NYINEGY Posted June 6, 2014 Posted June 6, 2014 Like I said that is exactly my problem following these guidesNick seams!even using move vertix results usually in a nick that looks funky! I have a problem. So I was able to get HDT Body and add the BBP weights properly, but now I have a new problem. The head and the neck of the body are separated. Here's a pic.
blabba Posted June 6, 2014 Author Posted June 6, 2014 Like I said that is exactly my problem following these guides Nick seams! even using move vertix results usually in a nick that looks funky! The outfits you use are have bad skin data and are not 'cleaned' properly. Unforutnately I do not know how to remove the bad vertex transforms held within the skin data only in nifskope. I only know of a fix in 3dsMax. Rest assured that the problem is being looked into by the Bodyslide team and is trying to be patched.
NYINEGY Posted June 6, 2014 Posted June 6, 2014 Like I said that is exactly my problem following these guides Nick seams! even using move vertix results usually in a nick that looks funky! The outfits you use are have bad skin data and are not 'cleaned' properly. Unforutnately I do not know how to remove the bad vertex transforms held within the skin data only in nifskope. I only know of a fix in 3dsMax. Rest assured that the problem is being looked into by the Bodyslide team and is trying to be patched. Great news then >> sexy lingerie did use a modified body pushup cbbe if i recall correctly http://www.nexusmods.com/skyrim/mods/25389/?
R4PID Posted June 6, 2014 Posted June 6, 2014 And since this outfit I'm using wasn't made for Bodyslide, I'd have to use Blender/3DS Max?
striknado Posted June 6, 2014 Posted June 6, 2014 im struggling myself to find a way to convert my ingame bodytype to a saved preset... i read the tutorial but maybe i am dumb, whatever... Some good soul explain to me the steps to make it work? I just want to use the bodytype i have ingame...working in the bodyslide studio like a preset, with the tweaking sliders...and download some bodyslide armor to put on it... You cannot reverse engineer a body into sliders. Not without a lot of work or knowledge of meshes and a full 3D modelling application. None of my guides go over this because this is currently outside of Bodyslide's scope. thx for the reply blabba! but if the body is a cbbe? i cant import too and make a preset body? my goal is, there is some good bodies like manga cbbe...and i like to get it inside the BSD2 as a preset do i can tweak a little if i want...and wear some BSD gear... is there some way to make this work with a cbbe custom body made outside of BSD tweak? thx in advance!
blabba Posted June 6, 2014 Author Posted June 6, 2014 thx for the reply blabba! but if the body is a cbbe? i cant import too and make a preset body? my goal is, there is some good bodies like manga cbbe...and i like to get it inside the BSD2 as a preset do i can tweak a little if i want...and wear some BSD gear... is there some way to make this work with a cbbe custom body made outside of BSD tweak? thx in advance! Again, no it's not as simple as you think it is. You need the body to be the same vertex count and order as the cbbe provided by caliente. You would then need to make new custom sliders. And finally match the custom sliders to a preset. I highly doubt the bodies you ask for fit the first requirement. I would know because I looked into this stuff when I was making additional sliders for HDT body.
R4PID Posted June 6, 2014 Posted June 6, 2014 If you don't mind could you give me a tutorial for how to fix the neck thing in Blender? Or maybe give me a rough idea of what I would do. Sorry, I tried looking around but I couldn't really find anything relevant to this issue.
blabba Posted June 6, 2014 Author Posted June 6, 2014 If you don't mind could you give me a tutorial for how to fix the neck thing in Blender? Or maybe give me a rough idea of what I would do. Sorry, I tried looking around but I couldn't really find anything relevant to this issue. I dunno how blender works unfortunately. All I can tell you is that you need the 'bake' the skin into the mesh itself whilst retaining a copy of this skin and resetting it's deform values to zero. In 3dsMax, 1. Copy skin modifier 2. Collapse 1 of the skin modifiers to edit poly 3. select the remaining skin modifier 4. De-select and re-select 'Deform All' Export out. The skin data should be fixed now.
blabba Posted June 6, 2014 Author Posted June 6, 2014 Long overdue Critical update to Guide 0 made. See the new 'Step 6' for it. On a note about images. It's saddening to see an image upload site like Postimage doesn't save the images permanently, and since I am not willing to pay money out of my own pocket (I am already trying to make ends meet with my entry into a graduate program) I do not know of any free image hosters that will preserve the images for an extremely long time or even permanently . If any of you know of such a free image hosting website, please let me know so I may retry uploading images there and linking them in OP. These guides aren't nearly as useful as they can be without the painstaking images and gifs I made for them being able to show up. Until then I'll host on imgur, and if they get deleted from their too, and their are no viable alternatives, I'll just let the links die as I cannot be held responsible to constantly keep maintaining the images .
jihadoftomorrow Posted June 7, 2014 Posted June 7, 2014 Hello Orange man. Thanks for the very great tutorial just one question. After going through your tutorial everything works fine except that Bodyslide generates it's nif files in a folder not associated with the armor I'm trying to convert. I have to rename and move the Bodyslide nif's to it's appropriate folder every time. What did I do wrong?
nidhogga Posted June 7, 2014 Posted June 7, 2014 Hello Orange man. Thanks for the very great tutorial just one question. After going through your tutorial everything works fine except that Bodyslide generates it's nif files in a folder not associated with the armor I'm trying to convert. I have to rename and move the Bodyslide nif's to it's appropriate folder every time. What did I do wrong? You can fix that by editing .xml of your preset. Look in BodySlide\SliderSets, and find your preset there. Open up in text editor and fix the <OutputPath> line.
jihadoftomorrow Posted June 7, 2014 Posted June 7, 2014 Hello Orange man. Thanks for the very great tutorial just one question. After going through your tutorial everything works fine except that Bodyslide generates it's nif files in a folder not associated with the armor I'm trying to convert. I have to rename and move the Bodyslide nif's to it's appropriate folder every time. What did I do wrong? You can fix that by editing .xml of your preset. Look in BodySlide\SliderSets, and find your preset there. Open up in text editor and fix the <OutputPath> line. Thanks. I have another problem though; my converted outfit is bouncing but the breasts and butt are not. What's up with that?
nidhogga Posted June 7, 2014 Posted June 7, 2014 Thanks. I have another problem though; my converted outfit is bouncing but the breasts and butt are not. What's up with that? You mean the armor itself is bouncy, but the body beneath isnt? Not sure I understood what you mean. You could check quickly in OS by loading your nif and looking if it has all required weights on parts you want bouncy.
jihadoftomorrow Posted June 7, 2014 Posted June 7, 2014 Nevermind. I completely forgot that I didn't use TBBP as a reference. It's fixed now but still a lot of clipping (my fault) Thanks again orange man for the tutorial and nidhogga for the xml help.
blabba Posted June 7, 2014 Author Posted June 7, 2014 Re-uploaded images for guides 0-2 I'll do the rest later when I get more bored/time. edit: Forgot to mention I updated the Guide 0 pic attachment to reflect the new updated Guide 0
striknado Posted June 7, 2014 Posted June 7, 2014 wtf? i save a preset body (checked all goups), and the preset dont show in any group.... <SliderPresets> <Preset name="amazon" set="HDT CBBE Bodyslide"> <Group name="CB++" /> <Group name="CBAdvanced" /> <Group name="CBAdvanced Bodies" /> <Group name="CalienteArmor" /> <Group name="CalienteClothing" /> <Group name="CalienteSoldier" /> <Group name="CalienteUnderwear" /> <Group name="CalienteVanillaArmor" /> <Group name="CalienteVanillaClothing" /> <Group name="CalienteVanillaSoldier" /> <Group name="CalienteVanillaUnderwear" /> <Group name="Extra Armors TBBP" /> <Group name="HDT Body" /> <SetSlider name="7BaseThighs" size="big" value="100" /> <SetSlider name="ADMLowerBody" size="big" value="15" /> <SetSlider name="AppleCheeks" size="big" value="75" /> <SetSlider name="AppleCheeks" size="small" value="50" /> <SetSlider name="Arms" size="big" value="20" /> <SetSlider name="Arms" size="small" value="50" /> <SetSlider name="Back" size="big" value="-30" /> <SetSlider name="Belly" size="big" value="100" /> <SetSlider name="Belly" size="small" value="40" /> <SetSlider name="BigBelly" size="big" value="10" /> <SetSlider name="BigButt" size="big" value="15" /> <SetSlider name="BigButt" size="small" value="20" /> <SetSlider name="BigTorso" size="big" value="50" /> <SetSlider name="BigTorso" size="small" value="30" /> <SetSlider name="BreastCleavage" size="big" value="150" />
blabba Posted June 8, 2014 Author Posted June 8, 2014 wtf? i save a preset body (checked all goups), and the preset dont show in any group.... <SliderPresets> <Preset name="amazon" set="HDT CBBE Bodyslide"> <Group name="CB++" /> <Group name="CBAdvanced" /> <Group name="CBAdvanced Bodies" /> <Group name="CalienteArmor" /> <Group name="CalienteClothing" /> <Group name="CalienteSoldier" /> <Group name="CalienteUnderwear" /> <Group name="CalienteVanillaArmor" /> <Group name="CalienteVanillaClothing" /> <Group name="CalienteVanillaSoldier" /> <Group name="CalienteVanillaUnderwear" /> <Group name="Extra Armors TBBP" /> <Group name="HDT Body" /> <SetSlider name="7BaseThighs" size="big" value="100" /> <SetSlider name="ADMLowerBody" size="big" value="15" /> <SetSlider name="AppleCheeks" size="big" value="75" /> <SetSlider name="AppleCheeks" size="small" value="50" /> <SetSlider name="Arms" size="big" value="20" /> <SetSlider name="Arms" size="small" value="50" /> <SetSlider name="Back" size="big" value="-30" /> <SetSlider name="Belly" size="big" value="100" /> <SetSlider name="Belly" size="small" value="40" /> <SetSlider name="BigBelly" size="big" value="10" /> <SetSlider name="BigButt" size="big" value="15" /> <SetSlider name="BigButt" size="small" value="20" /> <SetSlider name="BigTorso" size="big" value="50" /> <SetSlider name="BigTorso" size="small" value="30" /> <SetSlider name="BreastCleavage" size="big" value="150" /> If that was your entire file entry and not just a snippet, Then your missing the ending brackets for </Slider Presets> Other than that I believe your preset file should be correct.
nidhogga Posted June 8, 2014 Posted June 8, 2014 I have a problematic outfit (northgirl vest) that has issues with conforming properly, when I conform all I notice that arm bits are reacting to breast sliders and distorting end shape alot. Now from what I read on google code page I can solve this by masking the arms , conform other shapes to all sliders, then unmask arms and just conform to sliders I want them to react to. Or do I need to reverse mask then since I already conformed the rest? I had mixed results with both of this methods so I'm not really sure whats the proper way to go about this? EDIT : another thing, while converting the arm parts behave as they should when you move the slider (they "inflate" depending on body shape) but after the conversion is saved they dont properly respond to sliders, instead they just ... move forward/backward. Kinda hard to explain without picture/vid, hopefully somebody will understand what I mean. Its only the arm parts too. What could be the issue here?
blabba Posted June 8, 2014 Author Posted June 8, 2014 I have a problematic outfit (northgirl vest) that has issues with conforming properly, when I conform all I notice that arm bits are reacting to breast sliders and distorting end shape alot. Now from what I read on google code page I can solve this by masking the arms , conform other shapes to all sliders, then unmask arms and just conform to sliders I want them to react to. Or do I need to reverse mask then since I already conformed the rest? I had mixed results with both of this methods so I'm not really sure whats the proper way to go about this? EDIT : another thing, while converting the arm parts behave as they should when you move the slider (they "inflate" depending on body shape) but after the conversion is saved they dont properly respond to sliders, instead they just ... move forward/backward. Kinda hard to explain without picture/vid, hopefully somebody will understand what I mean. Its only the arm parts too. What could be the issue here? You check the nif was cleaned and setup properly beforehand like in Guide 0? Your arm issues could come from something like that. As for the 'proper' method it's weird that breasts lsiders even affect arm stuff, but yea masking and removing the effects is fine. It doesn't matter if you mask and remove or if you mask before conforming. Both are the same.
nidhogga Posted June 8, 2014 Posted June 8, 2014 You check the nif was cleaned and setup properly beforehand like in Guide 0? Your arm issues could come from something like that. As for the 'proper' method it's weird that breasts lsiders even affect arm stuff, but yea masking and removing the effects is fine. It doesn't matter if you mask and remove or if you mask before conforming. Both are the same. Yep , doublechecked original .nifs as per your guide 0 , it all looks in order. Gotta say this is very wierd piece of armor, first time I'm having issues like this. I managed to work around it by packing all the armor parts (original comes with body/arms/trousers/legstraps etc) in one bodyslot .nif then running it through OS, it conforms more less properly now (except that breast/arm thing which is still there lol) but downside is armor loses its original slot versatility. Will probably put this on the shelf for now, it requires way too much fixing in OS and would rather do it proper when your new citrus body is complete
jihadoftomorrow Posted June 9, 2014 Posted June 9, 2014 Is it possible to import some mesh parts of one armor to another? Like if I liked the gloves of outfit A, can I use Outfit Studio to put those gloves on outfit B?
nidhogga Posted June 9, 2014 Posted June 9, 2014 Is it possible to import some mesh parts of one armor to another? Like if I liked the gloves of outfit A, can I use Outfit Studio to put those gloves on outfit B? Well depends, if the gloves are separate .nifs (thats usually the case) you could just literally overwrite the files with ones you want. If they are lets say, bundled with body armor .nif , they could still be separate shapes and easy to cut/copy/paste with nifscope. Zap sliders are also an option but if none of that works good enough then your only choice is to do it in a more serious 3d software I guess.
striknado Posted June 9, 2014 Posted June 9, 2014 what is the batch build path for the neo's mandu?i converted neo's mandu bodyslide shape data, to my hdt preset...everything is sweet..but im kinda confusing..yeah i instaled the original mandu first and neo's after...but i see a lot of body .nifs in the mandu's meshes folder...and i simply pic one of the common sense to me...but no sucess =/could someone who already batched neo's mandu help me?
jr3127 Posted June 11, 2014 Posted June 11, 2014 Hi! I'm new here. I try to edit an armor using Oufit studio and when I'm in game I got this texture issue (notice the hip part) How do I fix that?
nidhogga Posted June 11, 2014 Posted June 11, 2014 Hi! I'm new here. I try to edit an armor using Oufit studio and when I'm in game I got this texture issue (notice the hip part) How do I fix that? Did you read the OP? Q: When I load up my conversion in-game I have these black squares or irregular textures? A: Hit Shape and uncheck 'Smooth Seam Normals' If that wont help you, try to open the armor nif in nifscope , hit batch > update all tangent spaces > save , test and see if it worked.
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