cybercheese Posted April 13, 2025 Posted April 13, 2025 (edited) Devious Curses NG View File Devious Curses Devious Curses is an extensive mod focused around cursing the player with devious devices, tattoos, and more. Supports AE, SE, and VR. We now have a discord server! Please feel free to join as it will have more frequent updates, polls and discussion about the mod, and more! If you have ideas for new devices, marks, or quest interactions please fill out the form. Please consider supporting my work on Patreon Mod Contents: Minimal papyrus scripting: All functionality outside of the MCM and some mod integration is handled outside of papyrus to prevent script lag. Localization Support: Devious Curses now includes full translation support. Currently there are no languages other than English though. The mod will default to using English for the entire mod if the system language is not yet supported. Here is some information on how to localize the mod if you're interested: Spoiler Going forward I'm looking for people that will be able to write translations for the mod before each major update. If you are willing to do that, please reach out! There are 3 files that need to be localized (X is the target language): translations/Devious Curses_X.json which contains all strings that are sent out through the DLL interface/translations/Devious Curses_X.txt which contains all strings for the MCM Devious Curses.esp for the two main translation files, all missing translations will be reported in the log file on game load to help on mod update. For the ESP, I am using Dynamic String Distributor, so any translations you make that work with DSD can be sent over. Dynamic Devices. Devices used by this mod are pulled from the Devious Devices NG database, so any mods that add devices will be compatible. Devices added by other mods will also be used in random events as long as they have standard device keys. If you want to exclude a mod, add it to Data/SKSE/Plugins/DeviousCursesModExclusions.json Random events: Random events can trigger from looting chests, opening doors, pick-pocketing people, and more. The chance of an event happening can be fine tuned based on a plethora of options including location, container type, lock level, player arousal, and more. Total device control: All devices that are equipped from this mod can be weighted so that certain devices appear more frequently than others, or not at all. Tired of always getting trapped in bondage mittens or yokes? Not anymore! Tattoo integration: Integrates with Slave Tats NG and Lewd Marks. With Rape Tattoos Continued installed you can also be equipped with random tattoos. Spoiler This is the list of all Lewd Marks: Allure: Will increase the arousal of all nearby actors. Heat: Will increase your arousal. Nudity: Will require you to be nude. (duh) Bondage: Will equip devices on you from your inventory. Branding: Will brand you with random tattoos (Requires Rape Tattoos) Healslut: Will require you to heal your allies and prevent you from dealing damage! Consequence System: When walking around naked, bound, or when having sex in public a bystander might do something about it! Includes interactions for character disposition, meaning that characters that hate you are more likely to tie you up! Sex System: Characters that are near you might want to have sex with you! Has many options to allow for full customization of how NPCs will interact with you. Allows for Male, Female, Futa, and Creature actors. Can be disabled at any time. Oppressive Devices: These devices are hard to escape from and have unique effects on the game. Spoiler This is the list of all Oppressive Devices: Summoner Collar: a collar that needs you to have sex with summoned creatures. If you don't have a summon, it will just summon one for you! Living Latex: a catsuit that tries to cover you in ebonite devices over time. You need to awaken it in combat, and then shock it to get it off! Mages can also rarely drop a volatile gem that will shock it for you. Dwarven Cuirass: a full bodysuit that takes control of your actions! To remove it you need to feed it dwemer parts like gears, gyros, and cogs. Madness Plug: (designed for Unforgiving devices, but will work without) a plug that will do random things when you orgasm! It can equip restraints, add tattoos / marks, restrain your followers, and with true madness change player stats, loose gold, and some other things. Nocturnal Piercing: A clitoral piercing that will make you invisible while your arousal is low. The catch is that while you are wearing it invisible hands will tease you relentlessly! Here is how to remove the MCM lock in case of emergency: Spoiler Either edit the Data/SKSE/Plugins/DeviousCurses.json file, or start a new game and change the settings there. They will be carried over between saves unless you have disabled this. Quest Interactions: Quest interactions add small events to different vanilla quests. Spoiler These are the currently modified quests: Under Saarthal: the player will be equipped with a Summoner Collar when picking up the Saarthal amulet. (requires creatures to be enabled for sex in the MCM) The Break of Dawn: the player will get a branding mark after killing malkoran. A Night to Remember: The player will be equipped with a nudity mark and chain devices after waking up. When talking to Sanguine at the end of the quest the mark is removed and the player is given a magic key. Hard Answers: When the player interacts with the falmer translation stone tablet they will be equipped with a dwarven cuirass and a heat mark. The Black Star: When you tough the black star for the first time you are locked in some restraints. Diplomatic Immunity: While riding the cart your party clothes are magically transformed into restraints. Proving Honor: When you touch the lever in the barrow you are equipped with silver restraints. Mind of Madness: Will equip the Madness Plug when starting the quest. Laid to Rest: You will get tied up when inspecting Alva's journal. The Man Who Cried Wolf: When Potema is released the binding spell will lock you in restraints instead. Brelyna's Practice: Both of her spells have additional effects, first putting a random lewd mark on you and second locking you in a pet suit. Trinity Restored: Nocturnal will give you the Nocturnal Piercing after completing the oath. Ringmaker: After helping Madesi he "gives" you some additional jewelry including the Lucky Piercings. Delivery: You will be equipped with bondage devices on receiving the item to deliver, and if you are still wearing devices upon delivery you will get a magic key! No Stone Unturned: The stones will trigger a generic curse when activating. Themes and Exclusions: Allows for customization of events beyond what is possible just using the MCM. Themes can be set so that each event uses similar restraints, and exclusions can be set so that certain devices aren't used at all. The files are located at Data/SKSE/Plugins/DeviousCursesThemes.json and Data/SKSE/Plugins/DeviousCursesExclusions.json Here is how the system works: Spoiler Each file is a list of strings that define what themes or exclusions exist. If the file does not exist it will be created while starting the game. Both files can be edited during gameplay, you just need to open and close the MCM to update the device exclusions. Each entry checks that the device name or the editor id of the Inventory device matches. It also includes a basic set of logic operators. Here are some examples: All red devices: "red" All red or white devices: "red | white" All black leather devices: "black & leather" All iron or rusty devices without pears: "(iron | rust) & !pear" You can also filter for specific devices by putting the editor id for the inventory device: "zadx_HR_MaskOfShameInventory" For themes all devices that match the filter are included, and for exclusions all devices that match the filter are excluded. For more information or clarity feel free to leave a post or send a DM. Some examples that people have found useful are as follows Removing all the off colored catsuits: "catsuit & !(red | white | black | transparent)", "catsuit & (dark red | redwhite)" Removing rope devices: "rope" Removing the DDNG open catsuits: "catsuit & tight & open" Removing gas masks: "gasmask | gasgag" Papyrus API: Simple API to let other mods interact with Devious Curses. The API will be expanded in future updates. Documentation is in DCursesLib.psc If you are making a mod and want to use Devious Curses as a resource, please reach out and I can add features if needed. Install Instructions: Make sure to run bodyslide! If using UD install the UD patch in the FOMOD. otherwise make sure that all requirements are installed correctly. DDNG can be complicated for a first time setup. What to do if tattoos aren't working: Spoiler Here is an exact explanation of how Devious Curses works with SlaveTatsNG: First it checks to see if it can grab the SlaveTatsNG interface. If this fails then there will be no tattoo functionality at all. This has been tested to work on SlaveTatsNG version 0.8.1 This also requires JContainers to be installed, even though it is not marked as a requirement on the SlaveTatsNG LL page. Then it checks to see if the Lewd Marks exist within the SlaveTatsNG interface. If you are able to put the lewd mark tattoo on your character by any other means, either using the old SlaveTatsSE MCM page (Follow the instructions on the SlaveTatsNG LL page to do this) or by using the new SlaveTatsNG GUI thing, they will be enabled in the DC MCM. For the Tattoo Curse to work, you also need Rape Tattoos Continued (And all of its requirements) to be installed. Common things that cause it to not work correctly: The SlaveTatsNG cache is not updating. Try installing a newer version of SlaveTatsNG, as the cache is automatically updated now. You didn't intstall SlaveTatsNG. Devious Curses will not work with any version of SlaveTats except SlaveTatsNG. Go install SlaveTats NG You accidentally installed Lewd Marks with the glow patch. Reinstall Lewd Marks for Slave Tats and make sure that you don't select glow patch. Requirements: Sexlab (and all of its requirements) or Sexlab P+ (Version 2.0+) Devious Devices NG (Version 0.4.0+) Backported Extended ESL Supprt (if using a game version before 1.6.1130) PO3 Tweaks Dynamic String Distributor (Only required for translations) Optional Mods: OSL Aroused (Version 2.6.0+) SlaveTats NG (Version 0.6.5+) Lewd Marks (Version 2.0+ Install for slave tats without the glow patch) Extended Vanilla Menus (With color picker in MCM) Quick Loot IE (Compatible) Unforgiving Devices (can select to use only devices compatible with UD) Rape Tattoos Continued Devious Wicked Devices Advanced Nudity Detection Vivi's Cockcages Devious Patch (Look for updated version on support page until adopted by mod author) Recommended mods: Devious Chastity Piercing Laura's Bondage Shop Devious Piercings of the Divines DD Mods - UBE Patches (Includes patch for Dwarven Cuirass) Incompatible Mods: SLO Aroused NG has been giving me trouble as it handles arousal modification completely differently than other SLA based mods. I'm working on an implementation for this, but it's not done quite yet. Deviously Cursed Loot is compatible with Devious Curses, but a lot of it's functionality is the same. Make sure to adjust the settings in the MCM so that there is no overlap. Credits: asrienda for Dwarven Devious Cuiras assets (Potential) plans for 1.0 This release might take some time, as I am moving focus onto my Quest mod. If you want more info please join the discord or patreon. More devices, marks, and quest interactions. If you have any ideas please put them here. How to fix MCM on update: Spoiler Spoiler: Papyrus sucks. If anything is removed from a papyrus script mid-save there is a chance that the script will break. The only thing in this mod that is affected is the MCM. Often there won't be any issue updating. Sometimes there is. The main way to fix this is by running this command in the console: setstage SKI_ConfigManagerInstance 1 This tells SkyUI to reload all of the instances of mod pages and will often fix the problem on it's own. In the rare case that this doesn't fix it, you can reset the script using resaver. To do this you need to search for dcurses in the search box and find the script DCurses_MCM under Script Instances. Delete this script. This is the only thing you need to do in resaver. When you save the file in resaver you should make a new version of the save just in case it doesn't work. Load the save you just made in game and enter the command from above. Wait until the game says "MCM: registered _ new menu(s). After that the MCM should work again. Doing this will not revert any settings because of how the mod stores them between saves. Please leave a comment if you experience any issues or would like to see something added or changed. source Submitter cybercheese Submitted 04/13/25 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions Edited June 5 by cybercheese 12
ebbluminous Posted April 13, 2025 Posted April 13, 2025 Looks interested to see where it goes. A couple of tattoo ideas for either inspiration/integration: https://www.nexusmods.com/skyrimspecialedition/mods/83794 It would be good to have something like LactTat, but have options to include other potions in the curse...
marcus5839001 Posted April 13, 2025 Posted April 13, 2025 The features looks awesome, but can't launch the game with this mod installed, got CTD when entering the main menu. Is there any potential incompatibility with other mods?
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 (edited) If you're getting a CTD right before the main menu my guess would be that there is an issue with Devious Devices NG. Could you attach the log file found at Documents\My Games\Skyrim.INI\SKSE\DeviousCurses.log Edit: I realized there is currently a bug causing a crash when JContainers or Slave Tats NG are not installed. Ill have it fixed soon. Edited April 13, 2025 by cybercheese
marcus5839001 Posted April 13, 2025 Posted April 13, 2025 (edited) 17 minutes ago, cybercheese said: If you're getting a CTD right before the main menu my guess would be that there is an issue with Devious Devices NG. Could you attach the log file found at Documents\My Games\Skyrim.INI\SKSE\DeviousCurses.log Here is the log I found. To be specific just after the OAR loading all animations and before the main menu appears the game got CTD just check already installed both JContainers and Slave Tats NG, still got the CTD problem DeviousCurses.log Edited April 13, 2025 by marcus5839001
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 (edited) Found some old code that used Schlongs of Skyrim as a dependency. It has been removed and should work now. Honestly I've been working on this for over a year and even after I thought I checked everything of course something is gonna show up. I was using SKSE to add the revealing keyword to all body armor pieces and just forgot it was there. Edited April 13, 2025 by cybercheese
Mister X Posted April 13, 2025 Posted April 13, 2025 Ouh, that looks quite promising! This definitely gets added to my tracking list, might substitute DCUR eventually!
marcus5839001 Posted April 13, 2025 Posted April 13, 2025 15 minutes ago, cybercheese said: Found some old code that used Schlongs of Skyrim as a dependency. It has been removed and should work now. Got it working now and just have checked the mcm option, The weight control of device seems a nice feature out there. In the heavy bondage I've not found the option for boxbinder and the new butterfly device from DDNG. Is there an option to configure for those devices? And just personal opinion I think it'll be better if giving the options to configure for quest interactions. For example players might just want bondage stuff but not having sex with NPCs
SilentAntagonist Posted April 13, 2025 Posted April 13, 2025 I'm getting a CTD every time I initiate conversation to start one of the effected events, either quest lines (Kodlak for Companions and Mirabelle for College), or just normal people while bound. 1
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 Boxbinders are classified by DD as Straitjackets, while butterfly devices are technically armbinders, so they will be lumped in with those groups. I did notice that there is a new keyword for the butterfly, but I didn't bother separating them from armbinders. I could do that pretty easily though.
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 @SilentAntagonist could you send me the log file at Documents\My Games\Skyrim.INI\SKSE\DeviousCurses.log I'm not sure exactly what's going on with that.
Betaaa Posted April 13, 2025 Posted April 13, 2025 Can you Include a selection of themes for the Devices in the Future ?
Swagmeister. Posted April 13, 2025 Posted April 13, 2025 That's a huge amount of customization, really impressive even makes a mod or to obsolete. I just wonder whether there will be M NPCs on player scenes during the included vanilla quest integration. Would love to only have the option to get F/F. But you know just a thought.
SilentAntagonist Posted April 13, 2025 Posted April 13, 2025 Ah, my bad. Checking the log DDNG wasn't loading because I didn't know 0.4 was out. I've updated to 0.4 and it's working now. Sorry
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 @Betaaa I can try, it's just hard to get devices from mods outside of Devious Devices to always match those themes, and by design I don't want to include any mod specific logic. I could just filter based on the name, so that only red things would be equipped, but there still might be issues with that.
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 (edited) @Swagmeister. There is currently no sex scenes with quest characters for that exact reason. Every single sex scene in the mod will follow the gender preferences set in the MCM. Instead I just curse the player so that they are way more likely to have sex with someone. Edited April 13, 2025 by cybercheese 1
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 @SilentAntagonist No Worries, I've actually found a bug that causes the game to hang if you initiate a consequence with all the weights set to 0. I don't know If I would have spotted that otherwise.
Swagmeister. Posted April 13, 2025 Posted April 13, 2025 (edited) 20 minutes ago, cybercheese said: @Swagmeister. There is currently no sex scenes with quest characters for that exact reason. Every single sex scene in the mod will follow the gender preferences set in the MCM. That's great to hear, I imaged something along Devious Lore events where there's the alternative possibility to get SL scenes but just being bound and tats are fine. The mod seems to be really a banger. Great job. Oh yeah that's a smart way of doing it, let the event put devices on the player and then let the sex scanner trigger a scene depending on the set options. Edited April 13, 2025 by Swagmeister.
serph90 Posted April 13, 2025 Posted April 13, 2025 are followres taken into consideration when opening a "trap"?
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 @theprof90 Not currently. I did prepare in advance for that to be an option, I just haven't done it yet. Theoretically both bondage curses and lewd marks could work with followers.
wareware Posted April 13, 2025 Posted April 13, 2025 Does this make Deviously Enchanted Chests redundant? Also any plans on MCM Helper support?
AlyssaAwoo Posted April 13, 2025 Posted April 13, 2025 Ooooh Lewd Marks, that's new! Since they come with unique effects, will there be devices with those as well down the line? Just curious, this looks great.
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 @wareware I honestly haven't used deviously enchanted chests in a long time, so I'm not sure. I know right now that DEC has more furniture/object animations, but that might change in the future. As for MCM Helper what exactly would be the benefit of using it? I know that it has persistent settings between saves but is there anything else?
cybercheese Posted April 13, 2025 Author Posted April 13, 2025 @AlyssaAwoo I have been generally avoiding adding too many devices that have custom effects so that there isn't too much conflict with other mods. However there are already 3 devices in the mod related to different quest interactions that have pretty unique effects. 1
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