Jump to content

Recommended Posts

Posted

Woot! Thanks dude! Great mod btw!

 

Also, I have a request thing. In the willow mod comes a bungalow with a functioning shower. Aside from the fact that it's only cosmetic, and there is absolutely no animation to go with it, I think it would be cool if you could find a way to make it clean up on request, or on usage. Hell a male pc could use it if you played around with jizz meshes, get one of them dingle-berries to dangle off the tip or something.

Atm, I have to hold off on cleanup in showers, bathtubs, sinks etc until the OnActivate event handlers can take a formlist as parameter. That way I don't have to write scripts for every single object that could be a water source, but do just the one, and stick every water source in a formlist.

 

Hey man, the reason I though about a separate light version was because Shaders in my game won't apply if I didn't activate Semen Tracking for some reason along with arousal :(

That shouldn't be a problem if you select "always" in the shaders MCM submenu. The other error with the orgasm script stalling is probably responsible.

Posted

Ah, finally got around to doing another debug with the latest .esp, still no go. Feel free to take a look if you're interested, I know you have better things to do than sit down and deal with my misfortunes and I totally understand if you wouldn't, really :)

 

It's a RAR file with two screen shots of the MCM menu and the debug file.

 

 

 

Posted

Doc, I remember the Lust thread saying you intend for Spunk to replace it. Is that still the case?

 

I'm doing some cleanup in Sexout of old (really old -- names starting with '00') scripts and items, and thought it was time to revisit the masturbation key handler. At present there's a check in there for the vibrator key being pressed, to ignore if it lust is open. Otherwise, all it does is add the vibrator effect -- it doesn't actually start sexout.

 

So I'm thinking of making the vibrator key start sex as well. This will require some changes to the vibrator "stuff." My intention is to move the vibrator effect cios/dispel into the vibrator item itself, and add a sexout call there -- so equipping the item will start sexout and the visual effect, removing will remove the item and FinishNow.

 

Any thoughts on this before I proceed? I know you haven't looked at lust in a long time, and I haven't looked at this vibrator crap in even longer. I can't remember exactly how they were supposed to interact, and honestly don't care too much with Spunk moving to replace it.

Posted

Yeah, this is way back when stuff. From what I can remember when I first took over Lust it had a little object effect or onequip script that applied the vibrator buzz effect when one was equipped from SCR, and thinking it had no business doing any of that I passed that script along to Hal to apply to the vibrators in SCR, and tried to get you to incorporate that in SSR too - it was around that time. Not sure why NG checks Lust for that; it's possible Lust used to check for the vibrator buzz effect in the arousal scripting to give it a boost, but none of that is in Spunk, or the next Lust version.

(The only thing I still rely on is that lust quest var that the hud addons look up to display the player's lust value, and your extending dftime if SexoutNG.bUseLust == 1. Strictly speaking, the hud mods could be made to just look up the player's nx lust var now, but you know how it is, one thing at a time.)

 

Long story short, do with the vibrator what you want, it's probably none of my concern. It would be nice if the SCR vibrators could receive the same treatment somehow, so they all act the same. Also, while I definitely see the point in starting an NG masturbation act when one is equipped, maybe you can have some kind of safeguard that'd allow a modder to equip a vibrator as part of a non-masturbation act. Just sayin'.

 

Spunk doesn't entirely replace Lust, but it did take over the lust tracking and arousal stuff, the number crunching, and expanded all that. Version 7 of Lust will feature an overhaul of the rest - lust-based npc approaches and yield sex - rebuilt from the ground up with nvse sexiness, some small extras. I felt this content (dialog, sex calls, packages) fell outside of spunk's scope, really. So I actually have been looking at Lust as it happens ;)

Posted

Ok, no problem, I will add the effect (buzz/screen) junk to the item, but not the sexact.

 

I don't remember/know just what happened there with SCR/SSR. Sexout has always had its own "egg vibrator" activated with the 'U' key. It never actually started or stopped sex, all it does is check for the lust esp. If the ESP is active it does nothing, otherwise it checks for the vibratoreffect spell and either casts it or dispels it, and adds/removes the vibrator.

 

This is all handled through some spell cast on the player when sexout first starts, not a quest. As I said, it's old as hell. :)

 

My goals are:

1. Move all this stuff to a quest.

2. Get rid of the token use (this spell users 00SexoutActor, 00SexoutSoloing, 00SexoutRecovering, 00SexoutAnim......)

3. Make the 'U' key start masturbation sex as well as equip the vibrator. Having that key just toggle the a/v effect seems silly but that's all it does right now, and only if lust isn't active.

 

Really I hardly know wtf is going on here. ;)

Posted

Ah, finally got around to doing another debug with the latest .esp, still no go. Feel free to take a look if you're interested, I know you have better things to do than sit down and deal with my misfortunes and I totally understand if you wouldn't, really :)

 

It's a RAR file with two screen shots of the MCM menu and the debug file.

 

 

 

 

I noticed this in your log: "SpunkFuAddShader: not enough volume, aborting"

I think you have to specify a shader volume rather than let spunk decide, which it will do based on the (virtual) volume it has already applied to your body. Or, of course, you could tinker with the general volume settings, pullout and overflow options in the spurts submenu that'll just increase that virtual 'outside' volume.

 

Providing a lot of customizibility comes at the cost of the options and settings not always being clear, not even to me, especially half a year after I last looked at it. The idea was always to let everything interact as well as possible if allowed to do so, but also allow players to override some things according to their own prefs.

 

The first two in the shaders menu figure out if it's worth going to the SpunkFuAddShader script. If "always", it'll always do so, if under the other options, it'll do so based on those conditions. SpunkFuAddShader figures out which texture to apply based on species, gender, volume (3rd setting), and texture sets (4th setting). The volume setting picks which 'thickness' of spunk to apply, either the 4 hard settings you pick or what spunk picks based on outside volume.

Doing it this way allows people to for instance let spunk do its thing accurately for pregnancy or smell purposes but override the shader application with a specific, purely visual, preference.

Posted

Update: 0.77

 

fixes a showstopper bug preventing orgasming from finishing and the list of ongoing acts not refreshing,

adds option to turn off colored spunk for some species,

adds something for Lust 7 compatibility

rephrasing of some shader options in the mcm menu

 

esp-only update provided

Posted

Ok, no problem, I will add the effect (buzz/screen) junk to the item, but not the sexact.

 

I don't remember/know just what happened there with SCR/SSR. Sexout has always had its own "egg vibrator" activated with the 'U' key. It never actually started or stopped sex, all it does is check for the lust esp. If the ESP is active it does nothing, otherwise it checks for the vibratoreffect spell and either casts it or dispels it, and adds/removes the vibrator.

 

This is all handled through some spell cast on the player when sexout first starts, not a quest. As I said, it's old as hell. :)

 

My goals are:

1. Move all this stuff to a quest.

2. Get rid of the token use (this spell users 00SexoutActor, 00SexoutSoloing, 00SexoutRecovering, 00SexoutAnim......)

3. Make the 'U' key start masturbation sex as well as equip the vibrator. Having that key just toggle the a/v effect seems silly but that's all it does right now, and only if lust isn't active.

 

Really I hardly know wtf is going on here. ;)

Just let me know anything you want changed in the SCR stuff for vibrators, how you want to do it, I'm working on a much more trimmed down version of SCR in Alpha now, will be releasing it today with a Spunk only version of Pregnancy.
Posted

I don't know of any changes that will need done in SCR, is it overriding the U key (as Lust does), or overwriting the sexout vibrator effect script?

I just looked the only thing in the 4x SCR vibrators is this object script:

They all use either the ChastityEffect or ButtPlugEffect too.

scn SexoutSVibratorToggleScpt

begin onEquip player

playerREF.CIOS SexoutVibratorEffect

end

begin onUnEquip player

playerREF.dispel SexoutVibratorEffect

end

begin onDrop player

playerREF.dispel SexoutVibratorEffect

end
Posted

Update: 0.78

should fix lust-tracked actors' lust not lowering fast enough if NG's default time is low by separating that code to a new spell (see the Lust thread for a description of the issue)

esp-only update possible/provided

Posted

Update: 0.79

should fix the player's lust not lowering during (or rather at the start of) sex.

In order to apply the fix if you were running an earlier version, turn lust tracking off, wait around 5-10 secs in-game, then turn lust tracking on again.

Posted

@ Azmodan.  Checked before copied in the data.

 

@ DoctaSax.  Installed, waited as per istructions with lust tracking disabled, re-enabled and the Lust value shown in the hud dropped to Zero. Yay!

 

For now, looking at the console messages, it seems to work fine.

Question: can I safely reinstall the new Sexout Lust?

Posted

The esp of version 0.79 is tagged as "last modified: 17 Jan 2000"  ?

The timestamp on the file is most likely set on my PC by MO readjusting after I've saved the esp. Nothing to worry about.

 

Question: can I safely reinstall the new Sexout Lust?

Good question. Wish I knew the answer!

Posted

Well, I like the risk and I tried Lust anyway.

It seems to work fine, this time.

Aroused NPCs ask me for sex, High aroused NPCs masturbate but only once, my own Lust value raises and lowers following time and sex, as expected.

 

So, the problem was really inside Spunk and you resolved it brillantly.

Posted

Thx U very much for this mod DoctaSax, It is a very nice addition, I am so hApPy you allow so many MCM adjustment, I get confused as to what effect some of them have, but they are very nice.

Posted

Don't sweat it, I get confused too. I should really update the OP & other docs, but that obviously comes at the cost of devising new stuff to add.

 

 

 

 

Posted

Lust is raising, but not lowering no matter what i do.
Now my toon is approached by NPCs, as setup via MCM, hence the size of the log file and why i attached it, because it's to big to post and i got no clue what i could leave out w/o deleting vital informations.

 

P.s.: i registered only Veronica and Cass for tracking.

 

[attachement deleted]

Posted

Sorry, an nvse log doesn't give me everything I need. With a 'spunk log' I mean the scof log that starts to generate if you click on "start log" in spunk's mcm menu. It's bound to be even bigger than the nvse log, but that's ok.

Posted

i was already wondering why i didn't have a sperate log, as what you wrote did sound like i should have one -> switching on LOG generation obviously fixed that. ^^

But hey, the good thing about my alzheimer is that i meet new people every day.

 

Order:
1st encounter: a guy that approached due to my toons high lust level,

2nd encounter: Rex using SexKey,

3rd encounter: a random guy using WorkingGirl (Spunk shortened the act drasticly, so this works as it should [sO sex time is set to 20s to test this]),

4th & 5th encounter: Cass & Veronica, the both that are registered for tracking, using SexKey. Full length sex act ... always.

 

[attachement deleted]

Posted

okay, couple of things going wrong there

 

First it seems some old acts got stuck in the array keeping track of ongoing acts:

DD>> ===== Deep dump mode 2 - Depth= 2 - Array: [tracked acts] =====
DD>> [0][0] = 00104F03 Goodsprings-Siedler
DD>> [0][1] = 52011239 Felicitas
DD>> [1][0] = 000E32A9 Veronica
DD>> [1][1] = 00000014 Melanie
DD>> [2][0] = 0011B1AC Spieler
DD>> [2][1] = 00000014 Melanie

 

Because of this a variety of functions in spunk that look up the act to find the actors involved land on act #1 rather than #2  if they are called on the player character. I plan to add a debug tool that lets you erase this entire array if this ever happens again, but atm there's little that can be done about it except a clean save. This may be related to something I'm spotting in my end hook script - I'll see about that. If that's the cause it's an easy fix; if not, it's a tough one involving the communications between several mods.

 

Second, some mod seems to be creating a helluva lot of arrays, seeing as the earliest one that spunk creates when it's first installed is already at array ID 1395 (when I test on a fresh install it's at #8)

->ar_trackedacts = 1395.0000

and the latest ones that I see in any of my stuff are nearing array ID 3000

Not sure what's going on there, but it can't be good - these IDs are meant to be recycled if their arrays are no longer used, and these ID numbers running this high points to some bloat going on somewhere.

 

Third, seems like the LustPrivacyPulse from SOLust is spammed a lot - I'll reduce that. It's also being spammed while the act is already ongoing and that shouldn't happen at all. Meh.

 

Fourth, your actual problem: SpunkSpActLustCuts is cast and dispelled, but doesn't seem to be erasing lust in between, on either actor and it should at least erase lust on the player. I'm wondering if you did this when upgrading to 0.79:

In order to apply the fix if you were running an earlier version, turn lust tracking off, wait around 5-10 secs in-game, then turn lust tracking on again.

 

Posted

okay, couple of things going wrong there

 

First it seems some old acts got stuck in the array keeping track of ongoing acts:

DD>> ===== Deep dump mode 2 - Depth= 2 - Array: [tracked acts] =====

DD>> [0][0] = 00104F03 Goodsprings-Siedler

DD>> [0][1] = 52011239 Felicitas

DD>> [1][0] = 000E32A9 Veronica

DD>> [1][1] = 00000014 Melanie

DD>> [2][0] = 0011B1AC Spieler

DD>> [2][1] = 00000014 Melanie

 

Because of this a variety of functions in spunk that look up the act to find the actors involved land on act #1 rather than #2  if they are called on the player character. I plan to add a debug tool that lets you erase this entire array if this ever happens again, but atm there's little that can be done about it except a clean save. This may be related to something I'm spotting in my end hook script - I'll see about that. If that's the cause it's an easy fix; if not, it's a tough one involving the communications between several mods.

 

Second, some mod seems to be creating a helluva lot of arrays, seeing as the earliest one that spunk creates when it's first installed is already at array ID 1395 (when I test on a fresh install it's at #8)

->ar_trackedacts = 1395.0000

and the latest ones that I see in any of my stuff are nearing array ID 3000

Not sure what's going on there, but it can't be good - these IDs are meant to be recycled if their arrays are no longer used, and these ID numbers running this high points to some bloat going on somewhere.

 

Third, seems like the LustPrivacyPulse from SOLust is spammed a lot - I'll reduce that. It's also being spammed while the act is already ongoing and that shouldn't happen at all. Meh.

 

Fourth, your actual problem: SpunkSpActLustCuts is cast and dispelled, but doesn't seem to be erasing lust in between, on either actor and it should at least erase lust on the player. I'm wondering if you did this when upgrading to 0.79:

In order to apply the fix if you were running an earlier version, turn lust tracking off, wait around 5-10 secs in-game, then turn lust tracking on again.

Well just to narrow it down Doc, I don't use any array stuff in any of my mods other than Pregnancy read only Semen & Spunk, haven't even looked into creating them yet.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...