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KziitdXXXToolset GuliGuli's Expansion


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KziitdXXXToolset GuliGuli's Expansion

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Good evening everyone (or, good morning everyone, whatever).
This is the first mod I released on LL.

 

 

What is it?
As you can see, it is converted from FO4's KFT (kziitdfetishtoolset), but currently only has a portion of it. 
If you want to experience the complete kziitdfetishtoolset, please also try fo4
KFT for FO4:

 

Currently owned:
WPS2.thumb.png.7b76e1d8cc0ac5f1613bd465ccc2738f.png

WPS0.png.547f58a14ae2cbb08dae0f592e658de7.png

WPS1.thumb.png.e1b5af60658c313b0c8f9cea572cc579.png

WPS0.thumb.png.afb4527b6d05f21c8d33d2247702a5bd.png

WPS0.thumb.png.f2bbf8cf74fcb6fb8474518e8107504e.png

WPS0.png.d24c7820720b12633d0b999f7698aab0.png


What are its characteristics?
In addition to converting the original FO4 KFT meshes into Skyrim meshes, I also created some "bondage with clothing" that I believe will increase immersion and make some wonderful NSFW versions of works more rich and interesting. (I believe you have noticed it in the picture). Regarding these, it is not achieved through scripts, but through manual modification of meshes.
Here are the original costume mods corresponding to the special grids that I have created and modified (also a thank-you list, I would like to thank the great artists for their work):


Caenarvon's cosplay:https://www.nexusmods.com/skyrimspecialedition/mods/90892
WPS2.png.a77ed55b70ac8755573fc19e8591a447.png

WPS1.png.bbfa0a77397f422b8045a611c2e11c28.png

 

Ahz's Wayward Knight:https://www.nexusmods.com/skyrimspecialedition/mods/112793
 

Miallmi's Adventurer's Armor:https://www.nexusmods.com/skyrimspecialedition/mods/120367

 

xingda666's white witch:https://www.patreon.com/posts/white-witch-v3-83659292(Don't worry about Patreon, this outfit is free!)

 

Ellxe's Dominique:https://www.nexusmods.com/skyrimspecialedition/mods/103423

WPS3.thumb.png.33a594e46c01938d4853b1f8697f065a.png

WPS4.thumb.png.f17d5701844cb141c026a199b360fe27.png


I have already submitted permission applications to all the authors mentioned above. And it has already obtained the consent of Caenarvon, Ahz, xingda666,Miallmi,Ellex,Obi,TectonicLeader. My mod does not include the original meshes, materials, and textures of the artists mentioned above. So, you need to download their clothing mod first in order to see the complete appearance. Otherwise, they will not display any textures in your game or bodyslide.
Of course, if you find a piece of clothing in bodyslide but cannot see any textures, it is because I have not yet obtained authorization from the corresponding author. I'm sorry, I won't disclose any information about the clothing until I receive permission from the original author. If the author explicitly prohibits its use, I will soon update a version to remove the corresponding clothing meshes. But if the author has been away for a long time and hasn't returned in the short term, perhaps I will publish them until the author informs me of the clear message.

Other related mods:
Caenarvon's' Sangira ':https://www.nexusmods.com/skyrimspecialedition/mods/102513

Caenarvon's' Shimakaze:https://www.patreon.com/posts/skyrim-mod-pack-65154562

Caenarvon's' Magecore:https://www.nexusmods.com/skyrimspecialedition/mods/113540

Caenarvon's' ThornPrincess:https://www.nexusmods.com/skyrimspecialedition/mods/67794

Caenarvon's' Cosplay Pack - Casual (Winter):https://www.patreon.com/posts/skyrim-mod-pack-117110958

Caenarvon's' Rat:https://www.nexusmods.com/skyrimspecialedition/mods/130295

Ellxe's' SKShinobi:https://www.nexusmods.com/skyrimspecialedition/mods/133684

Ellxe's' Elvenlake:https://www.nexusmods.com/skyrimspecialedition/mods/82865

Ellxe's' KightElaine:https://www.nexusmods.com/skyrimspecialedition/mods/131624

Ellxe's' Sena:https://www.nexusmods.com/skyrimspecialedition/mods/140245

Obi's' DerketoPriestess:https://www.nexusmods.com/skyrimspecialedition/mods/137642

TectonicLeader's' priestess of time:https://www.nexusmods.com/skyrimspecialedition/mods/141486

Seungeun's' KitsuneMikoPlus:https://arca.live/b/tullius/40147186

 

 

 

 

What are its drawbacks?
So, their meshes may not be flawless, and they may not perfectly match your body's preset. Currently, it applies to all bodies that are not particularly exaggerated. It should be noted that as the first player of this mod, I will not change the settings to adapt to certain extreme bodies.--Please forgive me.
The only way you can get meshes is:

AddItemMenu - Ultimate Mod Explorer:https://www.nexusmods.com/skyrimspecialedition/mods/17563

 

Regarding the script:
I am committed to making it have functionality equivalent to the KFT framework, but due to my lack of scripting knowledge (current level: clueless), I can only make appropriate modifications based on the existing mod. I tried many mods to make it 'automated'. I request to take up some of your valuable time to read the following content:


1. DD&DDNG: I have added DD scripts for all meshes, and the corresponding ESP is "KxtGuliExDD. esp. If you refuse to use DD, you can still choose "KXT-GuliExtensions. ESP", but it doesn't have any scripts, just "clothes". Please note: If you accept DD, you will need to select both ESPs simultaneously.

 

2、PD(Practical Defeat):

There are three reasons for choosing PD: firstly, it is very similar to AAFviolate, and secondly, I have received help from numerous modders, including ponzi and krzp. Thirdly, cloudy adds VSU hard coding for PD, which enables the true realization of "automation".
I recorded a video to help understand the general process, using the cosplay of Caenarvon as an example: PD can be roughly divided into four "costume change" stages: 1. Defeat (ordinary clothing). 2. Creeping (NSFW clothing). 3. SL animation (kxt clothing). 4. Epilogue (kxt nude binding). Among them, kxt nude binding comes with DD script. (So, please turn off "pre-arm" in the DD option of PD's mcm, and at the same time, you need to set all "tops--32 slots" to "never take off" in the strip option of SL's mcm.)

 

3、VSU:https://www.nexusmods.com/skyrimspecialedition/mods/74851

and

DAV:https://www.nexusmods.com/skyrimspecialedition/mods/88302

In fact, VSU and DAV have similar functions, but each has its own advantages. I will not explain it in detail here, but VSU is more suitable for PD. Of course, if you don't play PD, but also want to achieve "automation"; Or if you want kxt to work while playing "biological animation" while using PD, please use DAV. I have added a "sl animation" trigger condition for DAV files. When the SL animation starts, the script will automatically change the character's clothing to the corresponding KXT clothing. In short, these two frameworks do not conflict, and you can install them at the same time.

 

4. Addendum: There are several situations regarding "automated replacement".
1. If you don't like "clothing bundling" and only like "naked bundling", then you can open "pre arm" in the MCM of PD (even, you don't need VSU).
2. If you like "bundled with clothing", then you only need to wear the corresponding "regular clothes" (such as Caenarvon's "school shirt", "sports swimsuit new"), and VSU will automatically switch the clothing to the corresponding "bundled version" during the "defeat" process. After installing VSU and my mod, you just need to find VSU in MCM and click on the only option that can be clicked. Of course, you need to also turn off the "pre arm" option in the MCM of PD.

 

You need at least them:

cbbe-3ba:https://www.nexusmods.com/skyrimspecialedition/mods/30174

bs&os:https://www.nexusmods.com/skyrimspecialedition/mods/201

AddItemMenu - Ultimate Mod Explorer:https://www.nexusmods.com/skyrimspecialedition/mods/17563

 


Sincere thanks:
@kziitd, Respected Master.
@Egoballistic, The Greek god in charge of scripts and frameworks.

@ponzipyramid,Although you have left, I still thank you

@krzp,Fortunately, you are still here.

@not_that_one_guy,cloudy,Thank you for making all of this come true
Caenarvon、Ahz、Miallmi、Xingda666、Ellex、Obi、TectonicLeader, Great artists, pay tribute to you!

 

Hands problem:To be honest, I wasted several months of my time on this issue, well, this feeling is like I'm eating TODD feces every day.which involves knowledge related to tangent normals and spatial normals. I have done my best to modify them. But every time, various unexpected problems arise.If someone could handle all of this, I would be grateful.

 

ScreenShot14_副本_副本_副本_副本.png


  • Submitter
  • Submitted
    09/02/2024
  • Category
  • Requirements
    cbbe-3ba:https://www.nexusmods.com/skyrimspecialedition/mods/30174 bs&os:https://www.nexusmods.com/skyrimspecialedition/mods/201 AddItemMenu - Ultimate Mod Explorer:https://www.nexusmods.com/skyrimspecialedition/mods/17563
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted

Do I need original mod in 3BA? Where I can get a good version of original mod in 3BA? Thanks

Posted
10 minutes ago, Sicumbaka said:

Do I need original mod in 3BA? Where I can get a good version of original mod in 3BA? Thanks

All of my clothing is based on 3ba. If you are already using 3ba, then you do not need another 'good version'. If you are unp or something else, then I have already listed the 3ba URLs in the list.

Posted
17 minutes ago, guliguliradish said:

All of my clothing is based on 3ba. If you are already using 3ba, then you do not need another 'good version'. If you are unp or something else, then I have already listed the 3ba URLs in the list.

so your mod is already include all items from the original mod KziitdXXXToolset ?
I don't need both mods installed yours and KziitdXXXToolset ?

Posted

Looking forward to this, I hope that if you ever get around to porting the gags they'll be compatible with high poly head, cause the ones from the skyrim toolset sadly aren't

Posted
20 minutes ago, lovalter said:

Looking forward to this, I hope that if you ever get around to porting the gags they'll be compatible with high poly head, cause the ones from the skyrim toolset sadly aren't

Yesss, that's my gripe also. I hope it can be done! Also, I didn't know the toolset from FO4 had so much more to it than what we have for skyrim! Some of those implements really are awesome! I wish you luck and will be following your progress.

Posted (edited)
7 hours ago, guliguliradish said:

If you are unp or something else, then I have already listed the 3ba URLs in the list.

 

What does that mean exactly?  👀:sweat_smile:

Edited by Jay-Omms
Posted
8 hours ago, lovalter said:

Looking forward to this, I hope that if you ever get around to porting the gags they'll be compatible with high poly head, cause the ones from the skyrim toolset sadly aren't

Sorry, I am completely clueless about scripting, but you can achieve this by replacing DD's meshes. That's how I did it.

Posted
5 hours ago, Sofian said:

omg i hope the amputee one gets added at some point im so excited for this

It's in the plan, although I personally don't like it (it looks too... hard for me to accept).
But everyone's preferences are different, and I am willing to respect that

Posted
8 hours ago, Sicumbaka said:

so your mod is already include all items from the original mod KziitdXXXToolset ?
I don't need both mods installed yours and KziitdXXXToolset ?

My version only includes legsrope and ropetoys1 (wood)

Posted

Great job, I love Kziitd's art and after I quit F4 after certain manlet decieded to torpedo all my save files, I am excited to have it in Skyrim

Posted
37 minutes ago, Sofian said:

Just a heads up i found out theres a wierd texture issue if you use slavetats

Thank you for the reminder, I forgot to mention this point. However, it is also evident. It will have inexplicable texture problems on its hands.

Posted

Wow! I did not expect to find something like this just a few weeks after talking about porting kziitd's assets into DD. Thank you for your contribution and I hope you get to port all the original fo4 assets into skyrim!

also, what are MT animations?

Posted
12 hours ago, muhavaux33 said:

Wow! I did not expect to find something like this just a few weeks after talking about porting kziitd's assets into DD. Thank you for your contribution and I hope you get to port all the original fo4 assets into skyrim!

also, what are MT animations?

I will~

MT animation is a special animation, just like DD's "constraint animation"

Posted
3 hours ago, guliguliradish said:

I will~

MT animation is a special animation, just like DD's "constraint animation"

You're talking about idles and actions right? So basically what you would want are animations playing when your character is idling with the binds, or walking/etc.

Posted
10 minutes ago, muhavaux33 said:

You're talking about idles and actions right? So basically what you would want are animations playing when your character is idling with the binds, or walking/etc.

So be it

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