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  • 2 weeks later...
Posted

This is the result of a lot of re-writes of many scripts during the course of a few months, and some primary testing by myself and Cogneato. That probably won't have caught all the bugs that accompany such an extensive overhaul though, which is why I'm putting this up here rather than actually updating on the download page. Apart from the changes announced in the spoiler here, I also removed the trickling from inside to outside locations, except if there's a sudden 'blob' happening. If you don't know what that means, you probably don't want to. :s

 

It probably requires a recent NG beta, but there's no check for that yet. No changes to NVSE/NX requirements compared to the latest spunk version. You should be able to just update without a clean save. If you report a problem, start a log that catches it first (debug tools in MCM), people who've followed this thread before will know that this is the only thing that actually tells me something useful :)

 

SexoutSpunk 0.94.7z

Posted

Suggestion: Change the effect Orgasmic event, lvl '<xxxx>' to <xxx> Orgasim.

 

In my character's pipboy the long title of the effect overwrites the effects handed out by the effect. I am not sure if anyone else experiences this. Just a suggestion as you are currently rewriting parts of the script.

Posted

Suggestion: Change the effect Orgasmic event, lvl '<xxxx>' to <xxx> Orgasim.

 

In my character's pipboy the long title of the effect overwrites the effects handed out by the effect. I am not sure if anyone else experiences this. Just a suggestion as you are currently rewriting parts of the script.

 

Have had this happen sometimes for myself as well.  While not mod breaking, would be nice to see the full list of effected traits.

 

Also, the previous update is working well for me.  Did you alter textures btw?  They seem to be less transparent, that or my new ENB is awesome hah.

Posted

Is it possible to make the cum last longer, or at least trickle slower? I've been playing around with the options and I can't really tell what's changing.

Posted

Looks like arousal stops building at 35 when threeways happen. (captured in the log)

 

Looks like as error is being generated and pushed to the console (even without debug running). Caused by SpunkSpOrgasmScpt.

Error in script 550270d2
Operator := failed to evaluate to a valid result
    File: SexoutSpunk.esp Offset: 0x12A6 Command: Let
Error in script 550270d2
An expression failed to evaluate to a valid result
    File: SexoutSpunk.esp Offset: 0x12A6 Command: Let

 

There is alos an animation error of some kind happening in the log.

fnSexoutGetAnimDef- Bad call made by 'SexoutSpunk.esp'. Unknown animation: :0

 

Log is from a clean install, new game. Sexout Spunk has never been active in that test save. (Should be no older version issues)

SexoutSpunk-Log--2015-9-13-20-22-45.txt

Posted

Just wanted to report that I have a CTD issue with this mod when drinking water. I'm playing TTW, started a new game in the vault, and I also have Project Nevada. If I have either this mod or PN active, drinking water works fine, but with both it CTDs. Any advice?

 

Edit: Sigh. I read earlier posts and the solution was to change an option in the MCM. Nevermind.

Posted

Top notch work Doc. The new esp cleared up the 3p issue and the repeating error from SpunkSpOrgasmScpt. Attaching log. My next test will be an upgrade test on a save that had both issues before.

 

Upgrading without a clean save clears up the 3p issue and leaves the repeating SpunkSpOrgasmScpt error.

 

Upgrading with a clean save clears up the 3p issue and the repeating error.

SexoutSpunk-Log--2015-9-16-17-7-22.txt

Posted

Hm... aside from maybe NG messing that up, the only thing I can think of is maybe the getanimdef UDF gets called when the act is already flagged as over. Come to think of it, I'm sure there are scenarios where orgasms happen after NG calls it a day, so maybe I should park that somewhere during the detection cycles at sex start.

In other words: meh. ;)

Posted

Just check doc you don't look for the 00SexoutActor tokens, I just found they have been removed from latest versions of sexout and were crashing a lot of my older scripts still checking for them :)

Posted

Just tested this out with a male character and ran into something weird... death by snu-snu. My character's sleep deprivation started climbing like mad durring a sex act until he died from blow job. Before I start trying to track this down is there some kind of +SLP effect being handed out by this mod?

 

Edit: I just checked a female character and the issue does not occur.

Posted

Well, yes, male characters get some extra sleep deprivation on orgasm, depending on orgasm strength. 50-100-150-200 (very rare). It was only meant to encourage you to go take a nap afterwards, not kill people (sorry 'bout that). Especially because if you have multiple orgasms they're supposed to be the lightest kind after the first one, and serious sleep deprivation should cause psychosis and other nastiness long before it kills you anyway.

Either way, whaddawaytago. Died in the saddle like a real cowboy, coming and going at the same time.

Posted

Well, yes, male characters get some extra sleep deprivation on orgasm, depending on orgasm strength. 50-100-150-200 (very rare). It was only meant to encourage you to go take a nap afterwards, not kill people (sorry 'bout that). Especially because if you have multiple orgasms they're supposed to be the lightest kind after the first one, and serious sleep deprivation should cause psychosis and other nastiness long before it kills you anyway.

Either way, whaddawaytago. Died in the saddle like a real cowboy, coming and going at the same time.

 

I've actually seen this issue before, just wasn't 100% sure where it came from/what was causing it as I had a number of Sexout Mods and play on Hardcore Mode.  In one act where my character would have multiple orgasms, mostly from a blowjob, they would die.  Then the save would reload, then the act would happen again, and then they die.  They strength was always in the 150-200 range.  This was also in the previous version, before you updated everything.  Haven't seen it since.

Posted

Death by blowjob is gone, but the animation error is still there. Doc you may want to get another opinion on that though. My build seems to have a few animation errors unrelated to Spunk.

 

fnSexoutGetAnimDef- Bad call made by 'SexoutSpunk.esp'. Unknown animation: :0
Error in script 5500ed97
Operator := failed to evaluate to a valid result
    File: SexoutSpunk.esp Offset: 0x009C Command: Let
Error in script 5500ed97
An expression failed to evaluate to a valid result
    File: SexoutSpunk.esp Offset: 0x009C Command: Let
Error in script 5500ed97
Invalid array access - the array was not initialized.
    File: SexoutSpunk.esp Offset: 0x00D3 Command: Let
Error in script 5500ed97
Operator [ failed to evaluate to a valid result
    File: SexoutSpunk.esp Offset: 0x00D3 Command: Let
Error in script 5500ed97
Invalid array access - the array was not initialized.
    File: SexoutSpunk.esp Offset: 0x010E Command: PrintDebug
Error in script 5500ed97

SexoutSpunk-Log--2015-9-22-19-31-35.txt

Posted

Ah, an instance of trying to get the animdef from NG while NG considered the act already over, so it didn't retrieve one. I already eliminated that from happening at orgasm time by storing the one I get at sex start, and that seems to be working, but there was another loophole I hadn't closed related to checking the body-to-floor angle for cum trickle. Should be fixed.

 

SexoutSpunk.esp

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