guliguliradish Posted September 1, 2024 Posted September 1, 2024 KziitdXXXToolset GuliGuli's Expansion View File Good evening everyone (or, good morning everyone, whatever). This is the first mod I released on LL. What is it? As you can see, it is converted from FO4's KFT (kziitdfetishtoolset), but currently only has a portion of it. If you want to experience the complete kziitdfetishtoolset, please also try fo4 KFT for FO4: Currently owned: What are its characteristics? In addition to converting the original FO4 KFT meshes into Skyrim meshes, I also created some "bondage with clothing" that I believe will increase immersion and make some wonderful NSFW versions of works more rich and interesting. (I believe you have noticed it in the picture). Regarding these, it is not achieved through scripts, but through manual modification of meshes. Here are the original costume mods corresponding to the special grids that I have created and modified (also a thank-you list, I would like to thank the great artists for their work): Caenarvon's cosplay:https://www.nexusmods.com/skyrimspecialedition/mods/90892 Ahz's Wayward Knight:https://www.nexusmods.com/skyrimspecialedition/mods/112793 Miallmi's Adventurer's Armor:https://www.nexusmods.com/skyrimspecialedition/mods/120367 xingda666's white witch:https://www.patreon.com/posts/white-witch-v3-83659292(Don't worry about Patreon, this outfit is free!) Ellxe's Dominique:https://www.nexusmods.com/skyrimspecialedition/mods/103423 I have already submitted permission applications to all the authors mentioned above. And it has already obtained the consent of Caenarvon, Ahz, xingda666,Miallmi,Ellex,Obi,TectonicLeader. My mod does not include the original meshes, materials, and textures of the artists mentioned above. So, you need to download their clothing mod first in order to see the complete appearance. Otherwise, they will not display any textures in your game or bodyslide. Of course, if you find a piece of clothing in bodyslide but cannot see any textures, it is because I have not yet obtained authorization from the corresponding author. I'm sorry, I won't disclose any information about the clothing until I receive permission from the original author. If the author explicitly prohibits its use, I will soon update a version to remove the corresponding clothing meshes. But if the author has been away for a long time and hasn't returned in the short term, perhaps I will publish them until the author informs me of the clear message. Other related mods: Caenarvon's' Sangira ':https://www.nexusmods.com/skyrimspecialedition/mods/102513 Caenarvon's' Shimakaze:https://www.patreon.com/posts/skyrim-mod-pack-65154562 Caenarvon's' Magecore:https://www.nexusmods.com/skyrimspecialedition/mods/113540 Caenarvon's' ThornPrincess:https://www.nexusmods.com/skyrimspecialedition/mods/67794 Caenarvon's' Cosplay Pack - Casual (Winter):https://www.patreon.com/posts/skyrim-mod-pack-117110958 Caenarvon's' Rat:https://www.nexusmods.com/skyrimspecialedition/mods/130295 Ellxe's' SKShinobi:https://www.nexusmods.com/skyrimspecialedition/mods/133684 Ellxe's' Elvenlake:https://www.nexusmods.com/skyrimspecialedition/mods/82865 Ellxe's' KightElaine:https://www.nexusmods.com/skyrimspecialedition/mods/131624 Ellxe's' Sena:https://www.nexusmods.com/skyrimspecialedition/mods/140245 Obi's' DerketoPriestess:https://www.nexusmods.com/skyrimspecialedition/mods/137642 TectonicLeader's' priestess of time:https://www.nexusmods.com/skyrimspecialedition/mods/141486 Seungeun's' KitsuneMikoPlus:https://arca.live/b/tullius/40147186 What are its drawbacks? So, their meshes may not be flawless, and they may not perfectly match your body's preset. Currently, it applies to all bodies that are not particularly exaggerated. It should be noted that as the first player of this mod, I will not change the settings to adapt to certain extreme bodies.--Please forgive me. The only way you can get meshes is: AddItemMenu - Ultimate Mod Explorer:https://www.nexusmods.com/skyrimspecialedition/mods/17563 Regarding the script: I am committed to making it have functionality equivalent to the KFT framework, but due to my lack of scripting knowledge (current level: clueless), I can only make appropriate modifications based on the existing mod. I tried many mods to make it 'automated'. I request to take up some of your valuable time to read the following content: 1. DD&DDNG: I have added DD scripts for all meshes, and the corresponding ESP is "KxtGuliExDD. esp. If you refuse to use DD, you can still choose "KXT-GuliExtensions. ESP", but it doesn't have any scripts, just "clothes". Please note: If you accept DD, you will need to select both ESPs simultaneously. 2、PD(Practical Defeat): There are three reasons for choosing PD: firstly, it is very similar to AAFviolate, and secondly, I have received help from numerous modders, including ponzi and krzp. Thirdly, cloudy adds VSU hard coding for PD, which enables the true realization of "automation". I recorded a video to help understand the general process, using the cosplay of Caenarvon as an example: PD can be roughly divided into four "costume change" stages: 1. Defeat (ordinary clothing). 2. Creeping (NSFW clothing). 3. SL animation (kxt clothing). 4. Epilogue (kxt nude binding). Among them, kxt nude binding comes with DD script. (So, please turn off "pre-arm" in the DD option of PD's mcm, and at the same time, you need to set all "tops--32 slots" to "never take off" in the strip option of SL's mcm.) 3、VSU:https://www.nexusmods.com/skyrimspecialedition/mods/74851 and DAV:https://www.nexusmods.com/skyrimspecialedition/mods/88302 In fact, VSU and DAV have similar functions, but each has its own advantages. I will not explain it in detail here, but VSU is more suitable for PD. Of course, if you don't play PD, but also want to achieve "automation"; Or if you want kxt to work while playing "biological animation" while using PD, please use DAV. I have added a "sl animation" trigger condition for DAV files. When the SL animation starts, the script will automatically change the character's clothing to the corresponding KXT clothing. In short, these two frameworks do not conflict, and you can install them at the same time. 4. Addendum: There are several situations regarding "automated replacement". 1. If you don't like "clothing bundling" and only like "naked bundling", then you can open "pre arm" in the MCM of PD (even, you don't need VSU). 2. If you like "bundled with clothing", then you only need to wear the corresponding "regular clothes" (such as Caenarvon's "school shirt", "sports swimsuit new"), and VSU will automatically switch the clothing to the corresponding "bundled version" during the "defeat" process. After installing VSU and my mod, you just need to find VSU in MCM and click on the only option that can be clicked. Of course, you need to also turn off the "pre arm" option in the MCM of PD. You need at least them: cbbe-3ba:https://www.nexusmods.com/skyrimspecialedition/mods/30174 bs&os:https://www.nexusmods.com/skyrimspecialedition/mods/201 AddItemMenu - Ultimate Mod Explorer:https://www.nexusmods.com/skyrimspecialedition/mods/17563 Sincere thanks: @kziitd, Respected Master. @Egoballistic, The Greek god in charge of scripts and frameworks. @ponzipyramid,Although you have left, I still thank you @krzp,Fortunately, you are still here. @not_that_one_guy,cloudy,Thank you for making all of this come true Caenarvon、Ahz、Miallmi、Xingda666、Ellex、Obi、TectonicLeader, Great artists, pay tribute to you! Hands problem:To be honest, I wasted several months of my time on this issue, well, this feeling is like I'm eating TODD feces every day.which involves knowledge related to tangent normals and spatial normals. I have done my best to modify them. But every time, various unexpected problems arise.If someone could handle all of this, I would be grateful. Submitter guliguliradish Submitted 09/02/2024 Category Adult Mods Requirements cbbe-3ba:https://www.nexusmods.com/skyrimspecialedition/mods/30174 bs&os:https://www.nexusmods.com/skyrimspecialedition/mods/201 AddItemMenu - Ultimate Mod Explorer:https://www.nexusmods.com/skyrimspecialedition/mods/17563 Regular Edition Compatible No Install Instructions 14
Guest Posted September 1, 2024 Posted September 1, 2024 Do I need original mod in 3BA? Where I can get a good version of original mod in 3BA? Thanks
guliguliradish Posted September 1, 2024 Author Posted September 1, 2024 10 minutes ago, Sicumbaka said: Do I need original mod in 3BA? Where I can get a good version of original mod in 3BA? Thanks All of my clothing is based on 3ba. If you are already using 3ba, then you do not need another 'good version'. If you are unp or something else, then I have already listed the 3ba URLs in the list.
Guest Posted September 1, 2024 Posted September 1, 2024 17 minutes ago, guliguliradish said: All of my clothing is based on 3ba. If you are already using 3ba, then you do not need another 'good version'. If you are unp or something else, then I have already listed the 3ba URLs in the list. so your mod is already include all items from the original mod KziitdXXXToolset ? I don't need both mods installed yours and KziitdXXXToolset ?
lovalter Posted September 1, 2024 Posted September 1, 2024 Looking forward to this, I hope that if you ever get around to porting the gags they'll be compatible with high poly head, cause the ones from the skyrim toolset sadly aren't 1
Cleave Posted September 1, 2024 Posted September 1, 2024 20 minutes ago, lovalter said: Looking forward to this, I hope that if you ever get around to porting the gags they'll be compatible with high poly head, cause the ones from the skyrim toolset sadly aren't Yesss, that's my gripe also. I hope it can be done! Also, I didn't know the toolset from FO4 had so much more to it than what we have for skyrim! Some of those implements really are awesome! I wish you luck and will be following your progress.
Sofian Posted September 1, 2024 Posted September 1, 2024 omg i hope the amputee one gets added at some point im so excited for this
Jay-Omms Posted September 2, 2024 Posted September 2, 2024 (edited) 7 hours ago, guliguliradish said: If you are unp or something else, then I have already listed the 3ba URLs in the list. What does that mean exactly? 👀 Edited September 2, 2024 by Jay-Omms
guliguliradish Posted September 2, 2024 Author Posted September 2, 2024 1 hour ago, Jay-Omms said: What does that mean exactly? 👀 no,only 3ba
guliguliradish Posted September 2, 2024 Author Posted September 2, 2024 8 hours ago, lovalter said: Looking forward to this, I hope that if you ever get around to porting the gags they'll be compatible with high poly head, cause the ones from the skyrim toolset sadly aren't Sorry, I am completely clueless about scripting, but you can achieve this by replacing DD's meshes. That's how I did it.
guliguliradish Posted September 2, 2024 Author Posted September 2, 2024 5 hours ago, Sofian said: omg i hope the amputee one gets added at some point im so excited for this It's in the plan, although I personally don't like it (it looks too... hard for me to accept). But everyone's preferences are different, and I am willing to respect that 2
guliguliradish Posted September 2, 2024 Author Posted September 2, 2024 8 hours ago, Sicumbaka said: so your mod is already include all items from the original mod KziitdXXXToolset ? I don't need both mods installed yours and KziitdXXXToolset ? My version only includes legsrope and ropetoys1 (wood)
bastsard Posted September 2, 2024 Posted September 2, 2024 (edited) This is incredible sexy and kinky as hell , do you plan to make a ahz fleet knight version of this? Edited September 2, 2024 by bastsard
guliguliradish Posted September 2, 2024 Author Posted September 2, 2024 59 minutes ago, bastsard said: This is incredible sexy and kinky as hell , do you plan to make a ahz fleet knight version of this? Maybe I need its link
gibgame Posted September 2, 2024 Posted September 2, 2024 Great job, I love Kziitd's art and after I quit F4 after certain manlet decieded to torpedo all my save files, I am excited to have it in Skyrim 1
Sofian Posted September 2, 2024 Posted September 2, 2024 Just a heads up i found out theres a wierd texture issue if you use slavetats
guliguliradish Posted September 2, 2024 Author Posted September 2, 2024 37 minutes ago, Sofian said: Just a heads up i found out theres a wierd texture issue if you use slavetats Thank you for the reminder, I forgot to mention this point. However, it is also evident. It will have inexplicable texture problems on its hands.
Six-Sev 0382 Posted September 2, 2024 Posted September 2, 2024 question? what's the UI mod on the bottom right corner if you don't mind
muhavaux33 Posted September 2, 2024 Posted September 2, 2024 Wow! I did not expect to find something like this just a few weeks after talking about porting kziitd's assets into DD. Thank you for your contribution and I hope you get to port all the original fo4 assets into skyrim! also, what are MT animations?
guliguliradish Posted September 3, 2024 Author Posted September 3, 2024 16 hours ago, ViableCartoon31 said: question? what's the UI mod on the bottom right corner if you don't mind Why should I mind it? 1
guliguliradish Posted September 3, 2024 Author Posted September 3, 2024 12 hours ago, muhavaux33 said: Wow! I did not expect to find something like this just a few weeks after talking about porting kziitd's assets into DD. Thank you for your contribution and I hope you get to port all the original fo4 assets into skyrim! also, what are MT animations? I will~ MT animation is a special animation, just like DD's "constraint animation"
guliguliradish Posted September 3, 2024 Author Posted September 3, 2024 17 hours ago, Pasculita said: What is this hair mod? Dint999
muhavaux33 Posted September 3, 2024 Posted September 3, 2024 3 hours ago, guliguliradish said: I will~ MT animation is a special animation, just like DD's "constraint animation" You're talking about idles and actions right? So basically what you would want are animations playing when your character is idling with the binds, or walking/etc.
guliguliradish Posted September 3, 2024 Author Posted September 3, 2024 10 minutes ago, muhavaux33 said: You're talking about idles and actions right? So basically what you would want are animations playing when your character is idling with the binds, or walking/etc. So be it
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