cornelius_t Posted March 26, 2014 Posted March 26, 2014 Thanks, that's good to know. Just re-installed both, but got the same result  But I think I got it figured out; I had to do things backwards to get it to work:  Instead of starting a New Project, I had to first 'Load Outfit'. In this case the .NIF containing the armor mesh. Then I had to go to 'Load Reference'--> 'Use an Existing Slider Set' --> HDT.xml Now, both body meshes are aligned perfectly. No offset. [Edit] Correction: Do not do what I just did. It will cause Bodyslide2 to crash. [Edit] Well, at least this process isn't boring [Edit, Edit Edit]:  Found a possible cause; the reference shape's offset doesn't match the outfit mesh's offset. have to manually adjust it.
stuffed_bunny Posted March 26, 2014 Posted March 26, 2014 If number three is not the problem, or does not correct the problem, then you need to start checking the translation for each individual NPC... node. For some reason, BodySlide sometimes messes with these (I'm pretty sure this is a known issue that is being worked on) If any of the translation numbers are off, you need to set them to the values of the original mesh (if anyone knows an easier/better way of fixing this, please share). Once again, make sure to check _0 against _0 and _1 against _1.  If it's just the translation, and nothing else, the fastest way is to copy the shapes to the original nif.
Malystraza Posted March 26, 2014 Posted March 26, 2014 If it's just the translation, and nothing else, the fastest way is to copy the shapes to the original nif.   Face, meet palm. LOL...I knew there had to be a better way. I can't believe I didn't think of this (yes, I redid all the nodes on a few meshes the hard way without ever thinking to just copy the branches).  Thanks!
Duoleb The Chosen Posted March 26, 2014 Posted March 26, 2014 so how the heck i make bracers and boots useable on bodyslide? Â also how do i delete the body
Respawnneartown Posted March 27, 2014 Posted March 27, 2014 great guide! thx. but i still have some problem( can some one help me? Â why this happen? Â Â
blabba Posted March 27, 2014 Author Posted March 27, 2014 so how the heck i make bracers and boots useable on bodyslide?  also how do i delete the body  For the first part of your question, I have some ideas but I cannot state them as I have not verified if they work but officially Gloves and boots are not supported by OS.  For the second part of the question, you right click on the mesh part on the upper right hand corner that is the body and click delete. (I'm fairly sure there's a pic of this on the appropriate steps gor Guide 1 and Guide 3, if not please notify me right away and I will rectify the issue immediately)  great guide! thx. but i still have some problem( can some one help me?  why this happen?    , Those hands are a new feature of OS! Nah in all seriousness, I am unsure of how that happened to the hand meshes... Some outfits have the gloves/hands associated to the body and others have it seperate. For better feedback, more information would be needed and possibly your output and source .nif files. Though maybe a more experienced user can provide further assistance without any of these.  As for your skirt problem, I fail to see the actual problem from the image? Maybe a little text description/another shot would be more effective?
Deedlit Posted March 27, 2014 Posted March 27, 2014 thanks Blabba, the skeleton replacer at xml works like a charm.
Respawnneartown Posted March 27, 2014 Posted March 27, 2014   great guide! thx. but i still have some problem( can some one help me?  why this happen?    , Those hands are a new feature of OS! Nah in all seriousness, I am unsure of how that happened to the hand meshes... Some outfits have the gloves/hands associated to the body and others have it seperate. For better feedback, more information would be needed and possibly your output and source .nif files. Though maybe a more experienced user can provide further assistance without any of these.  As for your skirt problem, I fail to see the actual problem from the image? Maybe a little text description/another shot would be more effective?   regular skirt should look like exactly, but my looks deformed    in outfit studio looks fine, but in game deformed    Â
Ecchiluvr Posted March 27, 2014 Posted March 27, 2014        Alright, so neck seam is fixed, my skeleton's been moved over and the config file has been appropriately edited (Sincerely thank you, i'm an idiot on that one), but bodyslide/OS is still shrinking my character's breasts somehow. I got some screenshots in-game this time, perhaps they'll help? If not, i'll get some others as requested.  Before, without armor 2014-03-20_00001.jpg  After, with converted armor 2014-03-20_00002.jpg  If there's a bright side to what it's doing currently, it's that the in-game armor matches the Bodyslide preview now. Didn't do that before I swapped skeletons.   Are you using any mods or adjustments via Race Menu or the like to increase your breast size? If everything else is correct, and you are using something like that, it could be that the weight painting for any of the four breast nodes is missing or different between the naked model and the armor. The only other thing I can think of (and I'm not positive it would make a difference here), is that the Flags for the breast and breast01 nodes might not be set correctly in NifSkope. I believe they need to be set to 6 (Hidden not checked, Collision Detection set to 'Continue', and Skin Influence checked). Like I said though - not sure if that last one makes a difference.  Enhanced Character Edit isn't changing my character's breast size to the best of my knowledge, but I noticed there were some definite changes when I was toying with it, testing your idea. It may still be the issue though, so is there a mod that would allow me to edit my character's face, but won't try to grab hold of her skeleton?   I haven't used ECE myself, so I'm not sure what it does/doesn't allow you to edit. There are mods out there though, which allow for residual (semi permanent) breast growth however, such as Estrus Charus. If you are using something like that, it may be affecting the size of your breast node(s). That isn't the main problem though, as that node should be able to expand both while naked and while clothed. The things to check are (and I'm assuming you are using a CBBE body and BodySlide here) 1) that the weight painting on your article of clothing/armor is identical to your body, which can be done in Outfit Studio, and 2) that the sliders and slider settings that you are using for the clothing/armor are identical to the body you are using (could your armor be someone missing a slider that your body is using?). If both of those are items are true, the sizing should be identical for both meshes.  I know I got caught up with the second problem once when I tried a conversion in Outfit Studio. I originally converted an outfit using the PSB body, which did not have SevenBase Thighs/Calves and then later created a preset using the HDT body. When I batch created a few things, those leg settings never took because the sliders didn't exist for that particular armor.  Good luck!   You're correct in your assumptions, and might be onto something here. I'm just now noticing i've lost the options of the CalienteAdvanced bodies in Bodyslide 2 under the outfit/body drop-down. I think i'll try reinstalling the whole program from the nexus, and go from there.  Update: Success! My character's breasts are filling the outfit as they should. Turns out it was partially due to me not checking the "Automatically copy reference shape into outfit" box (which I find strange because I follow Guide 1 here to a T and add the reference body over as is instructed). Unfortunately, my neck seam problem is back.     Awesome! Glad to hear that one problem is down. Regarding the neck seam, did you try playing around with that offset that I mentioned earlier? If you did and it didn't work, there are a couple of other things to check, but they're a bit more of a pain to correct. Those are: Open the original outfit and your modified outfit in Nifskope On both the original and new mesh, open up NiNode >> NiTriShape >> NiTriShapeData and look for a property called 'Center' Make sure this is set to the same as the original for both the _0 and _1 weight bodies (be sure to check them individually, as I've found some meshes that use a different center for each weight) If number three is not the problem, or does not correct the problem, then you need to start checking the translation for each individual NPC... node. For some reason, BodySlide sometimes messes with these (I'm pretty sure this is a known issue that is being worked on) If any of the translation numbers are off, you need to set them to the values of the original mesh (if anyone knows an easier/better way of fixing this, please share). Once again, make sure to check _0 against _0 and _1 against _1. Good luck! I know a bit about NifSkope, but not a whole lot. I did compare the weights and found differences between the original mesh and my conversion, so I screenshot'd them to run by you, be it that you're much more educated in the program than I.  So here's the original mesh's _1...made for the manga body, I think?  And here's my conversion to cbbe, same steps taken as in my previous post, tbbp weights added.  NiTriShapeData is open on both, I believe. The nodes(?) around her shoulders aren't visible in the original mesh, but are in my conversion, so i'd hazard a guess that's where my problem lies. Also, this has got to be the nicest community on the planet for being this patient with me, thank you!
ToxicKin Posted March 28, 2014 Posted March 28, 2014  Alright, sorry for the long delay - a few events IRL kept me from trying again for a while. Anyway, I followed your Guide 3, and it... doesn't seem to work for some reason. Whenever I make a dublicate of the TBBP body which I can see is TBBP-weighted, the dublicate isn't; it gets all other weights except the TBBP specific ones. How could this happen?  Also, I am running with the XP32 Maximum Skeleton Extended, and all other TBBP stuff is working as intended. The crashes happens, again, as soon as I equip the armor in game - which, agreed, normally happens when the skeleton doesn't support the mesh.  Either way, the meshes for one of the armors, Arcadia Hauberk, is attached, if anyone wants to give it a go. (it should just be drag-drop into Skyrim for testing - as long as you have the CBBE TERA Armor Collection mod installed)  EDIT: God damn, forgot to attach it would seem xD  EDIT2: Another very interesting thing... Whenever I try to export anything from Outfit Studio (that is, not using "Save as" but rather "Export Nif" or "Export Shape") I get the normal browser to select where to save, but after I've typed in a name and press save, an error message shows up, saying: <Name> (The name I try to save the file as) There are no more files. (Swedish: "Det finns inga fler filer.") I can only press OK, and nothing happens. Has anyone else gotten this?   I think you missed my previous reply, so I'll bump it. It feels like I am getting an unusual amount of bugs when using Outfit Studio... Â
Mushroom2 Posted March 28, 2014 Posted March 28, 2014 Anyone up to help a OS noob in need? Â I don't know if this has already been addressed, but I'm having an offset issue with OS. Â The ref shape and the outfit itself start out extremely mis-aligned for whatever reason, and using the "Offset Shape" function changes it, and it saves as normal, but when I go back to see how it looks... It's reverted back to being misaligned. Â Here's some screenies: Â Misaligned and not fixed yet: Â Â Aligned and edited to fit the body (aligned the clothes to the body, not the body to the clothes. Â Offset on the clothes of 0 x, -2.5 y, 2.75 z) Â Â Aligned with the baseshape duplicated ready to save according to guide 3 (at least how I read it) Â Â ...And after having saved it and going back into the file to check, it reverts to being misaligned (but it's still tweaked to fit the body) Â Â Trying to convert CBBE to the HDT Bodyslide 1.4 body, if that helps.
blabba Posted March 28, 2014 Author Posted March 28, 2014   Alright, sorry for the long delay - a few events IRL kept me from trying again for a while. Anyway, I followed your Guide 3, and it... doesn't seem to work for some reason. Whenever I make a dublicate of the TBBP body which I can see is TBBP-weighted, the dublicate isn't; it gets all other weights except the TBBP specific ones. How could this happen?  Also, I am running with the XP32 Maximum Skeleton Extended, and all other TBBP stuff is working as intended. The crashes happens, again, as soon as I equip the armor in game - which, agreed, normally happens when the skeleton doesn't support the mesh.  Either way, the meshes for one of the armors, Arcadia Hauberk, is attached, if anyone wants to give it a go. (it should just be drag-drop into Skyrim for testing - as long as you have the CBBE TERA Armor Collection mod installed)  EDIT: God damn, forgot to attach it would seem xD  EDIT2: Another very interesting thing... Whenever I try to export anything from Outfit Studio (that is, not using "Save as" but rather "Export Nif" or "Export Shape") I get the normal browser to select where to save, but after I've typed in a name and press save, an error message shows up, saying: <Name> (The name I try to save the file as) There are no more files. (Swedish: "Det finns inga fler filer.") I can only press OK, and nothing happens. Has anyone else gotten this?   I think you missed my previous reply, so I'll bump it. It feels like I am getting an unusual amount of bugs when using Outfit Studio...    Sorry, I did indeed miss that.  Chances are you are not running the program in admin mode and are trying to save inside the programs folder of windows and it's blocking the program from doing so.  Or it could be that you just have incorrectly installed it, try re-installing it and make sure it's in admin mode.  As for your TBBP problems not appearing on the body and stuff, it's because you are not following the guide correctly. Please re-read the guide in detail and make sure you follow the steps. If you get confused at any particular step feel free to post back.  Anyone up to help a OS noob in need?  I don't know if this has already been addressed, but I'm having an offset issue with OS.  The ref shape and the outfit itself start out extremely mis-aligned for whatever reason, and using the "Offset Shape" function changes it, and it saves as normal, but when I go back to see how it looks... It's reverted back to being misaligned.  Trying to convert CBBE to the HDT Bodyslide 1.4 body, if that helps.  I believe there is a disclaimer in the guides about using the Offset Shape feature, and maybe even mentioned in the FAQ (unsure). If it's not in there let me know and I'll be sure to add it though.  But basically Offset Shape is a preview tool, it doesn't store the offsets in the nif file at all. If you wish to offset the shapes, you MUST use an actual 3d software instead.
Malystraza Posted March 29, 2014 Posted March 29, 2014        Alright, so neck seam is fixed, my skeleton's been moved over and the config file has been appropriately edited (Sincerely thank you, i'm an idiot on that one), but bodyslide/OS is still shrinking my character's breasts somehow. I got some screenshots in-game this time, perhaps they'll help? If not, i'll get some others as requested.  Before, without armor 2014-03-20_00001.jpg  After, with converted armor 2014-03-20_00002.jpg  If there's a bright side to what it's doing currently, it's that the in-game armor matches the Bodyslide preview now. Didn't do that before I swapped skeletons.   Are you using any mods or adjustments via Race Menu or the like to increase your breast size? If everything else is correct, and you are using something like that, it could be that the weight painting for any of the four breast nodes is missing or different between the naked model and the armor. The only other thing I can think of (and I'm not positive it would make a difference here), is that the Flags for the breast and breast01 nodes might not be set correctly in NifSkope. I believe they need to be set to 6 (Hidden not checked, Collision Detection set to 'Continue', and Skin Influence checked). Like I said though - not sure if that last one makes a difference.  Enhanced Character Edit isn't changing my character's breast size to the best of my knowledge, but I noticed there were some definite changes when I was toying with it, testing your idea. It may still be the issue though, so is there a mod that would allow me to edit my character's face, but won't try to grab hold of her skeleton?   I haven't used ECE myself, so I'm not sure what it does/doesn't allow you to edit. There are mods out there though, which allow for residual (semi permanent) breast growth however, such as Estrus Charus. If you are using something like that, it may be affecting the size of your breast node(s). That isn't the main problem though, as that node should be able to expand both while naked and while clothed. The things to check are (and I'm assuming you are using a CBBE body and BodySlide here) 1) that the weight painting on your article of clothing/armor is identical to your body, which can be done in Outfit Studio, and 2) that the sliders and slider settings that you are using for the clothing/armor are identical to the body you are using (could your armor be someone missing a slider that your body is using?). If both of those are items are true, the sizing should be identical for both meshes.  I know I got caught up with the second problem once when I tried a conversion in Outfit Studio. I originally converted an outfit using the PSB body, which did not have SevenBase Thighs/Calves and then later created a preset using the HDT body. When I batch created a few things, those leg settings never took because the sliders didn't exist for that particular armor.  Good luck!   You're correct in your assumptions, and might be onto something here. I'm just now noticing i've lost the options of the CalienteAdvanced bodies in Bodyslide 2 under the outfit/body drop-down. I think i'll try reinstalling the whole program from the nexus, and go from there.  Update: Success! My character's breasts are filling the outfit as they should. Turns out it was partially due to me not checking the "Automatically copy reference shape into outfit" box (which I find strange because I follow Guide 1 here to a T and add the reference body over as is instructed). Unfortunately, my neck seam problem is back.    Awesome! Glad to hear that one problem is down. Regarding the neck seam, did you try playing around with that offset that I mentioned earlier? If you did and it didn't work, there are a couple of other things to check, but they're a bit more of a pain to correct. Those are: Open the original outfit and your modified outfit in Nifskope On both the original and new mesh, open up NiNode >> NiTriShape >> NiTriShapeData and look for a property called 'Center' Make sure this is set to the same as the original for both the _0 and _1 weight bodies (be sure to check them individually, as I've found some meshes that use a different center for each weight) If number three is not the problem, or does not correct the problem, then you need to start checking the translation for each individual NPC... node. For some reason, BodySlide sometimes messes with these (I'm pretty sure this is a known issue that is being worked on) If any of the translation numbers are off, you need to set them to the values of the original mesh (if anyone knows an easier/better way of fixing this, please share). Once again, make sure to check _0 against _0 and _1 against _1. Good luck!  I know a bit about NifSkope, but not a whole lot. I did compare the weights and found differences between the original mesh and my conversion, so I screenshot'd them to run by you, be it that you're much more educated in the program than I.  So here's the original mesh's _1...made for the manga body, I think? Original.png  And here's my conversion to cbbe, same steps taken as in my previous post, tbbp weights added. Converted.png  NiTriShapeData is open on both, I believe. The nodes(?) around her shoulders aren't visible in the original mesh, but are in my conversion, so i'd hazard a guess that's where my problem lies. Also, this has got to be the nicest community on the planet for being this patient with me, thank you!   Unfortunately, I can't see all of the coordinates for the center (z is completely cut off). Basically, you need to compare the translation, rotation, and (sometimes) scale for the center as well as each node (NPC Belly, NPC L Breast, NPC L Breast01, etc.) to see if there are differences (while also taking into account CBBEs offset if I remember correctly). If you want to attach both the .nif files in a zip here, I'll take a look at them and let you know if I see anything that looks a bit off. Â
Ecchiluvr Posted March 29, 2014 Posted March 29, 2014         Alright, so neck seam is fixed, my skeleton's been moved over and the config file has been appropriately edited (Sincerely thank you, i'm an idiot on that one), but bodyslide/OS is still shrinking my character's breasts somehow. I got some screenshots in-game this time, perhaps they'll help? If not, i'll get some others as requested.  Before, without armor 2014-03-20_00001.jpg  After, with converted armor 2014-03-20_00002.jpg  If there's a bright side to what it's doing currently, it's that the in-game armor matches the Bodyslide preview now. Didn't do that before I swapped skeletons.   Are you using any mods or adjustments via Race Menu or the like to increase your breast size? If everything else is correct, and you are using something like that, it could be that the weight painting for any of the four breast nodes is missing or different between the naked model and the armor. The only other thing I can think of (and I'm not positive it would make a difference here), is that the Flags for the breast and breast01 nodes might not be set correctly in NifSkope. I believe they need to be set to 6 (Hidden not checked, Collision Detection set to 'Continue', and Skin Influence checked). Like I said though - not sure if that last one makes a difference.  Enhanced Character Edit isn't changing my character's breast size to the best of my knowledge, but I noticed there were some definite changes when I was toying with it, testing your idea. It may still be the issue though, so is there a mod that would allow me to edit my character's face, but won't try to grab hold of her skeleton?   I haven't used ECE myself, so I'm not sure what it does/doesn't allow you to edit. There are mods out there though, which allow for residual (semi permanent) breast growth however, such as Estrus Charus. If you are using something like that, it may be affecting the size of your breast node(s). That isn't the main problem though, as that node should be able to expand both while naked and while clothed. The things to check are (and I'm assuming you are using a CBBE body and BodySlide here) 1) that the weight painting on your article of clothing/armor is identical to your body, which can be done in Outfit Studio, and 2) that the sliders and slider settings that you are using for the clothing/armor are identical to the body you are using (could your armor be someone missing a slider that your body is using?). If both of those are items are true, the sizing should be identical for both meshes.  I know I got caught up with the second problem once when I tried a conversion in Outfit Studio. I originally converted an outfit using the PSB body, which did not have SevenBase Thighs/Calves and then later created a preset using the HDT body. When I batch created a few things, those leg settings never took because the sliders didn't exist for that particular armor.  Good luck!   You're correct in your assumptions, and might be onto something here. I'm just now noticing i've lost the options of the CalienteAdvanced bodies in Bodyslide 2 under the outfit/body drop-down. I think i'll try reinstalling the whole program from the nexus, and go from there.  Update: Success! My character's breasts are filling the outfit as they should. Turns out it was partially due to me not checking the "Automatically copy reference shape into outfit" box (which I find strange because I follow Guide 1 here to a T and add the reference body over as is instructed). Unfortunately, my neck seam problem is back.    Awesome! Glad to hear that one problem is down. Regarding the neck seam, did you try playing around with that offset that I mentioned earlier? If you did and it didn't work, there are a couple of other things to check, but they're a bit more of a pain to correct. Those are: Open the original outfit and your modified outfit in Nifskope On both the original and new mesh, open up NiNode >> NiTriShape >> NiTriShapeData and look for a property called 'Center' Make sure this is set to the same as the original for both the _0 and _1 weight bodies (be sure to check them individually, as I've found some meshes that use a different center for each weight) If number three is not the problem, or does not correct the problem, then you need to start checking the translation for each individual NPC... node. For some reason, BodySlide sometimes messes with these (I'm pretty sure this is a known issue that is being worked on) If any of the translation numbers are off, you need to set them to the values of the original mesh (if anyone knows an easier/better way of fixing this, please share). Once again, make sure to check _0 against _0 and _1 against _1. Good luck!  I know a bit about NifSkope, but not a whole lot. I did compare the weights and found differences between the original mesh and my conversion, so I screenshot'd them to run by you, be it that you're much more educated in the program than I.  So here's the original mesh's _1...made for the manga body, I think? Original.png  And here's my conversion to cbbe, same steps taken as in my previous post, tbbp weights added. Converted.png  NiTriShapeData is open on both, I believe. The nodes(?) around her shoulders aren't visible in the original mesh, but are in my conversion, so i'd hazard a guess that's where my problem lies. Also, this has got to be the nicest community on the planet for being this patient with me, thank you!   Unfortunately, I can't see all of the coordinates for the center (z is completely cut off). Basically, you need to compare the translation, rotation, and (sometimes) scale for the center as well as each node (NPC Belly, NPC L Breast, NPC L Breast01, etc.) to see if there are differences (while also taking into account CBBEs offset if I remember correctly). If you want to attach both the .nif files in a zip here, I'll take a look at them and let you know if I see anything that looks a bit off.   Absolutely! I wish I knew more about to how maneuver around NifSkope, but thanks!  BeanSidhe _1.rar
ToxicKin Posted March 29, 2014 Posted March 29, 2014 Â Sorry, I did indeed miss that. Â Chances are you are not running the program in admin mode and are trying to save inside the programs folder of windows and it's blocking the program from doing so. Â Or it could be that you just have incorrectly installed it, try re-installing it and make sure it's in admin mode. Â As for your TBBP problems not appearing on the body and stuff, it's because you are not following the guide correctly. Please re-read the guide in detail and make sure you follow the steps. If you get confused at any particular step feel free to post back. Â Â Thank you for your reply. Â I did a small amount of testing, and found that most of my problems has to do with Mod Organizer. So, running Bodyslide outside of MO did the trick, for almost all of my problems. The armors works fine ingame right now. Â Instead, now there are a different problem. Or actually, two. Â First: Neck seam. By some reason, all the models have neck seams. I'm using the default TBBP body as the BaseShape, and the models still have a neckseam (see pictures). Â Second: Pushed in breasts. Can't really explain this one either, considering the weights are directly copied over from the TBBP body. (see pictures) Â I can provide more information, or data, if you need.
blabba Posted March 29, 2014 Author Posted March 29, 2014 Â Thank you for your reply. Â I did a small amount of testing, and found that most of my problems has to do with Mod Organizer. So, running Bodyslide outside of MO did the trick, for almost all of my problems. The armors works fine ingame right now. Â Instead, now there are a different problem. Or actually, two. Â First: Neck seam. By some reason, all the models have neck seams. I'm using the default TBBP body as the BaseShape, and the models still have a neckseam (see pictures). Â Second: Pushed in breasts. Can't really explain this one either, considering the weights are directly copied over from the TBBP body. (see pictures) Â I can provide more information, or data, if you need. Â Â Well try changing your reference skeleton and see if that works. Follow Guide 4 Step 5 I believe fo instructions on how to change your reference skeleton for OS and re-do your outfits that way. This may or may not fix problem 1, but will certainly fix problem 2. Â
Kaz Aanh Posted March 29, 2014 Posted March 29, 2014 Uhh I don't get it. Â The part with the Zap sliders, they are supposed to *hide* certain body/armour parts right? Can I *hide* legs? So they won't clip through the pants ? I don't know what I'm doing wrong but it doesn't work at all. Â HelpÂ
blabba Posted March 29, 2014 Author Posted March 29, 2014 Uhh I don't get it.  The part with the Zap sliders, they are supposed to *hide* certain body/armour parts right? Can I *hide* legs? So they won't clip through the pants ? I don't know what I'm doing wrong but it doesn't work at all.  Help  Have you tried guide 8?  Basically just mask the part of the body you want to make 'disappear' and do Slider -> Create Zap slider (For best results, do zap slider creation as the last step before saving the outfit)  If this is to hide body clipping and you would like this zap to not be optional but an 'always on' zap if you hit Slider properties you can set the slider (when highlighted in purple) there will be some checkmarks like a hidden flag and stuff. I plan on making a detailed guide about this but I'm way too busy currently with getting Unibody ready for release so both my HDT and Bodyslide Guides are being slacked on until then.
squart2203 Posted March 29, 2014 Posted March 29, 2014 i'm not sure if this is a problem with bodyslide or something, i converted the dragon crown's sorceress clothing, but funny thing is the skirt is not loading the proper weight .nif files. i've read that the vertex count and order needs to be the same for both _0 and _1 for the weight slider to function properly, so i'm wondering if bodyslide can actually mess that up or something. _1 weight, ass is fine_0 weight, ass is off and um.. yeah, i had my body preset set in the reverse cuz most of the npcs in skyrim had 100 weight (from what i've observed) so this is just to make sure the those weird looking bandits get a crazy body  so, anyone's got any idea?
blabba Posted March 29, 2014 Author Posted March 29, 2014 i'm not sure if this is a problem with bodyslide or something, i converted the dragon crown's sorceress clothing, but funny thing is the skirt is not loading the proper weight .nif files. i've read that the vertex count and order needs to be the same for both _0 and _1 for the weight slider to function properly, so i'm wondering if bodyslide can actually mess that up or something.    _1 weight, ass is fine 2014-03-30_00001.jpg _0 weight, ass is off 2014-03-30_00002.jpg    and um.. yeah, i had my body preset set in the reverse cuz most of the npcs in skyrim had 100 weight (from what i've observed) so this is just to make sure the those weird looking bandits get a crazy body   so, anyone's got any idea?  Bodyslide cannot mess up vertex order & count. Actually Bodyslide is a very good tool to generate a lower or higher weight body nif file because of this property.  Unfortunately I cannot see from your pics (their much too dark for me). But I'm gonna go on a limb on that there is butt clipping happening. Chances are the clipping in OS is fixed and the outfits look fine in BodySlide Preview in which case this is an animation clipping issue. If it's an animation clipping issue, there are three possible solutions as outlined in the FAQ section.  Ignore the above three lines if butt clipping was not the issue here. Â
squart2203 Posted March 29, 2014 Posted March 29, 2014 kinda doubt its caused by animation clipping though, since i'm using vanilla animations. fresh install of skyrim and slowly re-modding again, since my skyrim got bonked due to me going trigger happy with mods.problem here is the game treats the skirt as 0 weight no matter what weight i assigned my character to have, so i guess i can mark bodyslide off as the source of the problemanyways, thanks for the quick response!
Frostbite42 Posted March 30, 2014 Posted March 30, 2014 Really, really new to modding, period.  I got Bodyslide and started messing around with it a bit, and ran into some trouble --my nipples aren't lined up! The colouring and the actual nipple are out of whack, and after messing with, deleting, reinstalling, etc, I can't seem to get them to go back to the way they were. Anyone have an idea of what I did wrong and how to fix it?
blabba Posted March 30, 2014 Author Posted March 30, 2014 Really, really new to modding, period.  I got Bodyslide and started messing around with it a bit, and ran into some trouble --my nipples aren't lined up! The colouring and the actual nipple are out of whack, and after messing with, deleting, reinstalling, etc, I can't seem to get them to go back to the way they were. Anyone have an idea of what I did wrong and how to fix it?  Need some pics to really understand what your saying here.  But it sounds like you have UNP textures installed instead of CBBE ones.
Frostbite42 Posted March 31, 2014 Posted March 31, 2014 Ah, yes, some pics would have been helpful, I think. However, your hunch was correct and everything is back where it belongs. Both I and my characters nipples thank you, sir.
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