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Posted

Looking at your updated SLA NG.  I was happy with it when I used it before, but saw that it wasn't working correctly with DD.  Unfortunately Ponzi didn't get back to working on it.  It looks like you've taken it over and updated and added integration for future functions of some of your other mods.  It's implied, but it looks like you fixed the DD functions too.  I'll be throwing that in on my next restart.  👍

Posted

Hey @crajjjj , I'm not sure if this is related to your patches and HENTAIRIM, but I would appreciate any advice:

 

I just made the switch from SOS to TNG. Everything works, except for the TNG hotkeys for raise/lower schlong.

 

When I try to use the hotkeys I get a message saying "[NPC Name] is invalid or busy".

 

I searched under TNG's nexus posts, but there wasn't any mention of this particular issue with the accompanying message.

 

That's why I thought it might be related to HENTAIRIM and/or provided TNG support via your patches.

 

What do you think?

Posted
1 hour ago, Serenity_XXI said:

Hey @crajjjj , I'm not sure if this is related to your patches and HENTAIRIM, but I would appreciate any advice:

 

I just made the switch from SOS to TNG. Everything works, except for the TNG hotkeys for raise/lower schlong.

 

When I try to use the hotkeys I get a message saying "[NPC Name] is invalid or busy".

 

I searched under TNG's nexus posts, but there wasn't any mention of this particular issue with the accompanying message.

 

That's why I thought it might be related to HENTAIRIM and/or provided TNG support via your patches.

 

What do you think?

It's not related, I'm just checking the keyword and size ->TNG_PapyrusUtil.GetActorSize()
No idea what's going on there

Posted
9 hours ago, Bigglsby said:

Looking at your updated SLA NG.  I was happy with it when I used it before, but saw that it wasn't working correctly with DD.  Unfortunately Ponzi didn't get back to working on it.  It looks like you've taken it over and updated and added integration for future functions of some of your other mods.  It's implied, but it looks like you fixed the DD functions too.  I'll be throwing that in on my next restart.  👍

Let me know what exactly was not working. From the first glance all is good with dd

Posted
1 hour ago, crajjjj said:

Let me know what exactly was not working. From the first glance all is good with dd

 

Ugh, looks like the info is gone when the ponzi dump thread was consolidated.  I never had the problem specifically myself, wasn't using DD at the time, but remember reading it in the thread... so unfortunately I can't give you specifics.

 

What I DO recall, is that devices (or subset - perhaps plugs only?) weren't raising arousal.  The user who reported looked at the scripts, and something wasn't being called or referenced correctly.  It wasn't a hard break, it was just something wasn't interfacing correctly.

 

Sorry I can't provide better info, I just remember that from the old support thread.  I tried looking it up, but it appears the wayback machine only shows the first page of the support thread.  The post I recall was in the last few pages I'm pretty sure...

 

Honestly, it may not be a problem - was just reported as one.  If everything seems to be working on your end, it may already be taken care of.

Posted

I just want to make sure if I don’t use TNG, do I still need to install these two TNG-supported patches? Do they fix other bugs as well?Because I think I saw in HENTAIRIM's comments that these patches fix some bugs that haven't been integrated into the original mod yet?

Posted
10 hours ago, KALA_FAHAXIKI said:

I just want to make sure if I don’t use TNG, do I still need to install these two TNG-supported patches? Do they fix other bugs as well?Because I think I saw in HENTAIRIM's comments that these patches fix some bugs that haven't been integrated into the original mod yet?

 

These patches add TNG support, but do not require TNG to be installed.  Works well with SoS.  They do improve stability to Hentairim - as some of us would have occasional hang/freeze during Slab scenes.

Posted
3 minutes ago, ebbluminous said:

Hi @crajjjj

Just seen you have posted SelxLab Aroused NG to Nexus. Which site (here/nexus) would be best to use to keep up to date with? Or a case of whatever takes your fancy...?

Nexus for updates. Whatever for feedback/questions

  • 2 weeks later...
Posted
On 6/1/2025 at 5:41 AM, KALA_FAHAXIKI said:

I just want to make sure if I don’t use TNG, do I still need to install these two TNG-supported patches? Do they fix other bugs as well?Because I think I saw in HENTAIRIM's comments that these patches fix some bugs that haven't been integrated into the original mod yet?

Yes - mostly papyrus warnings. The majority of fixes were merged, though, and I don't have the energy to keep merging minor changes. 

Also switching to slp+ now so we will see...

Posted
On 6/9/2025 at 12:08 AM, Miss Sophia said:

why would the debuffs not be applied? The wear and tear is tracked and everything else is applied, but no debuffs in magic menu.

Hmm, will take a look. I'm using SL Disparity myself for debuffs - recommended.

  • 2 weeks later...
Posted

Hi crajjjj,

 

I saw that you tried to fix the freezing issue with the Hentairim mod, but i still get freezes during scenes, more or less frequently.
Does this work for you?
Hentairim has been updated. Are your optimizations still necessary? Some of your scripts are older.
I'm using another of your mods: Sexlab Smooth Expressions 3.0.2; is it compatible with Hentairim?
My setup is Skyrim SE 1.5.97, your version of Sexlab Aroused NG, and mfg ng is the latest version.
I use SL Utility Plus, but i let Hentairim and your optimizations override SL Utility.

 

Thanks in advance.

  • 2 weeks later...
Posted (edited)

 A question relating to Apropos2 patch - would it be possible to add magic effect or a spell keyword that would trigger Apropos2 healing?

Only cosumable healing is supported by default, but its kinda odd that a healing potion can help, but a sorceress with master restoration skills cant patch herself up. 

Edit: Also. body morph patch is nice, it can free up GapeMorph esp slot. Am i correct to assume that its body type agnostic, all that matters is names of bodymorph in WearAndTear_Morphs.txt file? Tried to replace A1 morph to AnusSpread (Used on BHUNP body, its max value in RM is 2 with default of zero), doesnt seem to have any effect. Any hope of a value being exposed as well? Or perhaps a recompiled script for BHUNP users? 

 I have little to no idea of how much work that actually would be, so i do appologise if its an inappropriate thing to ask.

Edited by nilead
Posted
On 5/14/2025 at 8:20 PM, crajjjj said:

ESL flagged and added the ability to morph actors based on vaginal and anal wear and tear

Hello,
I'm using your patch version for simple wear and tear v2 "SimpleWnT2_2_Apros2_Patch" patch for apropos2. 
Will it work with apropos 2 hentairim?
Thanks.

Posted (edited)
6 hours ago, alain31 said:

Hello,
I'm using your patch version for simple wear and tear v2 "SimpleWnT2_2_Apros2_Patch" patch for apropos2. 
Will it work with apropos 2 hentairim?
Thanks.

Good question. Updated and moved here

Edited by crajjjj
Posted
4 hours ago, redrootcat said:

I'm using FHU 1.96 ,encountering an problem with facial expressions not resetting. Does this patch fix that?

Now it does

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