Thoraag Posted May 1, 2025 Posted May 1, 2025 LMAO - Tolls and Crimes View File Author's Note: LMAO - "Laws, Mischief, Authority, and Oppression", or at least that's my excuse for using the acronym. Now that the mod has been out for a good long while, Its time to clean up the description a bit. LMAO adds oppression and misogynistic behaviors to Skyrim's holds. It adds tolls to financially punish the player, petty crimes to challenge and inconvenience the player, and humiliating punishments. Guards are truly out to get you, and may stop to frisk you. Will you overcome, or fall to an increasingly hostile world? Beyond the player centric effects, World Changes dynamically handles economy behaviors, including prostitution mods, and triggers new laws and rules with licenses and ASF. The world changes with you. Punishments get more harsh, you can find NPCs observing the rules as well as the holds descend into a slavery centric world. Overall, think Sexlab Survival plus Slaverun Reloaded minus almost all of the creature things plus a ton of iteration on the features and a focus on customization and compatibility. Important note - Updates on LL will likely continue to be infrequent, I'll be trying to only update here once a new feature is solid, but i'll be updating far more frequently on the site. I do my best to keep things save safe, so you can continue playing with your current save. The updates on the site will likely have a lot more content between version updates here. Everything on the site is still completely free and always will be. https://skyrim-lmao.gitlab.io/LMAO-Mod/download/2026/09/01/alpha-builds/ - LATEST BUILD - LL will be updated on 0.0.1 (minor) increments, so iterative 0.0.0.1 versions with bugfixes and small updates will be exclusive to the site. Minor versions will have small completed features, Major versions will have keystone features. With all updates, make sure to refresh mod objects in the mcm, then save and reload to ensure your save stays up to date with any new properties. https://gitlab.com/skyrim-lmao/LMAO-Mod - Source code for the mod and the site On to the business - -----------SPECIAL THANKS!! ---------------------- H Bof - Sigils/Tattoos - not fully implemented, but will be prominent as development continues, especially as more NPC updates are done. (don't know why I can't link them directly) @krzp - Custom Body Search animations @Arkbar. - SKSE tools to prevent sprinting and jumping @asdt123123 - Whipping tools and everything leash framework. Everyone on the Discord that helps me hunt down bugs, throws out ideas, and listens to me ramble about my plans -----------TO USE------------------------------------- Enter the MCM(s) and install the mod(s). A bunch of things will be initialized, and then you can re-enter the MCM and configure it. RUN FNIS/NEMESIS/PANDORA FOR THE SEARCH ANIMS. (0.2, 0.3.7.0, 0.4.0) ----------FEATURES ---------------------------------- https://skyrim-lmao.gitlab.io/LMAO-Mod/ - I HAVE BUILT A WEBSITE TO DETAIL THE FEATURES OF THIS MOD. More pages need to be added, but I am updating when I think about it. This is far easier than updating the LL post and gives much more room to explain how things are working. --------REQUIRED MODS--------- Papyrus Util: https://www.nexusmods.com/skyrimspecialedition/mods/13048 Po3 Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854 Scrabs Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/115164 ConsoleUtilSSE NG: https://www.nexusmods.com/skyrimspecialedition/mods/76649?tab=posts JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495 Spell Perk Item Distributor: https://www.nexusmods.com/skyrimspecialedition/mods/36869 SKSE/Sky UI Leash Framework IWant Widgets && I Want Status Bars UIExtensions Papyrus Tweaks NG KID If not in 1.6.1770 - BEES - https://www.nexusmods.com/skyrimspecialedition/mods/106441 - THE SKSE TOOLS WERE ONLY MADE FOR THAT VERSION. PLEASE REPORT IF WITH BEES ITS STILL NOT WORKING (though you should have BEES regardless what are you doing its 2026) -------RECOMMENDED MODS---- Mods that integrate with it in some way - again, this mod is modular. it expects other mods to be installed. You can stick with only the required stuff if you want only SFW stuff though, I am trying to build it with SFW players in mind. None of these are required, but they play nicely with it. Steelfeathers Papyrus Extender: - this should be considered required if you are on the latest version of Skyrim. There won't be issues without it, but the "Held Stored Items" contraband crime options won't do anything. (you will still be detected for stealing, stolen goods will be confiscated, but the logic behind the theft clearing tools won't work) Licenses Player Oppression - initially this was required, but it is built to work very well together. HIGHLY recommended to the point it might as well be required. Devious Devices NG - punishments and toll payments Advanced Nudity Detection - Nudity Crime detection. SO much better than my implementation. Cum Alchemy - punishments and toll payments MME - punishments and toll payments Rapetats - punishments and toll payments CumSwallowNeedsAddon - dialogue changes/cum addiction detection Skooma Whore - punishments and toll payments Public Whore/Bimbos of Skyrim/Zaz/Submissive Lola - slave detection/dialogue changes The Ancient Profession - whore detection Sexlab, any version should be fine. I use P+, though an earlier version due to furniture incompatibility. SHOULDN'T matter currently for this mod, but I will add furniture punishments in the future. Sexlab Sexual Fame Reloaded - replaces the built in recognition stat. Takes longer to build up recognition, and longer to remove it. Unforgiving Devices - lockpicking crime can be detected even for your own devices - a toggle is added to allow the player to have the guards allow this. If not set, the guards will stop you but have unique dialogues. KziitdXXXToolset GuliGuli's Expansion - armors from this mod are detected when you are wearing it, to convert it to the devious version. ASF - Autonomous Sex Framework - enables free use features (I must overwrite its config if you want me to control it) Bathing in Skyrim - Renewed - spectators can throw tomatoes and make the player dirty ---------VOICE FILES---------------- While I haven't been making voice files directly, @ashleytaylor has been making voice files and providing them in a seperate mod they upload here: https://www.loverslab.com/files/file/45926-lmao-tolls-and-crimes-voice-pack/ it seems higher quality than just xvasynth so pop over and thank them if you like it! ---------BUILD PLANS-------------- The goal is to make a highly compatible mod that touches a whole lot of things, but doesn't stop you from playing the game as you want. It will present new options, and add some obstacles, but nothing that will prevent you from playing and beating the game, or any other quests. I want to add flavor, but not be the front and center 0.1.0 - Tolls are polished 0.2.0 - Whiterun expansion/First "Kennel" lots of detail here cause I have a lot of this built. The other cities will be similar in scope Taking inspiration from the wonderful but abandoned Sexlab Survival, I really want a "Kennel" system. A cheap, likely abusive place for the player to get a cheap bed with some risk There will be at least 2 unique NPCs per "Kennel" that can abuse the player. Harrkas- Kennel guard Barst - Hostel keeper There will be 1 female NPC that is going to basically mirror the player, they will hang around the "Kennel" and things will get progressively worse for them the more you visit. Abigail Whiterun's Kennel will be "The Warehouse" an old warehouse turned catchall guard post during wartime. It will be a new passthrough between whiterun and tamriel It will have a hostel the player can stay at for cheap It will have a actual Kennel the player can sleep in for free Whiterun will get a unique tollmaster - Thomas Noke. He will like bells. Get him enough, and he will give you a free pass to the gate any time you want. Curfew breaking can get you sent to the kennel 0.3.0 - Crimes are polished/Searching Crimes- Add more basic punishments (Drinks) Add detection for shouting in town, and smithing after curfew Guards will randomly confront the player, and search them for drugs, device keys, and lockpicks, and punish them for it. Body search animation will be used Blacksmiths have dialogue to remove devices for a fee Item confiscation 0.4.0 - More punishments, Escort System - We are working through here, working towards 0.5.0 Contraptions Whipping Roaming tax collectors will be added, that are gonna be real jerks. Highwaymen will be added in places around skyrim. Humiliation game Court wizards will have dialogue to remove tats for a fee Kicked out of town Pama devices (high harrassment) 0.5.0 - Single gates/Iron Consulate/World Events Tolls will be charged for places like Rorikstead. Some highwaymen may get actual gates they can extort you at. 0.6.0 - Riften expansion Gambling/Skooma Den NPC's - Jesser and Walter (Breaking bad nonsense) 0.7.0 - Markarth expansion The mines NPC - Lavernia (Malcolm in the middle reference) - gonna charge you for everything, and make you work the mines to pay it off 0.8.0 - Windhelm expansion Brothel. Racism (you will be treated great if you are a nord. you will be treated terribly if you are a filthy elf) 0.9.0 - Solitude expansion Temple, classic priest abuse route 1.0.0 - More world events Submitter Thoraag Submitted 04/30/25 Category Adult Mods Requirements Papyrus Util, Po3 Papyrus Extender, Scrabs Papyrus Extender, ConsoleUtilSSE NG, JContainers, Steelfeathers Papyrus Extender, SKSE/Sky UI Regular Edition Compatible Not Applicable Install Instructions With any update, Refresh mod objects in the LMAO MCM (not necessary on first install), and save and reload. Install pre reqs - most are just SKSE mods, Launch LMAO's MCM, and install it, then set any settings you want. Launch World Events MCM, install it, and set any settings you want. Economy, Prostitution, and Laws/Licenses controls will require another enable and leave mcm as they are heavy initial launches. 13
pingbi146 Posted May 1, 2025 Posted May 1, 2025 (edited) Looking forward to this, I would love a full replacement for SLSurvival. Do you plan on adding things like the map/compass system and the inequality aspects as well? Also would love descriptions in MCM to explain what certain things do in more detail Edited May 1, 2025 by pingbi146
Vollkornstulle Posted May 1, 2025 Posted May 1, 2025 (edited) I like the idea, but there are some issues that are really bad right now. From what I see so far the DD options need some serious polishing. The option for DD in the MCM activates itself when the guard tries to equip items onto you. You can deactivate it but you still get the DD dialog and as soon as he says he equips something on you it is magically active in the MCM again. Stripping option needs to be fixed: The guard strips clothing from you and that includes DD items. It only unequips half of them tho so the DD items are still lingering, meaning you don´t see them on the body and they don´t do anything but they are still equipped in the inventory. So it´s probably best to exclude the DD items from item strip (don´t know how that exactly works, I´m not a modder.). 3rd thing I want to point out is that there should probably be a grace period between force greets from the guards. I had it happen just now that the guard approached me like 10 times in 2 minutes, constantly threw devices from me on the ground and equipped others. Had like 40 lingering devices in the inventory and scattered uninteracteble accross the floor (you can´t pick up improperly removed DD items from the ground.) So far I like the concept and I´m looking forward for future polishing. Edited May 1, 2025 by Vollkornstulle grammar
Thoraag Posted May 1, 2025 Author Posted May 1, 2025 1 hour ago, Vollkornstulle said: I like the idea, but there are some issues that are really bad right now. From what I see so far the DD options need some serious polishing. The option for DD in the MCM activates itself when the guard tries to equip items onto you. You can deactivate it but you still get the DD dialog and as soon as he says he equips something on you it is magically active in the MCM again. Stripping option needs to be fixed: The guard strips clothing from you and that includes DD items. It only unequips half of them tho so the DD items are still lingering, meaning you don´t see them on the body and they don´t do anything but they are still equipped in the inventory. So it´s probably best to exclude the DD items from item strip (don´t know how that exactly works, I´m not a modder.). 3rd thing I want to point out is that there should probably be a grace period between force greets from the guards. I had it happen just now that the guard approached me like 10 times in 2 minutes, constantly threw devices from me on the ground and equipped others. Had like 40 lingering devices in the inventory and scattered uninteracteble accross the floor (you can´t pick up improperly removed DD items from the ground.) So far I like the concept and I´m looking forward for future polishing. That is all definitely a problem! I’ll see if I can’t resolve all of those issues in the next day or 2. I think I know exactly what is happening with all of that, and you are correct, I definitely need a grace period. im pretty sure what your experiencing is the punishment loop from the crime isn’t fully completing and the guard is trying to restart, and that is likely happening cause it’s not transitioning from the crime to the punishment cleanly. I need to catch those cases. And yeah, guard definitely shouldn’t be removing or replacing devices. I’ll make sure that doesn’t happen either 2
Thoraag Posted May 1, 2025 Author Posted May 1, 2025 3 hours ago, pingbi146 said: Looking forward to this, I would love a full replacement for SLSurvival. Do you plan on adding things like the map/compass system and the inequality aspects as well? Also would love descriptions in MCM to explain what certain things do in more detail Map/compass, potentially, though not yet something I’ve been looking into, inequality aspects not likely. I like the “gender matters” mod for that, and I’m more trying to peel out things from sl survival that don’t have a suitable replacement yet. I wanna mostly leave this mod to general world stuff But I will for sure try to add descriptions to everything in the mcm (and hide the couple settings that don’t do anything at all yet)
Tempmania Posted May 1, 2025 Posted May 1, 2025 (edited) 7 hours ago, thor3222 said: FEEDBACK AND SUGGESTIONS ON THIS IS ESPECIALLY ENCOURAGED. What else should this mod do? the goal for me is to make this like a Slaverun lite sort of thing, without the quest and bugs. Hell yeah. Looking forward to your Slaverun lite sort of thing. I hope you could still add quests that tie in to the slave level (or slut level?) progression for towns and cities. It would give a sense of progression as the PC engages in activities to get the buy-in of the local men or convincing the local women to serve as a public whore to advance the slave progression of the city. However, one thing I don't like about Slaverun is how the story and characters thinks that the PC is a "weak and useless slave" which clashes starkly with her heroic feats like KILLING DRAGONS. I would prefer if the dialogue in your mod treats the female Dragonborn as a slutty or exploitable hero. Mods like Public Whore, Sexlab Solutions, Sexlab Confabulation or Troubles of Heroine do this really well. Characters in these mode behave as if the PC is a capable adventurer albeit one that can be easily tricked or coerced into becoming a slut or whore. Story and lore-wise, I would also suggest the whole reason the oppressive laws are being put in place is because they just learned that some unknown woman is now the Dragonborn and she could solo-kill a dragon which is freaking the guys out 🤣. They're introducing whatever new laws they can to keep the powerful woman under control. Which could explain why she cannot enter cities with her armour or weapons... and all the DD is to just to restrich her movements and help them feel safe around her 🤣. Or in other words the higher her reputation the stricter the requirements to enter cities. Perhaps you could also introduce another reputation like Whoring or integrate with SLSF which could reduce the strictness of the laws. Maybe even becoming a Public Whore could reduce or remove the toll or DD requirements to enter cities. Edited May 1, 2025 by Tempmania 1
Thoraag Posted May 1, 2025 Author Posted May 1, 2025 1 hour ago, Monoman1 said: Great. Monoman! SL Survival was the first mod I truly loved! Hopefully this mod one day lives up to its inspiration 1
Thoraag Posted May 1, 2025 Author Posted May 1, 2025 (edited) 47 minutes ago, Tempmania said: Hell yeah. Looking forward to your Slaverun lite sort of thing. I hope you could still add quests that tie in to the slave level (or slut level?) progression for towns and cities. It would give a sense of progression as the PC engages in activities to get the buy-in of the local men or convincing the local women to serve as a public whore to advance the slave progression of the city. However, one thing I don't like about Slaverun is how the story and characters thinks that the PC is a "weak and useless slave" which clashes starkly with her heroic feats like KILLING DRAGONS. I would prefer if the dialogue in your mod treats the female Dragonborn as a slutty or exploitable hero. Mods like Public Whore, Sexlab Solutions, Sexlab Confabulation or Troubles of Heroine do this really well. Characters in these mode behave as if the PC is a capable adventurer albeit one that can be easily tricked or coerced into becoming a slut or whore. Story and lore-wise, I would also suggest the whole reason the oppressive laws are being put in place is because they just learned that some unknown woman is now the Dragonborn and she could solo-kill a dragon which is freaking the guys out 🤣. They're introducing whatever new laws they can to keep the powerful woman under control. Which could explain why she cannot enter cities with her armour or weapons... and all the DD is to just to restrich her movements and help them feel safe around her 🤣. Or in other words the higher her reputation the stricter the requirements to enter cities. Perhaps you could also introduce another reputation like Whoring or integrate with SLSF which could reduce the strictness of the laws. Maybe even becoming a Public Whore could reduce or remove the toll or DD requirements to enter cities. My general plan with it is "A mysterious new guild is entering Skyrim and wooing the jarls" (slavers guild) with the goal of introducing slavery across skyrim (long term goals enslaving all women and some men) I definitely don't want to lean towards anyone acting like the player is weak or useless, more like the guards and such are probably jealous and want to put the player "in her place" - I also want this to mirror the player, so if the player follows the rules, and does dragonborn shit, the guards will respect her and treat her well, but if the player ends up like a bimbo/whore/slave or something like that slavery will quickly progress in the city and she will quickly lose respect and get treated poorly. It might be good for me to add some sort of hidden dragon slaying reputation as well. The guards are mostly going to ignore that you are dragonborn, acting like its not a big deal or you aren't that special, but it might be good to track that stat as it would be hard for them to ignore long term as word of your feats spread. At which point they would down play things regardless. Don't want to make the player feel too good about themselves and start thinking they don't need to respect the guard. It does track public whore status as well, and restricts the player from leaving in that case, along with special dialogues for it. But I do long term want to integrate with SLSF Reloaded, and likely Sexist Guards. Factoring in those fame stats from slsf to adjust my city behavior stats just makes sense to me, and Sexist guards has a solid like 6 player stats that I like conceptually to adjust based on what the player experiences. Edited May 1, 2025 by thor3222 1
nilead Posted May 1, 2025 Posted May 1, 2025 Alot of stuff here, some of it can allready be achieved with other mods or combinations of those. One standout feature is world events. Reactivity following player choices and actions is something bethesda never was good at, and from where i stand, its the most important part of whole RP part of PRG. So anything that adds reactivity or even simple immersive progressions belongs on a pedestal (I've a small altar to Environs mod author. Not really, but i should) So idea of Skyrim getting progressively more kinky is something i find particularly enticing. Doubly so if its a two way street. A good example is BaboDiaogue. That mod, at least for my LO, is a constant source of issues and bugs But, i once decided to play a raging purtanian nun just for a change, and quest where you get a humiliating public orifice search in Markarth turned into a respectfull "Sorry to bother you, Maam" conversation. Bam - just like that, cant remove it, must have. Potential for theese world events of yours are immense. Say. add locational "Corruption" stat with 0-100 range. Over time (or MQ progress) it "naturally" raises to say 50. Players actions able to increase it further, or revert the creeping corruption. Uphold the law, complete bounties and quests (not TG/DB ones), serve the hold to keep it civil. The more "Respect" locals have for you, the higher the impact of your actions. There is gain in it, city of law and order probably wont do anything terrible to you, even should you stray from the rightous path. Be the virtous hero Skyrim deserves! Or dont. Strut around half naked, perform lewd acts in public, gain SLSF fame. DIsregard Skyrims views of what is acceptable, and lead the province into depravity. There is a risk ofcourse, as should you gain alot of "Hostility", such course can spectacularly backfire, but thats part of the fun. Be the hero Skyrim didnt deserve, but probably needs. In technical terms, it would probably be best to have something like a simple .json users can add/remove quests ids themselves, alongside with amount of corruption added or removed upon their completion, pre "Respect" multiplier. As for what it should do. there is plenty of content available here on LL. PW. Naked Defeat's public punishment, SL BodySearch, Prison overhaul, Pamas furnitures. Those can be enabled at different corruption stages. Beyond that, with power of Base object swapper, OAR and NPC clothing replacer, great many things are possible. Changing how city looks, how locals move, how they dress. And then there is CHIM and MinAI, feed it a Respect/Hostility/Corruption descriptions and watch the magic happen... One can dream. With all those possibilities, its probably beyond anything one dev can realisticly handle. Even the heavyweights like Monoman and PonziPyramid reached their limits. It would perhaps be better to make it easy to interface with, rather than attempting to take it all on yourself. Anyhow, best of luck with this. A most intriguing project.
Thoraag Posted May 1, 2025 Author Posted May 1, 2025 (edited) 1 hour ago, nilead said: Alot of stuff here, some of it can allready be achieved with other mods or combinations of those. One standout feature is world events. Reactivity following player choices and actions is something bethesda never was good at, and from where i stand, its the most important part of whole RP part of PRG. So anything that adds reactivity or even simple immersive progressions belongs on a pedestal (I've a small altar to Environs mod author. Not really, but i should) So idea of Skyrim getting progressively more kinky is something i find particularly enticing. Doubly so if its a two way street. A good example is BaboDiaogue. That mod, at least for my LO, is a constant source of issues and bugs But, i once decided to play a raging purtanian nun just for a change, and quest where you get a humiliating public orifice search in Markarth turned into a respectfull "Sorry to bother you, Maam" conversation. Bam - just like that, cant remove it, must have. Potential for theese world events of yours are immense. Say. add locational "Corruption" stat with 0-100 range. Over time (or MQ progress) it "naturally" raises to say 50. Players actions able to increase it further, or revert the creeping corruption. Uphold the law, complete bounties and quests (not TG/DB ones), serve the hold to keep it civil. The more "Respect" locals have for you, the higher the impact of your actions. There is gain in it, city of law and order probably wont do anything terrible to you, even should you stray from the rightous path. Be the virtous hero Skyrim deserves! Or dont. Strut around half naked, perform lewd acts in public, gain SLSF fame. DIsregard Skyrims views of what is acceptable, and lead the province into depravity. There is a risk ofcourse, as should you gain alot of "Hostility", such course can spectacularly backfire, but thats part of the fun. Be the hero Skyrim didnt deserve, but probably needs. In technical terms, it would probably be best to have something like a simple .json users can add/remove quests ids themselves, alongside with amount of corruption added or removed upon their completion, pre "Respect" multiplier. As for what it should do. there is plenty of content available here on LL. PW. Naked Defeat's public punishment, SL BodySearch, Prison overhaul, Pamas furnitures. Those can be enabled at different corruption stages. Beyond that, with power of Base object swapper, OAR and NPC clothing replacer, great many things are possible. Changing how city looks, how locals move, how they dress. And then there is CHIM and MinAI, feed it a Respect/Hostility/Corruption descriptions and watch the magic happen... One can dream. With all those possibilities, its probably beyond anything one dev can realisticly handle. Even the heavyweights like Monoman and PonziPyramid reached their limits. It would perhaps be better to make it easy to interface with, rather than attempting to take it all on yourself. Anyhow, best of luck with this. A most intriguing project. Yup! On the same page here! I don’t want to reinvent the wheel, I want to include a bunch of other peoples mods. There are so many fun mods with great features and I just want to create a way to make them work together nicely, rather than redo what they are. Thats why my focus is petty crimes/tolls/and kennels - no one is really doing those, but they leave a lot of ways to integrate. you mentioned quest hooks from a json file? Already implemented - look in interfaces/lmao/cites and look at whiterun. Already built the quests interaction to be expandable and adjust fame behavior, and look at the riften one to see how mods that add gates are handled. crimes and punishments have template quests that are able to be added or removed at will, to make it easily patchable and expandable. cities are similarly modular where there is a template quest that stores all the important variables for city to city behavior. the content in this mod isn’t very deep yet, but it’s been built thoughtfully for easy expansion Edited May 1, 2025 by thor3222 1
Desvati Posted May 1, 2025 Posted May 1, 2025 Oh this is very cool and it looks super promising, with how outdated Slaverun is becoming it would be nice to have a more modern replacement for it. 1
Thoraag Posted May 1, 2025 Author Posted May 1, 2025 30 minutes ago, Desvati said: Oh this is very cool and it looks super promising, with how outdated Slaverun is becoming it would be nice to have a more modern replacement for it. Yeah that one is more covered by the world changes extension, which will be slowly updated along with the main mod. That one is actually simpler to build and implement generally, I just need to find where all things hook. Its current behavior is slowly adding different licenses to skyrim through the licenses mod, slowly introducing generic slave units with hydra slavegirls, and over time adding the "kinky dialogue" feature from the licenses mod. But I want to do more especially with public whore and TAP, and potentially even do a psuedo replacement for diabloesque devices with displaymodel3 (both base models and toasts stuff) to make things feel much more oppressive visually 3
aslab Posted May 1, 2025 Posted May 1, 2025 I haven’t played this mod yet so I may be talking prematurely. But some systems I would like to see in this kind of mod is License confiscation. If PC has above a configurable bounty, call it bounty level one, the PC losses their special privileges by getting their license confiscated and can only get the license back or buy a new one after their bounty is cleared. If the PC reaches past a second level of bounty there can be further consequences such as forced prostitution where the PC has to pay back all they owe plus interest and fees. I’m sure people can think of a restrictive level three where the PC becomes a full fledged slave, and will have to do more than just paying off their debt in order to get freed. I'm thinking, at level three the PC may become a permanent property of the hold and get sent down the slavery path. 1
Thoraag Posted May 1, 2025 Author Posted May 1, 2025 (edited) 16 minutes ago, aslab said: I haven’t played this mod yet so I may be talking prematurely. But some systems I would like to see in this kind of mod is License confiscation. If PC has above a configurable bounty, call it bounty level one, the PC losses their special privileges by getting their license confiscated and can only get the license back or buy a new one after their bounty is cleared. If the PC reaches past a second level of bounty there can be further consequences such as forced prostitution where the PC has to pay back all they owe plus interest and fees. I’m sure people can think of a restrictive level three where the PC becomes a full fledged slave, and will have to do more than just paying off their debt in order to get freed. I'm thinking, at level three the PC may become a permanent property of the hold and get sent down the slavery path. I love that. I wasn't considering doing license confiscation, but it could definitely be added as a harsher punishment for committing crimes - one that guards can potentially do once you piss them off enough. Maybe something with a higher chance if you are caught running around like an idiot with a sword in town for removing a weapons license, or similarly with a magic license. Public whore will also be a harsh punishment to do the sort of forced prostitution thing, tho neither will be based off of bounty, but the guards harrassment/hostility guage. Bounties annoy me. They are hard for the player to track and cause immediate problems. Great when you want the player to go to jail, but otherwise boring from a gameplay perspective. Edited May 1, 2025 by thor3222 1
Killa4lif3 Posted May 1, 2025 Posted May 1, 2025 I will be paying close attention to the mod! Im looking forward to a SL Survival successor.
DayTri Posted May 1, 2025 Posted May 1, 2025 Suggestions for world events: - It should be possible to reverse the changes somehow. I think if there's a way to reverse the changes it introduces more of a struggle against time aspect which makes the mod more fun. - Reacting to the player is good, but there should be ways for a virtuous PC to end up in a bad situation. Maybe the guild spreading the slavery laws spreads rumors about PC, etc. - Expose a mod event to change the progression if there isn't one already, so quest mods can add "corruption" to holds based on their outcomes. 2
Thoraag Posted May 1, 2025 Author Posted May 1, 2025 (edited) 1 hour ago, DayTri said: Suggestions for world events: - It should be possible to reverse the changes somehow. I think if there's a way to reverse the changes it introduces more of a struggle against time aspect which makes the mod more fun. - Reacting to the player is good, but there should be ways for a virtuous PC to end up in a bad situation. Maybe the guild spreading the slavery laws spreads rumors about PC, etc. - Expose a mod event to change the progression if there isn't one already, so quest mods can add "corruption" to holds based on their outcomes. All things that I have plans for. Hostility/recognition/respect will scale with player actions, both for better and for worse. so a good player can avoid most harsh outcomes. However, when the kennels are introduced, it provides opportunities for even virtuous player corruption, some of it being non con (will be toggleable) For the slavery level, the plan is to introduce basic dialogues to slaves and slavers, and create gameplay interactions. Killing slavers reduces the slavery level, and less slaves and slavers will appear in the area for a while. freeing slaves will reduce the slavery level. When a city becomes a slave city, you will be able to petition the Jarl to change it, but it will require high respect and for the player to reduce the slave level enough. The slave level by itself is a race against the clock for a virtuous player regardless, as even if the player isn't around, it will slowly creep up in all areas of tamriel. if the overall world slave level is high enough, slave laws are enacted, and the virtuous player is boned. And yes I have plans to make mod events for the 4 relevant stats (and potentially 6 basic player stats) so other mods can hook in. I just need to figure out a way to do that in an easy to use way that doesn't make other mod devs do math. Right now adjusting the stats is the most annoying thing functionally about building this, as scripts crash my creation kit so its a tedious back and forth process to hook into those. I might try using dynamic dialogue replacer, as it has script adding functionality if i am remembering correctly, and would allow me to create an easy guide and interface to inject those stat changes in dialogues Edited May 1, 2025 by thor3222 2
DayTri Posted May 1, 2025 Posted May 1, 2025 2 minutes ago, thor3222 said: All things that I have plans for. Hostility/recognition/respect will scale with player actions, both for better and for worse. so a good player can avoid most harsh outcomes. However, when the kennels are introduced, it provides opportunities for even virtuous player corruption, some of it being non con (will be toggleable) For the slavery level, the plan is to introduce basic dialogues to slaves and slavers, and create gameplay interactions. Killing slavers reduces the slavery level, and less slaves and slavers will appear in the area for a while. freeing slaves will reduce the slavery level. When a city becomes a slave city, you will be able to petition the Jarl to change it, but it will require high respect and for the player to reduce the slave level enough. And yes I have plans to make mod events for the 4 relevant stats (and potentially 6 basic player stats) so other mods can hook in. I just need to figure out a way to do that in an easy to use way that doesn't make other mod devs do math Maybe PC should have an option to take the place of a slave in exchange for their freedom, that could be a good hook for player corruption.
Thoraag Posted May 1, 2025 Author Posted May 1, 2025 7 minutes ago, DayTri said: Maybe PC should have an option to take the place of a slave in exchange for their freedom, that could be a good hook for player corruption. Ooooooo I like that a lot. Maybe down the road I build small slaver camps at various points, so if that happens the player gets escorted to one and simple slavery triggers. that would also provide another thing players could ambush to reduce the slave level
The Lonesome Spirit Posted May 1, 2025 Posted May 1, 2025 Looking forward to updates to this mod, especially interested in a "Slavery System" not just for The PC. Playing with PO: Licenses is nice, but just having the player be confined by the laws feels fairly immersion breaking, thus I've been supplementing that issue with SES 2. However that mod at the moment is fairly surface level, so something that delves a bit deeper and makes things more immersive will be great! A suggestion or perhaps something I'd like to see that Slaverun had was a female slaver plot/quest line. Although it doesn't need to be nearly in depth, I would like to see a way for a female player to join the "Slavers Guild". Doing so would permit the PC with special privileges, but also harsh punishments if they fail. All the while facing the harsh attitudes of male slavers. Overall I like this style of play, because it allows you to continue that typical Skyrim power fantasy, but also still getting RP of your mod, without being a slave ourselves. Anyway good luck and thanks for modding! 2
Thoraag Posted May 1, 2025 Author Posted May 1, 2025 (edited) 39 minutes ago, The Lonesome Spirit said: Looking forward to updates to this mod, especially interested in a "Slavery System" not just for The PC. Playing with PO: Licenses is nice, but just having the player be confined by the laws feels fairly immersion breaking, thus I've been supplementing that issue with SES 2. However that mod at the moment is fairly surface level, so something that delves a bit deeper and makes things more immersive will be great! A suggestion or perhaps something I'd like to see that Slaverun had was a female slaver plot/quest line. Although it doesn't need to be nearly in depth, I would like to see a way for a female player to join the "Slavers Guild". Doing so would permit the PC with special privileges, but also harsh punishments if they fail. All the while facing the harsh attitudes of male slavers. Overall I like this style of play, because it allows you to continue that typical Skyrim power fantasy, but also still getting RP of your mod, without being a slave ourselves. Anyway good luck and thanks for modding! Yeah part of my goal with the Kennels is to provide interaction with that in some way. Each kennel will collect slaves, feed into the slavers stuff, kind of tell a story around it. I don't have any specific plans with letting the player join the slavers guild, but its not out of the question, and as I get more of the functionality and events completed the focus will become more and more story and I DEFINITELY need to give SES a look - I wasn't even aware that was a thing but there is definite potential to be symbiotic with it Edited May 1, 2025 by thor3222 2
Greenishp399 Posted May 2, 2025 Posted May 2, 2025 Very much looking forward to seeing this mod develop! Having the world changes and atmosphere of Slaverun without having to... actually play through Slaverun sounds great. Obviously it'll take awhile for the mod to get to that state, but I'm curious as to how the slavery is planned to be treated when it does show up in cities. Will the player be "sold" to an owner npc, or will they just be stripped and collared and allowed to headcanon the specifics? Either way, really like the idea of this mod. Hope development goes well!
Thoraag Posted May 2, 2025 Author Posted May 2, 2025 9 minutes ago, Greenishp399 said: Very much looking forward to seeing this mod develop! Having the world changes and atmosphere of Slaverun without having to... actually play through Slaverun sounds great. Obviously it'll take awhile for the mod to get to that state, but I'm curious as to how the slavery is planned to be treated when it does show up in cities. Will the player be "sold" to an owner npc, or will they just be stripped and collared and allowed to headcanon the specifics? Either way, really like the idea of this mod. Hope development goes well! more generic “city slave” sort of thing - collared and stripped, but no specific master. General freedom of movement though. Likely random abuse. there will be ways to actually get enslaved to a master as well but as you noted, that’s down the line potential to adjust the behavior as well or make slave training quests but those are likely down the road or spin off mods for after the noted planned feature list. 1
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