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Posted
1 hour ago, Ursur1major said:

Is there a way to actually shock the living latex myself? Or do I have to wander around hoping for a enemy wizard to show up and decide to use lightning magic on me?

Just an idea, dunno if that works: cast a lightning rune near to some harmless animal (fox, goat) let it ignite the destruction magic and be close enough to get hit.

Posted (edited)
2 hours ago, Ursur1major said:

Is there a way to actually shock the living latex myself? Or do I have to wander around hoping for a enemy wizard to show up and decide to use lightning magic on me?

I can think of a few  ways to get hit with shock damage (2nd one is probably the best one.):

1: There are a few soul gem towers that cast sparks. Don' really know where one is. I think the ones in the Raven Rock Mine has sparks.

2: Enchant a dagger with lighting damage and use pickpocketing to give it to a traveler on the roads. Then intentionally fail a pickpocketing attempt after you gave them the dagger, so they attack you with it. Once the goo is triggered just use the sheathe command and they will stop attacking you.

3: There are a few locations that are guaranteed to have lightning damage wizards, like that one cave south of Karthwasten or North Watch Keep with the Thalmors.

Edited by Vollkornstulle
Posted
4 hours ago, whotheknow said:

I tried to join the discord server, but im no getting accepted. Posted a picture of my profile but nothing happens,

 

 

Same here.  

 

DQW

Posted (edited)
On 10/25/2025 at 10:09 AM, MysticDaedra said:

Does Curses NG work with Devious Wicked Devices yet? I seem to recall that support was on the table a few months ago?

It looks like it's still "on the table" because there are no mentions of DWD in the changelogs. 

Edited by RavnaRiikr
Posted

 

@cybercheese

 

Hi there.

 

Nice mod overeall, but is there any chance that you could please allow us to set the 'goo' stuff, ie the Living Latex, to a chance of '0'?

 

1 - even set at 1, it seems to fire off very frequently, given the chances set for other outcomes

2 - it really screws up some types of play, especially where getting into combat subsequently is definitely not the 'name of the game' being played

 

TIA if you can see your way to helping us out - or helping us avoid getting into it in the first place!  😝

 

DQW

Posted (edited)
On 8/22/2025 at 1:13 AM, DaHaKa said:

What happens when the madness plug makes you unstable? Because right now it just crashes my game. Any idea why?

 

I have the same issue. Bumping this since haven't seen a response from anyone. Has anyone had this event trigger properly?

I'm almost wonder if the crashing is intentional, since that is a form of being 'unstable' ...

Edited by gamer098
Posted
7 hours ago, gamer098 said:

 

I have the same issue. Bumping this since haven't seen a response from anyone. Has anyone had this event trigger properly?

I'm almost wonder if the crashing is intentional, since that is a form of being 'unstable' ...

 

Glad I'm not the only one seeing weirdness here.  

 

That thing appeared as if from nowhere and demanded that the player character had 66 orgasms before removal.  Took it 'out', so to speak, and the visual went away and was no longer 'worn', but the requirement stayed as, although the visible object was removed, the invisible one wasn't and it continued to require that target.  I changed the MCM settings, and that eventually reduced the required number to 11, but no amount of being bonked from one end of Tamriel to the other reduces that total.  It feels sort of broken, TBH  😏

 

So, please, how do we either

 

a - reduce the outstanding orgasm requirement, or

b - remove the thing, to leave no residual requirement?

 

TIA for any help offered

 

DQW

Posted (edited)
5 hours ago, DonQuiWho said:

 

Glad I'm not the only one seeing weirdness here.  

 

That thing appeared as if from nowhere and demanded that the player character had 66 orgasms before removal.  Took it 'out', so to speak, and the visual went away and was no longer 'worn', but the requirement stayed as, although the visible object was removed, the invisible one wasn't and it continued to require that target.  I changed the MCM settings, and that eventually reduced the required number to 11, but no amount of being bonked from one end of Tamriel to the other reduces that total.  It feels sort of broken, TBH  😏

 

So, please, how do we either

 

a - reduce the outstanding orgasm requirement, or

b - remove the thing, to leave no residual requirement?

 

TIA for any help offered

 

DQW

 

It requires orgasms to reduce the count. It's not supposed to be removable by normal means. The orgasms also have to specifically device-triggered. Orgasms from sex don't count.

 

A decent way to remove it quickly is using Laura's Bondage Shop. Let Laura put a chastity belt on you and pick the orgasms plug option. You'll be stuck with the belt on for about another week after the plug is done, though.

Edited by gamer098
Posted
11 minutes ago, gamer098 said:

 

It requires orgasms to reduce the count. It's not supposed to be removable by normal means. The orgasms also have to specifically device-triggered. Orgasms from sex don't count.

 

OK.  Thanks! 

 

But how do the device enduced orgasms arrive?  I've not seen one yet.  On reflectiion, do you know if you have to set/bump up the DD event incidences to make them happen?  I'll have a look at this, but if IIRC, I turned those events down, or even off, as they could interfere with horse riding, leading to players weirdly standing on their horses and unable to stop that

 

DQW 

Posted
3 hours ago, DonQuiWho said:

But how do the device enduced orgasms arrive?  I've not seen one yet.  On reflectiion, do you know if you have to set/bump up the DD event incidences to make them happen?  I'll have a look at this, but if IIRC, I turned those events down, or even off, as they could interfere with horse riding, leading to players weirdly standing on their horses and unable to stop that

Default DD settings do allow them, but with the madness plug alone, they can be rare. Tweaking the DD settings to reduce other event frequencies can help.

Posted
On 9/23/2025 at 10:41 PM, angrykiwi said:

Can confirm this bug, that's the only effect that gets stuck, had to use console to revert values

Also unsure the intention behind sheogorath piercings since they do no disappear once the event is over, and they are set up to only require a key since every other escape chance is 0 and attempts are set to false.

I wonder what is the code to type in console to restore my destruction value, thanks!

Posted

Please add a way to filter devices.

I dearly crave being able to turn off the ropes, because I honestly just don't like them.

And the special punishing devices seem to not work properly, Latex goo and the madness plug show up super often even tho it's set as 1 (why can't we set things to 0 btw? Those two are annoying) But even when I turn it up to 100, I have never seen the summoner collar, which extra sucks 'cus I'm playing a conjurer lol.

Posted
4 hours ago, Leytra said:

Please add a way to filter devices.

I dearly crave being able to turn off the ropes, because I honestly just don't like them.

And the special punishing devices seem to not work properly, Latex goo and the madness plug show up super often even tho it's set as 1 (why can't we set things to 0 btw? Those two are annoying) But even when I turn it up to 100, I have never seen the summoner collar, which extra sucks 'cus I'm playing a conjurer lol.

 

You can edit jsons generated in the SKSE/Plugins folder. One is for themes, where you can remov rope themes, another is ignore where you can put expressions to suppress rope devices.

Posted (edited)
5 hours ago, Leytra said:

But even when I turn it up to 100, I have never seen the summoner collar


My understanding is that you must have Sex enabled and Random Sex enabled in the MCM for the Summoner collar to be chosen.

 

 

5 hours ago, Leytra said:

why can't we set things to 0


Yes I agree. I think I suggested that to @cybercheese a while back.

 

 

 

Edited by Herowynne
Posted
On 11/8/2025 at 8:45 AM, DonQuiWho said:

please allow us to set the 'goo' stuff, ie the Living Latex, to a chance of '0'?


I see there was another recent request for 0 values.

Posted

I won't be able to answer all the questions that have come in since I was last here but here's some.

 

On 10/28/2025 at 8:54 AM, Ursur1major said:

Is there a way to actually shock the living latex myself? Or do I have to wander around hoping for a enemy wizard to show up and decide to use lightning magic on me?

Mages can rarely drop a volatile gem that when activated shocks you.

 

On 11/3/2025 at 12:57 AM, whotheknow said:

I tried to join the discord server, but im no getting accepted. Posted a picture of my profile but nothing happens,

 

On 11/3/2025 at 5:12 AM, DonQuiWho said:

Same here.  

All requests have been processed now. If you weren't able to get in just send the verification again and I'll make sure it happens soon.

 

On 11/12/2025 at 7:24 PM, gamer098 said:

I'm almost wonder if the crashing is intentional, since that is a form of being 'unstable' ...

It is intentional. I made it rarer as its not supposed to be a nuisance.

 

On 11/13/2025 at 8:14 AM, gamer098 said:

The orgasms also have to specifically device-triggered.

There is a new option to count after every sexlab scene.

 

On 11/21/2025 at 8:37 AM, Herowynne said:

I see there was another recent request for 0 values.

This has been fixed.

Posted
5 hours ago, cybercheese said:

All requests have been processed now. If you weren't able to get in just send the verification again and I'll make sure it happens soon.

 

This has been fixed.

 

Thanks very much for that, and the update.  Look forward to trying that out

 

DQW

 

Posted (edited)

For some reason tattoo events are no longer available for me after updating. 
I also updated slavetats ng to 0.81, but it's all blocked for me. 

 

Dunno what is the reason. Even on a game restart, it is still blocked

 

Edit: I suspect the problem is in the esp names for the tattoo mods that have an extra space in the end.

Edited by Loki15kun
Maybe found something
Posted
6 hours ago, zwdragonbone8314 said:

Hi, I just download and install the latest version of this mod. After that, I encounter the DLL issue which I do not have before:

Can anyone help with that?

Most probably your LO got messed up. Make sure that DD NG wins over (aka loads after) DD SE 5.2

(and that's got nothing to do with this mod)

 

9 hours ago, Loki15kun said:

For some reason tattoo events are no longer available for me after updating. 

Can confirm, the options are greyed out.

 

And what would be a "Wicked Curse"? That's also greyed out for me.

Posted
1 hour ago, CaptainJ03 said:

Can confirm, the options are greyed out.

 

And what would be a "Wicked Curse"? That's also greyed out for me.

 

Give it a minute - they'll come back. Or at least they did for me.

 

A wicked curse is from Devious Wicked Devices, which is another fun little DD mod of relatively recent manufacture.

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