DoctaSax Posted November 8, 2014 Author Posted November 8, 2014 Only one way to figure it out - CGi, can you upload a recent .nvse file? You should find them next to your game saves.
CGi Posted November 8, 2014 Posted November 8, 2014 i did a clean save before updating SexOut Lust and installing Spunk for the first time. But then again: The mentioned problem comes up after a while on a new game as well (started w/o SexOut mods and activating them after Doc showed me the door). Â i'll do a clean save again, play a while and if i still run into the problem i'll upload a new Spunk Log and the NVSE file you want. Maybe you want the Extender CSV file as well? i have to delete those sometimes, when no sex act is starting anymore. i don't know what exactly is saved in there, but i don't loose any progress from deleting them. Maybe i loose content of NX vars that are important to something, somehow? :/ Yes, i know that the CSV are plain text but i couldn't yet be bothered to take a closer look at what data exactly is in there. Â P.s.: As for the amount of arrays - my own mod creates alot of them upon game start but do to a not yet removed bug they become pretty large when reloading w/o restarting the game completly (entries are doubled every time -.-) so splitting takes place. Nothing to worry about. So from my mod come about 50 arrays, where the rest comes from ... no clue but i guess it's WMX and maybe Sex Assault. Don't know for sure.
CGi Posted November 8, 2014 Posted November 8, 2014 Clean-saved again, results as followes: Waited 23h, lust was still at 97 (w/o Lust and Spunk enabled) and saved. After re-enabling Lust and Spunk, lust popped up to 100 after savegame load. Enabled logging in Spunk. Disabled lust tracking in Spunk and waited for Lust to complain. Re-enabled lust tracking and lust was immediatly resetted to 0. Waited 23h, lust popped up to 22, used SexKey on Veronica and lust was lowered back to 0. Seems to work flawless again and my toon has no longer the perception of a blind potato. Â i attached the save game (even tho it's very likely not needed or usefull in any way) + NVSE save + Extender save and lastly + the Spunk log anyway. P.s.: All saves made using CASM. Â Â [attachements deleted]
DoctaSax Posted November 8, 2014 Author Posted November 8, 2014 We use NX to attach information to mostly actor references. For instance, lust and arousal variables in Spunk, or its keeping track of sexual xp. It mostly works like an array map, with the keys being the references' formids converted to decimal, and then drilling down according to data type (floats, forms, strings), and nx key strings. Deleting the csv's... I wouldn't recommend it unless there's an actual problem. It shouldn't really break anything but some data gets lost. Â Lust popping up to 100 after re-enabling spunk is normal - it looks up the last time lust was calculated in NX (this data is permanent so the clean save didn't get rid of it) and bases the new calculation on time passed since then. It seems like your problem with Lust got fixed by disabling & re-enabling lust tracking. When you enable it, it automatically adds the player to the tracking; previous versions forgot to attach an nx var to the player that the spell that cuts lust down looks up. Â Interesting intel about the doubling of data when reloading a game without exiting first. I'm afraid a lot of intel about best practices & whatever was learned from the early teething problems of when arrays etc were first introduced to obse has kind of disappeared from view.
CGi Posted November 9, 2014 Posted November 9, 2014 i already know how to get rid of the data doubling in the arrays, i just can't be bothered to do it. Lazy me... i'll basicly check if the data i want to add is already there and if skip it. Creates a fail safe for other situations as well, as i can run this code periodicaly and by this even know when data is missing and do whatever is needed to restore/create a functional set of data. But like i said: i'm a lazy bum. Â As for the Extender saves: Deleting them is the only way i know to make sex happen again as i didn't check the extenders documentation yet to see how else to resolve it and what vars to clear or reset. Damn, i'm lazy. But i guess it's only one mod in combinations with all the other mods i use that seem to trigger at the same time, creating data that in the end is unusable for the mods that wanted to trigger. i guess i have to force myself to investigate this ... one day or another. Â Anyhow: Thanks for the help and support. So far the game works like a charm and i actually don't know anymore why i didn't want to use Spunk before Lust forced me to install it. Very nice mod, adding a lot of small little details that add greatly to the "adult" gameplay part of FONV.
DoctaSax Posted November 9, 2014 Author Posted November 9, 2014 Anyhow: Thanks for the help and support. So far the game works like a charm and i actually don't know anymore why i didn't want to use Spunk before Lust forced me to install it. Very nice mod, adding a lot of small little details that add greatly to the "adult" gameplay part of FONV. Â You wouldn't be the first to be wary of getting spunk on you. Â
CGi Posted November 9, 2014 Posted November 9, 2014 That's not how i meant it and you know it! Â But what you wrote is true nontheless.
SIX-SH00T3R Posted November 11, 2014 Posted November 11, 2014 I can't see any spunk on my pc.. hmmmIt's on the most exaggerated settings, showing it always and on the settings that should show much of it. the rest of the mod seems to work and it does show up in the MCM. Could my NVSE be outdated or something? Or could the textures be missing?-EDIT- NVSE is up to date. Fallout New Vegas\Data\Textures\effects\sexout contains theSpermSplashSexout.dds and SpermSplashSexout_n.dds files
DoctaSax Posted November 11, 2014 Author Posted November 11, 2014 You don't have all the textures then. Download the complete pack. The esp-only one is only for people upgrading from previous versions.
VaunWolfe Posted November 12, 2014 Posted November 12, 2014 I have a different issue. The settings I change on the sexout common resorce resets back to zero even after I save the game. It keeps telling me when it loads that faction cum and something else are not on. And to life of me I can't turn them on.
CGi Posted November 12, 2014 Posted November 12, 2014 SCR disables a few of it's functions in favor of Spunks functionality, so the game uses Spunk for certain stuff rather then SCR. With other words: Everything is working just the way it should be.
VaunWolfe Posted November 12, 2014 Posted November 12, 2014 It loads up for spunk and says faction smell and textures are disabled.
VaunWolfe Posted November 12, 2014 Posted November 12, 2014 Enless everything is fine and i'm just having a texture issue. I saw the texture once but not since. Might i have to reload spunk?
DoctaSax Posted November 12, 2014 Author Posted November 12, 2014 The message about turning smells & shaders off is fine, that's just SCR saying it lets Spunk do that. No problem. Â The chance of shaders appearing or not can depend on a variety of things, most of those can be tweaked in your MCM menu.
VaunWolfe Posted November 12, 2014 Posted November 12, 2014 Ok I'll keep fiddling with it. I'll let you know if I'm still having the texture problem. Does it matter where spunk is on the load order?
DoctaSax Posted November 12, 2014 Author Posted November 12, 2014 Does it matter where spunk is on the load order? Â Nope.
Knabber Posted November 13, 2014 Posted November 13, 2014 Is there a full API documentation for modders? Can the spunk key be enabled/disabled via NX? Â I'm considering making a mod that recreates the knotting behaviour that was removed from lust.
DoctaSax Posted November 13, 2014 Author Posted November 13, 2014 I can imagine knotting interfering with several of spunk's processes. Perhaps it's best if this were done in spunk itself.
Knabber Posted November 13, 2014 Posted November 13, 2014 Personally I like to separate functionality in modules as much as possible. I am also not familiar with spunk's inner workings, so I cannot judge the impact it would have. Â Was thinking more of simple alterations: Chance for the player to be knotted, if partner is canine If knotted, message will be displayed, pull out will no longer work and display an altered message Add data to act (isKnotted, knot size, ect.) In regard to acts: Can other mods add data to acts, or is that spunk only?
DoctaSax Posted November 13, 2014 Author Posted November 13, 2014 I can also see knotting have an effect on vaginal semen reduction, the trickling of semen from the vagina during an act, the timing of the act if arousal tracking is on, the choices spunk makes to continue an act or not in that case etc.
Knabber Posted November 13, 2014 Posted November 13, 2014 Interesting ideas, I see your point now. Â Is there any way I could help with spunk in this regard? Does spunk have a repository?
DoctaSax Posted November 13, 2014 Author Posted November 13, 2014 I'm nowhere near that organized. Let's take it to pm?
ecartsiger Posted November 15, 2014 Posted November 15, 2014 Hello, I will need some clarification about Lust and Spunk and pHud for Lust. - what is the correct load order for Lust, Spunk and pHud? - my pHud Lust updates correctly but I don't see any value for Arousal. Maybe my pHud is outdated because I'm still using my pHud setup which worked before for Lust (about 6 months ago) and I did not update my hud since then.
VaunWolfe Posted November 15, 2014 Posted November 15, 2014 Not sure if this is a compatibility issue. I downloaded a few couple perk mods. I then got raped by my characters dog. My character became frustrated. I set the rape to one day my character gets laid it may go away but there is no satisfied. So i get laid again and boom I'm frustrated again. This mod does play well with assault right?
VaunWolfe Posted November 15, 2014 Posted November 15, 2014 Its called frustration lvl vexed chr -3 mood +6 str +2
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