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Crajjjj patches hub

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SexLab Survival 0.7 patch  Changelog here

A large maintenance and integration release:

- FOMOD installer (overwrite original mod) : base mod always installs, with opt-in patches for SunHelm Survival, Bikini Armor Break (TAWoBA), Animal Friend Teammates, and bruise textures.
- Beeing Female NG integration: unified pregnancy support (preferred over Fertility Mode) with conception/labour relays and a fertility tonic for forced drugging.
- Sunhelm support

- sl, slso, sl pp are supported (but separate orgasm in SL MCM should be used - some features won't work with generic orgasm)
- Arousal reworked to flow through SexLab Aroused NG's dynamic decaying effects, with new MCM sliders for the fondle cap and fade times. (other frameworks also supported)
- Dependency updates: Devious Devices NG 5.2, Fill Her Up Baka 2.0.3, Papyrus Extender 6.4, Creature Framework 4
- Fixed invisible player dialogue prompts (angle brackets eaten by the engine, now square brackets).
- Wide code sweep: adapter-init gaps, curfew/toll/licence logic bugs, and various divide-by-zero and None-dereference crashes.
- Fertility forced-drug now works for Beeing Female users, not just Fertility Mode.
- Corrected the Tolls-page fertility tooltip and the non-English drug labels.
- New documentation site: https://crajjjj.github.io/SLSurvival/
 

Hentairim p+ Cumshot 2.3 patch

A lightly customized build of SexLab Cumshot 2.x that adds visible ejaculation effects to sex scenes. The one change over stock Cumshot is a smarter ejaculation gate: the external cumshot is suppressed while the penis is inside a partner (mouth/vagina/anus), so it never clips through the head during oral or sprays from inside the body during vaginal/anal. Handjob, footjob, titfuck, pull-out, and masturbation still show normally.

Detection is framework-native (SexLab P+ per-actor interaction tables), so it works on virtually every animation without requiring custom tags.

Requires: SexLab P+ · SKSE · SkyUI · PapyrusUtil · NiOverride (RaceMenu)

 

Aroused Nips Changelog: here

  • Arousal-driven morphs — nipple, areola, and (optionally) genital/labia BodyMorphs scale live with SexLab Aroused: nothing at 0, full effect at 100, smooth in between.
  • Player + NPCs — updates mid-scene via a fast poll instead of waiting on Aroused's slow heartbeat; NPC filters (males/dead/creatures) in the MCM.
  • Anti-clipping under armor — morphs flatten while the chest is covered, with Advanced Nudity Detection support for skimpy/bikini tops, and ease smoothly back in the moment you strip.
  • Fully MCM-configurable — per-morph strength, intensity presets (Minimal → Exaggerated), under-armor scale, and JSON import/export; the full nipple + genital/labia slider set is available out of the box.
  • Requires — SexLab Aroused (NG or any supported fork), RaceMenu/NiOverride, PapyrusUtil, and a BodySlide body with morphs generated.

 

Stability patch for Babo dialogue v6 by @factoryclose Changelog: here

  • fixes to avoid soft locks - array and references handling mostly, but some keyword related fixes also
  • Up for merge in the future versions
  • don't forget the sztkUtil dependency - didn't see it in reqs but it is used
  • Overwrite the original - using mismatched versions will probably break things

 

Apropos2 Patch- Changelog:  here

  • ESL flagged and added the ability to morph actors based on vaginal and anal wear and tear. Stagger effect can be enabled.

    You can edit the morph nodes in WearAndTear_Morphs.txt, by default it's set up to use 3BA nodes. (by @wareware)
    UBE morphs here

  • Works well with SLP+/AE (tags included in the SLSB conversions)

  • W&T effects are added during animations when sl stage starts and not onOrgasm like in original version. Hentairim tags are used to get stage-based damage (Don't forget to run SLATE or use SLP+). (Damage values in WearAndTear_Damage.txt)

  • If no Hentairim tags found, w&t is applied on animation end (calculations based on regular tags, damage values from file are multiplied by 4)

  • Added some conditions to apropos stagechange descriptions (e.g., not to show penetration messages when no penetration) - also with fallback on regular tags if hentairim tags are not available.

  • Added more consumables for healing - now health potions also heal W&T. (can be changed in WearAndTear_Consumables.txt)

  • Supported by the latest SL widgets and Conditional Expressions Extended mods

  • INSTALLATION Overwrite the original Apropos2 SE by gooserwith this one. (Hentairim tags mod is needed)
     


 

FHU baka 1.96 patch (+ FHU baka 2.0.3 patch) Changelog: here

  • Wolf patch integrated
  • Different fixes - track here
  • (Optional) Hentairim tags are supported to better detect when to inflate. (with fallback to regular tags). Don't forget to run SLATE or use SLP+
  • MfgFixNG is now required. Updated the mfg calls
  • Includes contributions by @andbgame
  • Deflation and deflation fails aligned better and optimised
  • 2.0.3.10+ -> animated creampie integration + SL too tired - check MCM to enable and configure
  • !!! If you want to avoid idle animations being stuck for this and other mods install 

 

PapyrusTweaks

  • Papyrus Tweaks NG ini config with added exclusions for experimental features

 

Hentairim pp+ patch for 2.17 

 

 

Hentairim se legacy SLU+ patches (moved from here) - not SLP compatible
Hentairim Enjoyment Expressions Traits

Hentairim IVDT

Spoiler

Patch updates:
IVDT - https://github.com/crajjjj/Hentairim-IVDT/commits/master/
Polishing code + MME integrated. No milk squirt if empty. Reduces milk also

Armor swapping moved to sslActor (expressions patch below)

Integrated Liquid Pack v2 https://kemono.su/patreon/user/42557848/post/117736349 . Will work if "enablethickcumleak" config is enabled. Conditions from FHU - for bottom - bursting/for face - oralpool > 80. Coupled with the related sex type.

Added some missing configs.

Added 5 sound volume JSON configs - from 0 to 1.0.  Default: 1 for all

 

Expressions - https://github.com/crajjjj/IVDT-Hentai-Edition-V4/commits/main/

Compatible with SLU+ . Fixed tongues. Fixed anim speedup. Tons of minor fixes.

Added a 0.5-second cooldown for hotkeys to avoid spamming freeze

Game tweaks - support for masturbation anims

Armor cleanup after swap

Fixed the early dress-up issue - (don't use addItem during SL scenes on NPCs)

Game tweaks - percentage now shows resistance and bar - enjoyment like regular SLSO. (colors still coupled to resistance)

Tongues are now always equipped on NPC if enabled (fallback if no separate config line).

Equip item is now silent. Using missing configs. Force unequip male body armor - slot 32

Resistance race fix

 

Enable printdebug (different json files for different submodules) for a detailed log of what's going on - now it writes logs to  "...\Skyrim Special Edition\Logs\Script\User\Hentairim.0.log"

 

This config helps with untagged anims:

Remove LDI from "blockpcorgasmtags" (Hentairim Enjoyment Expressions Traits->Config.json)

enablepcgameautoplay=1 (Hentairim Enjoyment Expressions Traits->HentairimGame.json)

enablegameuserinput=1 (Hentairim Enjoyment Expressions Traits->HentairimGame.json)

 

 

SLDisparityApropos2HentairimPatch (for SL Disparity)

  • Update for wear and tear condition checks (ESL address fix, also works for non-ESL) 
     

SimpleWnT2_2_Apros2_Patch - patch for Simple Wear & Tear V2 beta

  • ESL and non-ESL Apropos supported
  • Separate wearing level detection for Apropos2
  • Fixed bug in Appr2 scan - mod/patch was working only when the player was in slot 1

 

SexLabArousedNG 1.0.0 - moved to Nexus with new features

  • Update for Sexlab Aroused NG 0.2.2 - save safe, full replacement.
  • Stability improvements (anti-freeze)
  • pahe patch added
Spoiler

Next generation arousal for Sexlab, based on @Voodooh's Sexlab Aroused Modular Edition v0.51 with a new plugin written from scratch using CommonLibSSE-NG. Features include:

  • Improved performance due to native arousal calculations
  • More realistic calculation and arousal reduction (By default the settings are not going to create nymphomaniac characters all over the place (Although can turn this on in the settings)
  • All Baka + SLAX keywords
  • Passive and active effects from SLAM
  • Fetish factions
  • In-game keyword editing
  • Soft integration for various mods
  • Creature support

This is a replacement for any version of SL Aroused; you only need this mod. However, due to differences in arousal calculations and storage you will need a new game. I may be able to add some conversion logic for OSL down the line but this isn't an immediate priority.

 

At the moment my mod has the following effects built-in (with all number being customizable):

Naked Exposure
Increases arousal for seeing naked character up to 50 (15 if not preferred gender).

Sex

Having Sex or seeing other people having sex increases arousal.

Satisfaction
Reduces arousal after orgasm -(50 + enjoyment), decays fast.

Exhaustion

Reduces arousal after each sexlab scene

Timed
Increases arousal after some time without orgasm. Can be compared to the timed effect of the original mod. By default this works on a cycle which increases arousal every few hours by a higher value. (This effects also accounts for DDs Belt and Plug modifier)

Trauma
Decreases arousal after rape (except for very lewd characters)

 

Source code can be found here.

 

Compatibility

Should work on SE/AE/VR. LE support is unlikely at this time.

 

Requirements

Hard:

Soft:

 

Installation

  1. Install as you would any other mod.
  2. Overwrite all other mods including SLSO and MME.
  3. Run FNIS or Nemesis if you didn't choose Open Animation Replacer
     

    (adapted from SLAM's page)

     

    Static vs Dynamic Effects

    For performance reasons there are static and dynamic effects. Static effects were designed with performance in mind. They require a plugin quest script, but offer even more advanced options than dynamic effects. Since Static effects are present on every character, so they should be used for very common effects.

    Dynamic effects are slow when changed often, but otherwise offer similair good performance and are way easier to implement.

     

    Adding Dynamic Effects:

    int handle = ModEvent.Create("slaSetArousalEffect")
    ModEvent.PushForm(handle, who) ; The affected actor
    ModEvent.PushString(handle, "DDTeasing") ; Internal identifycation
    ModEvent.PushFloat(handle, 50.0) ; initial value
    ModEvent.PushInt(handle, 1) ; timed function to use (see below)
    ModEvent.PushFloat(handle, 1.0 / 24.0) ; parameter $param of timed function
    ModEvent.PushFloat(handle, 0.0) ; stop function at
    ModEvent.Send(handle)

     

    Timed Function Id:

    0 - none
    1 - reduce by 50% after $param ingame days
    2 - change effect value by $param per day
    3 - effect value is equal to (sin(days * $param) + 1.0) * limit
    4 - effect value is 0 if time < $param otherwise limit

     

    Adding Static Effects:

    Refer to an existing static effect plugin like Sexlab (sla_sexlabplugin.psc) or Devious Devices (sla_ddplugin.psc). Some documentation regarding the functions to implement for your plugin can be found in sla_pluginbase.psc).

     

    Feel free to reach out if you have any questions.

    Credits

  4. @factoryclose for SLA Baka Edition
  5. @Lupine00 for SLAX
  6. @Voodooh for SLAM

 


  • Submitter
  • Submitted
    05/14/25
  • Category
  • Requirements
  • Regular Edition Compatible
  • Install Instructions

 

Edited by crajjjj
Posted

Does this update require a new game? I have some spammy errors like:

Spoiler

[05/15/2025 - 11:14:17PM] Error: Unable to call GetNumAliases - no native object bound to the script object, or object is of incorrect type
stack:
    [<nullptr form> (FE12D02C)].Apropos2Actors.GetNumAliases() - "<native>" Line ?
    <unknown self>.slw_interface_appr2.GetAproposAlias() - "slw_interface_appr2.psc" Line 15
    <unknown self>.slw_interface_appr2.GetWearStateOral() - "slw_interface_appr2.psc" Line 67
    [SLWidgetsModules (FE145801)].slw_module_apropos_two.onWidgetStatusUpdate() - "slw_module_apropos_two.psc" Line 75
    [SLWidgetsConfig (FE145800)].slw_config.moduleWidgetStateUpdate() - "slw_config.psc" Line 77
    [SLWidgetsConfig (FE145800)].slw_widget_controller.OnUpdate() - "slw_widget_controller.psc" Line 56
[05/15/2025 - 11:14:17PM] WARNING: Assigning None to a non-object variable named "::temp1"
stack:
    <unknown self>.slw_interface_appr2.GetAproposAlias() - "slw_interface_appr2.psc" Line 15
    <unknown self>.slw_interface_appr2.GetWearStateOral() - "slw_interface_appr2.psc" Line 67
    [SLWidgetsModules (FE145801)].slw_module_apropos_two.onWidgetStatusUpdate() - "slw_module_apropos_two.psc" Line 75
    [SLWidgetsConfig (FE145800)].slw_config.moduleWidgetStateUpdate() - "slw_config.psc" Line 77
    [SLWidgetsConfig (FE145800)].slw_widget_controller.OnUpdate() - "slw_widget_controller.psc" Line 56
 

Any thoughts? 

Posted
3 hours ago, FireSplitter said:

Does this update require a new game? I have some spammy errors like:

  Reveal hidden contents

[05/15/2025 - 11:14:17PM] Error: Unable to call GetNumAliases - no native object bound to the script object, or object is of incorrect type
stack:
    [<nullptr form> (FE12D02C)].Apropos2Actors.GetNumAliases() - "<native>" Line ?
    <unknown self>.slw_interface_appr2.GetAproposAlias() - "slw_interface_appr2.psc" Line 15
    <unknown self>.slw_interface_appr2.GetWearStateOral() - "slw_interface_appr2.psc" Line 67
    [SLWidgetsModules (FE145801)].slw_module_apropos_two.onWidgetStatusUpdate() - "slw_module_apropos_two.psc" Line 75
    [SLWidgetsConfig (FE145800)].slw_config.moduleWidgetStateUpdate() - "slw_config.psc" Line 77
    [SLWidgetsConfig (FE145800)].slw_widget_controller.OnUpdate() - "slw_widget_controller.psc" Line 56
[05/15/2025 - 11:14:17PM] WARNING: Assigning None to a non-object variable named "::temp1"
stack:
    <unknown self>.slw_interface_appr2.GetAproposAlias() - "slw_interface_appr2.psc" Line 15
    <unknown self>.slw_interface_appr2.GetWearStateOral() - "slw_interface_appr2.psc" Line 67
    [SLWidgetsModules (FE145801)].slw_module_apropos_two.onWidgetStatusUpdate() - "slw_module_apropos_two.psc" Line 75
    [SLWidgetsConfig (FE145800)].slw_config.moduleWidgetStateUpdate() - "slw_config.psc" Line 77
    [SLWidgetsConfig (FE145800)].slw_widget_controller.OnUpdate() - "slw_widget_controller.psc" Line 56
 

Any thoughts? 

Yes. Esl versions of mods require new game indeed

Posted
9 hours ago, Commander_ said:

The image you have posted, did you create it using AI? Looks good, I reverse-googled it hoping to find more by the same artist but found nothing.

Yep -ai (sora)

Posted
On 5/21/2025 at 6:11 AM, B3juc0 said:

It work well! I adapted to UBE by putting the names of the sliders in the text file.

Cool. Maybe attach here for others

Posted
5 hours ago, crajjjj said:

I actually was using sl disparity for additional effects 

sl disparity ? Where is the SE/AE version of that mod or does it just work?

Posted
8 hours ago, B3juc0 said:

sl disparity ? Where is the SE/AE version of that mod or does it just work?

added link on the main page

Posted

Here is the new papy log where voice isn't working while the IVDT TNG patch (103) is installed.  Expressions patch 103 works good.  Also installed is your tweaks settings.

 

Does not have lactate/cumshot installed.  SL 1.65, No SLU+ or P+. 

 

Previous logs I'd shared were all creature (quickest thing to grab), so this log has two encounters, Draugur first as it was the closest thing at hand, then ported to Riverwood for an actual SoS encounter.  No voice for either encounter.

Papyrus.0.log

Posted
2 hours ago, Bigglsby said:

Here is the new papy log where voice isn't working while the IVDT TNG patch (103) is installed.  Expressions patch 103 works good.  Also installed is your tweaks settings.

 

Does not have lactate/cumshot installed.  SL 1.65, No SLU+ or P+. 

 

Previous logs I'd shared were all creature (quickest thing to grab), so this log has two encounters, Draugur first as it was the closest thing at hand, then ported to Riverwood for an actual SoS encounter.  No voice for either encounter.

Papyrus.0.log 248.6 kB · 0 downloads

Thanks that helps

Posted
5 hours ago, Bigglsby said:

Here is the new papy log where voice isn't working while the IVDT TNG patch (103) is installed.  Expressions patch 103 works good.  Also installed is your tweaks settings.

 

Does not have lactate/cumshot installed.  SL 1.65, No SLU+ or P+. 

 

Previous logs I'd shared were all creature (quickest thing to grab), so this log has two encounters, Draugur first as it was the closest thing at hand, then ported to Riverwood for an actual SoS encounter.  No voice for either encounter.

Papyrus.0.log 248.6 kB · 2 downloads

patch updated - pls try again

Posted (edited)
4 hours ago, crajjjj said:

patch updated - pls try again

 

Attempted again with the new patch update (and new apropos2 patch update).  Still no voice.

 

The log will jump around a bit, as I was forwarding the scene quite a bit to see if pushing into a different animation set would do anything (like if I was in an animation with no tags, but didn't seem like it).

 

Figured if it helps - attached also a zip with my configs.  If my toggles/settings are screwing something up on this side, should break something on yours.  May help isolate something.

 

Papyrus.0.log

Hentairim configs to test.7z

Edited by Bigglsby
added configs
Posted
7 hours ago, Bigglsby said:

 

Attempted again with the new patch update (and new apropos2 patch update).  Still no voice.

 

The log will jump around a bit, as I was forwarding the scene quite a bit to see if pushing into a different animation set would do anything (like if I was in an animation with no tags, but didn't seem like it).

 

Figured if it helps - attached also a zip with my configs.  If my toggles/settings are screwing something up on this side, should break something on yours.  May help isolate something.

 

Papyrus.0.log 263.71 kB · 1 download

Hentairim configs to test.7z 1.34 kB · 1 download

It should be fixed now. Reuploaded

Posted
1 hour ago, crajjjj said:

It should be fixed now. Reuploaded

 

Score - tested it out and tried a couple scenes.  It's working now, so whatever the hang-up was you've got cleared up with this version.  👍

 

Thanks for slogging it out, obviously it wasn't a problem everybody was running into.

Posted
1 hour ago, Bigglsby said:

 

Score - tested it out and tried a couple scenes.  It's working now, so whatever the hang-up was you've got cleared up with this version.  👍

 

Thanks for slogging it out, obviously it wasn't a problem everybody was running into.

Thx for reporting and testing. Lots of improvements along the way. 

Posted (edited)
1 hour ago, blackoperations said:

Why Aroused NG and not OSL aroused?

added description on the page
TLDR- realistic calculations and static/dynamic effects feature for extensions. E.G. Conditional Expressions Extended mod is adding arousal reduction effects when swimming/raining, etc which gradually wear off

Edited by crajjjj

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