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[SE] Animated Creampie


Emotional Trashcan

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ScreenShot827.jpg.960fc58475142cd049ab7a77e91fc07a.jpg

 

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just made a Simple Mod.

 

 

 

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This mod adds five types of equipable Creampie Meshes.

 

    The Mouth version is equipped in slot 59, using Niopa's Earrings skeleton.
    The Pussy version is equipped in slot 59, attached to the Pelvis skeleton.
    Pussy 01 is designed for lying-down poses, while Pussy 02 is for face-down poses, meaning their orientations are opposite.

 

    If you want to change position of Pussy01 and Pussy02, Go to the Mod folder and open AnimatedCreampie01, 02, 03 nif file(not AnimatedCreampie01n.nif - that's mouth one). change x, y, z value of Scene Root:2.

 


    The Floor version, which appears as dripping onto the ground, is equipped in slot 60 and attached to the NPC Root skeleton.

 

TullAnimatedCreampie.7z

 

*For Khajiit and Argonian players there is a esl Patch by Safado, at the bottom of comments. please check that.

 

 

Soft Requirement

    Mu Skeleton Editor

(if you have a problem with Niopa bone control, you'll need it)

 

Recommended Mods

    SAM (Screen Archer Menu)

 

 

Credits

    Daenae
    Nifskope
    Bodyslide and Outfit Studio

 

Additional Notes

 

face.jpg.bc9089b7176c73b79d9235a166e2a37d.jpg

 

    For the Mouth version, enable SAM, go to Niopa - Earrings, and adjust the position as needed.
    For the Floor version, if you want to adjust the position, modify the COM skeleton in SAM when taking screenshots (make sure to reset it afterward).
    This mod was primarily created for screenshots, but you can also use it with SexLab Trigger or Fill Her Up, or modify it as needed. and sorry, I can't do any technical support!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Edited by Emotional Trashcan

15 Comments


Recommended Comments

Jay-Omms

Posted

Oh Wow this is amazing nice work! And here I was just expecting just some screenshots and it turns out to be a nice little surprise indeed. :sweat_smile: :mrgreen::heart:;):thumbsup:

bdmt

Posted

A surprise to be sure, but a welcome one! Hmmm.... a warm american pie...🥧

Yoxgg04

Posted

anyone know if the object is supposed to be animated?

 

Emotional Trashcan

Posted (edited)

It should be animated.

Edited by Emotional Trashcan
Yoxgg04

Posted

8 minutes ago, Emotional Trashcan said:

It should be animated.

thank you :) Do you have and texture recommedations for it to stay applied to body after sex?

safado

Posted (edited)

3 hours ago, Yoxgg04 said:

thank you :) Do you have and texture recommedations for it to stay applied to body after sex?

 

Texture recommendation?

It is an "equipable" animation object (technically armor) like the ones found in ZAZ Animation pack.  It uses slot59 and the floor dropets slot60. 

 

But if you insist with getting a recommendation, you can combine it with fava beans and a nice Chianti.

Spoiler

OIP.SUa6UaXPwZKfxOqX4BcBKAHaGj?pid=Api&f

 

CRAJJ patch FHU baka 2.0.3.11 hentairim patch add to Fillherup-BAKA this creampie asset as a soft dependency. When enabled, It happens after a certain threshhold is pass, and the slot is available.  You still has to tried make the main mod works, many noobs have tried before you.........

Spoiler

and died. 

 😆  

 

Joke aside, I have never experience any version of Fillherup fail, I actually do not understand what those people are doing. 

 

 

Edited by safado
Emotional Trashcan

Posted (edited)

8 hours ago, Yoxgg04 said:

thank you :) Do you have and texture recommedations for it to stay applied to body after sex?

 

Wish I could help, but I mainly use Photoshop or 3D ones when it comes to adding cum effects to screenshots.:(

 

Edited by Emotional Trashcan
GojoPaco

Posted

Are they compatible with different body types such as UBE or would they have to be converted?

Emotional Trashcan

Posted

3 hours ago, GojoPaco said:

Are they compatible with different body types such as UBE or would they have to be converted?

 

I think you'll have to add UBE race to armors/armor addons of this mod with sseedit.

GojoPaco

Posted

On 8/10/2026 at 1:33 AM, Emotional Trashcan said:

 

I think you'll have to add UBE race to armors/armor addons of this mod with sseedit.

Thanks that worked but I can't get the mouth one to show up I'll try see if I can find what's different about that and the rest.

Lusciouslochs

Posted

On 8/10/2026 at 11:14 PM, GojoPaco said:

Thanks that worked but I can't get the mouth one to show up I'll try see if I can find what's different about that and the rest.

are you able to post what you made? i use UBE and not sure how to edit in sseedit to get his to work

kkabc123

Posted

I cant seem to get any of the effects to show at all, it says it is equipped and i can spawn the items, but no anims or textures

kkabc123

Posted

1 hour ago, kkabc123 said:

I cant seem to get any of the effects to show at all, it says it is equipped and i can spawn the items, but no anims or textures

Ok so seems like its an issue for argonians and khajits etc.
The only solution i found thus far is going into the ssedit for this mod and changing the default to your respective race

safado

Posted (edited)

21 hours ago, kkabc123 said:

Ok so seems like its an issue for argonians and khajits etc.
The only solution i found thus far is going into the ssedit for this mod and changing the default to your respective race

 

FYI <--- @Emotional Trashcan

 

@kkabc123 Thanks for the error post.

 

This mod suffers from missing races in its form tables, like many armors in vanilla Skyrim, with the incomplete "additional races" (ARMA tables) issues fixed by the Weapons Armor Clothing and Clutter Fixes mod and a few by the Unofficial Patch.  Both get it record patching overriden/rollback by mods that copy old bugged records from Skyrim.esm, CK default behavior.  Most of those issues affect "big head" races and DLC additions. 

 

Missing a couple of races in the ARMA records:

ArgonianRace "Argonian" [RACE:00013740]     <- this mod main race bug

DA13AfflictedRace "Breton" [RACE:00097A3D]   <- allows showing items if added to the Afflicted NPC.

ManakinRace "<Error: Unknown lstring ID 0001162F>" [RACE:0010760A]   <--- allows Mannequins; the error is not real, is a language replacement ID.

SnowElfRace "High Elf" [RACE:0200377D]  <- Dawnguard addition

DLC1NordRace "Nord" [RACE:0200E88A]  <- Dawnguard addition

DLC2MiraakRace "Nord" [RACE:0403CA97] <- Dragonborn addition

 

I added the missing race records to the Armor-Addon (ARMA) forms. Is an ElderScrollPlugin (.ESP) replace/overwrite patch.

It now has all original Skyrim DLC as masters.  It is a SkyrimSE/AE ESL-flagged plugin, meaning it should not use a slot in the main load order index limited to 254.  I could not attest, but it may need the use of Backported Extended ESL Support (BEES) on any SkyrimSE/AE that is older than 1.6.1133 (5 December 2023). 

TullAnimatedCreampie MissingRacesPatched.7z

 

Please post if it works.

 

Note: The head item may not align with the Argonian head. That may be why that race wasn't allowed, but it shouldn't be an issue with the other items. 

There is a way to add an extra entry that points to the Argonian-aligned item, but it requires extra work I can't do right now. 

 

 

Edited by safado
Emotional Trashcan

Posted

3 hours ago, safado said:

 

FYI <--- @Emotional Trashcan

 

@kkabc123 Thanks for the error post.

 

This mod suffers from missing races in its form tables, like many armors in vanilla Skyrim, with the incomplete "additional races" (ARMA tables) issues fixed by the Weapons Armor Clothing and Clutter Fixes mod and a few by the Unofficial Patch.  Both get it record patching overriden/rollback by mods that copy old bugged records from Skyrim.esm, CK default behavior.  Most of those issues affect "big head" races and DLC additions. 

 

Missing a couple of races in the ARMA records:

ArgonianRace "Argonian" [RACE:00013740]     <- this mod main race bug

DA13AfflictedRace "Breton" [RACE:00097A3D]   <- allows showing items if added to the Afflicted NPC.

ManakinRace "<Error: Unknown lstring ID 0001162F>" [RACE:0010760A]   <--- allows Mannequins; the error is not real, is a language replacement ID.

SnowElfRace "High Elf" [RACE:0200377D]  <- Dawnguard addition

DLC1NordRace "Nord" [RACE:0200E88A]  <- Dawnguard addition

DLC2MiraakRace "Nord" [RACE:0403CA97] <- Dragonborn addition

 

I added the missing race records to the Armor-Addon (ARMA) forms. Is an ElderScrollPlugin (.ESP) replace/overwrite patch.

It now has all original Skyrim DLC as masters.  It is a SkyrimSE/AE ESL-flagged plugin, meaning it should not use a slot in the main load order index limited to 254.  I could not attest, but it may need the use of Backported Extended ESL Support (BEES) on any SkyrimSE/AE that is older than 1.6.1133 (5 December 2023). 

TullAnimatedCreampie MissingRacesPatched.7z 839 B · 1 download

 

Please post if it works.

 

Note: The head item may not align with the Argonian head. That may be why that race wasn't allowed, but it shouldn't be an issue with the other items. 

There is a way to add an extra entry that points to the Argonian-aligned item, but it requires extra work I can't do right now. 

 

 

 

Thank you for the effort!

 

as you said, when i made this mod i forgot to add Khajiit(+khajiit vampire) and Argonian(+argonian Vampire) in the additional race list.

didn't know about the snowelf/dlc1nord/miraak too but since they are quite unique, so yeah.

 

I'll change the mod description for it.

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