thor3222 Posted May 7, 2025 Author Posted May 7, 2025 7 hours ago, NoppaiKohai said: I know it's super early to tell, but how feasible will mods like this be for Oblivion remaster? Really hope people figure out the modding for it enough to start making these kinds of mods for it too This mod would be likely very feasible, but I can say with confidence it will not be ported over there. I do rely on a few SKSE tools to extend papyrus, so those would have to be remade first (or a papyrus only solution, but the items I use papyrus for would be pretty performance intensive in papyrus), but other than that its basically just pure papyrus. That being said, im excited about skyblivion and I would like to support that when it comes out.
ercramer69 Posted May 7, 2025 Posted May 7, 2025 20 minutes ago, thor3222 said: So LMAO checks 3 AND stats for nudity, if its installed: Showing Ass (ignores if the player has a whore license) Showing Chest (ignores if the player is male or has a whore license) Showing Genitals So in that case, since AND says its showing ass it would trigger the nudity crime. Maybe I should implement a "simplistic mode" for nudity detection, where it just checks AND's "Nude" and the first pass pre-keywords for my detection system for a safety backup. That way if players feel its over sensitive they can try that - it will be UNDER sensitive, but thats better than over sensitive. That being said, I just checked in my own game with leather bikini c and leather thong c so I could see what you were seeing and it wasn't being marked as showing ass for me, and the nudity crime wasn't showing the player as nude, as intended. So I think there might be something wrong with your keywords in that particular case. Were you able to replicate the guard confrontation during a sex event though? Not during sex, it did kick off right after but my character was naked but if it does happen I'll let you know as well as what the debug messages say. As for my keywords I'm just using the ones from Advanced Nudity Detection - K.I.D. File Share and haven't made any changes to them. But as I was wearing a thong with no skirt to cover it makes sense the ass is showing.
thor3222 Posted May 7, 2025 Author Posted May 7, 2025 1 hour ago, ercramer69 said: Not during sex, it did kick off right after but my character was naked but if it does happen I'll let you know as well as what the debug messages say. As for my keywords I'm just using the ones from Advanced Nudity Detection - K.I.D. File Share and haven't made any changes to them. But as I was wearing a thong with no skirt to cover it makes sense the ass is showing. Excellent! That was the part I was worried about, so I am glad its seeming correct now. There is a setting in the debug menu to adjust the amount of time after a sex event (or triggered pause) where the nudity crime is undetected, I think I likely set the default low at 5 in game minutes, but if its a existing save that you updated it would be 15 in game minutes I think. At normal timescale (20) at 5 minutes it probably would only take like 15 seconds to trigger. I think what I am going to do for next patch is just remove the ass detection. I was borderline about that case anyway. So then with AND it will just check tits and genitals. I don't want to do a release just for that though, but if you want it, here is the updated script. just unzip it and put it in the /lmao/scripts folder. it should overwrite the existing file. LMAO_Crime_Nudity.zip 1
petterparker Posted May 7, 2025 Posted May 7, 2025 (edited) I see that "Licenses Player Oppression" was either required or recommended. So I installed LPO alongside this mod; however, I see that in MCM both mods configure the same options (e.g., the price per license). My question is... should I disable the "Licenses Player Oppression" mod options that I want to configure in this mod's MCM, and vice versa? Otherwise, if I have the same options configured in both mods, but with different values, which will take priority? I'm especially curious about the progressive license mode (the ones that are configured progressively in different cities). That is, if I play with that option enabled, should I disable those licenses in the "Licenses Player Oppression" mod? By the way, I really like the idea of this mod and everything you want to add in the future. Edited May 7, 2025 by petterparker
thor3222 Posted May 7, 2025 Author Posted May 7, 2025 4 minutes ago, petterparker said: I see that "Licenses Player Oppression" was either required or recommended. So I installed LPO alongside this mod; however, I see that in MCM both mods configure the same options (e.g., the price per license). My question is... should I disable the "Licenses Player Oppression" mod options that I want to configure in this mod's MCM, and vice versa? Otherwise, if I have the same options configured in both mods, but with different values, which will take priority? I'm especially curious about the progressive license mode (the ones that are configured progressively in different cities). That is, if I play with that option enabled, should I disable those licenses in the "Licenses Player Oppression" mod? By the way, I really like the idea of this mod and everything you want to add in the future. it’s recommended for sure. Set the costs you want to target in licenses for each license, and you can turn them on or off, whichever you prefer. the crafting license and trading license are not touched by lmao, so set them however you prefer. when you turn on the world events for licenses, it will store the values you set for the licenses as the “base cost” - the licenses will be cheaper or more expensive based on the location and your reputation. world events will also immediately disable the licenses and start its progression tool, and enable licenses one or 2 at a time as you play through the game 1
value_undefined Posted May 8, 2025 Posted May 8, 2025 Is there a reason this is built with both an esm and an esp? Two load order slots can be a lot to dedicate to a single mod in a heavy modlist.
thor3222 Posted May 8, 2025 Author Posted May 8, 2025 10 hours ago, value_undefined said: Is there a reason this is built with both an esm and an esp? Two load order slots can be a lot to dedicate to a single mod in a heavy modlist. That's fair. I will note the "World Changes" one is completely optional, it handles the dynamic world change stuff. Long term the plan is that will be ESLified, but as I'm still actively developing it if I ESLify it and run into something that ESL's wont support I don't want to require a new save for an update.
excidium93 Posted May 8, 2025 Posted May 8, 2025 I noticed that NPCs (including guards) in front of city gates queue up during curfew. Is this intended?
thor3222 Posted May 8, 2025 Author Posted May 8, 2025 (edited) 1 hour ago, petterparker said: Discord link is not working Thanks for the heads up! link has been updated: https://discord.gg/gAVDphavNq (it apparently expired in 7 days, the new one has no expiration) 1 hour ago, excidium93 said: I noticed that NPCs (including guards) in front of city gates queue up during curfew. Is this intended? Hmmm...I don't THINK its mine, the logic basically goes: if player: <variables checked> if npc: <open without checking anything> However, I do see a possibility where it might happen. The gate alias script is only ran on one gate at a time, when its initialized it sets the activation state. But I don't have anything that is releasing that blocking when the gate is changed. So its possible in a city like riften with multiple gates you move to the south of town and the gate is registered, but then move north and the gate is switched, NPCs moving towards that gate would hit it, hit activate, be stopped, and not know what to do. When the gate reconnected they would still be stuck in that case. It wouldn't have anything to do with curfew, but that is what I think might be happening. My next update will have a check and release for that case, and we can see if that ended up being the issue. edit: You can see if this works to fix it. it won't unstuck the npcs that are stuck directly, but should prevent the case from happening to others. Unzip and overwrite the one that exists in lmao/scripts. To fix the stuck npcs immediately, pull up the console, click on them, and hit "resetai" and it should kick their brains into gear. if not, they should fix themselves within like a game day. they are likely on a schedule package so when the schedule for that travel ends they will move onto something else LMAO_City_Script.zip Edited May 8, 2025 by thor3222 1
mrdoodle Posted May 9, 2025 Posted May 9, 2025 17 hours ago, excidium93 said: I noticed that NPCs (including guards) in front of city gates queue up during curfew. Is this intended? I know I had that problem with SL Survival a while back, but it turned out being some other mod messed with the doors somehow. I just can't remember which mod, but check your load order for candidates.
thor3222 Posted May 9, 2025 Author Posted May 9, 2025 3 hours ago, mrdoodle said: I know I had that problem with SL Survival a while back, but it turned out being some other mod messed with the doors somehow. I just can't remember which mod, but check your load order for candidates. Yeah i've seen that happen just generally with modded skyrim. especially mods that modify ai. That being said, im glad it was brought to my attention regardless, as it let me find a potential case where I could be causing it. After that is out i'll be confident mine doesn't cause the door hang. 1
Isildur1235 Posted May 13, 2025 Posted May 13, 2025 Interesting concept and future promise for this mod but how does that event of turning the city into a slave city works? I had both support for slavery and slavery spread 100 and nothing happened. Do I need both Licenses - Player Oppression and Slave Girls by hydragorgon for it to actually happen?
thor3222 Posted May 13, 2025 Author Posted May 13, 2025 8 hours ago, Isildur1235 said: Interesting concept and future promise for this mod but how does that event of turning the city into a slave city works? I had both support for slavery and slavery spread 100 and nothing happened. Do I need both Licenses - Player Oppression and Slave Girls by hydragorgon for it to actually happen? yes, and right now it is very simple, not fully featured. With licenses as your slave level rises a few different licenses and rules will become enabled: the nudity law will be turned off at like 30 at like 60 the clothing license will be turned on at like 75 the collar exemption will be turned on at like 90 nudity will be required for females with hydra slave girls more slave and slaver npcs will be activated as the slave level rises. the next things I’m going to be implementing is making the female npcs honor the laws as well, and building a system to swap some textures from default textures to “porny” textures 2
cerebus300 Posted May 19, 2025 Posted May 19, 2025 I'm just installing this now and removing Slaverun, as I don't like the quest part of Slaverun (really clunky). I love the progressive aspect to this mod and how it links in with Licenses. Such a brilliant idea. The progression system is awesome and looking forward to it. I would recommend removing the LMAO from the name. It just isn't necessary and makes the file hard to find in LL and in the mod order. I never remember that it is part of the title and I can never find it. 1
thor3222 Posted May 19, 2025 Author Posted May 19, 2025 (edited) 2 hours ago, cerebus300 said: I would recommend removing the LMAO from the name. It just isn't necessary and makes the file hard to find in LL and in the mod order. I never remember that it is part of the title and I can never find it. Edit: I am apparently to stupid to figure out embeds on this site, but I was trying to put the gif of Mac from IASIP saying "I'm dug in and I'm never going to change" Lol to be fair I have heard that from a couple people and I do understand that, but too much work to change now. By 1.0 im hoping the acronym makes full sense for the mod, though this early stage where its just tolls and crimes it definitely does not. I'll re-evaluate around that time and see if its something I'm willing to change. Edited May 19, 2025 by thor3222
handy11 Posted May 19, 2025 Posted May 19, 2025 hey all, is there any reason why this shouldn't work for skyrim vr? I'm using the madgod waba and usually have success with most the mods I'm trying. I reinstalled the waba and currently have this and only sexlabs, and the required mods currently installed along with the rest of the waba and experience a crash when I get to the character creation screen of live another life. any help is appreciated this mod seems great!
thor3222 Posted May 19, 2025 Author Posted May 19, 2025 2 hours ago, handy11 said: hey all, is there any reason why this shouldn't work for skyrim vr? I'm using the madgod waba and usually have success with most the mods I'm trying. I reinstalled the waba and currently have this and only sexlabs, and the required mods currently installed along with the rest of the waba and experience a crash when I get to the character creation screen of live another life. any help is appreciated this mod seems great! I THINK you already reached out on the discord, but if not, go over there and go to the lmao channel and send me your papyrus logs if it seems like it might be mine! No reason for it not to work with VR (or to cause crashes in general, all the scripts are pretty light weight and carefully built) but if your logs are showing a bunch of errors from this mod or world changes I am happy to look into them and fix them!
cerebus300 Posted May 20, 2025 Posted May 20, 2025 So, I've started a new game with this, and Licenses. I'm pretty sure that I have everything set in both MCMs to allow the global progression of slavery, but as soon as I walked up to Whiterun I was accosted by a guard and fined for a ton of things that shouldn't have been active yet. Is there something that needs to be done to have this mod stop the License options from functioning? I'm assuming just turn them all off, maybe. I'll try that and go back to a prior save and see it that works.
thor3222 Posted May 20, 2025 Author Posted May 20, 2025 3 hours ago, cerebus300 said: So, I've started a new game with this, and Licenses. I'm pretty sure that I have everything set in both MCMs to allow the global progression of slavery, but as soon as I walked up to Whiterun I was accosted by a guard and fined for a ton of things that shouldn't have been active yet. Is there something that needs to be done to have this mod stop the License options from functioning? I'm assuming just turn them all off, maybe. I'll try that and go back to a prior save and see it that works. These days it SHOULD turn everything off on initialize, however, with weapons/magic it only gives a 1 day grace period currently (I think). But you SHOULD have gotten confronted by a courier with a note detailing the weapon and magic restriction basically right away. ("To all travelers" i think its called - once its grabbed it starts the 1 day counter that turns on the licenses) I will note though I am working on some functionality cleanup on that to give the player more flexibility on how all these things start, but I am working through building those event triggers to make that happen. I'd also generally recommend turning off the fines in the licenses MCM - I don't do that, as I just want to touch the activations of the licenses mainly, and adjust licenses costs based on the players choices in the mcm
thor3222 Posted May 20, 2025 Author Posted May 20, 2025 22 hours ago, handy11 said: hey all, is there any reason why this shouldn't work for skyrim vr? I'm using the madgod waba and usually have success with most the mods I'm trying. I reinstalled the waba and currently have this and only sexlabs, and the required mods currently installed along with the rest of the waba and experience a crash when I get to the character creation screen of live another life. any help is appreciated this mod seems great! actually we did discover an issue causing crashes on Skyrim vr - something about miscutils scan by faction function isn’t working there. I have a temp fix on the discord (removing those features, though they are minor) and I’m working on an alternative for those functions
slonez1 Posted May 21, 2025 Posted May 21, 2025 Hi, thanks for the Mod, thor3222, it has some great features so far, and I can't wait to see it get further developed. Suggestion: Would it be possible to add a city punishment to have forced nudity for x days/hours? Question1: I had my tolls set to 500 flat fee and 0/level. But, when I paid and looked at the documents on their desk, it said I only owed 25. Why is that? Question2: One of my fav features of the Devious Followers mod is the option of licenses. Assuming permission, is that something you would look into patching with this or LPO? Question3: Another mod triggers a SL scene in city, and the guards yell at me like 4 times during the scene about nudity. Is there a way to detect that? I think that may have been mentioned by someone previous. Question4: Are the LMAO world changes implemented or a future work?
thor3222 Posted May 21, 2025 Author Posted May 21, 2025 1 hour ago, slonez1 said: Hi, thanks for the Mod, thor3222, it has some great features so far, and I can't wait to see it get further developed. Suggestion: Would it be possible to add a city punishment to have forced nudity for x days/hours? Question1: I had my tolls set to 500 flat fee and 0/level. But, when I paid and looked at the documents on their desk, it said I only owed 25. Why is that? Question2: One of my fav features of the Devious Followers mod is the option of licenses. Assuming permission, is that something you would look into patching with this or LPO? Question3: Another mod triggers a SL scene in city, and the guards yell at me like 4 times during the scene about nudity. Is there a way to detect that? I think that may have been mentioned by someone previous. Question4: Are the LMAO world changes implemented or a future work? Suggestion - POSSIBLE, but not currently a game plan - I prefer to keep the punishments for this mod shorter term, that would be more likely as a unique punishment by like tax collectors when I implement those. I have the framework built for longer term punishments like that, but not with that specifically in mind. I have 2 similar punishments im planning to implement down the line - both are events where the guards confiscate your stuff. One they will send you on a wild goose chase to get your stuff back, so you will be running around naked until you resolve it or find more clothes, and the other they will confiscate your stuff and kick you out of town, leaving you nude until you convince the guard to let you back in and negotiate for your things. 1 - How quickly did you check the gate after setting the fee? I BELIEVE I don't kick those changes in immediately, I think the gate needs to change first, or some other factor needs to re-trigger the fetch command. Its a coding efficiency/performance thing, but something I do plan to speed up later. 2 - Not likely with this mod or world changes, I am not planning on touching followers much with these mods, but its not impossible down the road. People are working on devious followers now so I'm waiting to see what they end up doing. I don't want to go too broad with this mod, though im experimenting with stuff like that with an unreleased follower mod im building behind the scenes. 3 - go into the debug menu of the mcm, and adjust the "pause crimes" slider, and see if that fixes your issue - I do have an event that fires off on sexlab animations that is supposed to pause those crimes, but I think the default value is too low most likely. something I keep meaning to change for future releases, but I keep forgetting. That slider is in "in game minutes" and it SHOULD just fire off on any sexlab animation, but keep me posted, if that doesn't fix it let me know and i'll see what I can do to get that resolved. definitely not ideal. 4 - a little column a, mostly column b. I have some basic stuff going with the world changes, like licenses control, but I have MANY more plans for that side that will slowly trickle in as I continue development on the main mod. 1
handy11 Posted May 21, 2025 Posted May 21, 2025 8 hours ago, thor3222 said: actually we did discover an issue causing crashes on Skyrim vr - something about miscutils scan by faction function isn’t working there. I have a temp fix on the discord (removing those features, though they are minor) and I’m working on an alternative for those functions you are an angel! I will check there shortly I had to enable papryus logging, and noticed a lot of things looking crazy in the log so wanted to do some experimenting before replying again.
afa Posted May 21, 2025 Posted May 21, 2025 (edited) Some random observations Shield seems to overwrite weapon drawn crime even if it's disable which could lead to oddity behavior with the guards, they will follow but no dialogue. It might affect further crime reporting also. Solitude gate tends to bug out. I can't nail down exactly why, but after entering and exiting a few times the gate stops asking for toll DD default gag talk doesn't work with guard dialogue of this mod, so if you enable DD as payment, get gag, you can't talk to guard again to enter/exit gate again unless you manage to get the gag off somehow. Edited May 21, 2025 by afa
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