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Posted

The optional files what are the differences between p.Hud and o.Hud support. I've only downloaded and installed the anyhud one, but I would like to know what the other two do and what are they for

Posted

Ok guys u got to see this and help me if u can.

 

First of all DoctaSax congrats for the mod!! I havent played it yet because, although i have ALL the requirements, i cant. See whats happens:

 

I have all the requirements:

 

I have latest sexout 95 beta

http://prntscr.com/8kncbd

 

I have latest NVSE and NVSE extender

http://prntscr.com/8knd2n

 

I have UIO

http://prntscr.com/8kndwe

 

But when i play the game, this messages is being shown and the game exits

http://prntscr.com/8knetb

 

 

Any help?

 

Update: When i type GetNVSEVersion in command console it says i have version 4.

Posted

Ok guys u got to see this and help me if u can.

 

First of all DoctaSax congrats for the mod!! I havent played it yet because, although i have ALL the requirements, i cant. See whats happens:

 

I have all the requirements:

 

I have latest sexout 95 beta

http://prntscr.com/8kncbd

 

I have latest NVSE and NVSE extender

http://prntscr.com/8knd2n

 

I have UIO

http://prntscr.com/8kndwe

 

But when i play the game, this messages is being shown and the game exits

http://prntscr.com/8knetb

 

 

Any help?

 

Update: When i type GetNVSEVersion in command console it says i have version 4.

 

You sure you installed NVSE properly? It looks like you used a mod manager to install NVSE.

Just install it manually, and put the NVSE files inside your New Vegas root installation directory, the same directory as "FalloutNV.exe" and "FalloutNVLauncher.exe", NOT INSIDE DATA. Mod managers usually extracts files inside Data.

Posted

 

Ok guys u got to see this and help me if u can.

 

First of all DoctaSax congrats for the mod!! I havent played it yet because, although i have ALL the requirements, i cant. See whats happens:

 

I have all the requirements:

 

I have latest sexout 95 beta

http://prntscr.com/8kncbd

 

I have latest NVSE and NVSE extender

http://prntscr.com/8knd2n

 

I have UIO

http://prntscr.com/8kndwe

 

But when i play the game, this messages is being shown and the game exits

http://prntscr.com/8knetb

 

 

Any help?

 

Update: When i type GetNVSEVersion in command console it says i have version 4.

 

You sure you installed NVSE properly? It looks like you used a mod manager to install NVSE.

Just install it manually, and put the NVSE files inside your New Vegas root installation directory, the same directory as "FalloutNV.exe" and "FalloutNVLauncher.exe", NOT INSIDE DATA. Mod managers usually extracts files inside Data.

 

 

 

hmmm i installed it using Fomm (Fallout mod manager)

 

Ok i will deactivate it through fomm and i will install it manually to fallout NV file (where FalloutNV.exe is located)

 

Update: nah it didnt work. If i do it manually it says "error"

http://prntscr.com/8kof67

 

although i have installed it properly

http://prntscr.com/8kofiy

 

 

And with the manual installation the game wont regcognize the command "Get NVSEVersion"

Posted

 

 

Ok guys u got to see this and help me if u can.

 

First of all DoctaSax congrats for the mod!! I havent played it yet because, although i have ALL the requirements, i cant. See whats happens:

 

I have all the requirements:

 

I have latest sexout 95 beta

http://prntscr.com/8kncbd

 

I have latest NVSE and NVSE extender

http://prntscr.com/8knd2n

 

I have UIO

http://prntscr.com/8kndwe

 

But when i play the game, this messages is being shown and the game exits

http://prntscr.com/8knetb

 

 

Any help?

 

Update: When i type GetNVSEVersion in command console it says i have version 4.

 

You sure you installed NVSE properly? It looks like you used a mod manager to install NVSE.

Just install it manually, and put the NVSE files inside your New Vegas root installation directory, the same directory as "FalloutNV.exe" and "FalloutNVLauncher.exe", NOT INSIDE DATA. Mod managers usually extracts files inside Data.

 

 

 

hmmm i installed it using Fomm (Fallout mod manager)

 

Ok i will deactivate it through fomm and i will install it manually to fallout NV file (where FalloutNV.exe is located)

 

Update: nah it didnt work. If i do it manually it says "error"

http://prntscr.com/8kof67

 

although i have installed it properly

http://prntscr.com/8kofiy

 

 

And with the manual installation the game wont regcognize the command "Get NVSEVersion"

 

 

Not the folder of nvse itself, just the contents of the nvse folder, namely, "nvse_1_4.dll", "nvse_1_4ng.dll", "nvse_editor_1_4.dll", "nvse_loader.exe" and "nvse_steam_loader.dll".

Then you need to run "nvse_loader.exe" to run the game instead of "FalloutNV.exe".

 

Also I noticed you have meshes and textures folder in there, those belong inside the Data folder.

Posted

 

 

 

Ok guys u got to see this and help me if u can.

 

First of all DoctaSax congrats for the mod!! I havent played it yet because, although i have ALL the requirements, i cant. See whats happens:

 

I have all the requirements:

 

I have latest sexout 95 beta

http://prntscr.com/8kncbd

 

I have latest NVSE and NVSE extender

http://prntscr.com/8knd2n

 

I have UIO

http://prntscr.com/8kndwe

 

But when i play the game, this messages is being shown and the game exits

http://prntscr.com/8knetb

 

 

Any help?

 

Update: When i type GetNVSEVersion in command console it says i have version 4.

 

You sure you installed NVSE properly? It looks like you used a mod manager to install NVSE.

Just install it manually, and put the NVSE files inside your New Vegas root installation directory, the same directory as "FalloutNV.exe" and "FalloutNVLauncher.exe", NOT INSIDE DATA. Mod managers usually extracts files inside Data.

 

 

 

hmmm i installed it using Fomm (Fallout mod manager)

 

Ok i will deactivate it through fomm and i will install it manually to fallout NV file (where FalloutNV.exe is located)

 

Update: nah it didnt work. If i do it manually it says "error"

http://prntscr.com/8kof67

 

although i have installed it properly

http://prntscr.com/8kofiy

 

 

And with the manual installation the game wont regcognize the command "Get NVSEVersion"

 

 

Not the folder of nvse itself, just the contents of the nvse folder, namely, "nvse_1_4.dll", "nvse_1_4ng.dll", "nvse_editor_1_4.dll", "nvse_loader.exe" and "nvse_steam_loader.dll".

Then you need to run "nvse_loader.exe" to run the game instead of "FalloutNV.exe".

 

Also I noticed you have meshes and textures folder in there, those belong inside the Data folder.

 

 

 

lol i did exactly as you said and now the game CTD every time i play it, and now the FOMM does not work properly, because now it says "Launch NVSE"   instead of "Fallout:NV"

 

http://prntscr.com/8kp8e7

 

 

Posted

What? Of course, launch NVSE, launch it via "nvse_loader.exe".

 

To use NVSE, you need to launch the game via NVSE.

Run "nvse_loader.exe" NOT "FalloutNV.exe".

Posted

What? Of course, launch NVSE because it is installed, launch it via "nvse_loader.exe".

 

To use NVSE, you need to launch the game via NVSE.

Run "nvse_loader.exe" NOT "FalloutNV.exe".

 

Yep, as i said i tried to launch the game through nvse_loader.exe and see what happens:

http://prntscr.com/8kpcg2

 

It says that ".....fallout new vegas/nvse_loader.exe is not a valid application Win32."    What the heck?

 

All this started when i tried to start the game by clicking the Nvse_loader.exe. 

 

I shouldnt do it, FOMM was good at handling all the mods :(  

 

Forget it dude, i will try to reinstall the Fallout Mod Manager hoping that will fix the problem.

 

Maybe you want to see a list of my mods so it might conflict each other but i dont think thats possible cuz they all worked fine be4

 

http://prntscr.com/8kpeu3

 

http://prntscr.com/8kpeyk

Posted

 

What? Of course, launch NVSE because it is installed, launch it via "nvse_loader.exe".

 

To use NVSE, you need to launch the game via NVSE.

Run "nvse_loader.exe" NOT "FalloutNV.exe".

 

Yep, as i said i tried to launch the game through nvse_loader.exe and see what happens:

http://prntscr.com/8kpcg2

 

It says that ".....fallout new vegas/nvse_loader.exe is not a valid application Win32."    What the heck?

 

All this started when i tried to start the game by clicking the Nvse_loader.exe. 

 

I shouldnt do it, FOMM was good at handling all the mods :(

 

Forget it dude, i will try to reinstall the Fallout Mod Manager hoping that will fix the problem.

 

Maybe you want to see a list of my mods so it might conflict each other but i dont think thats possible cuz they all worked fine be4

 

http://prntscr.com/8kpeu3

 

http://prntscr.com/8kpeyk

 

 

Dude, your files are broken, your file size says 0kb...

Try redownloading NVSE, then extract it to desktop then copy again to FNV directory.

 

You only need to install NVSE manually. You can keep using FOMM.

Posted

 

 

What? Of course, launch NVSE because it is installed, launch it via "nvse_loader.exe".

 

To use NVSE, you need to launch the game via NVSE.

Run "nvse_loader.exe" NOT "FalloutNV.exe".

 

Yep, as i said i tried to launch the game through nvse_loader.exe and see what happens:

http://prntscr.com/8kpcg2

 

It says that ".....fallout new vegas/nvse_loader.exe is not a valid application Win32."    What the heck?

 

All this started when i tried to start the game by clicking the Nvse_loader.exe. 

 

I shouldnt do it, FOMM was good at handling all the mods :(

 

Forget it dude, i will try to reinstall the Fallout Mod Manager hoping that will fix the problem.

 

Maybe you want to see a list of my mods so it might conflict each other but i dont think thats possible cuz they all worked fine be4

 

http://prntscr.com/8kpeu3

 

http://prntscr.com/8kpeyk

 

 

Dude, your files are broken, your file size says 0kb...

 

 

Ok..

And thanks for trying to help.

Posted

Sorry to jump in here but looking at your load order I noticed that FalloutNV.esm was not first.  Every mod requires FalloutNV.esm as a master file.  Push it back up to load position 00 should stop your CTD at game load (usually an indication of a master file missing).  If you are not sure what file is missing it's master I recommend FNVedit (it loads all your activated files in order and will error just like FNV at boot).  Differance being that FNVedit doesn't close when it errors so you can see what file is missing it's master.  FNVedit can be very useful for identifying and correcting conflicts between mods but I won't go into that here.

Posted

Sorry to jump in here but looking at your load order I noticed that FalloutNV.esm was not first.  Every mod requires FalloutNV.esm as a master file.  Push it back up to load position 00 should stop your CTD at game load (usually an indication of a master file missing).  If you are not sure what file is missing it's master I recommend FNVedit (it loads all your activated files in order and will error just like FNV at boot).  Differance being that FNVedit doesn't close when it errors so you can see what file is missing it's master.  FNVedit can be very useful for identifying and correcting conflicts between mods but I won't go into that here.

 

Nah it was working fine before even when fallout.esm was not first.

 

Although it is complicated i will try out FNVedit, although i think that it is best to uninstall the game and reinstall it.

 

Update: I did the FNVedit. I did some minor changes in load order but the game keep crushing when it load. FNVedit cant find the problem.

Posted

Sorry to jump in here but looking at your load order I noticed that FalloutNV.esm was not first.  Every mod requires FalloutNV.esm as a master file.  Push it back up to load position 00 should stop your CTD at game load (usually an indication of a master file missing).  If you are not sure what file is missing it's master I recommend FNVedit (it loads all your activated files in order and will error just like FNV at boot).  Differance being that FNVedit doesn't close when it errors so you can see what file is missing it's master.  FNVedit can be very useful for identifying and correcting conflicts between mods but I won't go into that here.

 

 

 

 

What? Of course, launch NVSE because it is installed, launch it via "nvse_loader.exe".

 

To use NVSE, you need to launch the game via NVSE.

Run "nvse_loader.exe" NOT "FalloutNV.exe".

 

Yep, as i said i tried to launch the game through nvse_loader.exe and see what happens:

http://prntscr.com/8kpcg2

 

It says that ".....fallout new vegas/nvse_loader.exe is not a valid application Win32."    What the heck?

 

All this started when i tried to start the game by clicking the Nvse_loader.exe. 

 

I shouldnt do it, FOMM was good at handling all the mods :(

 

Forget it dude, i will try to reinstall the Fallout Mod Manager hoping that will fix the problem.

 

Maybe you want to see a list of my mods so it might conflict each other but i dont think thats possible cuz they all worked fine be4

 

http://prntscr.com/8kpeu3

 

http://prntscr.com/8kpeyk

 

 

Dude, your files are broken, your file size says 0kb...

Try redownloading NVSE, then extract it to desktop then copy again to FNV directory.

 

You only need to install NVSE manually. You can keep using FOMM.

 

 

 

Alright i fixed it. I uninstalled and reinstalled the game again. Now it plays normally with all the mods.

 

Latest NVSE's files are still 0kbs tho, and i dont know why.

Posted

Perhaps you're trying to extract the files from inside Program Files or something? Windows usually requires admin rights to do stuff in there. As shown from your screenshot here http://prntscr.com/8kof67, the extraction failed, that's probably why you got broken files, try extracting it to Desktop.

 

Also, as Skow said, always make sure FalloutNV.esm is always first in your load order.

You could try this version of FOMM: http://www.loverslab.com/topic/17895-fomm-custom-build-0141113/

It can show you if you have something wrong in your load order.

Posted

Update: 0.94

The same changes as in the test versions I've floated before, with the error corrections. Requires NG 2.10.95.07 - ie the latest beta as of this moment.

 

added SpunkFuRemoveSperm UDF for Hal to call on an actor (decimal = 423412)

changes in on-sex-start stuff:
    - added "nonarousal" checks in the start hook to preempt arousal being calculated for birthing & crucifixion etc. 'Birthing' is assigned its own role, called that.
    - completely revised the roles system to make use of NG's "flags" and (for 3somes) "pen" stringmaps rather than arrays of my own, making spunk futureproof for when new anims get added to NG.

global changes:
changed gravity/body angle check to use the "pos" data in NG's anim defs, again futureproofing that

on-orgasm changes:
    changed the handing out of xp

    changed everything semen-related (overflow, pullout, spurt creation, multiple targets, and so on)
    simplified the upsuck effect, only picks one spurt to suck up rather than all applicable ones now

tracking changes:
    made semen and sperm tracking weigh less, doing NX recalculation in a separate run of the cycle rather than tacked on top of a regular evaluation
    removed deep dumps of arrays every x cycles.

Posted

@DoctaSax, I've looked all over for this version and can't find it: Requires NG 2.10.95.07.  Do you have the link?

Posted

@DoctaSax, I've looked all over for this version and can't find it: Requires NG 2.10.95.07.  Do you have the link?

 

Unless I fucked up, it should be the current beta.

 

Posted

Thanks guys, I have the mod in and it loaded without any error messages so I think I'm good to go.  I checked the date on the ng beta and it looks like it's the one I have but I wasn't able to find the version number to cross check it but it was the one uploaded in August that I have now.

Posted

I really like this mod! Thanks DoctaSax! I have a few question for you if you dont mind tho ;)

 

1) do you plan to release your mod as a ESM someday?

2) which script tell if actor A has release inside actor B vagina?

 

J

Posted

I really like this mod! Thanks DoctaSax! I have a few question for you if you dont mind tho ;)

 

1) do you plan to release your mod as a ESM someday?

2) which script tell if actor A has release inside actor B vagina?

 

J

 

1) There's no need.

2) I don't think there's a single script doing exactly what you describe there. If interested, I can tell you how to register a custom event that Spunk can trigger for you, in order to notify you of that happening.

Posted

Yes please i would like so :) Thanks!!

Posted

Yes please i would like so :) Thanks!!

 

- start off by creating an object script, this will be your event handler, so you might as well call it something like that. It will be a UDF-type script with an array as the argument, so let's put that in:

scn MyEventHandler

array_var args

Begin Function {args}

End

Save.

 

- in another script - a quest script attached to a quest somewhere in your mod - you should register your handler to be called when the event happens. This needs to be done when the game is loaded.

scn MyQuestScript

Begin GameMode

if GetGameLoaded
    SetEventHandler "SpunkAddNewIntCum" MyEventHandler
endif

End

Save.

 

Let's go back to your handler, and see how to use the information I send along in the args array:

 

- finding out who the cum is added to:

let rActorB := args["Actor"]

- finding out whose it is

let rActorA := args["Recent"]["Whose"]

; "Recent" contains all the data relevant to the most recent ejaculation

 

- finding out where it's added to

if eval "Vagina" == args["Recent"]["Loc"]

Other intel under "Recent" includes "Vol" for volume, "Species", "Race", and "When" for the time of ejaculation. Because this event is only triggered for inside locations, "Loc" can only ever be "Vagina", "Rectum" and "Mouth".

 

Posted

@DoctaSax : Awesome! Thanks for the tutorial! I gonna goof around a little and try something :)

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