mrgg34g Posted September 26, 2015 Posted September 26, 2015 The optional files what are the differences between p.Hud and o.Hud support. I've only downloaded and installed the anyhud one, but I would like to know what the other two do and what are they for
Falloutersexy Posted September 26, 2015 Posted September 26, 2015 Ok guys u got to see this and help me if u can. First of all DoctaSax congrats for the mod!! I havent played it yet because, although i have ALL the requirements, i cant. See whats happens: I have all the requirements: I have latest sexout 95 beta http://prntscr.com/8kncbd I have latest NVSE and NVSE extender http://prntscr.com/8knd2n I have UIO http://prntscr.com/8kndwe But when i play the game, this messages is being shown and the game exits http://prntscr.com/8knetb Any help? Update: When i type GetNVSEVersion in command console it says i have version 4.
asdasfa Posted September 26, 2015 Posted September 26, 2015 Ok guys u got to see this and help me if u can. First of all DoctaSax congrats for the mod!! I havent played it yet because, although i have ALL the requirements, i cant. See whats happens: I have all the requirements: I have latest sexout 95 beta http://prntscr.com/8kncbd I have latest NVSE and NVSE extender http://prntscr.com/8knd2n I have UIO http://prntscr.com/8kndwe But when i play the game, this messages is being shown and the game exits http://prntscr.com/8knetb Any help? Update: When i type GetNVSEVersion in command console it says i have version 4. You sure you installed NVSE properly? It looks like you used a mod manager to install NVSE. Just install it manually, and put the NVSE files inside your New Vegas root installation directory, the same directory as "FalloutNV.exe" and "FalloutNVLauncher.exe", NOT INSIDE DATA. Mod managers usually extracts files inside Data.
Falloutersexy Posted September 26, 2015 Posted September 26, 2015 Ok guys u got to see this and help me if u can. First of all DoctaSax congrats for the mod!! I havent played it yet because, although i have ALL the requirements, i cant. See whats happens: I have all the requirements: I have latest sexout 95 beta http://prntscr.com/8kncbd I have latest NVSE and NVSE extender http://prntscr.com/8knd2n I have UIO http://prntscr.com/8kndwe But when i play the game, this messages is being shown and the game exits http://prntscr.com/8knetb Any help? Update: When i type GetNVSEVersion in command console it says i have version 4. You sure you installed NVSE properly? It looks like you used a mod manager to install NVSE. Just install it manually, and put the NVSE files inside your New Vegas root installation directory, the same directory as "FalloutNV.exe" and "FalloutNVLauncher.exe", NOT INSIDE DATA. Mod managers usually extracts files inside Data. hmmm i installed it using Fomm (Fallout mod manager) Ok i will deactivate it through fomm and i will install it manually to fallout NV file (where FalloutNV.exe is located) Update: nah it didnt work. If i do it manually it says "error" http://prntscr.com/8kof67 although i have installed it properly http://prntscr.com/8kofiy And with the manual installation the game wont regcognize the command "Get NVSEVersion"
asdasfa Posted September 26, 2015 Posted September 26, 2015 Ok guys u got to see this and help me if u can. First of all DoctaSax congrats for the mod!! I havent played it yet because, although i have ALL the requirements, i cant. See whats happens: I have all the requirements: I have latest sexout 95 beta http://prntscr.com/8kncbd I have latest NVSE and NVSE extender http://prntscr.com/8knd2n I have UIO http://prntscr.com/8kndwe But when i play the game, this messages is being shown and the game exits http://prntscr.com/8knetb Any help? Update: When i type GetNVSEVersion in command console it says i have version 4. You sure you installed NVSE properly? It looks like you used a mod manager to install NVSE. Just install it manually, and put the NVSE files inside your New Vegas root installation directory, the same directory as "FalloutNV.exe" and "FalloutNVLauncher.exe", NOT INSIDE DATA. Mod managers usually extracts files inside Data. hmmm i installed it using Fomm (Fallout mod manager) Ok i will deactivate it through fomm and i will install it manually to fallout NV file (where FalloutNV.exe is located) Update: nah it didnt work. If i do it manually it says "error" http://prntscr.com/8kof67 although i have installed it properly http://prntscr.com/8kofiy And with the manual installation the game wont regcognize the command "Get NVSEVersion" Not the folder of nvse itself, just the contents of the nvse folder, namely, "nvse_1_4.dll", "nvse_1_4ng.dll", "nvse_editor_1_4.dll", "nvse_loader.exe" and "nvse_steam_loader.dll". Then you need to run "nvse_loader.exe" to run the game instead of "FalloutNV.exe". Also I noticed you have meshes and textures folder in there, those belong inside the Data folder.
Falloutersexy Posted September 26, 2015 Posted September 26, 2015 Ok guys u got to see this and help me if u can. First of all DoctaSax congrats for the mod!! I havent played it yet because, although i have ALL the requirements, i cant. See whats happens: I have all the requirements: I have latest sexout 95 beta http://prntscr.com/8kncbd I have latest NVSE and NVSE extender http://prntscr.com/8knd2n I have UIO http://prntscr.com/8kndwe But when i play the game, this messages is being shown and the game exits http://prntscr.com/8knetb Any help? Update: When i type GetNVSEVersion in command console it says i have version 4. You sure you installed NVSE properly? It looks like you used a mod manager to install NVSE. Just install it manually, and put the NVSE files inside your New Vegas root installation directory, the same directory as "FalloutNV.exe" and "FalloutNVLauncher.exe", NOT INSIDE DATA. Mod managers usually extracts files inside Data. hmmm i installed it using Fomm (Fallout mod manager) Ok i will deactivate it through fomm and i will install it manually to fallout NV file (where FalloutNV.exe is located) Update: nah it didnt work. If i do it manually it says "error" http://prntscr.com/8kof67 although i have installed it properly http://prntscr.com/8kofiy And with the manual installation the game wont regcognize the command "Get NVSEVersion" Not the folder of nvse itself, just the contents of the nvse folder, namely, "nvse_1_4.dll", "nvse_1_4ng.dll", "nvse_editor_1_4.dll", "nvse_loader.exe" and "nvse_steam_loader.dll". Then you need to run "nvse_loader.exe" to run the game instead of "FalloutNV.exe". Also I noticed you have meshes and textures folder in there, those belong inside the Data folder. lol i did exactly as you said and now the game CTD every time i play it, and now the FOMM does not work properly, because now it says "Launch NVSE" instead of "Fallout:NV" http://prntscr.com/8kp8e7
asdasfa Posted September 26, 2015 Posted September 26, 2015 What? Of course, launch NVSE, launch it via "nvse_loader.exe". To use NVSE, you need to launch the game via NVSE. Run "nvse_loader.exe" NOT "FalloutNV.exe".
Falloutersexy Posted September 26, 2015 Posted September 26, 2015 What? Of course, launch NVSE because it is installed, launch it via "nvse_loader.exe". To use NVSE, you need to launch the game via NVSE. Run "nvse_loader.exe" NOT "FalloutNV.exe". Yep, as i said i tried to launch the game through nvse_loader.exe and see what happens: http://prntscr.com/8kpcg2 It says that ".....fallout new vegas/nvse_loader.exe is not a valid application Win32." What the heck? All this started when i tried to start the game by clicking the Nvse_loader.exe. I shouldnt do it, FOMM was good at handling all the mods Forget it dude, i will try to reinstall the Fallout Mod Manager hoping that will fix the problem. Maybe you want to see a list of my mods so it might conflict each other but i dont think thats possible cuz they all worked fine be4 http://prntscr.com/8kpeu3 http://prntscr.com/8kpeyk
asdasfa Posted September 26, 2015 Posted September 26, 2015 What? Of course, launch NVSE because it is installed, launch it via "nvse_loader.exe". To use NVSE, you need to launch the game via NVSE. Run "nvse_loader.exe" NOT "FalloutNV.exe". Yep, as i said i tried to launch the game through nvse_loader.exe and see what happens: http://prntscr.com/8kpcg2 It says that ".....fallout new vegas/nvse_loader.exe is not a valid application Win32." What the heck? All this started when i tried to start the game by clicking the Nvse_loader.exe. I shouldnt do it, FOMM was good at handling all the mods Forget it dude, i will try to reinstall the Fallout Mod Manager hoping that will fix the problem. Maybe you want to see a list of my mods so it might conflict each other but i dont think thats possible cuz they all worked fine be4 http://prntscr.com/8kpeu3 http://prntscr.com/8kpeyk Dude, your files are broken, your file size says 0kb... Try redownloading NVSE, then extract it to desktop then copy again to FNV directory. You only need to install NVSE manually. You can keep using FOMM.
Falloutersexy Posted September 26, 2015 Posted September 26, 2015 What? Of course, launch NVSE because it is installed, launch it via "nvse_loader.exe". To use NVSE, you need to launch the game via NVSE. Run "nvse_loader.exe" NOT "FalloutNV.exe". Yep, as i said i tried to launch the game through nvse_loader.exe and see what happens: http://prntscr.com/8kpcg2 It says that ".....fallout new vegas/nvse_loader.exe is not a valid application Win32." What the heck? All this started when i tried to start the game by clicking the Nvse_loader.exe. I shouldnt do it, FOMM was good at handling all the mods Forget it dude, i will try to reinstall the Fallout Mod Manager hoping that will fix the problem. Maybe you want to see a list of my mods so it might conflict each other but i dont think thats possible cuz they all worked fine be4 http://prntscr.com/8kpeu3 http://prntscr.com/8kpeyk Dude, your files are broken, your file size says 0kb... Ok.. And thanks for trying to help.
Skow Posted September 26, 2015 Posted September 26, 2015 Sorry to jump in here but looking at your load order I noticed that FalloutNV.esm was not first. Every mod requires FalloutNV.esm as a master file. Push it back up to load position 00 should stop your CTD at game load (usually an indication of a master file missing). If you are not sure what file is missing it's master I recommend FNVedit (it loads all your activated files in order and will error just like FNV at boot). Differance being that FNVedit doesn't close when it errors so you can see what file is missing it's master. FNVedit can be very useful for identifying and correcting conflicts between mods but I won't go into that here.
Falloutersexy Posted September 26, 2015 Posted September 26, 2015 Sorry to jump in here but looking at your load order I noticed that FalloutNV.esm was not first. Every mod requires FalloutNV.esm as a master file. Push it back up to load position 00 should stop your CTD at game load (usually an indication of a master file missing). If you are not sure what file is missing it's master I recommend FNVedit (it loads all your activated files in order and will error just like FNV at boot). Differance being that FNVedit doesn't close when it errors so you can see what file is missing it's master. FNVedit can be very useful for identifying and correcting conflicts between mods but I won't go into that here. Nah it was working fine before even when fallout.esm was not first. Although it is complicated i will try out FNVedit, although i think that it is best to uninstall the game and reinstall it. Update: I did the FNVedit. I did some minor changes in load order but the game keep crushing when it load. FNVedit cant find the problem.
Falloutersexy Posted September 27, 2015 Posted September 27, 2015 Sorry to jump in here but looking at your load order I noticed that FalloutNV.esm was not first. Every mod requires FalloutNV.esm as a master file. Push it back up to load position 00 should stop your CTD at game load (usually an indication of a master file missing). If you are not sure what file is missing it's master I recommend FNVedit (it loads all your activated files in order and will error just like FNV at boot). Differance being that FNVedit doesn't close when it errors so you can see what file is missing it's master. FNVedit can be very useful for identifying and correcting conflicts between mods but I won't go into that here. What? Of course, launch NVSE because it is installed, launch it via "nvse_loader.exe". To use NVSE, you need to launch the game via NVSE. Run "nvse_loader.exe" NOT "FalloutNV.exe". Yep, as i said i tried to launch the game through nvse_loader.exe and see what happens: http://prntscr.com/8kpcg2 It says that ".....fallout new vegas/nvse_loader.exe is not a valid application Win32." What the heck? All this started when i tried to start the game by clicking the Nvse_loader.exe. I shouldnt do it, FOMM was good at handling all the mods Forget it dude, i will try to reinstall the Fallout Mod Manager hoping that will fix the problem. Maybe you want to see a list of my mods so it might conflict each other but i dont think thats possible cuz they all worked fine be4 http://prntscr.com/8kpeu3 http://prntscr.com/8kpeyk Dude, your files are broken, your file size says 0kb... Try redownloading NVSE, then extract it to desktop then copy again to FNV directory. You only need to install NVSE manually. You can keep using FOMM. Alright i fixed it. I uninstalled and reinstalled the game again. Now it plays normally with all the mods. Latest NVSE's files are still 0kbs tho, and i dont know why.
asdasfa Posted September 27, 2015 Posted September 27, 2015 Perhaps you're trying to extract the files from inside Program Files or something? Windows usually requires admin rights to do stuff in there. As shown from your screenshot here http://prntscr.com/8kof67, the extraction failed, that's probably why you got broken files, try extracting it to Desktop. Also, as Skow said, always make sure FalloutNV.esm is always first in your load order. You could try this version of FOMM: http://www.loverslab.com/topic/17895-fomm-custom-build-0141113/ It can show you if you have something wrong in your load order.
dongding Posted September 28, 2015 Posted September 28, 2015 Any plans to add an orgasm sound effect?
DoctaSax Posted September 30, 2015 Author Posted September 30, 2015 Update: 0.94 The same changes as in the test versions I've floated before, with the error corrections. Requires NG 2.10.95.07 - ie the latest beta as of this moment. added SpunkFuRemoveSperm UDF for Hal to call on an actor (decimal = 423412) changes in on-sex-start stuff: - added "nonarousal" checks in the start hook to preempt arousal being calculated for birthing & crucifixion etc. 'Birthing' is assigned its own role, called that. - completely revised the roles system to make use of NG's "flags" and (for 3somes) "pen" stringmaps rather than arrays of my own, making spunk futureproof for when new anims get added to NG.global changes:changed gravity/body angle check to use the "pos" data in NG's anim defs, again futureproofing thaton-orgasm changes: changed the handing out of xp changed everything semen-related (overflow, pullout, spurt creation, multiple targets, and so on) simplified the upsuck effect, only picks one spurt to suck up rather than all applicable ones nowtracking changes: made semen and sperm tracking weigh less, doing NX recalculation in a separate run of the cycle rather than tacked on top of a regular evaluation removed deep dumps of arrays every x cycles.
LadyM Posted September 30, 2015 Posted September 30, 2015 @DoctaSax, I've looked all over for this version and can't find it: Requires NG 2.10.95.07. Do you have the link?
DoctaSax Posted September 30, 2015 Author Posted September 30, 2015 @DoctaSax, I've looked all over for this version and can't find it: Requires NG 2.10.95.07. Do you have the link? Unless I fucked up, it should be the current beta.
VaunWolfe Posted September 30, 2015 Posted September 30, 2015 It is on the first page. It is sexout ng beta.
LadyM Posted September 30, 2015 Posted September 30, 2015 Thanks guys, I have the mod in and it loaded without any error messages so I think I'm good to go. I checked the date on the ng beta and it looks like it's the one I have but I wasn't able to find the version number to cross check it but it was the one uploaded in August that I have now.
Guest Jezzy Posted October 1, 2015 Posted October 1, 2015 I really like this mod! Thanks DoctaSax! I have a few question for you if you dont mind tho 1) do you plan to release your mod as a ESM someday? 2) which script tell if actor A has release inside actor B vagina? J
DoctaSax Posted October 2, 2015 Author Posted October 2, 2015 I really like this mod! Thanks DoctaSax! I have a few question for you if you dont mind tho 1) do you plan to release your mod as a ESM someday? 2) which script tell if actor A has release inside actor B vagina? J 1) There's no need. 2) I don't think there's a single script doing exactly what you describe there. If interested, I can tell you how to register a custom event that Spunk can trigger for you, in order to notify you of that happening.
DoctaSax Posted October 2, 2015 Author Posted October 2, 2015 Yes please i would like so Thanks!! - start off by creating an object script, this will be your event handler, so you might as well call it something like that. It will be a UDF-type script with an array as the argument, so let's put that in: scn MyEventHandler array_var args Begin Function {args} End Save. - in another script - a quest script attached to a quest somewhere in your mod - you should register your handler to be called when the event happens. This needs to be done when the game is loaded. scn MyQuestScript Begin GameMode if GetGameLoaded SetEventHandler "SpunkAddNewIntCum" MyEventHandler endif End Save. Let's go back to your handler, and see how to use the information I send along in the args array: - finding out who the cum is added to: let rActorB := args["Actor"] - finding out whose it is let rActorA := args["Recent"]["Whose"] ; "Recent" contains all the data relevant to the most recent ejaculation - finding out where it's added to if eval "Vagina" == args["Recent"]["Loc"] Other intel under "Recent" includes "Vol" for volume, "Species", "Race", and "When" for the time of ejaculation. Because this event is only triggered for inside locations, "Loc" can only ever be "Vagina", "Rectum" and "Mouth".
Guest Jezzy Posted October 2, 2015 Posted October 2, 2015 @DoctaSax : Awesome! Thanks for the tutorial! I gonna goof around a little and try something
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