Jump to content

Recommended Posts

Posted
29 minutes ago, Guitarmageddon said:

Ever since updating to version 0.7.1 a couple of days ago, I've been having issues between Devious Curses and Unforgiving Devices.

I haven't seen any errors at all with UD compatibility. Using UD 3.0 and none of its patches. I let Synthesis generate all the devices, and make sure it is last in the load order.

Posted
1 hour ago, Zaflis said:

I haven't seen any errors at all with UD compatibility. Using UD 3.0 and none of its patches. I let Synthesis generate all the devices, and make sure it is last in the load order.

Hmm, I hadn't thought about that, but I checked and I *did* have UD's DD patch enabled without realizing.
Tried disabling it and repatching but I'm still having the issue.

I also have a UD patch for Security Overhaul, DD's BRRF patch, some DD-NG patches for device model replacers, and DC's UD patch enabled.
I didn't think they would be causing an issue, because they don't affect Curses directly, and I assume DC's UD patch is still required to be able to only use UD devices with Curse events.
But I'm having an issue *somewhere* so maybe they are.

This is my load order currently for them
image.png.8daffa56298bc933f5b1c6a570e661f2.png

Posted
8 hours ago, Guitarmageddon said:

........... some DD-NG patches for device model replacers,........... 

 

Where do these come from, please?  Are they on the DD NG Discord?

 

TIA for any pointers you can provide

 

DQW 

Posted
12 hours ago, DonQuiWho said:

 

Where do these come from, please?  Are they on the DD NG Discord?

They are just included as optional replacers in Devious Devices NG's FOMOD installer
They require 'Dynamic Armor Variants', so maybe the options are only visible in the FOMOD if it detects that mod is installed

Posted
52 minutes ago, Guitarmageddon said:

They are just included as optional replacers in Devious Devices NG's FOMOD installer
They require 'Dynamic Armor Variants', so maybe the options are only visible in the FOMOD if it detects that mod is installed

 

Thanks vm

 

I don't have that installed

 

I'll have a look and see if it might be worthwhile adding to this current game - been going long enough to not want to take any chances unduly! - or try it on the next one

 

DQW

Posted
1 hour ago, verticalizard said:

the madness plug says it needs a madness key. what is that and how do i get it

You don´t get it. These kind of keys are only there as flavor text.

The plug removes itself after the events are done.

Posted
On 9/20/2025 at 5:46 AM, Guitarmageddon said:

This is my load order currently for them
image.png.8daffa56298bc933f5b1c6a570e661f2.png

The topmost there is DD-NG's changes (DD SE patch), you should turn it on. Also after all those should be the Synthesis, i assume you just didn't show. But as always you still need to repatch Synthesis when changing load order with any DD mod.

Posted
1 hour ago, Zaflis said:

The topmost there is DD-NG's changes (DD SE patch), you should turn it on. Also after all those should be the Synthesis, i assume you just didn't show. But as always you still need to repatch Synthesis when changing load order with any DD mod.

 

From the DDNG page: disable "Devious Devices SE patch.esp" from the plugins list. It's no longer required.

 

If you check DD SE 5.2 it's actually from there, what DDNG did was add a blank .esp with the same name in case people didn't disable it.

Posted (edited)
On 9/10/2025 at 3:23 PM, 3LVN said:

Healslut cause a float underflow on destructionMod actorValue and is not erased after the magic effect ends. The fortify destruction used (0007A0F6) only modify the magicka cost of spells not their damage (0003EB26).

20250910200910_1.jpg

20250910200923_1.jpg

Can confirm this bug, that's the only effect that gets stuck, had to use console to revert values

Also unsure the intention behind sheogorath piercings since they do no disappear once the event is over, and they are set up to only require a key since every other escape chance is 0 and attempts are set to false.

Edited by angrykiwi
Posted (edited)

Dwarven Cuirass questions:

 

1. What filter group is this in Bodyslide? I managed to find it by searching for it, but I didn't see it in Unassigned or the DDNG categories.

2. Is the Dwarven Cuirass as included in DCNG converted for 3BA? My Zeroed Sliders preset didn't show up for it, which in my experience usually means the mesh was either not converted for 3BA or was converted incorrectly.

 

EDIT: The cuirass is listed under 3BA, and does seem to be converted properly for 3BA as well. It might be useful to add an additional category, for easy of finding. A DCNG or something category, perhaps. I also had to add my slider preset to it for some reason, so something there isn't configured properly.

Edited by MysticDaedra
Posted (edited)

The Dwarven Cuirass, can this oppressive device come with a massive carry weight boost? My character was near her max weight, and now that the cuirass was equipped, she can barely move. I can't open inventory or anything due to it being a heavy bondage device as well.

 

Also, what kind of items should I be picking up for the cuirass to take? Does it take anything that I can find in a dwemer ruin that is of dwemer origin, or does it need the regular smeltable items?

Edited by MysticDaedra
Posted
10 hours ago, hddgmon said:

I want to ask, if a large restraint device is triggered, like being hoisted up, and there's no menu to access, how can I free myself?

You have to use the mechanics of DD or DDNG.

In DD you just have something similar to the normal DD item escape, where you pick different options and it is luck based whether you escape or not.

DDNG is a bit strategy based: You press a random key until the menu pops up. Then you select struggle and then you should get a notification that you have to use wasd to get free. You need to hit a specific number of successes in a row, with you having to brute force the right combination.

You press one of the keys for 1 or 2 seconds and release. After that you get either a green expanding circle as a sign of success, red particles as a sign of failure or pink particles as a sign of a big failure that resets all your progress and might even increase the number of successful hits you need to land in a row.

I believe with 4 required hits and below (default is 3) you always get 4 different keys you need to hit in a row (like wdas, awds and similar are possible, but not wasw, for example) and I think never 2 times the same in a row, but I rarely get 5 and above, so I can´t really give advice on that.

It´s a bit bland compared to the mechanics in UD, but still better than default DD.

  • 2 weeks later...
Posted (edited)

Ok... the madness plug, it dosnt seem to do anything for me, i am using the List Nefaram from Wabbajack but with my limited knowledge i do not see an issue why it wouldn't do anything, all the other devices act accordingly. any tips would be great, thank you all in advanced.

i have made sure each mod dependency is followed as well

 

Edited by pickonemore
Posted

The House of Horrors would be a good quest to integrate.

In the start to compel the player to complete the quest quickly. At the last stage of the quest. If the player asks for more from Molag Bal their wish should be granted.

 

Posted

thanks for the wonderful mod.

 

I just have 2 questions.

 

1) Why this Mod Not Equips/Trigger armbinder or Yoke or Elbow binder ? 

 

2) I trigger Living Latex & Equip aswell but then after why Living Latex not Equip any Other Device as Mentioned in MCM ?

Posted
7 hours ago, himanshushah said:

1) Why this Mod Not Equips/Trigger armbinder or Yoke or Elbow binder ? 

 

2) I trigger Living Latex & Equip aswell but then after why Living Latex not Equip any Other Device as Mentioned in MCM ?

 

1) maybe you haven't allowed Heavy Bondage in the MCM? I think it's off by default.

 

2) did you wait long enough? The grace period where nothing happens is quite long, and the next equip will happen only in battle when you (and the living latex) get hit.

 

Posted
On 10/4/2025 at 5:30 PM, pickonemore said:

Ok... the madness plug, it dosnt seem to do anything for me, i am using the List Nefaram from Wabbajack but with my limited knowledge i do not see an issue why it wouldn't do anything, all the other devices act accordingly. any tips would be great, thank you all in advanced.

i have made sure each mod dependency is followed as well

 

Can confirm, it vibrates and nothing else. Doesn't raise my arousal or anything

Posted
On 8/14/2025 at 9:39 AM, Emmixert said:

The Tattoos ain't working for me, I do have SlaveTats, LewdMarks and RapeTattoos installed, yet they're disabled, what am I missing?

Folow up, Finally fixed it, dumbass me had SlaveTats SE when I needed the NG version, my bad.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...