderTextureSet) at 0x11e3b3 ended at 0x11e3b7 (expected 0x11e432)"" ""device position incorrect after block number 99 (NiTriShape) at 0x11e432 ended at 0x11e436 (expected 0x11e493)"" ""device position incorrect after block number 100 (NiTriShapeData) at 0x11e493 ended at 0x11e497 (expected 0x13355d)"" ""device position incorrect after block number 101 (NiSkinInstance) at 0x13355d ended at 0x133561 (expected 0x1335a5)"" ""device position incorrect after block number 102 (NiSkinData) at 0x1335a5 ended at 0x1335d5 (expected 0x13e636)"" ""device position incorrect after block number 103 (NiSkinPartition) at 0x13e636 ended at 0x13e63a (expected 0x14e92a)"" ""device position incorrect after block number 104 (BSLightingShaderProperty) at 0x14e92a ended at 0x14e92e (expected 0x14e99a)"" ""device position incorrect after block number 105 (BSShaderTextureSet) at 0x14e99a ended at 0x14e99e (expected 0x14ea9f)"" ""device position incorrect after block number 106 (NiNode) at 0x14ea9f ended at 0x14eaa3 (expected 0x14eaef)"" ""device position incorrect after block number 107 (NiNode) at 0x14eaef ended at 0x14eaf3 (expected 0x14eb3f)"" ""device position incorrect after block number 108 (NiNode) at 0x14eb3f ended at 0x14eb43 (expected 0x14eb8f)"" ""device position incorrect after block number 109 (NiNode) at 0x14eb8f ended at 0x14eb93 (expected 0x14ebdf)"" ""device position incorrect after block number 110 (NiNode) at 0x14ebdf ended at 0x14ebe3 (expected 0x14ec2f)"" ""device position incorrect after block number 111 (NiNode) at 0x14ec2f ended at 0x14ec33 (expected 0x14ec7f)"" ""device position incorrect after block number 112 (NiNode) at 0x14ec7f ended at 0x14ec83 (expected 0x14eccf)"" ""device position incorrect after block number 113 (NiNode) at 0x14eccf ended at 0x14ecd3 (expected 0x14ed1f)"" ""device position incorrect after block number 114 (NiNode) at 0x14ed1f ended at 0x14ed23 (expected 0x14ed6f)"" ""device position incorrect after block number 115 (NiNode) at 0x14ed6f ended at 0x14ed73 (expected 0x14edbf)"" ""device position incorrect after block number 116 (NiNode) at 0x14edbf ended at 0x14edc3 (expected 0x14ee0f)"" ""device position incorrect after block number 117 (NiNode) at 0x14ee0f ended at 0x14ee13 (expected 0x14ee5f)"" ""device position incorrect after block number 118 (NiNode) at 0x14ee5f ended at 0x14ee63 (expected 0x14eeaf)"" ""device position incorrect after block number 119 (NiNode) at 0x14eeaf ended at 0x14eeb3 (expected 0x14eeff)"" ""device position incorrect after block number 120 (NiNode) at 0x14eeff ended at 0x14ef03 (expected 0x14ef4f)"" ""device position incorrect after block number 121 (NiNode) at 0x14ef4f ended at 0x14ef53 (expected 0x14ef9f)"" ""device position incorrect after block number 122 (NiNode) at 0x14ef9f ended at 0x14efa3 (expected 0x14efef)"" ""device position incorrect after block number 123 (NiNode) at 0x14efef ended at 0x14eff3 (expected 0x14f03f)"" ""device position incorrect after block number 124 (NiNode) at 0x14f03f ended at 0x14f043 (expected 0x14f08f)"" ""device position incorrect after block number 125 (NiNode) at 0x14f08f ended at 0x14f093 (expected 0x14f0df)"" ""device position incorrect after block number 126 (NiNode) at 0x14f0df ended at 0x14f0e3 (expected 0x14f12f)"" ""device position incorrect after block number 127 (NiNode) at 0x14f12f ended at 0x14f133 (expected 0x14f17f)"" ""device position incorrect after block number 128 (NiNode) at 0x14f17f ended at 0x14f183 (expected 0x14f1cf)"" ""device position incorrect after block number 129 (NiNode) at 0x14f1cf ended at 0x14f1d3 (expected 0x14f21f)"" ""device position incorrect after block number 130 (NiNode) at 0x14f21f ended at 0x14f223 (expected 0x14f26f)"" ""device position incorrect after block number 131 (NiNode) at 0x14f26f ended at 0x14f273 (expected 0x14f2bf)"" ""device position incorrect after block number 132 (NiNode) at 0x14f2bf ended at 0x14f2c3 (expected 0x14f30f)"" ""device position incorrect after block number 133 (NiNode) at 0x14f30f ended at 0x14f313 (expected 0x14f35f)"" ""device position incorrect after block number 134 (NiNode) at 0x14f35f ended at 0x14f363 (expected 0x14f3af)"" ""device position incorrect after block number 135 (NiNode) at 0x14f3af ended at 0x14f3b3 (expected 0x14f3ff)"" ""device position incorrect after block number 136 (NiNode) at 0x14f3ff ended at 0x14f403 (expected 0x14f44f)"" ""device position incorrect after block number 137 (NiNode) at 0x14f44f ended at 0x14f453 (expected 0x14f49f)"" ""device position incorrect after block number 138 (NiNode) at 0x14f49f ended at 0x14f4a3 (expected 0x14f4ef)"" ""device position incorrect after block number 139 (NiNode) at 0x14f4ef ended at 0x14f4f3 (expected 0x14f53f)"" ""device position incorrect after block number 140 (NiNode) at 0x14f53f ended at 0x14f543 (expected 0x14f58f)"" ""device position incorrect after block number 141 (NiNode) at 0x14f58f ended at 0x14f593 (expected 0x14f5df)"" "failed to load file footer" ""infinite recursive link construct detected 8 -> 0"" "failed to load nif from 'C:/Program Files (x86)/Steam/SteamApps/common/skyrim/Data/meshes/Jacksh/KasumiNinja/DOA5/cuirass_0.nif'" Unknown property: "NiNode" Error: 48407 invalid index(es) in block # 9 NiTriShapeData.Triangles
blabba Posted June 11, 2014 Author Posted June 11, 2014 When I try to open it with Nifskope I get this: ""device position incorrect after block number 3 (NiSkinInstance) at 0xd4bd ended at 0xd521 (expected 0xd51d)"" You know, there's a really good reason why I numbered my guides. Read Guide 0.
Bihlbo Posted June 14, 2014 Posted June 14, 2014 There's something I don't quite understand about this guide. If I start with CBBE Adv TPPB, edit all the things and make a new body, which of these sets of instructions do I use to convert a set of mod armor to using my new body? I've tried Guide 1 because I think the body I made qualifies as "custom", but the end result is a body based on the not-custom CBBE.Also, the sliders didn't quite get me to where I wanted my custom body to be. So I loaded it into OS and used the tools to tweak the shapes, but when I export it as femalebody_1 the legs separate (they still line up, but if I edit the nodes there any further there's a gap at the seam), and loading it as the starting point for an outfit edit doesn't keep the slider information. Is there a right way to do this?Also, thank you very much for the work you've put into this documentation. If I could request something, it would be explanations of what things do what. Directions are fine if I want to memorize a formula, but it doesn't lead me to understand how the various tools and options work - if I had that understanding I wouldn't need a formula every time. For instance, what is actually done when one clicks "Conform all"? How does "Negate slider" affect the final outcome?
nidhogga Posted June 14, 2014 Posted June 14, 2014 There's something I don't quite understand about this guide. If I start with CBBE Adv TPPB, edit all the things and make a new body, which of these sets of instructions do I use to convert a set of mod armor to using my new body? I've tried Guide 1 because I think the body I made qualifies as "custom", but the end result is a body based on the not-custom CBBE. Also, the sliders didn't quite get me to where I wanted my custom body to be. So I loaded it into OS and used the tools to tweak the shapes, but when I export it as femalebody_1 the legs separate (they still line up, but if I edit the nodes there any further there's a gap at the seam), and loading it as the starting point for an outfit edit doesn't keep the slider information. Is there a right way to do this? Also, thank you very much for the work you've put into this documentation. If I could request something, it would be explanations of what things do what. Directions are fine if I want to memorize a formula, but it doesn't lead me to understand how the various tools and options work - if I had that understanding I wouldn't need a formula every time. For instance, what is actually done when one clicks "Conform all"? How does "Negate slider" affect the final outcome? 1) you are talking about bodyslide? You dont have to do anything more than make a preset > batch build all the armors you have (or pick em invidualy/by groups/whatever you want). The guides are for converting non-bodyslide armors to be bodyslide-able (among other things). 2) customizing body sliders with OS is explained in OP in Guide 7. Exporting the nif does nothing cause its just that, a finished product. To keep your sliders and actually use em further in bodyslide/OS you need tad more work.
blabba Posted June 14, 2014 Author Posted June 14, 2014 There's something I don't quite understand about this guide. If I start with CBBE Adv TPPB, edit all the things and make a new body, which of these sets of instructions do I use to convert a set of mod armor to using my new body? I've tried Guide 1 because I think the body I made qualifies as "custom", but the end result is a body based on the not-custom CBBE. Also, the sliders didn't quite get me to where I wanted my custom body to be. So I loaded it into OS and used the tools to tweak the shapes, but when I export it as femalebody_1 the legs separate (they still line up, but if I edit the nodes there any further there's a gap at the seam), and loading it as the starting point for an outfit edit doesn't keep the slider information. Is there a right way to do this? Also, thank you very much for the work you've put into this documentation. If I could request something, it would be explanations of what things do what. Directions are fine if I want to memorize a formula, but it doesn't lead me to understand how the various tools and options work - if I had that understanding I wouldn't need a formula every time. For instance, what is actually done when one clicks "Conform all"? How does "Negate slider" affect the final outcome? What your trying to do is simply outside the scope of Bodyslide. Bodyslide and OS were made for converting Armours to predefined shapes via sliders. What you want to do is make a new bodyshape all together, this is most preferably done in a full 3D suite application (like 3dsMax/mudbox) As for a definition of what each button does, I'd imagine it's fairly self explanatory for the most part. In most classes you learn the formula first and not until after you try it out and take further classes or use it more often do you see the pattern behind all the workings. After you've actually followed the guides for a bit will you start to see what each thing does, and not need to memorize the 'function'. Or at least that's how I learned all this stuff anyway. :/ Dunno if that's the best way xD, but it's the only way I can explain.
BillyT Posted June 15, 2014 Posted June 15, 2014 I have a quick question that I haven't seen answered anywhere: I have a couple of armors and clothing that I converted in Outfit studio that look fine and dandy, but once I load them in game, if I'm at a weight between 1 and 0, they tear up like crazy. I've checked every guide here, and made sure that nothing from guide 0 needed to happen. Also note that I converted roughly 100 pieces of armor the exact same way as these, and they all work wondrously. Fixes I've tried: Reloading the reference Recopying the shape of the reference Mussing about with both the _0 and _1 versions of the clothing. I'm at my wit's end with what to do. Any and all pointers would be greatly appreciated.
nidhogga Posted June 15, 2014 Posted June 15, 2014 Weight slider mess is caused when your _0 and _1 armors have different number of vertices, it should be easy to check by filesize of the .nifs , they should be exact same for weight slider to work proper. I'm gonna assume you doublechecked the usual options when you save conversion but if bodyslide is generating different sized .nifs then im not sure what you can do , never had something like that happen. Post .nifs if you dont manage to figure it out.
BillyT Posted June 15, 2014 Posted June 15, 2014 Weight slider mess is caused when your _0 and _1 armors have different number of vertices, it should be easy to check by filesize of the .nifs , they should be exact same for weight slider to work proper. I'm gonna assume you doublechecked the usual options when you save conversion but if bodyslide is generating different sized .nifs then im not sure what you can do , never had something like that happen. Post .nifs if you dont manage to figure it out. Well, the .nifs are definitely different sizes. Thank you greatly for pointing me in the right direction. I don't know why these particular armors are being spit out in different sizes, but I believe I have figured a way around it. Thank you very much for your help.
ousnius Posted June 15, 2014 Posted June 15, 2014 Well, the .nifs are definitely different sizes. Thank you greatly for pointing me in the right direction. I don't know why these particular armors are being spit out in different sizes, but I believe I have figured a way around it. Thank you very much for your help. Take the _1.nif, load it into Outfit Studio as an outfit, load the High -> Low reference of your body type, conform to the slider, set the slider to 100%, Set Base Shape, unload the reference, export as _0.nif.
Jordick Posted June 15, 2014 Posted June 15, 2014 Does anyone have or know any sources where I could find some additional conversion references for the OS? Like Top Model to CBBE, SV Body to CBBE, UNPBO to CBBE and so on.. Or even an tutorial how to make one would be enough, so that I could save the references for later use. It would save me a lot of time and nerves by having the conversion reference already there, instead of modifying the original OS references for the outfits. For example. If I'm working on an armor mod, that is made for UNPBO body, and since the original OS conversion reference doesn't have the UNPBO to CBBE reference, I need to build modify and convert the armor to UNPBO to UNPB first, before I'm able to convert it to CBBE. And once I'm finished with the armor, and couple weeks later I working on the UNPBO based armor again, I would need to do the whole thing again from the scratch. So it would save a lot of time, if I would be able to save that conversion reference (UNPBO to UNPB) somehow for later use.
blabba Posted June 15, 2014 Author Posted June 15, 2014 Does anyone have or know any sources where I could find some additional conversion references for the OS? Like Top Model to CBBE, SV Body to CBBE, UNPBO to CBBE and so on.. Or even an tutorial how to make one would be enough, so that I could save the references for later use. It would save me a lot of time and nerves by having the conversion reference already there, instead of modifying the original OS references for the outfits. For example. If I'm working on an armor mod, that is made for UNPBO body, and since the original OS conversion reference doesn't have the UNPBO to CBBE reference, I need to build modify and convert the armor to UNPBO to UNPB first, before I'm able to convert it to CBBE. And once I'm finished with the armor, and couple weeks later I working on the UNPBO based armor again, I would need to do the whole thing again from the scratch. So it would save a lot of time, if I would be able to save that conversion reference (UNPBO to UNPB) somehow for later use. To make your own proper conversions you'll need to use a full 3d software application like Blender or 3dsMax. Cell has posted a guide on how to do it on the main bodyslide page.
stuffed_bunny Posted June 16, 2014 Posted June 16, 2014 Perhaps citrus could be of some use? If you have a cbbe shape of citrus, and any unp shape. The idea is to use a UV-based reshaping tool, such as gerra's Clothing converter and use that to port the UNP variant you want to citrus. Some manual aftertouch might be necessary. Then use the citrus nif and slide it to a cbbe.shaped baseshape, set baseshape, and import the ported unp variant as a slider shape. Instant win. In the meantime, there are already conversions references for most unp shapes here: http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=71547 (the UNPBO sliders might be a bit outdated)
markkey Posted June 17, 2014 Posted June 17, 2014 a bit off topic here but does anyone know where the topic that had people post their hdt bodyslide nif files, i really want to change mine because im just not good at using the slider. Things become kinda uhh, disproportionate.
gigaex Posted June 18, 2014 Posted June 18, 2014 I used step 4 for my bbp armors, but now there's a gap between the body and the neck of my character or followers. I'm using the latest xp32 skeleton. Maybe a problem with the configuration? Please, help me.
lindazana Posted June 23, 2014 Posted June 23, 2014 So, back again, after having lowered my goals and expectations, and I have found a problem not in the faq, or that I can find here. After converting an outfit and saving the mesh with bodyslide, it turns invisible in game, despite showing up fine in the preview window. Additionally, I have a question about gloves and boots. Do I want to copy the full skeleton of the reference body, or just the bones that show up in nifscope of the mesh? And do I delete the partial body mesh included, despite the reference body not having feet or hands?
ousnius Posted June 23, 2014 Posted June 23, 2014 I used step 4 for my bbp armors, but now there's a gap between the body and the neck of my character or followers. I'm using the latest xp32 skeleton. Maybe a problem with the configuration? Please, help me. Probably fixed in the next version of Outfit Studio. So, back again, after having lowered my goals and expectations, and I have found a problem not in the faq, or that I can find here. After converting an outfit and saving the mesh with bodyslide, it turns invisible in game, despite showing up fine in the preview window. Additionally, I have a question about gloves and boots. Do I want to copy the full skeleton of the reference body, or just the bones that show up in nifscope of the mesh? And do I delete the partial body mesh included, despite the reference body not having feet or hands? Does the outfit that's invisible in-game appear fine in NifSkope? When making BodySlide sets of gloves/boots, you should keep the included hand/feet meshes IF they're CBBE compatible. If not, you will have to load CBBE hands/feet as a reference and duplicate them into the outfit shape list. After that load the body reference again. You need the body reference for the sliders, but not in the final slider set. So when you use "Save Sliderset As", deselect the "Automatically copy reference shape" check box.
lindazana Posted June 24, 2014 Posted June 24, 2014 No, the mesh shows as nothing in Nifscope after the conversion. And thank you for the clarification of what to keep/delete! I'm one of those weird people that love gloves and long-boots, so this will make converting them so so much easier, once the vanishing mesh issue is resolved.
ousnius Posted June 24, 2014 Posted June 24, 2014 No, the mesh shows as nothing in Nifscope after the conversion. And thank you for the clarification of what to keep/delete! I'm one of those weird people that love gloves and long-boots, so this will make converting them so so much easier, once the vanishing mesh issue is resolved. Can you send me the NIF that OS turns invisible?
Mart0206 Posted June 24, 2014 Posted June 24, 2014 Hmm, i have the CBBE TBBP Files for an UNP outfit and ingame it works nice. But how can i make it to a bodyslide version without doing the whole convert process again. The outfit is converted to cbbe already.
ousnius Posted June 24, 2014 Posted June 24, 2014 Hmm, i have the CBBE TBBP Files for an UNP outfit and ingame it works nice. But how can i make it to a bodyslide version without doing the whole convert process again. The outfit is converted to cbbe already. New Project-> Select and load "SliderSets/CalienteSets.xml" as a reference. Choose the CalienteBodyAdvanced TBBP slider set. Choose your CBBE conversion _1.nif as an outfit. Then follow the BodySlide conversion guides, aka conform all sliders, improve their quality using the brushes and "Save Sliderset As".
Mart0206 Posted June 24, 2014 Posted June 24, 2014 What guide/step is that exactly. I know you mean the guide 1, but which step?
captainjmorgan Posted June 24, 2014 Posted June 24, 2014 Love the tutorial! Answered a lot of questions! One question i do have that is messing me up is that all clothes I put on the body are grey...so from everything I read that means it is not going to load. I looked for more info on this (8 hours) and didn't get a resolution. Could some one clear this up for me?
nimin Posted June 26, 2014 Posted June 26, 2014 Hi, I didn't see anyone else post about it so I might have an Isolated issue but for some reason not all the robes in your art of magicka TBBP patch convert properly. Tthe Normal robes stay the default shape while the elegant ones and the ghost versions work fine. (The elegant robe seems to use the black and gold top no matter which set you pick but I assume that's a porblem with the mod itself and not your conversion)
blabba Posted June 26, 2014 Author Posted June 26, 2014 Hi, I didn't see anyone else post about it so I might have an Isolated issue but for some reason not all the robes in your art of magicka TBBP patch convert properly. Tthe Normal robes stay the default shape while the elegant ones and the ghost versions work fine. (The elegant robe seems to use the black and gold top no matter which set you pick but I assume that's a porblem with the mod itself and not your conversion) My conversions are more or less outdated and crap lol. I might try re-working them again at some point.
Silvist Posted July 1, 2014 Posted July 1, 2014 Awesome guide Blabba! I'm a little late on the bodyslide train, even though I've known it was in the works for a long time lol. So bout time I got around to taking a look at it. Just a heads up for anyone having the issue with textures not loading; even with loose files. I simply downloaded the newest version from: https://code.google.com/p/bodyslide/ The BodySlide-2.0.0.8a version. Located at the bottom left corner, under the link header. Simply just pasted it over the files I got off the nexus, and it fixed my issues completely. Thanks again for all the hard work everyone!
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