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Posted
On 9/3/2025 at 3:33 PM, crajjjj said:

It's not morph related. You can increase the filling amount in FHU mcm to  test. Values are percentages to fill of specific pools. 

Ah ok percentage that makes sense.  I saw it work once now.  Cause yeah 80 absolute fill would be bonkers

Posted

Any idea as to why Apropos 2 isn't able to track me?  It's giving me that weird [''''] and when I click the drop down that should be there it comes out blank. Trying to "Test W&T on Player" does nothing, and I have tried setting all settings back to default.

489830_19.jpg

Posted
On 9/14/2025 at 12:21 AM, SirTrottsalot said:

Any idea as to why Apropos 2 isn't able to track me?  It's giving me that weird [''''] and when I click the drop down that should be there it comes out blank. Trying to "Test W&T on Player" does nothing, and I have tried setting all settings back to default.

489830_19.jpg

Nevermind... I accidentally disabled the original apropos 2 mod. oof.

Posted (edited)

Hello @crajjjj ,

 

I'm having a small problem with the Apropos2 Hentairim v1.0.12 patch. The wear textures appear fine, but they they no longer disappear over time.
I have to manually remove them in RaceMenu.
I'm using RaceMenu for Skyrim version 1.5.97, SlaveTatsNG-0.7.6 and the version of apropos2 you linked, overwriting it with your patch.
The patch for the mod simple wear and tears (SimpleWnT2_2_Apros2_Patch) works fine. The effects of this mod are removed when i test by manually lower the abuse stats in the apropos MCM, but not the apropos textures.
Is this a problem that others have encountered and what logs can i provide to help you understand this problem if you would like to resolve it.

 

Thanks.

 

Edit:I did more testing and it works now. Sorry, i should have looked into the problem better before posting...

 

Edited by alain31
Posted

Hey so quick question will the FHU patch help with my issue of my characters belly not expanding (belly morph not working) and the expel cum animations not playing (character just stands there)

Posted
 

Hey so quick question will the FHU patch help with my issue of my characters belly not expanding (belly morph not working) and the expel cum animations not playing (character just stands there)

 

Yes, there are several fixes in place in the FHU patch for 2.03hotfix that solve lots of morph/deflate issues.  Not to say it WILL fix the problem you are having, but I know I had several similar issues, and these were fixed with the current patches.  I'd used 1.96 for a long time since 2.03 had so many issues, but this patch worked out most of them. 

 

Currently the only remaining issue I'd had (was a way for a while, just about to start up again), is that with 2.03, multiple "donor sources" kind of fail, blank out the donor list, and defaults to "human"... basically will track one source fine, and fail beyond that.  Volumes and such are tracked fine, just not the source.

Posted (edited)

Does the FHU patch work with CumSwallowNeedsAddon?

Because although the values in FHU do update for oral sex, SLIF values aren't changed for oral (I have set the morph setting to BigBelly).

Edited by DrunkPancake
Posted
On 9/29/2025 at 8:27 AM, Bigglsby said:

Currently the only remaining issue I'd had (was a way for a while, just about to start up again), is that with 2.03, multiple "donor sources" kind of fail, blank out the donor list, and defaults to "human"... basically will track one source fine, and fail beyond that.  Volumes and such are tracked fine, just not the source.

 

So I did some further testing after noticing that injector tracking would fail even with a single injector - it would occur after an hourly "event" period.  Looking at the script source for events, it looks like there is an additional condition during events to check for the impregnation option (for chaurus special events).  I'd had this option enabled.

 

On disabling the impregnation option, injector tracking works without any problem, single/multiple injectors across multiple event time periods.  So something in the chaurus impreg part of the script on event handling is breaking the source tracking for injectors.

 

So if anybody is loosing their donor tracking, disable the chaurus impregnation event options, and you should regain source tracking. 

Posted

@crajjjj

I seem to have a problem with Papyrus Tweaks NG.

While in a sexlab animation, sometimes the male actor's role, gets switched around.
This is especially visible, from the Apropos descriptions , The female actor speaks the male lines, and the male actor speaks the female lines.
Also, when the male actor finishes, sometimes there is no cum overlay added, probably because it thinks that the female actor just finished.
This only happens with Papyrus Tweaks NG enabled.

Do you have any idea why this happens? 

Posted

I've been using 1.96 this entire time because deflating/animations would instantly CTD with 2.03. after downloading the patch from here (I discovered even existed), it no longer crashes on 2.03, however animations do not play. I am really excited to see the impregnation affects from chaurus (couldn't interact with the option at all so I'm assuming it's a 2.03 feature), as well as the larva textures and animations, but my PC stands motionless while expelling (sometimes having to pause then un-pause to get working) with the pool/drain effects working fine and eggs floating outside her arms, but nothing besides that.

I asked around with few responses on the FHU page, but any help here would be super appreciated.

AFAIK no mods I have conflict with this mod, I have all of the per-requisites, and everything works fine except what I mentioned above.

really appreciate this mod, being able to get 2.03 to not CTD with this is a sign of improvement/hope  

Posted (edited)

Just to clarify, are all of the patches available from this mod page still up to date and recommended to use? What about the two patches from Craj's July 12th post, here: https://www.loverslab.com/topic/250097-hentairim/page/15/#comment-7080133 ?

 

I ask because I started a new game and had an issue with not being able to orgasm - this seems to be fixed now that I disabled the June 20 Hentairim IVDT patch from that page.

 

I currently have Hentairim tags, IVDT, cumshot, soundeffects, enjoyment expressions, Apropos2 and the apropos/hentairim 1.0.12 patch, Baka FHU and the 2.0.3.9 hentairim patch, the June 21 expressions SL Util plus patch, and this now disabled June 20 patch. With SLSO and SL Util+ of course. Just confusing to know what patches you need and which are outdated or now incorporated into other mods.

Edited by Vidust
  • 2 weeks later...
Posted
On 10/19/2025 at 3:39 PM, Vidust said:

Just to clarify, are all of the patches available from this mod page still up to date and recommended to use? What about the two patches from Craj's July 12th post, here: https://www.loverslab.com/topic/250097-hentairim/page/15/#comment-7080133 ?

 

I ask because I started a new game and had an issue with not being able to orgasm - this seems to be fixed now that I disabled the June 20 Hentairim IVDT patch from that page.

 

I currently have Hentairim tags, IVDT, cumshot, soundeffects, enjoyment expressions, Apropos2 and the apropos/hentairim 1.0.12 patch, Baka FHU and the 2.0.3.9 hentairim patch, the June 21 expressions SL Util plus patch, and this now disabled June 20 patch. With SLSO and SL Util+ of course. Just confusing to know what patches you need and which are outdated or now incorporated into other mods.

 

I use a very similar setup without any orgasm issues.  Of the mods you've listed, I don't use Cumshot, or SL smooth expressions (I assume that's what you're referencing).  The smooth expressions functionality is kinda baked in to SLU+ and MFG fix NG+, you just need to adjust their configuration to slow things down.  For example, I use "fDefaultSpeed = 0.65" in the MFG config file.

Posted

@crajjjj@andbgame

Not sure if you guys are interested in looking into any additional fixes for the FHU 2.03 patch, but I think I understand broadly WHY the sperm donor info gets cleared from the pool on each event if the Chaurus Impreg feature is enabled in the MCM.

 

With only a bit of understanding of reading code, it looks like there is a conditional missing in the

  Event OnUpdateGameTime()

section of srInfEventManager.

 

From what I understand, the Impreg feature is such that when Chaurus has filled, then the Chaurus larvae will consume any other deposits.  So the script is set up to clear out any non-chaurus genetics being carried around on each event.  However, it looks like the script is missing the condition that this should only happen IF there is Chaurus larvae present... but instead it always processes that way regardless of larvae... assuming the Impreg event is enabled in the MCM.

 

If it is a simple addition of a conditional to consume/not-consume only when Chaurus larvae are present, would that be something that can be patched in?  Of course, that is also just my read of the source on the script, may be more to it than that..

 

As I've said before, I appreciate all the work you guys have done on the patch already.  It would be nice if this feature worked as intended, but I wouldn't hold it against you if you didn't want to spend further time digging into it.  :)   Thanks in advance if you do though.

  • 2 months later...
Posted

I still have a problem with the wolf. (196 and 203) The wolf sometimes works and sometimes doesn't. But the Wolf and Dog vaginal filling doesn't work. Oral and anal work.

Posted (edited)

Hey thanks for the patches.

Is this conflict in the babo intended and supposed to win, or should I have it lose?image.png.0770a50be7c24cad72ab867317e1af3c.png

Small request if possible.

Could FHA be altered to have the deflation animation with under 1 multiplier? So they are sped up, or alternatively have the amount deflated at a time increased.
I find it takes way too long to deflate a character for my taste.

Edited by mnonyhc
Posted

Thank you so much for those patches!

Had some problem that I just could not figure out how to solve, and those patches fixed that up. 😁

Posted

I mentioned this in another thread (can't remember which one :) ), but thank you for your continued updates.   It's coming to the point where i'm basically downloading and using most, if not all, of your mods, updates, patches.   Great work and thank you for your great dedication to getting things right.

Posted (edited)
2 hours ago, mnonyhc said:

Hey thanks for the patches.

Is this conflict in the babo intended and supposed to win, or should I have it lose?image.png.0770a50be7c24cad72ab867317e1af3c.png

Small request if possible.

Could FHA be altered to have the deflation animation with under 1 multiplier? So they are sped up, or alternatively have the amount deflated at a time increased.
I find it takes way too long to deflate a character for my taste.

same scripts as the original - no new scripts from my side.

You can see the changed files on github via the link - and remove pex files  that are not changed . 

Maintaining the changed files only distro filter is tough unfortunately

Edited by crajjjj
Posted
11 hours ago, mnonyhc said:

Hey thanks for the patches.

Is this conflict in the babo intended and supposed to win, or should I have it lose?image.png.0770a50be7c24cad72ab867317e1af3c.png

Small request if possible.

Could FHA be altered to have the deflation animation with under 1 multiplier? So they are sped up, or alternatively have the amount deflated at a time increased.
I find it takes way too long to deflate a character for my taste.

in 2.0.3.10

Posted
On 10/31/2025 at 4:39 PM, Bigglsby said:

@crajjjj@andbgame

Not sure if you guys are interested in looking into any additional fixes for the FHU 2.03 patch, but I think I understand broadly WHY the sperm donor info gets cleared from the pool on each event if the Chaurus Impreg feature is enabled in the MCM.

 

With only a bit of understanding of reading code, it looks like there is a conditional missing in the

  Event OnUpdateGameTime()

section of srInfEventManager.

 

From what I understand, the Impreg feature is such that when Chaurus has filled, then the Chaurus larvae will consume any other deposits.  So the script is set up to clear out any non-chaurus genetics being carried around on each event.  However, it looks like the script is missing the condition that this should only happen IF there is Chaurus larvae present... but instead it always processes that way regardless of larvae... assuming the Impreg event is enabled in the MCM.

 

If it is a simple addition of a conditional to consume/not-consume only when Chaurus larvae are present, would that be something that can be patched in?  Of course, that is also just my read of the source on the script, may be more to it than that..

 

As I've said before, I appreciate all the work you guys have done on the patch already.  It would be nice if this feature worked as intended, but I wouldn't hold it against you if you didn't want to spend further time digging into it.  :) Thanks in advance if you do though.

in 2.0.3.10

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