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LMAO - Tolls and Crimes

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Author's Note:
Thats right! Another mod where the Acronym was figured out before the actual name. I decided LMAO stands for "Laws, Mischief, Authority, and Oppression" which will make more sense when the other features are added. This is a big work in progress, and there is a lot still to do, but the framework for most of it is built. I've been talking about it so long if anything this release is to prove I have been doing something.

Even though this is a super beta, this should be pretty safe to install anywhere. I don't do any worldspace edits, nothing should interfere with quests or seriously change things. Even uninstalling should be pretty safe, though you would likely need to re-enable gate activation on the nearest gate if you did that.

 

Bugs will exist, but if you report them to me I'll do my best to resolve them quickly! I am using this mod to learn how to do a whole bunch of things in skyrim mods, while also unifying a bunch of unrelated mods into a semi coherent system that plays well together.

 

Long term, there is a lot of plans for this project, but to start out with, this has Tolls working, basic crime detection, and 2 initial punishments for crimes. This is abusive towards the player, uses harsh language, etc. Be warned. If my dialogue is cringe, I am sorry and am working on it. All feedback is encouraged, and please report any bugs here or in the "Citadel" Discord: https://discord.gg/qPb6RUUG36 (I am much faster at responding there, and like hearing ideas and suggestions, please feel welcome)

On to the business -

 

-----------SPECIAL THANKS!! ----------------------

H Bof - Sigils/Tattoos - not fully implemented, but will be prominent as development continues, especially as more NPC updates are done. (don't know why I can't link them directly)

@krzp - Custom Body Search animations

Everyone on the Discord that helps me hunt down bugs, throws out ideas, and listens to me ramble about my plans

 

-----------TO USE-------------------------------------

Enter the MCM(s) and install the mod(s). A bunch of things will be initialized, and then you can re-enter the MCM and configure it. 

RUN FNIS/NEMESIS/PANDORA FOR THE SEARCH ANIMS. (0.2, 0.3.7.0)
 


Tolls:

All gates for cities with their own worldspace (Windhelm, Whiterun, Solitude, Markarth, and Riften) will have tolls the player must pay to pass through the gate. This is a highly modular system.

  • Set Internal and External Tolls 
  • Set conditions for payment/gate passage (bounty, thaneship, slavery)
  • Pay flat, per level, and for followers
  • No forcegreets from guards
  • Json file can quickly update gates that are changed by mods
  • Player homes in holds will allow free entry. You can add modded player homes in the interface file for the city.
  • You can pay without bothering a guard by simply touching the gate. Avoids annoying conversations when you are just trying to get things done.
  • Tolls have their own gate guards always available
  • Tolls have ledgers at the gate that detail the toll cost scheme
  • Toll skipping detection and punishment
    • If you skip out on paying a toll, the guards might notice. If they notice, you will get a bounty, and likely have to do a NSFW payment instead of paying with money to pass.
  • SFW alternate payments 
    • These are simple gathering chores. The dialogue and tasks should be generally SFW - if not, let me know.
    • You can use these in combination with NSFW options. Guard hostility can be used to determine if you can do SFW options in this case.
  • NSFW alternate payments
    • Pay with Sex *SEXLAB REQUIRED*
    • Pay with Devious devices (set number of devices) *DDNG REQUIRED*
    • Pay with Tats (set number of tats) *RAPETATS REQUIRED*
    • Pay with drinks
      • Lactacid *MME REQUIRED*
      • Cum *CUM ALCHEMY REQUIRED*
      • Skooma *SKOOMA WHORE REQUIRED*
        • if you use skooma whore addicted, the skooma bounty will be toggled off during this, cause its exceptionally annoying. If it was on previously, it will be re-toggled on after.

 

 

Crimes:

  • Picking locks - *SKYRIM SOULS RECOMMENDED*
    • this works best with unpaused menus. The guard will pull you out to punish you
    • Integrated with Unforgiving devices, if the player is caught picking their own locks, they will still be stopped, and unique dialogue will be added.
  • Drawn magic/weapons
  • Sneaking
  • Nudity/Not naked
    • Maybe you want being naked in town a crime. Maybe you want being NOT naked in town a crime.
    • Advanced Nudity Detection implemented as an alternative to the built in nudity detection (and far superior)
  • Held lockpicks/drugs/device keys/stolen goods/contraband/unlicensed gear
    • Guards will search the player with custom animations from @krzp and now ME :)

 

Punishments:

  • Pay Fine
    • SFW option, tried to be a little silly with it at least. but its boring and I don't like it
  • Devious Devices
    • NSFW option. Guard will equip you with devices to punish you for a crime.
  • Tattoos
    • NSFW option. Guard will apply tattoos to the player to punish them.
  • Sex
    • NSFW option (obviously). Guard will demand sex to let the player go.
      • Might ask for a bribe.
        • Might trick you and still demand sex
      • Can drag you to jail for refusal.

 

City Reputation. Part of the goal with this mod is to change the guards behavior and attitude towards you as the game goes on. This is very much a work in progress, but will be touched on with every update that happens. This is done with a few simple variables per city:

 

  • Recognition
    • Talk to someone? People in the town recognize you more.
    • Every day this decays by a bit. This decay scales by how much the guards hate you and how much respect the city has for you. The higher hostility/respect, the slower the recognition decays.
  • Hostility
    • Commit crimes? Skip tolls? The guards will like you less. This will make their dialogues harsher, and enable different results for punishments
    • This decays over time, scaling with your respect. The higher the town respects you, the quicker their attitude towards you will improve.
  • Respect
    • This is a city wide sort of thing. Complete city quests? Gain respect. Fail them? Lose respect.
    • This is VERY WIP, but is done through a json file for each location. Other mods quests can be added to this without a full mod update, to allow other modders to quickly be recognized by this mod.

 

 

World Changes. The mod will have events that fire as you play the game, changing the economy, laws, licenses and more as you go. Many things are heavily adjustable in the world changes MCM

 

  • NPCs observe laws. You are not in Skyrim alone. If you have to have a collar exemption, so do NPCs. 
  • Economic changes. Dynamically adjust buying and selling prices. Adjust prostitution costs for many prostitution mods (if you find one that isn't working out of the box, let me know - i'll add it). Adjust Home, Inn, Ferry, Carriage prices and more
  • Laws/Licenses. Dynamically adjust when licenses kick in based on many customizable factors. Dynamically adjust when crime laws kick in based on slave level.

 

 

--------REQUIRED MODS---------

Papyrus Util: https://www.nexusmods.com/skyrimspecialedition/mods/13048

Po3 Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/22854

Scrabs Papyrus Extender: https://www.nexusmods.com/skyrimspecialedition/mods/115164

ConsoleUtilSSE NG: https://www.nexusmods.com/skyrimspecialedition/mods/76649?tab=posts

JContainers: https://www.nexusmods.com/skyrimspecialedition/mods/16495

Spell Perk Item Distributor: https://www.nexusmods.com/skyrimspecialedition/mods/36869
SKSE/Sky UI

 

 

-------RECOMMENDED MODS----

Mods that integrate with it in some way - again, this mod is modular. it expects other mods to be installed. You can stick with only the required stuff if you want only SFW stuff though, I am trying to build it with SFW players in mind.

None of these are required, but they play nicely with it.

  • Steelfeathers Papyrus Extender - this should be considered required if you are on the latest version of Skyrim. There won't be issues without it, but the "Held Stored Items" contraband crime options won't do anything. (you will still be detected for stealing, stolen goods will be confiscated, but the logic behind the theft clearing tools won't work) 
  • Licenses Player Oppression - initially this was required, but it is built to work very well together. HIGHLY recommended to the point it might as well be required.
  • Devious Devices NG - punishments and toll payments
  • Advanced Nudity Detection - Nudity Crime detection. SO much better than my implementation.
  • Cum Alchemy - punishments and toll payments
  • MME - punishments and toll payments
  • Rapetats - punishments and toll payments
  • CumSwallowNeedsAddon - dialogue changes/cum addiction detection
  • Skooma Whore - punishments and toll payments
  • Public Whore/Bimbos of Skyrim/Zaz/Submissive Lola - slave detection/dialogue changes
  • The Ancient Profession - whore detection
  • Sexlab, any version should be fine. I use P+, though an earlier version due to furniture incompatibility. SHOULDN'T matter currently for this mod, but I will add furniture punishments in the future.
  • Sexlab Sexual Fame Reloaded - replaces the built in recognition stat. Takes longer to build up recognition, and longer to remove it.
  • Unforgiving Devices - lockpicking crime can be detected even for your own devices - a toggle is added to allow the player to have the guards allow this. If not set, the guards will stop you but have unique dialogues.
  • KziitdXXXToolset GuliGuli's Expansion - armors from this mod are detected when you are wearing it, to convert it to the devious version.
  • ASF - Autonomous Sex Framework - enables free use features (I must overwrite its config if you want me to control it)

 

 

--------WHAT THE HELL IS WORLD EVENTS?-----------

Its there in case you want to use it. It adds a few new things, and will be updated concurrently with the main mod. Its purely for NSFW players. The goal of it is to be sort of a slaverun lite/add logical progression to a porny Skyrim. Because of the limitations of having to set MCM's for each mod, most mods are pretty much all or nothing. You put your ideal settings and hope it doesn't bug you. However, this mod looks to dynamically adjust those MCM settings over time, so the player can have a calmer onboarding, and the game slowly pushes them towards things like slavery, prostitution, drugs, etc. as the world gets worse.

 

Everything is based on your LMAO stat reputation stuff, along with a new stat for each region: Slave Level.

 

Slave level ticks up 1 per day once you reach a city, and various things will happen based on it. If the player sticks around the region, it increases more. A "Global" Slave level is set up to adjust laws and rules over all of Skyrim, which is the average of all regions.

 

FEEDBACK AND SUGGESTIONS ON THIS IS ESPECIALLY ENCOURAGED.


---------VOICE FILES----------------
While I haven't been making voice files directly, @ashleytaylor
 has been making voice files and providing them in a seperate mod they upload here: https://www.loverslab.com/files/file/45926-lmao-tolls-and-crimes-voice-pack/ it seems higher quality than just xvasynth so pop over and thank them if you like it! 

 

---------BUILD PLANS--------------

The goal is to make a highly compatible mod that touches a whole lot of things, but doesn't stop you from playing the game as you want. It will present new options, and add some obstacles, but nothing that will prevent you from playing and beating the game, or any other quests. I want to add flavor, but not be the front and center

 

0.1.0 - Tolls are polished 

0.2.0 - Whiterun expansion/First "Kennel"

lots of detail here cause I have a lot of this built. The other cities will be similar in scope

  • Taking inspiration from the wonderful but abandoned Sexlab Survival, I really want a "Kennel" system. A cheap, likely abusive place for the player to get a cheap bed with some risk
  • There will be at least 2 unique NPCs per "Kennel" that can abuse the player.
    • Harrkas- Kennel guard
    • Barst - Hostel keeper
  • There will be 1 female NPC that is going to basically mirror the player, they will hang around the "Kennel" and things will get progressively worse for them the more you visit.
    • Abigail
  • Whiterun's Kennel will be "The Warehouse" an old warehouse turned catchall guard post during wartime.
    • It will be a new passthrough between whiterun and tamriel
    • It will have a hostel the player can stay at for cheap
    • It will have a actual Kennel the player can sleep in for free
  • Whiterun will get a unique tollmaster - Thomas Noke. He will like bells. Get him enough, and he will give you a free pass to the gate any time you want.
  • Curfew breaking can get you sent to the kennel

0.3.0 - Crimes are polished/Searching Crimes- We are working through here, working towards 0.4.0

  • Add more basic punishments (Drinks)
  • Add detection for shouting in town, and smithing after curfew
  • Guards will randomly confront the player, and search them for drugs, device keys, and lockpicks, and punish them for it.
    • Body search animation will be used
  • Roaming tax collectors will be added, that are gonna be real jerks.
  • Blacksmiths have dialogue to remove devices for a fee
  • Court wizards will have dialogue to remove tats for a fee
  • Highwaymen will be added in places around skyrim.

0.4.0 - More punishments, Escort System

  • Contraptions
  • Whipping
  • Humiliation game
  • Item confiscation
  • Kicked out of town
  • Pama devices (high harrassment)

0.5.0 - Single gates/Iron Consulate/World Events

  • Tolls will be charged for places like Rorikstead. Some highwaymen may get actual gates they can extort you at.

0.6.0 - Riften expansion

  • Gambling/Skooma Den
    • NPC's - Jesser and Walter (Breaking bad nonsense)

0.7.0 - Markarth expansion

  • The mines
    • NPC - Lavernia (Malcolm in the middle reference) - gonna charge you for everything, and make you work the mines to pay it off

0.8.0 - Windhelm expansion

  • Brothel. Racism (you will be treated great if you are a nord. you will be treated terribly if you are a filthy elf)

0.9.0 - Solitude expansion

  • Temple, classic priest abuse route

1.0.0 - More world events



 


  • Submitter
  • Submitted
    04/30/25
  • Category
  • Requirements
    Papyrus Util, Po3 Papyrus Extender, Scrabs Papyrus Extender, ConsoleUtilSSE NG, JContainers, Steelfeathers Papyrus Extender, SKSE/Sky UI
  • Regular Edition Compatible
    Not Applicable
  • Install Instructions

    With any update, Refresh mod objects in the LMAO MCM (not necessary on first install), and save and reload. 

     

    Install pre reqs - most are just SKSE mods, 

    Launch LMAO's MCM, and install it, then set any settings you want. 
    Launch World Events MCM, install it, and set any settings you want. Economy, Prostitution, and Laws/Licenses controls will require another enable and leave mcm as they are heavy initial launches. 
     

 

Posted (edited)

Looking forward to this, I would love a full replacement for SLSurvival.
Do you plan on adding things like the map/compass system and the inequality aspects as well?

Also would love descriptions in MCM to explain what certain things do in more detail

Edited by pingbi146
Posted (edited)

I like the idea, but there are some issues that are really bad right now.

From what I see so far the DD options need some serious polishing.

The option for DD in the MCM  activates itself when the guard tries to equip items onto you. You can deactivate it but you still get the DD dialog and as soon as he says he equips something on you it is magically active in the MCM again.

Stripping option needs to be fixed: The guard strips clothing from you and that includes DD items. It only unequips half of them tho so the DD items are still lingering, meaning you don´t see them on the body and they don´t do anything but they are still equipped in the inventory. So it´s probably best to exclude the DD items from item strip (don´t know how that exactly works, I´m not a modder.).

3rd thing I want to point out is that there should probably be a grace period between force greets from the guards. I had it happen just now that the guard approached me like 10 times in 2 minutes, constantly threw devices from me on the ground and equipped others. Had like 40 lingering devices in the inventory and scattered uninteracteble accross the floor (you can´t pick up improperly removed DD items from the ground.)

 

So far I like the concept and I´m looking forward for future polishing. 

Edited by Vollkornstulle
grammar
Posted
1 hour ago, Vollkornstulle said:

I like the idea, but there are some issues that are really bad right now.

From what I see so far the DD options need some serious polishing.

The option for DD in the MCM  activates itself when the guard tries to equip items onto you. You can deactivate it but you still get the DD dialog and as soon as he says he equips something on you it is magically active in the MCM again.

Stripping option needs to be fixed: The guard strips clothing from you and that includes DD items. It only unequips half of them tho so the DD items are still lingering, meaning you don´t see them on the body and they don´t do anything but they are still equipped in the inventory. So it´s probably best to exclude the DD items from item strip (don´t know how that exactly works, I´m not a modder.).

3rd thing I want to point out is that there should probably be a grace period between force greets from the guards. I had it happen just now that the guard approached me like 10 times in 2 minutes, constantly threw devices from me on the ground and equipped others. Had like 40 lingering devices in the inventory and scattered uninteracteble accross the floor (you can´t pick up improperly removed DD items from the ground.)

 

So far I like the concept and I´m looking forward for future polishing. 


That is all definitely a problem! I’ll see if I can’t resolve all of those issues in the next day or 2. I think I know exactly what is happening with all of that, and you are correct, I definitely need a grace period. 
 

im pretty sure what your experiencing is the punishment loop from the crime isn’t fully completing and the guard is trying to restart, and that is likely happening cause it’s not transitioning from the crime to the punishment cleanly. I need to catch those cases. 
 

And yeah, guard definitely shouldn’t be removing or replacing devices. I’ll make sure that doesn’t happen either 

Posted
3 hours ago, pingbi146 said:

Looking forward to this, I would love a full replacement for SLSurvival.
Do you plan on adding things like the map/compass system and the inequality aspects as well?

Also would love descriptions in MCM to explain what certain things do in more detail


Map/compass, potentially, though not yet something I’ve been looking into, inequality aspects not likely. 

 

I like the “gender matters” mod for that, and I’m more trying to peel out things from sl survival that don’t have a suitable replacement yet. I wanna mostly leave this mod to general world stuff

 

But I will for sure try to add descriptions to everything in the mcm (and hide the couple settings that don’t do anything at all yet)

Posted (edited)
7 hours ago, thor3222 said:

FEEDBACK AND SUGGESTIONS ON THIS IS ESPECIALLY ENCOURAGED.

  • What else should this mod do? the goal for me is to make this like a Slaverun lite sort of thing, without the quest and bugs.

 

Hell yeah. Looking forward to your Slaverun lite sort of thing.

 

I hope you could still add quests that tie in to the slave level (or slut level?) progression for towns and cities. It would give a sense of progression as the PC engages in activities to get the buy-in of the local men or convincing the local women to serve as a public whore to advance the slave progression of the city.

 

However, one thing I don't like about Slaverun is how the story and characters thinks that the PC is a "weak and useless slave" which clashes starkly with her heroic feats like KILLING DRAGONS. I would prefer if the dialogue in your mod treats the female Dragonborn as a slutty or exploitable hero. Mods like Public Whore, Sexlab Solutions, Sexlab Confabulation or Troubles of Heroine do this really well. Characters in these mode behave as if the PC is a capable adventurer albeit one that can be easily tricked or coerced into becoming a slut or whore.

 

Story and lore-wise, I would also suggest the whole reason the oppressive laws are being put in place is because they just learned that some unknown woman is now the Dragonborn and she could solo-kill a dragon which is freaking the guys out 🤣. They're introducing whatever new laws they can to keep the powerful woman under control. Which could explain why she cannot enter cities with her armour or weapons... and all the DD is to just to restrich her movements and help them feel safe around her 🤣.

 

Or in other words the higher her reputation the stricter the requirements to enter cities. Perhaps you could also introduce another reputation like Whoring or integrate with SLSF which could reduce the strictness of the laws. Maybe even becoming a Public Whore could reduce or remove the toll or DD requirements to enter cities.

Edited by Tempmania
Posted
1 hour ago, Monoman1 said:

Great.

 

Monoman! SL Survival was the first mod I truly loved! Hopefully this mod one day lives up to its inspiration

Posted (edited)
47 minutes ago, Tempmania said:

 

Hell yeah. Looking forward to your Slaverun lite sort of thing.

 

I hope you could still add quests that tie in to the slave level (or slut level?) progression for towns and cities. It would give a sense of progression as the PC engages in activities to get the buy-in of the local men or convincing the local women to serve as a public whore to advance the slave progression of the city.

 

However, one thing I don't like about Slaverun is how the story and characters thinks that the PC is a "weak and useless slave" which clashes starkly with her heroic feats like KILLING DRAGONS. I would prefer if the dialogue in your mod treats the female Dragonborn as a slutty or exploitable hero. Mods like Public Whore, Sexlab Solutions, Sexlab Confabulation or Troubles of Heroine do this really well. Characters in these mode behave as if the PC is a capable adventurer albeit one that can be easily tricked or coerced into becoming a slut or whore.

 

Story and lore-wise, I would also suggest the whole reason the oppressive laws are being put in place is because they just learned that some unknown woman is now the Dragonborn and she could solo-kill a dragon which is freaking the guys out 🤣. They're introducing whatever new laws they can to keep the powerful woman under control. Which could explain why she cannot enter cities with her armour or weapons... and all the DD is to just to restrich her movements and help them feel safe around her 🤣.

 

Or in other words the higher her reputation the stricter the requirements to enter cities. Perhaps you could also introduce another reputation like Whoring or integrate with SLSF which could reduce the strictness of the laws. Maybe even becoming a Public Whore could reduce or remove the toll or DD requirements to enter cities.


My general plan with it is "A mysterious new guild is entering Skyrim and wooing the jarls" (slavers guild) with the goal of introducing slavery across skyrim (long term goals enslaving all women and some men)

I definitely don't want to lean towards anyone acting like the player is weak or useless, more like the guards and such are probably jealous and want to put the player "in her place" - I also want this to mirror the player, so if the player follows the rules, and does dragonborn shit, the guards will respect her and treat her well, but if the player ends up like a bimbo/whore/slave or something like that slavery will quickly progress in the city and she will quickly lose respect and get treated poorly.

It might be good for me to add some sort of hidden dragon slaying reputation as well. The guards are mostly going to ignore that you are dragonborn, acting like its not a big deal or you aren't that special, but it might be good to track that stat as it would be hard for them to ignore long term as word of your feats spread. At which point they would down play things regardless. Don't want to make the player feel too good about themselves and start thinking they don't need to respect the guard.

It does track public whore status as well, and restricts the player from leaving in that case, along with special dialogues for it.

But I do long term want to integrate with SLSF Reloaded, and likely Sexist Guards. Factoring in those fame stats from slsf to adjust my city behavior stats just makes sense to me, and Sexist guards has a solid like 6 player stats that I like conceptually to adjust based on what the player experiences.

Edited by thor3222
Posted

 Alot of stuff here, some of it can allready be achieved with other mods or combinations of those.

One standout feature is world events. Reactivity following player choices and actions is something bethesda never was good at, and from where i stand, its the most important part of whole RP part of PRG. So anything that adds reactivity or even simple immersive progressions belongs on a pedestal (I've a small altar to Environs mod author. Not really, but i should)

So idea of Skyrim getting progressively more kinky is something i find particularly enticing. Doubly so if its a two way street. 

 A good example is BaboDiaogue. That mod, at least for my LO, is a constant source of issues and bugs But, i once decided to play a raging purtanian nun just for a change, and quest where you get a humiliating public orifice search in Markarth turned into a respectfull "Sorry to bother you, Maam" conversation. Bam - just like that, cant remove it, must have.

 Potential for theese world events of yours are immense.

 Say.  add locational "Corruption" stat with 0-100 range. Over time (or MQ progress) it "naturally" raises to say 50. Players actions able to increase it further, or revert the creeping corruption. Uphold the law, complete bounties and quests (not TG/DB ones), serve the hold to keep it civil. The more "Respect" locals have for you, the higher the impact of your actions. There is gain in it, city of law and order probably wont do anything terrible to you, even should you stray from the rightous path.

 Be the virtous hero Skyrim deserves!

 Or dont. Strut around half naked, perform lewd acts in public, gain SLSF fame. DIsregard Skyrims views of what is acceptable, and lead the province into depravity. There is a risk ofcourse, as should you gain alot of "Hostility", such course can spectacularly backfire, but thats part of the fun. Be the hero Skyrim didnt deserve, but probably needs. 

  In technical terms, it would probably be best to have something like a simple .json users can add/remove quests ids themselves, alongside with amount of corruption added or removed upon their completion, pre "Respect" multiplier. 

 As for what it should do. there is plenty of content available here on LL. PW. Naked Defeat's public punishment, SL BodySearch, Prison overhaul, Pamas furnitures. Those can be enabled at different corruption stages. Beyond that, with power of Base object swapper, OAR and NPC clothing replacer, great many things are possible. Changing how city looks, how locals move, how they dress. And then there is CHIM and MinAI, feed it a Respect/Hostility/Corruption descriptions and watch the magic happen...

 One can dream. With all those possibilities, its probably beyond anything one dev can realisticly handle. Even the heavyweights like Monoman and PonziPyramid reached their limits.

It would perhaps be better to make it easy to interface with, rather than attempting to take it all on yourself.  Anyhow, best of luck with this. A most intriguing project.

Posted (edited)
1 hour ago, nilead said:

 Alot of stuff here, some of it can allready be achieved with other mods or combinations of those.

One standout feature is world events. Reactivity following player choices and actions is something bethesda never was good at, and from where i stand, its the most important part of whole RP part of PRG. So anything that adds reactivity or even simple immersive progressions belongs on a pedestal (I've a small altar to Environs mod author. Not really, but i should)

So idea of Skyrim getting progressively more kinky is something i find particularly enticing. Doubly so if its a two way street. 

 A good example is BaboDiaogue. That mod, at least for my LO, is a constant source of issues and bugs But, i once decided to play a raging purtanian nun just for a change, and quest where you get a humiliating public orifice search in Markarth turned into a respectfull "Sorry to bother you, Maam" conversation. Bam - just like that, cant remove it, must have.

 Potential for theese world events of yours are immense.

 Say.  add locational "Corruption" stat with 0-100 range. Over time (or MQ progress) it "naturally" raises to say 50. Players actions able to increase it further, or revert the creeping corruption. Uphold the law, complete bounties and quests (not TG/DB ones), serve the hold to keep it civil. The more "Respect" locals have for you, the higher the impact of your actions. There is gain in it, city of law and order probably wont do anything terrible to you, even should you stray from the rightous path.

 Be the virtous hero Skyrim deserves!

 Or dont. Strut around half naked, perform lewd acts in public, gain SLSF fame. DIsregard Skyrims views of what is acceptable, and lead the province into depravity. There is a risk ofcourse, as should you gain alot of "Hostility", such course can spectacularly backfire, but thats part of the fun. Be the hero Skyrim didnt deserve, but probably needs. 

  In technical terms, it would probably be best to have something like a simple .json users can add/remove quests ids themselves, alongside with amount of corruption added or removed upon their completion, pre "Respect" multiplier. 

 As for what it should do. there is plenty of content available here on LL. PW. Naked Defeat's public punishment, SL BodySearch, Prison overhaul, Pamas furnitures. Those can be enabled at different corruption stages. Beyond that, with power of Base object swapper, OAR and NPC clothing replacer, great many things are possible. Changing how city looks, how locals move, how they dress. And then there is CHIM and MinAI, feed it a Respect/Hostility/Corruption descriptions and watch the magic happen...

 One can dream. With all those possibilities, its probably beyond anything one dev can realisticly handle. Even the heavyweights like Monoman and PonziPyramid reached their limits.

It would perhaps be better to make it easy to interface with, rather than attempting to take it all on yourself.  Anyhow, best of luck with this. A most intriguing project.

 

Yup! On the same page here! I don’t want to reinvent the wheel, I want to include a bunch of other peoples mods. There are so many fun mods with great features and I just want to create a way to make them work together nicely, rather than redo what they are. Thats why my focus is petty crimes/tolls/and kennels - no one is really doing those, but they leave a lot of ways to integrate.

 

you mentioned quest hooks from a json file? Already implemented - look in interfaces/lmao/cites and look at whiterun. Already built the quests interaction to be expandable and adjust fame behavior, and look at the riften one to see how mods that add gates are handled.

 

crimes and punishments have template quests that are able to be added or removed at will, to make it easily patchable and expandable.
 

cities are similarly modular where there is a template quest that stores all the important variables for city to city behavior.

 

the content in this mod isn’t very deep yet, but it’s been built thoughtfully for easy expansion

Edited by thor3222
Posted

Oh this is very cool and it looks super promising, with how outdated Slaverun is becoming it would be nice to have a more modern replacement for it.

Posted
30 minutes ago, Desvati said:

Oh this is very cool and it looks super promising, with how outdated Slaverun is becoming it would be nice to have a more modern replacement for it.


Yeah that one is more covered by the world changes extension, which will be slowly updated along with the main mod. That one is actually simpler to build and implement generally, I just need to find where all things hook.

Its current behavior is slowly adding different licenses to skyrim through the licenses mod, slowly introducing generic slave units with hydra slavegirls, and over time adding the "kinky dialogue" feature from the licenses mod. But I want to do more especially with public whore and TAP, and potentially even do a psuedo replacement for diabloesque devices with displaymodel3 (both base models and toasts stuff) to make things feel much more oppressive visually

Posted

I haven’t played this mod yet so I may be talking prematurely. But some systems I would like to see in this kind of mod is License confiscation. If PC has above a configurable bounty, call it bounty level one, the PC losses their special privileges by getting their license confiscated and can only get the license back or buy a new one after their bounty is cleared. If the PC reaches past a second level of bounty there can be further consequences such as forced prostitution where the PC has to pay back all they owe plus interest and fees. I’m sure people can think of a restrictive level three where the PC becomes a full fledged slave, and will have to do more than just paying off their debt in order to get freed. I'm thinking, at level three the PC may become a permanent property of the hold and get sent down the slavery path.

Posted (edited)
16 minutes ago, aslab said:

I haven’t played this mod yet so I may be talking prematurely. But some systems I would like to see in this kind of mod is License confiscation. If PC has above a configurable bounty, call it bounty level one, the PC losses their special privileges by getting their license confiscated and can only get the license back or buy a new one after their bounty is cleared. If the PC reaches past a second level of bounty there can be further consequences such as forced prostitution where the PC has to pay back all they owe plus interest and fees. I’m sure people can think of a restrictive level three where the PC becomes a full fledged slave, and will have to do more than just paying off their debt in order to get freed. I'm thinking, at level three the PC may become a permanent property of the hold and get sent down the slavery path.


I love that. I wasn't considering doing license confiscation, but it could definitely be added as a harsher punishment for committing crimes - one that guards can potentially do once you piss them off enough. Maybe something with a higher chance if you are caught running around like an idiot with a sword in town for removing a weapons license, or similarly with a magic license.

Public whore will also be a harsh punishment to do the sort of forced prostitution thing, tho neither will be based off of bounty, but the guards harrassment/hostility guage. Bounties annoy me. They are hard for the player to track and cause immediate problems. Great when you want the player to go to jail, but otherwise boring from a gameplay perspective.

Edited by thor3222
Posted

Suggestions for world events:

 

- It should be possible to reverse the changes somehow. I think if there's a way to reverse the changes it introduces more of a struggle against time aspect which makes the mod more fun.

- Reacting to the player is good, but there should be ways for a virtuous PC to end up in a bad situation. Maybe the guild spreading the slavery laws spreads rumors about PC, etc.

- Expose a mod event to change the progression if there isn't one already, so quest mods can add "corruption" to holds based on their outcomes.

Posted (edited)
1 hour ago, DayTri said:

Suggestions for world events:

 

- It should be possible to reverse the changes somehow. I think if there's a way to reverse the changes it introduces more of a struggle against time aspect which makes the mod more fun.

- Reacting to the player is good, but there should be ways for a virtuous PC to end up in a bad situation. Maybe the guild spreading the slavery laws spreads rumors about PC, etc.

- Expose a mod event to change the progression if there isn't one already, so quest mods can add "corruption" to holds based on their outcomes.

 

All things that I have plans for.

Hostility/recognition/respect will scale with player actions, both for better and for worse. so a good player can avoid most harsh outcomes.
However, when the kennels are introduced, it provides opportunities for even virtuous player corruption, some of it being non con (will be toggleable)
For the slavery level, the plan is to introduce basic dialogues to slaves and slavers, and create gameplay interactions. Killing slavers reduces the slavery level, and less slaves and slavers will appear in the area for a while. freeing slaves will reduce the slavery level. When a city becomes a slave city, you will be able to petition the Jarl to change it, but it will require high respect and for the player to reduce the slave level enough.

The slave level by itself is a race against the clock for a virtuous player regardless, as even if the player isn't around, it will slowly creep up in all areas of tamriel. if the overall world slave level is high enough, slave laws are enacted, and the virtuous player is boned.

And yes I have plans to make mod events for the 4 relevant stats (and potentially 6 basic player stats) so other mods can hook in. I just need to figure out a way to do that in an easy to use way that doesn't make other mod devs do math.

Right now adjusting the stats is the most annoying thing functionally about building this, as scripts crash my creation kit so its a tedious back and forth process to hook into those. I might try using dynamic dialogue replacer, as it has script adding functionality if i am remembering correctly, and would allow me to create an easy guide and interface to inject those stat changes in dialogues

Edited by thor3222
Posted
2 minutes ago, thor3222 said:

 

All things that I have plans for.

Hostility/recognition/respect will scale with player actions, both for better and for worse. so a good player can avoid most harsh outcomes.
However, when the kennels are introduced, it provides opportunities for even virtuous player corruption, some of it being non con (will be toggleable)
For the slavery level, the plan is to introduce basic dialogues to slaves and slavers, and create gameplay interactions. Killing slavers reduces the slavery level, and less slaves and slavers will appear in the area for a while. freeing slaves will reduce the slavery level. When a city becomes a slave city, you will be able to petition the Jarl to change it, but it will require high respect and for the player to reduce the slave level enough.

And yes I have plans to make mod events for the 4 relevant stats (and potentially 6 basic player stats) so other mods can hook in. I just need to figure out a way to do that in an easy to use way that doesn't make other mod devs do math

 

Maybe PC should have an option to take the place of a slave in exchange for their freedom, that could be a good hook for player corruption.

Posted
7 minutes ago, DayTri said:

 

Maybe PC should have an option to take the place of a slave in exchange for their freedom, that could be a good hook for player corruption.

Ooooooo I like that a lot. Maybe down the road I build small slaver camps at various points, so if that happens the player gets escorted to one and simple slavery triggers. 
 

that would also provide another thing players could ambush to reduce the slave level 

Posted

Looking forward to updates to this mod, especially interested in a "Slavery System" not just for The PC. Playing with PO: Licenses is nice, but just having the player be confined by the laws feels fairly immersion breaking, thus I've been supplementing that issue with SES 2. However that mod at the moment is fairly surface level, so something that delves a bit deeper and makes things more immersive will be great!

 

A suggestion or perhaps something I'd like to see that Slaverun had was a female slaver plot/quest line. Although it doesn't need to be nearly in depth, I would like to see a way for a female player to join the "Slavers Guild". Doing so would permit the PC with special privileges, but also harsh punishments if they fail. All the while facing the harsh attitudes of male slavers. Overall I like this style of play, because it allows you to continue that typical Skyrim power fantasy, but also still getting RP of your mod, without being a slave ourselves.

 

Anyway good luck and thanks for modding! 

Posted (edited)
39 minutes ago, The Lonesome Spirit said:

Looking forward to updates to this mod, especially interested in a "Slavery System" not just for The PC. Playing with PO: Licenses is nice, but just having the player be confined by the laws feels fairly immersion breaking, thus I've been supplementing that issue with SES 2. However that mod at the moment is fairly surface level, so something that delves a bit deeper and makes things more immersive will be great!

 

A suggestion or perhaps something I'd like to see that Slaverun had was a female slaver plot/quest line. Although it doesn't need to be nearly in depth, I would like to see a way for a female player to join the "Slavers Guild". Doing so would permit the PC with special privileges, but also harsh punishments if they fail. All the while facing the harsh attitudes of male slavers. Overall I like this style of play, because it allows you to continue that typical Skyrim power fantasy, but also still getting RP of your mod, without being a slave ourselves.

 

Anyway good luck and thanks for modding! 

 

Yeah part of my goal with the Kennels is to provide interaction with that in some way. Each kennel will collect slaves, feed into the slavers stuff, kind of tell a story around it.

I don't have any specific plans with letting the player join the slavers guild, but its not out of the question, and as I get more of the functionality and events completed the focus will become more and more story

and I DEFINITELY need to give SES a look - I wasn't even aware that was a thing but there is definite potential to be symbiotic with it

 

Edited by thor3222
Posted

Very much looking forward to seeing this mod develop! Having the world changes and atmosphere of Slaverun without having to... actually play through Slaverun sounds great. Obviously it'll take awhile for the mod to get to that state, but I'm curious as to how the slavery is planned to be treated when it does show up in cities. Will the player be "sold" to an owner npc, or will they just be stripped and collared and allowed to headcanon the specifics?

 

Either way, really like the idea of this mod. Hope development goes well!

Posted
9 minutes ago, Greenishp399 said:

Very much looking forward to seeing this mod develop! Having the world changes and atmosphere of Slaverun without having to... actually play through Slaverun sounds great. Obviously it'll take awhile for the mod to get to that state, but I'm curious as to how the slavery is planned to be treated when it does show up in cities. Will the player be "sold" to an owner npc, or will they just be stripped and collared and allowed to headcanon the specifics?

 

Either way, really like the idea of this mod. Hope development goes well!


more generic “city slave” sort of thing - collared and stripped, but no specific master. General freedom of movement though. Likely random abuse. 
 

there will be ways to actually get enslaved to a master as well but as you noted, that’s down the line 

 

potential to adjust the behavior as well or make slave training quests but those are likely down the road or spin off mods for after the noted planned feature list. 

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