cybercheese Posted January 7 Author Posted January 7 On 1/2/2026 at 3:39 PM, NobodyImportant33333 said: Interestingly enough, this is only a problem when the Living latex tries to force equip a heavy restraint while in a combat stance. Standard traps will correctly equip the heavy restraint when it's rolled, which will make the player lose the combat stance as a result. Is it possible that this is the cause of the crashing, because the Living Latex isn't telling the player to stop fighting before forcing a heavy restraint on her? You figured out exactly what the issue was. I will have a fix out with the next update.
A Hobbit Posted January 8 Posted January 8 (edited) I'm not sure if it's an issue with the mod or an issue on my end, but I recently updated from an older version of the mod and started a new playthrough, and I noticed that now this mod never equips me with piercings unless I turn the chance down to zero for everything else. Also, it'll only equip genital piercings if I set nipple piercings to zero.  Edit: I think it's because I had Use Device Themes enabled and most of the piercings don't seem to be part of the themes Edited January 9 by A Hobbit
MysticDaedra Posted January 8 Posted January 8 (edited) 9 hours ago, cybercheese said: This issue is fairly common, so I'll explain exactly what the mod does in case that helps troubleshooting for anyone.  First it checks to see if it can grab the SlaveTatsNG interface. If this fails then there will be no tattoo functionality at all. This has been tested to work on SlaveTatsNG version 0.8.1  This also requires JContainers to be installed, even though it is not marked as a requirement on the SlaveTatsNG LL page.  Then it checks to see if the Lewd Marks exist within the SlaveTatsNG interface. If you are able to put the lewd mark tattoo on your character by any other means, either using the old SlaveTatsSE MCM page (Follow the instructions on the SlaveTatsNG LL page to do this) or by using the new SlaveTatsNG GUI thing, they will be enabled in the DC MCM.  For the Tattoo Curse to work, you also need Rape Tattoos Continued (And all of its requirements) to be installed.  If this doesn't clear up your issue, please send over you DeviousCurses.log file which is located at Documents\My Games\Skyrim Special Edition\SKSE\DeviousCurses.log  I hoe this is able to fix your issue, and help for anyone else that is having similar issues. Thanks, I think this is super helpful. I will say that I think I found the source of my specific problem... for some reason the DeviousCursesNG.dll file was set to Hidden in MO2. I think I was trying to find an incompatible dll file and forgot to unhide DCNG. Whoops!  Rape Tattoos Continued doesn't seem to be working, as that mod isn't giving my character any tattoos (chance is set very high). Attached is my Devious Curses log if you don't mind perusing, maybe you'll see something in there that indicates a problem with it. Otherwise, that's an issue I'll take up on that thread. DeviousCurses.log Edited January 8 by MysticDaedra
jessilan Posted January 10 Posted January 10 On 12/26/2025 at 3:31 AM, Leodriz said: Hi, I just recently started playing with this mod but I encountered a bug (i guess) that makes the game unplayable. I got the lewd mark and I'm getting stopped every few stepps to have sex with my follower or one of my slaves. After 25 scenes the mark dissapered byt the scenes still keep triggering. I can´t eaven play for a minute before i get into a new scene. In the console it looks like this. Any way to stop this from happening?  Didn't see a reply to this, and I just wanted to report I'm having the same issue. Even after the lewd mark ended I'm still getting stopped constantly and forced into sex scenes. I don't have any of the sex options turned on in the settings. I disabled this mod just to check and the problem stopped. So I know it's something to do with the lewd mark effect not being removed properly. I have the latest version.  Any help is appreciated it.
NobodyImportant33333 Posted January 10 Posted January 10 Would that be a problem with Lewd Marks? You might wanna check over there.
AzureFlare Posted January 11 Posted January 11 (edited) Great Mod, enjoy it very much. Recently I encounter some situations :  A message like "You are cursed" but nothing acturally happened .  When the Madness Plug event end it gives our heroine many devices and money. But after some time the "end event" triggered again, even the plug is already disappaered. Also the plug's "end event" seems clear the effect of Lewd mark but didn't remove the tattoo.  Event I think is part of the Consequence : NPC strips the heroine. Did the strip event followed by any sex activity ? or it's simply strip ? Sex acts from the consequence event seems stopped . ( I do check the "sex" option in MCM )  I wonder they are common situations, or something conflict on my Mods. Edited January 12 by AzureFlare
AzureFlare Posted January 11 Posted January 11 (edited) 14 hours ago, jessilan said:  Didn't see a reply to this, and I just wanted to report I'm having the same issue. Even after the lewd mark ended I'm still getting stopped constantly and forced into sex scenes. I don't have any of the sex options turned on in the settings. I disabled this mod just to check and the problem stopped. So I know it's something to do with the lewd mark effect not being removed properly. I have the latest version.  Any help is appreciated it.  I remeber there is a hot key setting in MCM. Then you can open a menu to remove the device or curse. Edited January 11 by AzureFlare
NobodyImportant33333 Posted January 11 Posted January 11 2 hours ago, AzureFlare said: Hello I encounter some issue : A message like "You are cursed" but nothing acturally happened . I had noticed that the wicked device event was weighted despite the mod not being installed for me. Even when other events could fire, it will say something like "A curse was triggered. You are feeling wicked.", which results in nothing happening because the mod wasn't installed. 2
Herowynne Posted January 11 Posted January 11 11 hours ago, NobodyImportant33333 said: I had noticed that the wicked device event was weighted despite the mod not being installed for me. Even when other events could fire, it will say something like "A curse was triggered. You are feeling wicked.", which results in nothing happening because the mod wasn't installed. Yes, I have also seen that behavior. 1
SkyAddiction Posted January 12 Posted January 12 On 1/10/2026 at 10:01 PM, NobodyImportant33333 said: I had noticed that the wicked device event was weighted despite the mod not being installed for me. Even when other events could fire, it will say something like "A curse was triggered. You are feeling wicked.", which results in nothing happening because the mod wasn't installed. Â I've had it happen and I do have DWD installed. 1
CaptainJ03 Posted January 12 Posted January 12 1 hour ago, NobodyImportant33333 said: Did nothing happen when you got the pop up? No popup, just a message in the upper left corner - and nothing else.
NobodyImportant33333 Posted January 12 Posted January 12 (edited) That's pretty unusual. Whenever it happened for me, I got a pop-up for feeling wicked, then nothing happens because I don't have the mod. I also get a pop-up for every other trap event pertaining to devices, as I do not have the optional mods to test with. Â I do know that minor messages were something Deviously Cursed Loot did when a trap was triggered. Then again, I may as well take a look at this issue myself to get an idea. Edited January 12 by NobodyImportant33333 Clarity
NobodyImportant33333 Posted January 13 Posted January 13 There is a pop up, but there is also an error code implying that no suitable wicked devices could be found.  Spoiler  Of course, I don't have much equipped, and there are devices weighted to show up. In addition, I have the chance of applying a device at 100% from the Wicked Devices MCM.
CaptainJ03 Posted January 13 Posted January 13 7 hours ago, NobodyImportant33333 said: That's pretty unusual. Whenever it happened for me, I got a pop-up for feeling wicked, I just realised that I disabled the popups in the MCM. So you get a popup, I get a notification (which I can re-read with the advanced notifications mod)
zh1023700559 Posted January 13 Posted January 13 (edited) I wonder how to charge the devices that can only be removed after fully charged. I get some big full soulgems from console and use them at my inserted plug, and then check the charging process, finding that the count doesn't increase (maybe too slightly). Edited January 13 by zh1023700559
Vollkornstulle Posted January 13 Posted January 13 16 minutes ago, zh1023700559 said: I wonder how to charge the devices that can only be removed after fully charged. I get some big full soulgems from console and use them at my inserted plug, and then check the charging process, finding that the count doesn't increase (maybe too slightly). Normally they charge with orgasms. I usually use a grand soul gem plug to charge them quickly.
MaiNeym Posted January 13 Posted January 13 (edited) On 12/17/2025 at 1:57 AM, cybercheese said: Yeah, that's the plan. There will be a new file that has a list of excluded plugin names. Much easier to handle than using prefixes for editor ids or the like. If you know of any plugins that should be blanket excluded let me know so I can put them as the default for the file. Some further feedback for this great mod: Submissive Lola and Laura's bondage shop are two mods I suggest adding to DeviousCursesModExclusions.json  "submissivelola_est.esp", "Laura's Bondage Shop.esp" I've also added the following to DeviousCursesExclusions.json "plugTest", "Debugbinder", "zadl_Train", The first two are test items from devious devices - integration.esm and UnforgivingDevices.esp (note: Simply excluding "test" will also exclude items like "EboniteStrap". The third is the index of the training quest devices from Devious Lore Might be user error, but I'm having trouble using the logic operators in the .json files.  Spoiler These exclusions work fine:  [ "plugTest", "Debugbinder", "zadl_Train", "lips", "filter", "rebreather", "tube", "Blue", "Cyan", "Golden", "Green", "Dark Green", "Light Grey", "Dark Grey", "Orange", "Pink", "Purple", "Red+White", "Dark Red", "Yellow" ] But when I used the same filters with OR operators, Devious Curses would no longer use any bondage event. Only contraption, oppresive devices etc.  [ "plugTest | Debugbinder", "zadl_Train", "lips | filter | rebreather | tube", "Blue | Cyan | Golden | Green | Dark Green | Light Grey | Dark Grey | Orange | Pink | Purple | Red+White | Dark Red | Yellow" ]  As other user mentioned I've also noticed notifications for Wicked devices and tattoos, despite not having the required mods enabled. And a CTD when testing a bunch of chests that mentioned "(char*) "doTattooActionFor" (but this could very well be a red herring). As a workaround, setting the eventLewdMarkWeight, eventTattooWeight and eventWickedWeight to 0 in the DeviousCurses.json manually, does solve the issue for me. Edited January 15 by MaiNeym
CaptainJ03 Posted January 14 Posted January 14 13 hours ago, MaiNeym said: Some further feedback for this great mod: Submissive Lola and Laura's bondage shop are two mods I suggest adding to DeviousCursesModExclusions.json (...) and Devious Lore training devices I can say that I never had any quest devices locked on me - but that might be due to my setup and config. And I love the prancing pony leg cuffs from SubLola, especially on my followers.  13 hours ago, MaiNeym said:  [ "plugTest | Debugbinder", "zadl_Train", "lips | filter | rebreather | tube", "Blue | Cyan | Golden | Green | Dark Green | Light Grey | Dark Grey | Orange | Pink | Purple | Red+White | Dark Red | Yellow" ] I fear it's the last line that makes problems, because of the spaces inside the names. Windows pretends that it can handle spaces, but old DOS never could. Someone in the know might tell us how to escape resp. transcibe the 0x20 character. You don't need Dark Green, Dark Grey, Dark Red - go with Dark alone, which saves two entries. Same with light.   1
cybercheese Posted January 16 Author Posted January 16 On 1/13/2026 at 10:49 AM, MaiNeym said: Might be user error, but I'm having trouble using the logic operators in the .json files. This is a bug that will be fixed in the next update.  On 1/14/2026 at 12:34 AM, CaptainJ03 said: I fear it's the last line that makes problems, because of the spaces inside the names. This is not the issue. Spaces work correctly and don't need to be escaped.  On 1/12/2026 at 6:35 PM, NobodyImportant33333 said: There is a pop up, but there is also an error code implying that no suitable wicked devices could be found. I haven't used wicked devices myself much, so this is most likely an issue with how that mod handles ModEvents.  On 1/10/2026 at 2:58 AM, jessilan said: Didn't see a reply to this, and I just wanted to report I'm having the same issue. Even after the lewd mark ended I'm still getting stopped constantly and forced into sex scenes. I don't have any of the sex options turned on in the settings. Devious Curses should not trigger sex in any way if it is disabled in the MCM. The lewd mark just raises the arousal of nearby characters. If you are having issues with this you can always adjust the arousal amount in the MCM. With the way the mark works it doesn't reset the arousal of nearby actors when it is removed, so that might be causing the problem.Â
cybercheese Posted January 16 Author Posted January 16 On 1/7/2026 at 10:09 PM, MysticDaedra said: Rape Tattoos Continued doesn't seem to be working, as that mod isn't giving my character any tattoos (chance is set very high). Attached is my Devious Curses log if you don't mind perusing, maybe you'll see something in there that indicates a problem with it. Otherwise, that's an issue I'll take up on that thread. On your log it did successfully run the Tattoo event, so it's most likely an issue with Rape Tattoos Continued. Just make sure that you have it configured correctly for your own tattoo list. There are a couple of ways to do this, either by installing No Overlap for Rape Tattoo or using my tool that's still in development RapeTats Configurator 1
BreadDain Posted January 18 Posted January 18 (edited) Having much fun with the mod so far, thank you! Was trying out filtering and found out some peculiarities: (Plug & Tail) - plugs aren't getting filtered that way via Themes json, they are always random. So no pony outfit for me with the following code:  Spoiler "(Plug & Tail)|(inflatable & vaginal)|(black & (pony | harness | armbinder | boxbinder | corset | gag))|(steel & padded & belt & !red & !white)" (condition)|(condition) - works, (condition) | (condition) - won't. Space matters in this case. Also wanted to share what I come up with so far, choices are pretty personal but might interest someone: Exclusions, will remove heretical stuff, ropes, clown-colours, ridiculously spiked collars and frilly skirts, pony briddles and open hood variants:  Spoiler [   "plugTest",    "Debugbinder",    "lips",    "filter",    "rebreather",    "tube",    "blue",    "cyan",    "golden",    "green",    "dark",    "light",    "orange",    "purple",    "Red+White",    "yellow",    "chaotic",    "rope",    "HR",    "openeyes",    "bone",    "butterfly",    "rusty",    "formal",    "dud" ] Themes:  Spoiler Classic Cursed Loot experience, when DD wasn't even a single mod: "((black & leather) | (heavy & leather & !white & !(red & !black)) | (steel & padded & !red & !white))" "((black & ebonite) | (heavy & leather & !white & !(red & !black)) | (steel & padded & !red & !white))" "((red & ebonite) | (heavy & leather & !white & !(!red & black)) | (red & padded))" "Restrictive"-focused doll. Black-leather variant. "(!white&!red&!pink&leather&(catsuit|(binder|dress|jacket)|restrictive|(gag|hood|blindfold)|(heavy&!collar)))|yoke"  Edited January 18 by BreadDain
cybercheese Posted January 18 Author Posted January 18 On 1/13/2026 at 10:49 AM, MaiNeym said: As other user mentioned I've also noticed notifications for Wicked devices and tattoos, despite not having the required mods enabled. And a CTD when testing a bunch of chests that mentioned "(char*) "doTattooActionFor" (but this could very well be a red herring). As a workaround, setting the eventLewdMarkWeight, eventTattooWeight and eventWickedWeight to 0 in the DeviousCurses.json manually, does solve the issue for me. These will both be fixed in the next update (which should be very soon)
cybercheese Posted January 18 Author Posted January 18 7 minutes ago, BreadDain said: (condition)|(condition) - works, (condition) | (condition) - won't. Space matters in this case. This is a bug that will be fixed soon.  "(Plug & Tail)|(inflatable & vaginal)|(black & (pony | harness | armbinder | boxbinder | corset | gag))|(steel & padded & belt & !red & !white)" will work correctly in the next update. 1
SaGa959 Posted January 18 Posted January 18 On 4/14/2025 at 8:45 AM, kurotatsu said: For those who has freezes - make sure to install po3 papyrus tweaks and tweak it's ini to increase number of threads, it's gamechanger on AE. Hi! Sorry for asking about such old advice, but which file and which setting did you mean exactly? I can't find a thread increase option in either po3_tweaks.ini or PapyrusTweaks.ini. In the second one, increasing the iMaxOpsPerFrame value may increase the execution speed.
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